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]343[ United States. August 02 2012 01:52. Posts 8153 | Profile Blog # |
urgh, linux is having some problems running it... hopefully should be able to play by tonight @_@
(also, I haven't played 34.11 at all; I heard the main new thing is wheelbarrows?) |
| | move along, move along, just to make it through || RIP KT_Violet <3 | |
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| Blazinghand United States. August 02 2012 02:27. Posts 12204 | Profile Blog # |
On August 02 2012 01:52 ]343[ wrote: urgh, linux is having some problems running it... hopefully should be able to play by tonight @_@
(also, I haven't played 34.11 at all; I heard the main new thing is wheelbarrows?)
Yeah, actually wheelbarrows are sorta huge. You make them out of wood or metal, like barrels, and basically any dwarf carrying an object for Hauling moves slow depending on object weight UNLESS they are using a wheelbarrow. Wheelbarrows can carry a bunch of objects at once, sort of like bins-- highly useful. You assign 0-3 wheelbarrows per stockpile in the stockpile building options. 0 means haul by hand, 1-3 means only haul using wheelbarrows, and store that number in the stockpile for hauling. Therefore, you don't want your stockpiles to be TOO big, size-wise, because then the speed of adding and removing objects is limited by your 3 wheelbarrows. |
| | When you stare into the iCCup, the iCCup stares back. |
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]343[ United States. August 02 2012 04:44. Posts 8153 | Profile Blog # |
Ah, thanks for the tip!
Got it running... for some reason my ASCII tileset looks very different after the update T_T
Hopefully can play after work today  |
| | move along, move along, just to make it through || RIP KT_Violet <3 | |
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| Dfgj Singapore. August 02 2012 05:16. Posts 5562 | Profile # |
| You'd better, or I'm hijacking the save and spending an entire year building monuments to myself. |
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| Obsidian United States. August 02 2012 05:44. Posts 249 | Profile # |
Wheelbarrows can take one item at a time, but they let the dwarf move at their full speed. So it could be a chuck of the heaviest stone and they'd still move fast.
The problem is, they are only used when moving material into a stockpile. Nothing else, so it's good to have them, but not all that. In addition, if a stockpile has them attached, only that number of dwarves will stock it simultaneously.
1 Wheelbarrow, 1 dwarf. 0 Wheels, unlimited # of dwarves.
Minecarts can carry up to 5 objects at a time, but I still haven't figured out how to work them. They require tracks to be engraved/carved/built and then have rules concerning them. |
| | Luke, you are still a wanker! |
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]343[ United States. August 02 2012 18:35. Posts 8153 | Profile Blog # |
k i'm almost halfway done with this turn >___>
mostly building up infrastructure... why was there never a manager previously?? and why is there no dining hall??
hopefully I can finish up this turn tomorrow and pass on the fort... probably can't do writeup until later, because I'm traveling for OSL finals this weekend :/ |
| | move along, move along, just to make it through || RIP KT_Violet <3 | |
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| Kurumi Poland. August 02 2012 18:51. Posts 5139 | Profile Blog # |
On August 02 2012 05:44 Obsidian wrote: Wheelbarrows can take one item at a time, but they let the dwarf move at their full speed. So it could be a chuck of the heaviest stone and they'd still move fast.
The problem is, they are only used when moving material into a stockpile. Nothing else, so it's good to have them, but not all that. In addition, if a stockpile has them attached, only that number of dwarves will stock it simultaneously.
1 Wheelbarrow, 1 dwarf. 0 Wheels, unlimited # of dwarves.
Minecarts can carry up to 5 objects at a time, but I still haven't figured out how to work them. They require tracks to be engraved/carved/built and then have rules concerning them.
Really? Those wheelbarrow rules suck.. Still, I think it's good to assign them to stone stockpiles. Also, you can always make a lot of stockpiles instead of one... |
| | I work alone. // Visit TL Mafia subforum! |
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| Blazinghand United States. August 03 2012 02:09. Posts 12204 | Profile Blog # |
On August 02 2012 18:51 Kurumi wrote: Show nested quote +On August 02 2012 05:44 Obsidian wrote: Wheelbarrows can take one item at a time, but they let the dwarf move at their full speed. So it could be a chuck of the heaviest stone and they'd still move fast.
The problem is, they are only used when moving material into a stockpile. Nothing else, so it's good to have them, but not all that. In addition, if a stockpile has them attached, only that number of dwarves will stock it simultaneously.
1 Wheelbarrow, 1 dwarf. 0 Wheels, unlimited # of dwarves.
Minecarts can carry up to 5 objects at a time, but I still haven't figured out how to work them. They require tracks to be engraved/carved/built and then have rules concerning them.
Really? Those wheelbarrow rules suck.. Still, I think it's good to assign them to stone stockpiles. Also, you can always make a lot of stockpiles instead of one...
You can still put bins in wheelbarrows, so you can haul large numbers of stones, crafts, etc if you need to. The main thing is that stockpiles with more than, say, 50 squares in them, becomes pretty ineffecient even with a full 3 wheelbarrows assigned. |
| | When you stare into the iCCup, the iCCup stares back. |
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| iGrok United States. August 03 2012 05:21. Posts 4240 | Profile Blog # |
I've started organizing workrooms in new ways. Allows for specific Item-Type choice and the convenience is just so good.
X=Wall W=Workshop #=Material-Specific Plot S=Stair =Open Space (Fill if claimed and you can't fill the demands)
Top Floor
XXXXX11111XXXXX XWWW 11111 WWWX XWWW 11111 WWWX XWWW 11111 WWWX XXXXX11111XXXXX XXXXXSSSSSXXXXX XXXXX22222XXXXX XWWW 22222 WWWX XWWW 22222 WWWX XWWW 22222 WWWX XXXXX22222XXXXX XXXXXSSSSSXXXXX XXXXX33333XXXXX XWWW 33333 WWWX XWWW 33333 WWWX XWWW 33333 WWWX XXXXX33333XXXXX XXXXXSSSSSXXXXX XXXXX44444XXXXX XWWW 44444 WWWX XWWW 44444 WWWX XWWW 44444 WWWX XXXXX44444XXXXX
Bottom Floor
X1111111111111X X1111111111111X X1111111111111X X1111111111111X X1111111111111X XXXXXSSSSSXXXXX X2222222222222X X2222222222222X X2222222222222X X2222222222222X X2222222222222X XXXXXSSSSSXXXXX X3333333333333X X3333333333333X X3333333333333X X3333333333333X X3333333333333X XXXXXSSSSSXXXXX 44X44444444444X X4444444444444X X4444444444444X X4444444444444X X4444444444444X Last edit: 2012-08-03 05:22:44 |
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| Logo United States. August 03 2012 06:16. Posts 2644 | Profile Blog # |
I do something kinda similar:
_ are workshops D are doors S are stairs . are stockpiles
+ Show Spoiler +
Top & Bottoms Floors XXXXXXXXXXXXXXXXXXXXX X....S.........S....X X...................X X...S...........S...X X...................X X...................X X...S...........S...X X...................X X....S.........S....X XXXXXXXXXXXXXXXXXXXXX (you can expand out the top and bottom floors for more room of course).
XXDXXXXDXXXDXXXXDXX X___XS___X___SX___X X___XX___X___XX___X X___SX___X___XS___X XXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXX X___XS___X___SX___X X___XX___X___XX___X X___SX___X___XS___X XXDXXXXDXXXDXXXXDXX
For when you want specific item types just turn the middle two workshops into a stockpile and re-arrange the doors (which is when it looks a lot like your setup).
Then usually I'll do something like put the raw materials on one side (say above) the block of workshops and the finished goods below. Depending on how many workshops of a type/group you need you can adjust the size of the blocks and/or change the way it's hooked into the rest of your fort. Just keep in mind what workshops will block off access to the stairs if put in a certain position.
Though this layout isn't designed to let you easily wall in dwarves you can't finish demand (where's the fun in that).Last edit: 2012-08-03 06:27:00 |
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| iGrok United States. August 03 2012 06:47. Posts 4240 | Profile Blog # |
On August 03 2012 06:16 Logo wrote:I do something kinda similar: _ are workshops D are doors S are stairs . are stockpiles + Show Spoiler +
Top & Bottoms Floors XXXXXXXXXXXXXXXXXXXXX X....S.........S....X X...................X X...S...........S...X X...................X X...................X X...S...........S...X X...................X X....S.........S....X XXXXXXXXXXXXXXXXXXXXX (you can expand out the top and bottom floors for more room of course).
XXDXXXXDXXXDXXXXDXX X___XS___X___SX___X X___XX___X___XX___X X___SX___X___XS___X XXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXX X___XS___X___SX___X X___XX___X___XX___X X___SX___X___XS___X XXDXXXXDXXXDXXXXDXX
For when you want specific item types just turn the middle two workshops into a stockpile and re-arrange the doors (which is when it looks a lot like your setup).
Then usually I'll do something like put the raw materials on one side (say above) the block of workshops and the finished goods below. Depending on how many workshops of a type/group you need you can adjust the size of the blocks and/or change the way it's hooked into the rest of your fort. Just keep in mind what workshops will block off access to the stairs if put in a certain position. Though this layout isn't designed to let you easily wall in dwarves you can't finish demand (where's the fun in that).
I get enough fun just from drinks and necromantic terrain. |
| | MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | Samurai Champloo | Maker's Mark | Gangnam Style! | Nunu |
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| Obsidian United States. August 03 2012 07:56. Posts 249 | Profile # |
| I like to put doors on my workshops, just in case I need to lock em down. |
| | Luke, you are still a wanker! |
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| iGrok United States. August 03 2012 07:58. Posts 4240 | Profile Blog # |
On August 03 2012 07:56 Obsidian wrote: I like to put doors on my workshops, just in case I need to lock em down.
Who needs doors? Just wall them in! |
| | MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | Samurai Champloo | Maker's Mark | Gangnam Style! | Nunu |
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]343[ United States. August 03 2012 07:59. Posts 8153 | Profile Blog # |
Ok, short summary if you're interested (just quick notes I took during the game); hopefully writeup sometime next week.
Screenshots are here (2MB).
+ Show Spoiler + Damn unorganized :/ Not enough workshops Snatcher got a baby NO MANAGER
thieves are boring dwarves are lazy--need jobs! no booze!!! make booze!!! (gather plants!) cerol enters mysterious mood, makes ______ migrants arrive
FORGOTTEN BEAST! but it's made of snow lol so I kill it right away WEREPANTHER! ... kills the trader and leaves...
(Summer.)
elves came to trade; dump gems / finished goods. thief / snatcher appear but run away... hopefully no ambush... and yep, ambush. pretty successful defense, but some hurt dwarves... elves run away :/ and another ambush. lose 4? dwarves. also have a ghost... coffin + slab time!
put the ghost to rest! noble needs better office, so engraving low on hard stone (for mechanisms, doors, etc.), so mining lots of it. mining out more bedrooms... AND A DINING HALL HELLOOOOOO WHY NO DINING HALL mandate, blah (3 beds) more migrants no export of figurines
human traders! kobold thief gets one-shotted (???) by hunter lolol trading: gems + finished goods (except one of clothes) for wooden/metal things + military supplies + some rope / seeds / thread. Traders have a "Large Little Penguin Leather Loincloth"???
another fey mood! ilral makes muskox bone earring random dwarf is missing a hand...
put up more traps traps traps (labeled levers to control bridges) another mood! Dwarf traders! Trade more gems / crafts for wood, military stuff, seeds. building walls outside, ballista places in hillside, setting up dining hall; mining down for lava ... oops, dwarf went berserk (forgot about him!!) killed him.
found 3rd level cave... unfortunately the "stairs around the 2nd level cave" failed, so we need to fortify that position now too. WEREPANTHER ATTACK (same one I think?)... killed 2 dwarves but we got him. added coffers + cabinets to bedrooms.... digging more tombs
Another pair of ambushes... some casualties :/ merchant goes berserk; killed him too as I'm cleaning up... WEREPANTHER BABY. killed.
Spring has arrived!
72 dwarves, mostly happy. 7 legendary! Military sort of weak, but hopefully bought enough equipment. Number of infections (need soap?) (Ulfsark is missing a hand...) Have a good amount of charcoal + gold bars.
Save file is at this link.
Also, I left some 'N'otes for the next player (mostly on levers.)Last edit: 2012-08-03 08:09:55 |
| | move along, move along, just to make it through || RIP KT_Violet <3 | |
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| iGrok United States. August 03 2012 08:07. Posts 4240 | Profile Blog # | |
| | MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | Samurai Champloo | Maker's Mark | Gangnam Style! | Nunu |
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]343[ United States. August 03 2012 08:10. Posts 8153 | Profile Blog # |
^lol thanks (though I just spent like 5 minutes cropping out my toolbars in pictures which contain them, heh)
also, if people want, I can take SSes of interesting floors of the fort too (though it's all ascii keke)Last edit: 2012-08-03 08:16:36 |
| | move along, move along, just to make it through || RIP KT_Violet <3 | |
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]343[ United States. August 03 2012 16:23. Posts 8153 | Profile Blog # |
lol I've been running around in adventure mode
it's pretty fun, though travel is extremely annoying (and being in a not-dungeon all the time makes things really visually cluttered)
I was doing pretty well (passed the "level 1" townspeople quests), wandered into a castle dungeon (?? though it wasn't locked), and got stabbed by a spearman, but my three followers took him out. Then I slept because I was bleeding... woke up, ate something, and another spearman appeared and stabbed me.
Fun! |
| | move along, move along, just to make it through || RIP KT_Violet <3 | |
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| Blazinghand United States. August 03 2012 16:27. Posts 12204 | Profile Blog # |
| As roguelikes go, DF Adventure mode is only "ok". Most of the experience is in Legends and Fortress, though every now and then it's fun to make an Adventure game and check out your fort. If you want a fun and relatively easy-to-play roguelike, I'd check out Dungeon Crawl. |
| | When you stare into the iCCup, the iCCup stares back. |
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]343[ United States. August 03 2012 22:51. Posts 8153 | Profile Blog # |
| ^lol , I've been playing crawl for almost 2 years now, so most of my complaints were comparisons to crawl... (I have like the 4th most posts in the TL DCSS thread, despite still having no wins T_T) |
| | move along, move along, just to make it through || RIP KT_Violet <3 | |
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| Dfgj Singapore. August 04 2012 01:41. Posts 5562 | Profile # |
| I play Adventurer mode once in awhile - I posted two short adventures (the second one stopped halfway) of trying to explore our previous forts. It's fun. |
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