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| wintergt Belgium. July 25 2012 06:11. Posts 1235 | Profile # |
| Anyone else get the impression that blizzard has already lost interest in this game? They aren't posting anything anymore, The PVP patch has been delayed I think? It seems like there is no involvement anymore. |
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| IntoTheEmo Singapore. July 25 2012 06:20. Posts 902 | Profile # |
On July 25 2012 06:11 wintergt wrote: Anyone else get the impression that blizzard has already lost interest in this game? They aren't posting anything anymore, The PVP patch has been delayed I think? It seems like there is no involvement anymore.
Possibly. They're also kinda occupied dealing with godmode Barbs and Wizards and who knows what else.
Funny how all the new Blizzard titles share the same property now: lack of content - there's nothing to do after a while. |
| | MMOs kill APM. However Proleague plus BW Proscene music increase APM -> 100. 이제동 Fighting! Highest ranked Jaedong owner in FPL10 = clearly #1 Jaedong fan~! |
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| Zaqwert United States. July 25 2012 06:23. Posts 388 | Profile # |
I'm guessing they aren't making nearly as much as they thought they would on the RMAH. The game just isn't compelling enough for people to buy items as much as it was in D2.
They're probably just happy with the box sales and aren't interested in dedicatign a lot of resources to a game that wont' generate them steady revenue like WoW. |
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| Serpico July 25 2012 07:01. Posts 3924 | Profile # |
On July 25 2012 06:23 Zaqwert wrote: I'm guessing they aren't making nearly as much as they thought they would on the RMAH. The game just isn't compelling enough for people to buy items as much as it was in D2.
They're probably just happy with the box sales and aren't interested in dedicatign a lot of resources to a game that wont' generate them steady revenue like WoW.
This is what kinda gives me hope for titan, you'd think they'd put even more resources into it because it needs an endgame as an MMO and obviously saying you made WoW as your first foray into MMOs gives you a ton of equity with players. It could be a huge game for them if done right, just like WoW. That leads me to believe they're really being careful with it.Last edit: 2012-07-25 07:02:35 |
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| Striker.superfreunde Germany. July 25 2012 07:10. Posts 419 | Profile # |
It's all about the auction house.
I've tried to play the game on my own, without external support or auction house.
Inferno act I is final. Your smith can't deliver proper work without recipes. Farming is impossible to get your stuff together.
Your gear in generel is not good engouh to stick with inferno. Usfull gear is >= ilvl61 at that point. Go back and farm your gear in act III or IV. Takes about 6-8 hours at least which is too much for a casual* player.
The game almost forces you to use the auction house, if you want to advance further than act III - IV Hell and Inferno.
So, for anyone who plays the game online on a regular basis, D3 could be any kind of ftp (free-to-play) game with optional micropayment.... which cost you 50$.
Of course Blizzard wants you to use their auction house... 15% off EVERY transaction. So they developed the game around the auction house and not vice versa. Which i doubt would have been the case if they never had implemented it.
Don't get me wrong, i play the game since release, just only a couple hours a week. If i don't want to waste spent all off my freetime, but want to progress too, i can't avoid the ah. I don't want to reproach Activision-Blizzard wants to make revenue, but for me, it does look like D3 is all about the auction house.
Edit: The patches so far are going into the right direction.Last edit: 2012-07-25 07:19:15 |
| | "The internet is like ancient egypt: Cats are worshipped and people write on walls" -Some random internet guy |
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Leth0 July 25 2012 07:30. Posts 856 | Profile # |
The patches are going in the right direction?
~ x6 repair costs increase or some shit ~ Mf doesn't count of chests ~ Gold drops removed from all kinds of shit ~ Nerfed Attack speed by like 70% ~ Removed a bunch of chests ~ Removed a bunch of goblins ~ Nerfed a bunch of quests xp ~ Added more WoW enrage timers
Half of this shit was done because they can't get rid of bots (they were stupid to begin with thinking that they "wouldn't have a problem with bots"(Paraphrasing)). I think I'm actually missing some stuff in there too, and this game hasn't even been out but a few months.
Yea , the patches are reeaaaally sweet.....Last edit: 2012-07-25 07:31:03 |
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| Striker.superfreunde Germany. July 25 2012 07:40. Posts 419 | Profile # |
| Yes yes, the older ones are bad and i forgot about them. That's right. At least the latest patch 1.03 and the upcoming 1.04 are looking very promising. |
| | "The internet is like ancient egypt: Cats are worshipped and people write on walls" -Some random internet guy |
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| wintergt Belgium. July 25 2012 11:26. Posts 1235 | Profile # |
| I like how they said that the agreed inferno was too hard, so they'd make it easier by tuning down the damage. But after the patch, they also nerfed IAS, increased elite pathing/AI, nerfed range classes, made repair bills insane, made elites reset super fast, added enrage timers = they made inferno actually harder. Surprise! Apart from removing the 15% damage boost per player, I haven't really seen them going in the right direction yet. |
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| phodacbiet United States. July 25 2012 11:42. Posts 931 | Profile # |
| Is his statement supposed to make me want to play the game again? All they had to do was copy diablo 2 and make it with good graphics and add in a few cool things here and there. Nope, lets not do that. Lets have 4 players party, killing bosses drop garbage blues, and lets not allow people to kill each other in HC, or anywhere. Diablo 3 is a rip off compared to other blizzard games (except WoW that game is a massive time sink + moneyhole). Last edit: 2012-07-25 11:43:13 |
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| IrT4nkz July 25 2012 17:13. Posts 227 | Profile # |
On July 20 2012 04:25 Djzapz wrote: I like that the CEO of the company is claiming that "Always Online" supports the fact that the game was designed to be played with friends, as if "Online" was not enough.
Anyway, most of that is a load of PR bullshit.
Based on the direction they have taken, most players would rather play solo than slow themselves down due to the scaling of mobs with more players.
The amount of time they took to develop the game and on release, total flop. Played GW2 beta and it feels more polished than D3 at patch 1.03 |
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| moopie July 25 2012 17:27. Posts 12497 | Profile # |
| Morhaime still full of shit, no real surprise there. |
| | I'm going to sleep, let me get some of that carpet. | |
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| Ig United States. July 25 2012 20:18. Posts 407 | Profile # |
On July 25 2012 11:26 wintergt wrote: I like how they said that the agreed inferno was too hard, so they'd make it easier by tuning down the damage. But after the patch, they also nerfed IAS, increased elite pathing/AI, nerfed range classes, made repair bills insane, made elites reset super fast, added enrage timers = they made inferno actually harder. Surprise! Apart from removing the 15% damage boost per player, I haven't really seen them going in the right direction yet.
True enough, but most people with something against those changes still cry about Inferno being "completely nerfed" without even thinking about what the changes actually did for progression. Normal mobs became easier, elites have gone both ways depending on affixes, and bosses generally are more difficult even with reduced damage. I was confused by the repair bill change because one of the reasons they did it was to discourage gy zerging, but they didn't do anything about the affix combos on some elites that forced/motivated people to gy zerg so much. It was also funny how they didn't realize what it would do for tanks/melee just for getting hit and "using" their gear.
I'm waiting to see if they'll either rework/buff or add in group buff skills and for scaling changes. A lot of people are also calling for it but I'm leery on accelerating PvP implementation with how crit/crit dmg are right now and all the godmode bugs that seem to be popping up. Hell, I half expect a WD one to come out next week. I also wish party size would at least be increased to 5 so you can have a player of each class because why the hell not? It can't be that hard to implement either... If they don't do something soon or at least start going down the right track, this game isn't even going to last the year.
The botting is a hilarious issue though, they know there are plenty of bots that can get through Warden and still used the bs "it cuts down botting" line for making D3 always online. With how the loot is done and lack of measures or action against bots, its no surprise botting has become quite lucrative and is still low risk. Its not even that hard to take decisive, large scale action against D3 bots since they're so easy to spot, but they won't because they seem too busy addressing only AH/RMAH issues.Last edit: 2012-07-25 20:19:04 |
| | E-warrior of the China brigade, 50 cent party member. |
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| unkkz Sweden. July 25 2012 22:00. Posts 1261 | Profile Blog # |
Also the SC economy is to my understanding completely out of whack. Not exactly strange considering the wizard immortal bug that had apparantly been in game since release? People botting with that bug.. and then you had smokescreen at release, then u had SS glass cannon DH's with tons of IAS etc. I honestly dont see how SC can be saved since there are no ladder resets. Even if they get the gameplay and everything around it such as legendary items etc fixed they still have an economy that's just down the toilet.
I only play HC but these are things i've heard some friends playing SC complain about. It also seems impossible as a new player to "get in" to the economy in SC now as you cannot really sell anything to get a decent cash flow going until you get extremelly lucky in act 1. |
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| unkkz Sweden. July 25 2012 22:51. Posts 1261 | Profile Blog # |
On July 25 2012 20:18 Ig wrote: Show nested quote +On July 25 2012 11:26 wintergt wrote: I like how they said that the agreed inferno was too hard, so they'd make it easier by tuning down the damage. But after the patch, they also nerfed IAS, increased elite pathing/AI, nerfed range classes, made repair bills insane, made elites reset super fast, added enrage timers = they made inferno actually harder. Surprise! Apart from removing the 15% damage boost per player, I haven't really seen them going in the right direction yet.
True enough, but most people with something against those changes still cry about Inferno being "completely nerfed" without even thinking about what the changes actually did for progression. Normal mobs became easier, elites have gone both ways depending on affixes, and bosses generally are more difficult even with reduced damage. I was confused by the repair bill change because one of the reasons they did it was to discourage gy zerging, but they didn't do anything about the affix combos on some elites that forced/motivated people to gy zerg so much. It was also funny how they didn't realize what it would do for tanks/melee just for getting hit and "using" their gear. I'm waiting to see if they'll either rework/buff or add in group buff skills and for scaling changes. A lot of people are also calling for it but I'm leery on accelerating PvP implementation with how crit/crit dmg are right now and all the godmode bugs that seem to be popping up. Hell, I half expect a WD one to come out next week. I also wish party size would at least be increased to 5 so you can have a player of each class because why the hell not? It can't be that hard to implement either... If they don't do something soon or at least start going down the right track, this game isn't even going to last the year. The botting is a hilarious issue though, they know there are plenty of bots that can get through Warden and still used the bs "it cuts down botting" line for making D3 always online. With how the loot is done and lack of measures or action against bots, its no surprise botting has become quite lucrative and is still low risk. Its not even that hard to take decisive, large scale action against D3 bots since they're so easy to spot, but they won't because they seem too busy addressing only AH/RMAH issues.
About the botting: Stop drawing conclusions like some random b.net wow poster. "They onyl adress RMAH issues because they want our money! ITS ALL A PLOY!!" ..... THe reason they dont take massive action against bots that are obvious because there is a small chance that a legitimate player gets banned if they ban bots on a whim without properly looking into every character suspected of botting. It's the same as trials, even if the evidence are overwhelming against a person and its obvious he'´s guilty he still gets a trial.
Last edit: 2012-07-25 22:52:18 |
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| wintergt Belgium. July 26 2012 00:46. Posts 1235 | Profile # |
On July 25 2012 20:18 Ig wrote: Show nested quote +On July 25 2012 11:26 wintergt wrote: I like how they said that the agreed inferno was too hard, so they'd make it easier by tuning down the damage. But after the patch, they also nerfed IAS, increased elite pathing/AI, nerfed range classes, made repair bills insane, made elites reset super fast, added enrage timers = they made inferno actually harder. Surprise! Apart from removing the 15% damage boost per player, I haven't really seen them going in the right direction yet.
True enough, but most people with something against those changes still cry about Inferno being "completely nerfed" without even thinking about what the changes actually did for progression. Normal mobs became easier, elites have gone both ways depending on affixes, and bosses generally are more difficult even with reduced damage. I was confused by the repair bill change because one of the reasons they did it was to discourage gy zerging, but they didn't do anything about the affix combos on some elites that forced/motivated people to gy zerg so much. It was also funny how they didn't realize what it would do for tanks/melee just for getting hit and "using" their gear.
Is anyone really crying that inferno was completely nerfed though? Because everything except for the damage tuning has been systematically making the game harder. Some things I had not mentionned yet, but with a significant impact, like the Ghom rework from an easy boss into a hard one, the Cydeo spider pathing rework to make her harder, Izual going from doing 30k damage per hit to 1k. They might be changing their stance now though, as is evidenced by not changing Natalyas back to what is was intended to do. |
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| Reasonable Ukraine. July 26 2012 02:39. Posts 1331 | Profile # |
On July 20 2012 00:51 ragz_gt wrote: Show nested quote +Regarding the real-money auction house, our primary goal for including this in the game was to provide convenience and peace of mind for those players who might otherwise turn to third-party services to buy items.
Funny from what I understand 3rd party services are faster, safer, cheaper and the customer service experience is 100x better.
No shit, right? Read The Auction House Terms of Use and you will see that they can ban you literally for every profitable move you make aside from pure farming. I still haven't found a safe legitimate way to exchange my gold fortunes for the real money.  |
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| Ig United States. July 26 2012 07:43. Posts 407 | Profile # |
On July 25 2012 22:51 unkkz wrote: Show nested quote +On July 25 2012 20:18 Ig wrote: On July 25 2012 11:26 wintergt wrote: I like how they said that the agreed inferno was too hard, so they'd make it easier by tuning down the damage. But after the patch, they also nerfed IAS, increased elite pathing/AI, nerfed range classes, made repair bills insane, made elites reset super fast, added enrage timers = they made inferno actually harder. Surprise! Apart from removing the 15% damage boost per player, I haven't really seen them going in the right direction yet.
True enough, but most people with something against those changes still cry about Inferno being "completely nerfed" without even thinking about what the changes actually did for progression. Normal mobs became easier, elites have gone both ways depending on affixes, and bosses generally are more difficult even with reduced damage. I was confused by the repair bill change because one of the reasons they did it was to discourage gy zerging, but they didn't do anything about the affix combos on some elites that forced/motivated people to gy zerg so much. It was also funny how they didn't realize what it would do for tanks/melee just for getting hit and "using" their gear. I'm waiting to see if they'll either rework/buff or add in group buff skills and for scaling changes. A lot of people are also calling for it but I'm leery on accelerating PvP implementation with how crit/crit dmg are right now and all the godmode bugs that seem to be popping up. Hell, I half expect a WD one to come out next week. I also wish party size would at least be increased to 5 so you can have a player of each class because why the hell not? It can't be that hard to implement either... If they don't do something soon or at least start going down the right track, this game isn't even going to last the year. The botting is a hilarious issue though, they know there are plenty of bots that can get through Warden and still used the bs "it cuts down botting" line for making D3 always online. With how the loot is done and lack of measures or action against bots, its no surprise botting has become quite lucrative and is still low risk. Its not even that hard to take decisive, large scale action against D3 bots since they're so easy to spot, but they won't because they seem too busy addressing only AH/RMAH issues.
About the botting: Stop drawing conclusions like some random b.net wow poster. "They onyl adress RMAH issues because they want our money! ITS ALL A PLOY!!" ..... THe reason they dont take massive action against bots that are obvious because there is a small chance that a legitimate player gets banned if they ban bots on a whim without properly looking into every character suspected of botting. It's the same as trials, even if the evidence are overwhelming against a person and its obvious he'´s guilty he still gets a trial.
I'm not randomly drawing conclusions, blue responses to most things besides RMAH/AH have declined. I don't think its a ploy, I know they're overwhelmed and people will say they don't care either way, but by not posting they're really just making it worse. Everyone only cries about ploys or conspiracies because they make it so damn easy.
Legitimate players look completely different from bots, and sure a person gets a trial in a government court, but D3 and bnet are more or less private property that we sign a EULA/TOS to use. If you break that, Blizzard can take any kind of action they deem necessary as outlined in their rules.
On July 26 2012 00:46 wintergt wrote: Show nested quote +On July 25 2012 20:18 Ig wrote: On July 25 2012 11:26 wintergt wrote: I like how they said that the agreed inferno was too hard, so they'd make it easier by tuning down the damage. But after the patch, they also nerfed IAS, increased elite pathing/AI, nerfed range classes, made repair bills insane, made elites reset super fast, added enrage timers = they made inferno actually harder. Surprise! Apart from removing the 15% damage boost per player, I haven't really seen them going in the right direction yet.
True enough, but most people with something against those changes still cry about Inferno being "completely nerfed" without even thinking about what the changes actually did for progression. Normal mobs became easier, elites have gone both ways depending on affixes, and bosses generally are more difficult even with reduced damage. I was confused by the repair bill change because one of the reasons they did it was to discourage gy zerging, but they didn't do anything about the affix combos on some elites that forced/motivated people to gy zerg so much. It was also funny how they didn't realize what it would do for tanks/melee just for getting hit and "using" their gear.
Is anyone really crying that inferno was completely nerfed though? Because everything except for the damage tuning has been systematically making the game harder. Some things I had not mentionned yet, but with a significant impact, like the Ghom rework from an easy boss into a hard one, the Cydeo spider pathing rework to make her harder, Izual going from doing 30k damage per hit to 1k. They might be changing their stance now though, as is evidenced by not changing Natalyas back to what is was intended to do.
People have and still do believe that Inferno has been nerfed to the ground. There isn't much on it now, but not so long ago there was still discussion on it, mostly crying about how its too easy now. The people who have cried about this didn't look at or think about boss changes and elite AI improvements, they only saw the damage nerfs as relevant. I can't really say for certain but they might be thinking about difficulty D2 style. The damage nerfs would just be nerfs in D2 because difficulty was primarily and basically only around damage since those were different times. However this is 2012, difficulty doesn't have to be around only hiking up damage and hp/defenses to obscene levels, and a lot of these changes reflect that. I actually think a lot of these are good changes, but with how Inferno scales and mob affixes can turn out, they can be quite nasty for people who haven't cleared it yet. |
| | E-warrior of the China brigade, 50 cent party member. |
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