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MLG Summer Arena Day One

Forum Index > News 1 2 Next All
TL News
MLG Summer Arena Day One
July 21st, 2012 05:41 | StarCraft 2
Text by TeamLiquid ESPORTS
Graphics by Meko
Profile #

Live Coverage Thread

By: Antoine
  • Winners Round 1
  • Winners Round 2
  • Updates via @MLGSC2Scores



What's On Stream

Main Stream: Done for today!
Premium: Done for today!

Live Updates

2314 edt[local]: Losira 2-0 SaSe. On vertical spawns Entombed, things looked mostly normal until Losira hid his spire under a pooping overlord. SaSe was caught totally offguard by the mutalisks, getting his probe lines and pylons ravaged. He moved forward in a desparate attack, but Losira sniped all the sentries before engaging with his lings and banes and easily took the battle, the game, and the series.

2311 edt: GanZi 2-0 SortOf. On vertical spawns Entombed, GanZi went 11-11 rax, which SortOf (perhaps knowing GanZi is predilicted to cheese with his wrist injury) scouted with a drone. SortOf pulled a ton of drones to fend off the initial push, and despite GanZi getting up the natural ramp, SortOf got a spine crawler up and looked to have defended easily. GanZi wasn't giving up, though, and built up another round of marines before attacking again, busting the spine crawlers and killing a ton of drones. At the same time, he was up to three orbitals at home, so he kept up the aggression until he was met by a bunch of banelings. SortOf never knew about GanZi's third until it had been running for an eternity, but he was able to prevent GanZi from getting stim and killed a ton of SCVs to boot. GanZi was still too far ahead economically, and he maxed out before SortOf even got to 100 population. At that point, he basically a-moved to victory.

2253 edt: Losira 1-0 SaSe. On Cloud Kingdom, SaSe went for DT drops. Losira was droning up the whole time, but was still unprepared for the DTs and lost his third to the focused fired of four DTs. Losira teched to mutas, and despite a lack of AA from SaSe, Losira had almost nothing on the ground and lost his third again. Losira got a decent amount of probe kills with his mutas before being chased off, and at that point his fourth was up and running. He took his fifth shortly after, and in a huge engagement, was able to barely keep his mutas long enough to kill all of SaSe's colossi. Losira pumped out a ton of lings following that fight and ran around taking out SaSe's bases, adding a bunch of infestors and teching to brood lords to deliver the killing blow.

2248 edt: TaeJa 2-0 Welmu. On Antiga Shipyard, Welmu chose the two-nexus 3gate pressure. TaeJa had three bunkers ready at the top of his natural ramp, and chased off Welmu, but at the cost of a number of SCVs. Both players then sat back and teched up - Welmu to blink then charge, TaeJa various bio upgrades. TaeJa's economic advantage was pretty big at that point, and he continued to hold that advantage, eventually overwhelming Welmu and forcing the GG.

2227 edt: TaeJa 1-0 Welmu. On Cloud Kingdom, TaeJa played cloaked banshee early game, then adding tanks. Welmu went double forge and delayed his third in favor of eight gateways before adding on charge, then blink. TaeJa added a bunch of ghosts and a raven, upgrading his bio units but sitting on a tank backbone. TaeJa attacked before Welmu's 3/3 finished and second robo could really get going, utilizing excellent EMPs and snipes to wipe out Welmu's army and force the GG.

2221 edt: Alicia 2-0 Ryung. On Entombed Valley cross positions, Ryung macro'd like a monster to start off, working on assembling a large bio force. When he finally moved out, he ran into Alicia, who had colossi and superior upgrades and was able to defend his third. Ryung added ghost tech as he started working on air upgrades and vikings, and sniped Alicia's +2 attack with a nice drop. Alicia triked to attack into Ryung, but was chased all the way back across the map, losing colossi along the way before finally chasing Ryung off with some nice storms. Ryung perpetually looked on the verge of victory, but didn't quite have the ghost count to decisively win battles. The players continue to trade armies roughly equally, but eventually Alicia added on shield upgrades to give him the edge he needed, and when Ryung ran out of ghosts, it was all over for him.

2154 edt: Alicia 1-0 Ryung. On Shakuras Plateau cross positions, Alicia teched to DTs. He wasn't able to do a ton of damage in the main, but he was able to keep ryung from taking his third for a substantial amount of time. Ryung got some vikings out to finally take down the warp prism, and took his third, but his economy was pretty far behind at that point. He built up an army until he was near maxed out, suffering more harassment from the second warp prism, and moved out to try to take down Alicia's third. His army was crushed there, and with no proper defenses at home, he was soon forced to GG after the counterattack.

2147 edt: SaSe 2-1 GoOdy. On Metropolis cross positions, SaSe teched up to Colossi and easily held Goody's first major push. He took his third and added charge and more upgrades, while GoOdy took his own and continued to build his medivac swarm. He moved out again, sacrificing his army to take out the nexus at the natural. SaSe attacked once his upgrades finished, crushing through Goody's defenses to take the series.

2133 edt: SaSe 1-1 GoOdy. On Entombed Valley, GoOdy tried for some early barracks pressure, which SaSe was able to defend fairly easily. SaSe of course counterattacked, but GoOdy was prepared and the game was evened out. GooDy built up another bio army and attacked, but he ran into SaSe's colossus-supported army and was completely wiped out. SaSe continued to defend as he teched up, and as his attacks petered out, GoOdy GGed.

2124 edt: Oz 2-1 viOLet. On Cloud Kingdom, viOLet chose a huge ugraded ling attack, with some roaches thrown in for good measure. He tried to attack simultaneously at Oz's nat and third, but was fended off easily in both locations. As viOLet teched to spire and infestors, he had another failed attack at the third. Oz's blink finished, so he added a warp prism and moved out across the map. His zealots and immortals looked to be caught out, but he had more than enough to massacre viOLet's zealots, advancing forward to take out viOLet's third and fourth and end the game.

2114 edt: GoOdy 1-0 SaSe. On Cloud Kingdom, the game was pretty standard for the most part. GoOdy's first attack didn't do a ton, but he built up a decent bio force while sase pumped out upgrades. GoOdy was able to attack with just enough vikings just before SaSe had his defenses at his third fully built up and just before 2/2 finished, and without a third. He had enough medivacs that his bio forces seemed to live forever, and after a second failed attempt to defend the third, SaSe was forced to GG.

2102 edt: Oz 1-1 viOLet. On Daybreak, Oz did a more traditional forge FE. He followed it up with a quick third and delayed stargate, pumping out void rays. He continued to expand quickly, taking the central fourth as his void rays went overlord hunting. viOLet, for his part, was massing roaches and teching to corruptors. He attacked around the side of the watchtower, but his army was overwhelmed by Oz's gateway army. viOLet added on infestors as Oz's blink tech finished, and his next attack was remarkably more successful. However, it left a ton of units at low HP, which came back to bite him when Oz's next army simply overpowered the zerg outside his own fourth. At that point, Oz advanced inexorably into viOLet's main, shrugging off a ling counterattack and easily taking the game.



Update Log
+ Show Spoiler [Update Log] +

2044 edt: Welmu 2-0 PuMa. On Cloud Kingdom again, Pum's early marine aggression was successful. Welmu was teching to robo and caught off guard, losing his sentries and a decent amount of probes. He responded by teching to colossi and adding a bunch of gateways, moving out and planting forward pylons as his colossi started to arrive. Stim finished shortly after thermal lance and the second colossus arrived. PuMa unloaded his bunkers and attempted a flanking attack, but ended up losing a bunch of SCVs and all his bunkers. Welmu retreated, having secured his third, and teched to blink. PuMa finally successfully dropped Welmu, taking out his third and stopping +3 attack in the main. Welmu had taken the base below his natural, though, and his economic advantage let his army roll over PuMa's despite a poor engagement.

2040 edt: viOLet 1-0 Oz. On Antiga, Oz went gateway FE then moved out with a few stalkers to pressure viOLet's natural. viOLet attacked with a bunch of lings to break the wall at the ramp to the natural, the running into the main to do more economic damage. A number of small skirmishes took place between Oz's natural and the central watchtower as each player took his third, with burrowed roach tech giving viOLet the edge in the engagements. He built up a big roach army and attacked, overpowering Oz before blink tech could finish.

2020 edt: On Cloud Kingdom, PuMa seemed to plan his whole game around a double-medivac drop. Welmu saw it coming and easily deflected it, taking his third while PuMa's entire army wa strapped in the medivacs. Then, Welmu popped up on the drop screen. Looks like a regame.

2015 edt: GanZi 2-0 Snute. On Shakuras Plateau, Snute's scouting overlord spotted GanZi's proxy barracks between the naturals. He pulled a few drones to cancel the initial bunker, but couldn't stop the next one below the natural from being built, even when lings arrived. He lost a queen to kill the SCVs repairing the bunker atop the ramp, but couldn't kill that bunker. GanZi continued to pump out Marines, and soon enough Snute was realized how futile his situation was and GGed.

2005 edt: Welmu 1-0 PuMa. On cross spawns Entombed, Welmu went double forge and teched to colossus, so PuMa went ahead and denied the third. PuMa took his own third and worked on his bio upgrades, trying a couple of unsuccessful drops as Welmu continued to pump out the tech. Welmu built up a huge colossus army and attacked into PuMa's main, and despite losing all his colossi to vikings, he won the engagement. Welmu backed off and lost his fourth, but his next attack broke PuMa's natural and won the game.

2002 edt: GanZi 1-0 Snute. On cross spawns Antiga, both players comfortably macroed for the first 10 minutes. GanZi moved out to force a cancel when Snute attempted to take the goald. then loading up a pair of medivacs to harass the edge of Snute's main. He continued to spread out groups of marines and medivacs, limiting creep and overlord spread but losing parts of his army to roing bands of mutas and ling/bane. When GanZi tried to take a strong position in the center of the map, Snute wiped out that army, but then made an ill-advised attack into the area below Ganzi's natural, losing most of his army and all of his banelings. Snute continued to try to hold GanZi to three bases, but couldn't keep up a good economy of his own in the face of drops. GanZi floated a CC over to the nearby main then planetaried it for his fourth, giving him the economic edge necessary to hold off Snute's attacks and eventually end the game.

1935 edt: Clutch interviewing Sheth on the main stream.

1929 edt: Stephano 2-0 qxc. On cross positions Entombed, Stephano built up another ling-roach attack. qxc sniffed it out and looked prepared with a pair of bunkers, but a lowered supply depot in the wall at the top of the ramp meant he had no hope whatsoever of stopping Stephano.

1922 edt: TaeJa 2-1 Dream. On vertical spawns Entombed Valley, TaeJa built his starport and techlab for cloaked banshees behind the gas in his natural so it would be as close as possible to Dream's base. Still, it was largely ineffective. TaeJa won the drop wars to gain a small marine advantage in the mid game, and despite Dream's superior tank count, TaeJa was able to engage favorably to wipe out Dream's army. He then moved forward to siege below the natural-third walkway, shutting down mining at Dream's third. Dream almost broke out when half of TaeJa's tanks unsieged, but he wasn't quite able to do it, and with two bases against three, he was doomed.

1917 edt: Stephano 1-0 qxc. On cross positions Antiga, Stephano's roach bust in qxc's natural was entirely unsuccessful. qxc responded with cloaked banshees, picking around the edges to harass. Stephano quickly teched to infestors off three bases, then took his gold base. When qxc moved out across the field, he initially spread his forces effectively, placing the status of Stephano's gold base in doubt. A ling runaround forced qxc to retreat, but it was done so haphazardly that he lost almost all his tanks and a ton of marines and SCVs to the aforementioned lings and some infestors. Stephano added a bunch of ultralisks to deliver the killing blow.

1905 edt: Dream 1-1 Taeja. On Cloud Kingdom, Dream went for a super quick third CC, which he put in his natural. TaeJa did some hellion drops before building cloaked banshees, the first of which did decent damage. Both players then assembled heavy bio armies, with Dream executing great tak snipes to take the lead. He crushed through Taeja's first army, then continued to pressure. TaeJa defended well for a while, but he was unable to turn the momentum and eventually surrendered.

1852 edt: HerO 2-1 Cytoplasm. On close air Metropolis, Cytoplasm was forced into taking a gas before any extra hatchery. This led to a huge ling-bane attack, which HerO totally misread. HerO didn't have enough sentries or cannons to save his wall, but was barely able to prevent much further damage. Cytoplasm followed up with another round, breaking through the rocks by the third to try to attack from two directions at once. By that time HerO had enough built up to defend easily, and Cytoplasm GGed out.

1846 edt: TaeJa 1-0 Dream. On Daybreak, TaeJa went cloaked banshee, but couldn't do much besides evenig up the economies as Dream was well prepared. Dream switched into heavy mech, but couldn't adequately protect his tanks to take a timely third. Dream had a great amount of vikings, but those tank losses from earlier proved to be the crucial difference in a battle below Dream's natural, clinching the game for TaeJa.

1837 edt: HerO 1-1 Cytoplasm. On Daybreak, HerO again teched to stargate. He produced more this time, with phoenixes doing a great job through the midgame and the Void Ray being more of a presence. Cytoplasm teched to overlord drop and speed as he built up an infestor-ling army, but decided to attack HerO's third instead of dropping. Forced to retreat when his infestors ran out of energy, he lost a economy to zealot warpins. HerO built up a stalker army supported by various robo units, overpowering Cytoplasm at his fourth to gain an economic advantage. HerO's mothership wasn't even necessary to crush Cytoplasm's final army, evening the series.

1814 edt: Cytoplasm 1-0 HerO. On Cloud Kingdom, HerO teched for an early void ray, but he couldn't do much more than annoy with it. He backed off to take his third as he added robo and twilight council tech, while Cytoplasm teched for mutas and banelings. Cytoplasm's mutas didn't do anything at all before blink tech finished, and his banelings were shut out as well. HerO fended off a number of jabs at his third and looked to be safe once his HTs had storm, but was caught out of position and lost almost all his probes and a nexus to primarily banelings. Forced to counterattack, he did a decent amount of damage but was eventually shut down by arriving ultras. Cytoplasm's army repeatedly crashed upon the rock that was HerO's third and fledgling fourth, until finally he had enough infestor energy to break the army and decide the game.

1757 edt: Ryung 2-0 Sheth. On cross positions Antiga, Ryung went double engi bay early. His harassing hellions did a great job of running around Sheth's queens, taking out 21 drones. He comfortably took his third as he went overlord hunting, doing a few drops. Sheth teched for mutas and banes, catching Ryung out with a big win in the middle of the map and continuing through to demolish the third. Ryung held off further aggression as his 2/2 finished, taking out Sheth's fourth with a series of drops. Sheth built up another army and took out the third again, leaving Ryung with very few SCVs. Sheth looked to be in a great position, but inexplicably morphed his brood lords in the very center of the map. When Ryung easily killed those, he secured a huge advanttage. He carefully destroyed Sheth's last remaining mining bases, choking Sheth out to finish the series.

1740 edt: By the way, Axslav and MrBitter are knocking it out of the park on the analysis station. Big shoutout to the telestrator too, really nice tech shown off by MLG here.

1739 edt: Grubby 2-0 Tefel. On Cloud Kingdom, Tefel held on two bases and rushed for lair. It turned out to be for hydralisks, with the den finishing just as he started to saturate his third. He scouted a robo and seemed to change tactics to quick hive. Grubby vode out with two colossi, losing his third to a counterattack, but easily taking out Tefel's third at the same time. Tefel had enough corruptors to take out the colossus, but had no way to fight Grubby's blink stalkers.

1732 edt: Ryung 1-0 Sheth. On Cloud Kingdom, Ryung started off by doing a great job killing scouting overlords. Sheth powered up a roach-baneling bust at Ryung's natural, forcing a lift but not doing devastating damage. Sheth did a nice job of skirmishing with his lings in Ryung's half of the map to force the terran on the defensive, gaining a nice economic lead. Ryung built up his tank count to support marines and medivacs, moving out to siege Sheth's fourth. Sheth backstabbed with lings as he lost his fourth, denying mining for a time but not taking out any bases. Sheth took the base below his natural, continuing ling backstabs as he tried to build a brood lord-infestor army, but he never had enough of a force to fight Ryung head-on. He eventually ran out of money, and when his army was nicely flanked, the game was decided.

1723 edt: Grubby 1-0 Tefel. Kicking things off with vertical spawns Entombed Valley, Tefel went for a slightly delayed natural then quick third. Grubby went quick twilight council, to which Tefel responded with hydralisks. Grubby moved out with an archon-HT-sentry-centric army. Tefel forced Grubby to use most of his energy in an engagement at the central watchtower, then tried to run in for an attack below Grubby's natural. Tefel sprinted for brood lords, but he couldn't keep up economically, with zealots perpetually atacking the fourth and blink stalkers harassing near the natural. Tefel built up one last-gasp army that did a decent amount of damage to Grubby's base, but it was eventually whittled down and he had no way to rebuild it due to warp prism'd zealots on Grubby's part.

1703 edt: First games should be starting soon.

1653 edt: Clutch interviewing PuMa, with assistance from Hwanni.

1651 edt: Don't forget to check out our review of last night's draft.

16:45 edt: MrBitter checking in with a Stephano interview.

16:40 edt: The pre-show is live!



Winners Round One



1700 edt: (P)Grubby vs (Z)Tefel

  • Game One: Kicking things off with vertical spawns Entombed Valley, Tefel went for a slightly delayed natural then quick third. Grubby went quick twilight council, to which Tefel responded with hydralisks. Grubby moved out with an archon-HT-sentry-centric army. Tefel forced Grubby to use most of his energy in an engagement at the central watchtower, then tried to run in for an attack below Grubby's natural. Tefel sprinted for brood lords, but he couldn't keep up economically, with zealots perpetually atacking the fourth and blink stalkers harassing near the natural. Tefel built up one last-gasp army that did a decent amount of damage to Grubby's base, but it was eventually whittled down and he had no way to rebuild it due to warp prism'd zealots on Grubby's part.

  • Game Two: On Cloud Kingdom, Tefel held on two bases and rushed for lair. It turned out to be for hydralisks, with the den finishing just as he started to saturate his third. He scouted a robo and seemed to change tactics to quick hive. Grubby vode out with two colossi, losing his third to a counterattack, but easily taking out Tefel's third at the same time. Tefel had enough corruptors to take out the colossus, but had no way to fight Grubby's blink stalkers.

  • Grubby 2 - 0 Tefel


1700 edt: (Z)Sheth vs (T)Ryung

  • Game One: On Cloud Kingdom, Ryung started off by doing a great job killing scouting overlords. Sheth powered up a roach-baneling bust at Ryung's natural, forcing a lift but not doing devastating damage. Sheth did a nice job of skirmishing with his lings in Ryung's half of the map to force the terran on the defensive, gaining a nice economic lead. Ryung built up his tank count to support marines and medivacs, moving out to siege Sheth's fourth. Sheth backstabbed with lings as he lost his fourth, denying mining for a time but not taking out any bases. Sheth took the base below his natural, continuing ling backstabs as he tried to build a brood lord-infestor army, but he never had enough of a force to fight Ryung head-on. He eventually ran out of money, and when his army was nicely flanked, the game was decided.

  • Game Two: On cross positions Antiga, Ryung went double engi bay early. His harassing hellions did a great job of running around Sheth's queens, taking out 21 drones. He comfortably took his third as he went overlord hunting, doing a few drops. Sheth teched for mutas and banes, catching Ryung out with a big win in the middle of the map and continuing through to demolish the third. Ryung held off further aggression as his 2/2 finished, taking out Sheth's fourth with a series of drops. Sheth built up another army and took out the third again, leaving Ryung with very few SCVs. Sheth looked to be in a great position, but inexplicably morphed his brood lords in the very center of the map. When Ryung easily killed those, he secured a huge advanttage. He carefully destroyed Sheth's last remaining mining bases, choking Sheth out to finish the series.

  • Sheth 0 - 2 Ryung


1730 edt: (P)HerO vs (Z)Cytoplasm

  • Game One: On Cloud Kingdom, HerO teched for an early void ray, but he couldn't do much more than annoy with it. He backed off to take his third as he added robo and twilight council tech, while Cytoplasm teched for mutas and banelings. Cytoplasm's mutas didn't do anything at all before blink tech finished, and his banelings were shut out as well. HerO fended off a number of jabs at his third and looked to be safe once his HTs had storm, but was caught out of position and lost almost all his probes and a nexus to primarily banelings. Forced to counterattack, he did a decent amount of damage but was eventually shut down by arriving ultras. Cytoplasm's army repeatedly crashed upon the rock that was HerO's third and fledgling fourth, until finally he had enough infestor energy to break the army and decide the game.

  • Game Two: On Daybreak, HerO again teched to stargate. He produced more this time, with phoenixes doing a great job through the midgame and the Void Ray being more of a presence. Cytoplasm teched to overlord drop and speed as he built up an infestor-ling army, but decided to attack HerO's third instead of dropping. Forced to retreat when his infestors ran out of energy, he lost a economy to zealot warpins. HerO built up a stalker army supported by various robo units, overpowering Cytoplasm at his fourth to gain an economic advantage. HerO's mothership wasn't even necessary to crush Cytoplasm's final army, evening the series.

  • Game Three: On close air Metropolis, Cytoplasm was forced into taking a gas before any extra hatchery. This led to a huge ling-bane attack, which HerO totally misread. HerO didn't have enough sentries or cannons to save his wall, but was barely able to prevent much further damage. Cytoplasm followed up with another round, breaking through the rocks by the third to try to attack from two directions at once. By that time HerO had enough built up to defend easily, and Cytoplasm GGed out.

  • HerO 2 - 1 Cytoplasm


1800 edt: (T)TaeJa vs (T)Dream

  • Game One: On Daybreak, TaeJa went cloaked banshee, but couldn't do much besides evenig up the economies as Dream was well prepared. Dream switched into heavy mech, but couldn't adequately protect his tanks to take a timely third. Dream had a great amount of vikings, but those tank losses from earlier proved to be the crucial difference in a battle below Dream's natural, clinching the game for TaeJa.

  • Game Two: On Cloud Kingdom, Dream went for a super quick third CC, which he put in his natural. TaeJa did some hellion drops before building cloaked banshees, the first of which did decent damage. Both players then assembled heavy bio armies, with Dream executing great tak snipes to take the lead. He crushed through Taeja's first army, then continued to pressure. TaeJa defended well for a while, but he was unable to turn the momentum and eventually surrendered.

  • Game Three: On vertical spawns Entombed Valley, TaeJa built his starport and techlab for cloaked banshees behind the gas in his natural so it would be as close as possible to Dream's base. Still, it was largely ineffective. TaeJa won the drop wars to gain a small marine advantage in the mid game, and despite Dream's superior tank count, TaeJa was able to engage favorably to wipe out Dream's army. He then moved forward to siege below the natural-third walkway, shutting down mining at Dream's third. Dream almost broke out when half of TaeJa's tanks unsieged, but he wasn't quite able to do it, and with two bases against three, he was doomed.

  • TaeJa 2 - 1 Dream


1830 edt: (Z)Stephano vs (T)qxc

  • Game One: On cross positions Antiga, Stephano's roach bust in qxc's natural was entirely unsuccessful. qxc responded with cloaked banshees, picking around the edges to harass. Stephano quickly teched to infestors off three bases, then took his gold base. When qxc moved out across the field, he initially spread his forces effectively, placing the status of Stephano's gold base in doubt. A ling runaround forced qxc to retreat, but it was done so haphazardly that he lost almost all his tanks and a ton of marines and SCVs to the aforementioned lings and some infestors. Stephano added a bunch of ultralisks to deliver the killing blow.

  • Game Two: On cross positions Entombed, Stephano built up another ling-roach attack. qxc sniffed it out and looked prepared with a pair of bunkers, but a lowered supply depot in the wall at the top of the ramp meant he had no hope whatsoever of stopping Stephano.

  • Stephano 2 - 0 qxc


1900 edt: (T)PuMa vs (P)Welmu

  • Game One: On cross spawns Entombed, Welmu went double forge and teched to colossus, so PuMa went ahead and denied the third. PuMa took his own third and worked on his bio upgrades, trying a couple of unsuccessful drops as Welmu continued to pump out the tech. Welmu built up a huge colossus army and attacked into PuMa's main, and despite losing all his colossi to vikings, he won the engagement. Welmu backed off and lost his fourth, but his next attack broke PuMa's natural and won the game.

  • Game Two: On Cloud Kingdom again, Pum's early marine aggression was successful. Welmu was teching to robo and caught off guard, losing his sentries and a decent amount of probes. He responded by teching to colossi and adding a bunch of gateways, moving out and planting forward pylons as his colossi started to arrive. Stim finished shortly after thermal lance and the second colossus arrived. PuMa unloaded his bunkers and attempted a flanking attack, but ended up losing a bunch of SCVs and all his bunkers. Welmu retreated, having secured his third, and teched to blink. PuMa finally successfully dropped Welmu, taking out his third and stopping +3 attack in the main. Welmu had taken the base below his natural, though, and his economic advantage let his army roll over PuMa's despite a poor engagement.

  • PuMa 0 - 2 Welmu


1930 edt: (T)GanZi vs (Z)Snute

  • Game One: On cross spawns Antiga, both players comfortably macroed for the first 10 minutes. GanZi moved out to force a cancel when Snute attempted to take the goald. then loading up a pair of medivacs to harass the edge of Snute's main. He continued to spread out groups of marines and medivacs, limiting creep and overlord spread but losing parts of his army to roing bands of mutas and ling/bane. When GanZi tried to take a strong position in the center of the map, Snute wiped out that army, but then made an ill-advised attack into the area below Ganzi's natural, losing most of his army and all of his banelings. Snute continued to try to hold GanZi to three bases, but couldn't keep up a good economy of his own in the face of drops. GanZi floated a CC over to the nearby main then planetaried it for his fourth, giving him the economic edge necessary to hold off Snute's attacks and eventually end the game.

  • Game Two: On Shakuras Plateau, Snute's scouting overlord spotted GanZi's proxy barracks between the naturals. He pulled a few drones to cancel the initial bunker, but couldn't stop the next one below the natural from being built, even when lings arrived. He lost a queen to kill the SCVs repairing the bunker atop the ramp, but couldn't kill that bunker. GanZi continued to pump out Marines, and soon enough Snute was realized how futile his situation was and GGed.

  • GanZi 2 - 0 Snute


2000 edt: (P)SaSe vs (T)GoOdy

  • Game One: On Cloud Kingdom, the game was pretty standard for the most part. GoOdy's first attack didn't do a ton, but he built up a decent bio force while sase pumped out upgrades. GoOdy was able to attack with just enough vikings just before SaSe had his defenses at his third fully built up and just before 2/2 finished, and without a third. He had enough medivacs that his bio forces seemed to live forever, and after a second failed attempt to defend the third, SaSe was forced to GG.

  • Game Two: On Entombed Valley, GoOdy tried for some early barracks pressure, which SaSe was able to defend fairly easily. SaSe of course counterattacked, but GoOdy was prepared and the game was evened out. GooDy built up another bio army and attacked, but he ran into SaSe's colossus-supported army and was completely wiped out. SaSe continued to defend as he teched up, and as his attacks petered out, GoOdy GGed.

  • Game Three: On Metropolis cross positions, SaSe teched up to Colossi and easily held Goody's first major push. He took his third and added charge and more upgrades, while GoOdy took his own and continued to build his medivac swarm. He moved out again, sacrificing his army to take out the nexus at the natural. SaSe attacked once his upgrades finished, crushing through Goody's defenses to take the series.

  • SaSe 2 - 1 GoOdy



Winners Round Two



2000 edt: (Z)viOLet vs (P)Oz

  • Game One: On Antiga, Oz went gateway FE then moved out with a few stalkers to pressure viOLet's natural. viOLet attacked with a bunch of lings to break the wall at the ramp to the natural, the running into the main to do more economic damage. A number of small skirmishes took place between Oz's natural and the central watchtower as each player took his third, with burrowed roach tech giving viOLet the edge in the engagements. He built up a big roach army and attacked, overpowering Oz before blink tech could finish.

  • Game Two: On Daybreak, Oz did a more traditional forge FE. He followed it up with a quick third and delayed stargate, pumping out void rays. He continued to expand quickly, taking the central fourth as his void rays went overlord hunting. viOLet, for his part, was massing roaches and teching to corruptors. He attacked around the side of the watchtower, but his army was overwhelmed by Oz's gateway army. viOLet added on infestors as Oz's blink tech finished, and his next attack was remarkably more successful. However, it left a ton of units at low HP, which came back to bite him when Oz's next army simply overpowered the zerg outside his own fourth. At that point, Oz advanced inexorably into viOLet's main, shrugging off a ling counterattack and easily taking the game.

  • Game Three: On Cloud Kingdom, viOLet chose a huge ugraded ling attack, with some roaches thrown in for good measure. He tried to attack simultaneously at Oz's nat and third, but was fended off easily in both locations. As viOLet teched to spire and infestors, he had another failed attack at the third. Oz's blink finished, so he added a warp prism and moved out across the map. His zealots and immortals looked to be caught out, but he had more than enough to massacre viOLet's zealots, advancing forward to take out viOLet's third and fourth and end the game.

  • viOLet 1 - 2 Oz


2145 edt: (P)Alicia vs (T)Ryung

  • Game One: On Shakuras Plateau cross positions, Alicia teched to DTs. He wasn't able to do a ton of damage in the main, but he was able to keep ryung from taking his third for a substantial amount of time. Ryung got some vikings out to finally take down the warp prism, and took his third, but his economy was pretty far behind at that point. He built up an army until he was near maxed out, suffering more harassment from the second warp prism, and moved out to try to take down Alicia's third. His army was crushed there, and with no proper defenses at home, he was soon forced to GG after the counterattack.

  • Game Two: On Entombed Valley cross positions, Ryung macro'd like a monster to start off, working on assembling a large bio force. When he finally moved out, he ran into Alicia, who had colossi and superior upgrades and was able to defend his third. Ryung added ghost tech as he started working on air upgrades and vikings, and sniped Alicia's +2 attack with a nice drop. Alicia triked to attack into Ryung, but was chased all the way back across the map, losing colossi along the way before finally chasing Ryung off with some nice storms. Ryung perpetually looked on the verge of victory, but didn't quite have the ghost count to decisively win battles. The players continue to trade armies roughly equally, but eventually Alicia added on shield upgrades to give him the edge he needed, and when Ryung ran out of ghosts, it was all over for him.

  • Alicia 2 - 0 Ryung


2200 edt: (P)Welmu vs (T)TaeJa

  • Game One: On Cloud Kingdom, TaeJa played cloaked banshee early game, then adding tanks. Welmu went double forge and delayed his third in favor of eight gateways before adding on charge, then blink. Taeja added a bunch of ghosts and a raven, upgrading his bio units but sitting on a tank backbone. TaeJa attacked before Welmu's 3/3 finished and second robo could really get going, utilizing excellent EMPs and snipes to wipe out Welmu's army and force the GG.

  • Game Two: On Antiga Shipyard, Welmu chose the two-nexus 3gate pressure. TaeJa had three bunkers ready at the top of his natural ramp, and chased off Welmu, but at the cost of a number of SCVs. Both players then sat back and teched up - Welmu to blink then charge, TaeJa various bio upgrades. TaeJa's economic advantage was pretty big at that point, and he continued to hold that advantage, eventually overwhelming Welmu and forcing the GG.

  • Welmu 0 - 2 TaeJa


2230 edt: (P)SaSe vs (Z)LosirA

  • Game One: On Cloud Kingdom, SaSe went for DT drops. Losira was droning up the whole time, but was still unprepared for the DTs and lost his third to the focused fired of four DTs. Losira teched to mutas, and despite a lack of AA from SaSe, Losira had almost nothing on the ground and lost his third again. Losira got a decent amount of probe kills with his mutas before being chased off, and at that point his fourth was up and running. He took his fifth shortly after, and in a huge engagement, was able to barely keep his mutas long enough to kill all of SaSe's colossi. Losira pumped out a ton of lings following that fight and ran around taking out SaSe's bases, adding a bunch of infestors and teching to brood lords to deliver the killing blow.

  • Game Two: On vertical spawns Entombed, things looked mostly normal until Losira hid his spire under a pooping overlord. SaSe was caught totally offguard by the mutalisks, getting his probe lines and pylons ravaged. He moved forward in a desparate attack, but Losira sniped all the sentries before engaging with his lings and banes and easily took the battle, the game, and the series.

  • SaSe 0 - 2 Losira


2300 edt: (Z)SortOf vs (T)GanZi

  • Game One: not shown

  • Game Two: On vertical spawns Entombed, GanZi went 11-11 rax, which SortOf (perhaps knowing GanZi is predilicted to cheese with his wrist injury) scouted with a drone. SortOf pulled a ton of drones to fend off the initial push, and despite GanZi getting up the natural ramp, SortOf got a spine crawler up and looked to have defended easily. GanZi wasn't giving up, though, and built up another round of marines before attacking again, busting the spine crawlers and killing a ton of drones. At the same time, he was up to three orbitals at home, so he kept up the aggression until he was met by a bunch of banelings. SortOf never knew about GanZi's third until it had been running for an eternity, but he was able to prevent GanZi from getting stim and killed a ton of SCVs to boot. GanZi was still too far ahead economically, and he maxed out before SortOf even got to 100 population. At that point, he basically a-moved to victory.

  • SortOf 0 - 2 GanZi





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Last edit: 2012-07-21 12:17:25
Old Post

 
 oneill12   Romania. July 21 2012 06:02. Posts 884
Profile # 
Thank you MLG, I CANT see Taeja vs Dream or Sheth vs Ryung. better not to watch at all. They said it was free only to make it half free. Sad.
 
Old Post

 
 Kevinshi3   United States. July 21 2012 06:07. Posts 127
Profile Blog # 
If you don't like paying I'm not sure there's a lot of merit in raging and calling the organization giving you free content sad. Pay or be happy you got anything at all. At least those are my sentiments.
yo mamaship so fat it couldn't fit in the expansion
Old Post

 
 oneill12   Romania. July 21 2012 06:09. Posts 884
Profile # 
Well yeah those are yours. Mine are either put the pay wall like you did or if you say its free then dont do it halfway.
 
Old Post

 
 juked   United States. July 21 2012 06:28. Posts 623
Profile # 
gl hf may the best zerg win
 
Old Post

 
 never_Nal   Costa Rica. July 21 2012 06:37. Posts 458
Profile Blog # 
GL HF, stephano's reign should continue
Be kind whenever possible. It is always possible.
Old Post

 
 Serimek   France. July 21 2012 06:42. Posts 739
Profile # 
Axlav is cool, but he need to stop putting butter or grease in his hair
Z : JD, Stephano, TLO - P : Grubby, Squirtle, PartinG, Oz, PandaTank, Le ToD - T : MMA, Polt & Flash — Root for TL, TSL & Millenium — DH Summer '13 : 3 Frenchmen in Ro16, who would have thought?
Old Post

 
 asdfOu   United States. July 21 2012 07:05. Posts 1409
Profile # 

On July 21 2012 06:28 juked wrote:
gl hf may the best zerg win

lololololol
Stars yo~ #primefaith "Apparently this thread is not working out. Impressive how fast this turned into a Hitler debate." -KadaverBB
Old Post

 
 meltedigloo   July 21 2012 07:09. Posts 6
Profile # 

On July 21 2012 06:28 juked wrote:
gl hf may the best zerg win

Old Post

 
 Prplppleatr   United States. July 21 2012 07:19. Posts 1051
Profile # 
YEA, go cyto! 1 down, 1 game to go...huge win either way
Old Post

 
 Psychonian   United States. July 21 2012 07:19. Posts 548
Profile # 
WOW that was some of the best ZvP I have ever seen. Cytoplasm just pointed out the weakness of forcefields and I think that those 30 seconds of that game could change the metagame, especially on that map, completely, even for TvP or maybe even PvP.


On July 21 2012 07:19 Prplppleatr wrote:
YEA, go cyto! 1 down, 1 game to go...huge win either way



Best 250th post ever.

EDIT: They were talking about the conspiracy where zergs always start in the bottom left on CK, I just noticed something.

I can't remember the last time I saw a zerg in the bottom left on Daybreak. O_O
Last edit: 2012-07-21 07:26:33
BronzeKnee United States. May 07 2013 09:48. If this Oracle walks into the Widow Mine... BronzeKnee United States. May 07 2013 09:49. Sigh. -Heart vs. HelloKitty
Old Post

 
 Alabasern   United States. July 21 2012 08:33. Posts 3063
Profile Blog # 

On July 21 2012 06:42 Serimek wrote:
Axlav is cool, but he need to stop putting butter or grease in his hair


Thanks for the coverage TL!

I thought that hair-do looked new and interesting!
Support your esport!
Old Post

 
 iKill   Denmark. July 21 2012 09:11. Posts 790
Profile Blog # 
Think the coverage of Snute vs GanZi is a bit holey, didn't mention the big rax attack from GanZi that killed a ton of drones + a few queens and set back Snute, who was playing a very greedy mass queen style. Other than that nice stuff
thepuppyassassin: "My god... the deathball's grown wings!"
Old Post

 
 Serimek   France. July 21 2012 09:12. Posts 739
Profile # 
It's almost painful to see GanZi suffering from his wrists...
Z : JD, Stephano, TLO - P : Grubby, Squirtle, PartinG, Oz, PandaTank, Le ToD - T : MMA, Polt & Flash — Root for TL, TSL & Millenium — DH Summer '13 : 3 Frenchmen in Ro16, who would have thought?
Old Post

 
 Pasargadae   Korea (South). July 21 2012 09:47. Posts 163
Profile # 
Use a new cover photo please!
Old Post

  HGurryp   July 21 2012 12:30. Posts 274Profile # 
lol Puma, now i know why puma lost to Welmu damn.
 
Old Post

 
 cndaks   United States. July 21 2012 13:23. Posts 94
Profile # 
zerg overwhelmed just by hacking stephano.. not fair.
no toss...
 
Old Post

  lowreezy08   United States. July 21 2012 13:36. Posts 142Profile # 
are VOD's available? I don't see any
sup
Old Post

 
 Hazed!   Germany. July 21 2012 15:10. Posts 16
Profile # 
vod's anywhere? time was really bad for europe
Old Post

 
 itsNifty   Netherlands. July 21 2012 17:49. Posts 28
Profile # 
Why is Ret not playing
u mad bro?
Old Post

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