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[H] Some questions

Forum Index > StarCraft 2 Maps & Custom Games
 
 Dante.StarCraft   Norway. July 21 2012 20:08. Posts 160
Profile # 
1. How can I make it so a unit has a white square in the selection card, denoting him as a hero? I can make his portrait appear above the command buttons, but not this.

2. I use the campaign dependencies to gain access to certain stuff I need for my maps, but this alters certain things, specifically upgrades. In the campaign, stim packs, etc. is researched at the Hyperion, but I want them to be researched at the regular location, more specifically the tech lab. However, if you do research it there, the marine won't have it.

3. Generally, how does a mod work? I've been experimenting with it a little, but if I, say, turn the War Pig merc into a hero in the mod by changing the name, making it buffer and tougher and so on, and then attach the mod to some maps, does the maps then all now have that War Pig merc with the new attributes?
Old Post

 
 Icetoad   Canada. July 21 2012 22:24. Posts 227
Profile # 
I think if you want those question answered then you should go ask at the mapster community, TL is more specialized in the melee map making, but you might get your answer here, but you got less chance.
TPW Mapmaking Team
Old Post

 
 Bobnoble   Luxembourg. July 22 2012 02:48. Posts 48
Profile # 
I can help you out a bit, though I'm not very good with the data editor. First thing you want to do is add melee dependencies onto your map. If you crate a new map you click the modify button, then add standard where you can add campaign and melee (It's called diffrently but it works afaik), this should solve your stimpack problem.

Making a unit a hero is quite easy! look at this pic :

+ Show Spoiler +

So in the dataeditor, select unit attributes and select heroic. I think this should also automatically make it a hero UI wise (portrait and so on). If you want to change potrait and such stuff look on the actors list on the left, if you play around with it a little you should soon be able to fully customize your hero.

And last and not least: There is a guy called OneTwoSC on youtube who makes really nice vids about how to make mods!

gl hf modding
Last edit: 2012-07-22 02:52:19
Carriah has derived!
Old Post

 
 Ahli   Germany. July 22 2012 08:13. Posts 107
Profile # 

On July 21 2012 20:08 Dante.StarCraft wrote:
1. How can I make it so a unit has a white square in the selection card, denoting him as a hero? I can make his portrait appear above the command buttons, but not this.

Main unit Actor -> Unit Border Normal Color & Border Subgroup Color.
Set those to the values a hero has like Zeratul. Remember, you can copy & paste field entries.


2. I use the campaign dependencies to gain access to certain stuff I need for my maps, but this alters certain things, specifically upgrades. In the campaign, stim packs, etc. is researched at the Hyperion, but I want them to be researched at the regular location, more specifically the tech lab. However, if you do research it there, the marine won't have it.

The order of your dependencies is wrong, then. Make sure the order is:
- campaign (for campaign units/assets)
- mod (for the default sc2 game)
- multi (optional, if you want the multiplayer balance changes)
That's the order of the data loaded into the map. It will apply the data changes in that order, then. So you will play with the default sc2 game on top of it.


3. Generally, how does a mod work? I've been experimenting with it a little, but if I, say, turn the War Pig merc into a hero in the mod by changing the name, making it buffer and tougher and so on, and then attach the mod to some maps, does the maps then all now have that War Pig merc with the new attributes?

Every map containing a dependency to the published mod file on battle.net will have all the changes made of the mod before the map's own data changes are applied.
Mods are archives that contain assets and data. It's like the "multi" dependency which adds the multiplayer balance changes to your map.
Try my Arcade map "Dia blo - Mortal Shroud" or "Temple Siege 2". :)
Old Post

 
 Dante.StarCraft   Norway. July 23 2012 02:13. Posts 160
Profile # 
Thanks!

Edit: I can't seem to find any of the mercs in the actors data. :/
Last edit: 2012-07-23 02:28:53
Old Post

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