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Dota 2 - Advanced Gameplay Guide - Page 2

Forum Index > Dota 2 Strategy 1 2 All
 
 writer22816   China. July 23 2012 19:37. Posts 4772
Profile Blog # 
Great guide! Maybe some people are badass enough to call these "basics" but personally I found this guide to be informative and very well-written.
8/4/12 never forget, never forgive.
Old Post

 
 vanTuni   July 23 2012 20:29. Posts 301
Profile # 
Great guide. I hope a LOT of people read it and stop single-stack-pulling. Also, I think this guide is advanced enough that you could include a warning to bear in mind the siege creeps when pulling. here it is:

WARNING: When about to pull your wave into a double-stacked creep camp quickly check that you are not about to pull against a siege wave. Starting at 03:00 every seventh creep wave will contain a siege creep. (06:30 ... 10:00 ... 13:30...etc). While later in the game this does not matter as much, especially the first siege creep can harm you. It is a quite common mistake to be doing well on a lane, stack the camp at 02:51-53 and then double pull at 03:15. This will mean that the enemy wave contains a siege creep. While your wave gets destroyed by the neutrals, the siege creep hammers away at your tower. Since the carry is at this point not going to be strong enough to tank the entire wave and focus the siege down, you will lose 300-500 hp on your tower for no reason at all.

In short: Do not double pull at 03:15 unless you are absolutely sure you can handle the siege creep before your tower takes significant damage.
Last edit: 2012-07-23 23:35:14
Old Post

 
 PoisedYeTi   Australia. July 23 2012 20:47. Posts 163
Profile # 
+ Show Spoiler +

Grant insight. Thanks.
Also thanks to OP great guide
"Just read game like book" -WhiteRa
Old Post

 
 akatama   Romania. August 02 2012 06:44. Posts 405
Profile Blog # 
Not sure if this counts as basic or not, but a little thing I learned over time is to match player colors with the heroes they are playing in the time till the creeps spawn, and after that see where they lane. This way you can easily see what hero is missing just by looking at the minimap. Obviously if I know the enemy <insert farm dependent hero here> from another lane is missing I couldn't care less about it since even if he ganks successfully he loses farm in the long run, but if an enemy stunner or strong nuker is missing I'd go back asap.
Chinese Doto best Doto!
Old Post

 
 scorch-   United States. August 02 2012 06:57. Posts 576
Profile # 
One thing that you can do as radiant if the lane is pushed beyond your tower corner... if you pull the yellow camp (:51) to the right and through the trees exiting to the right of the tower, you can aggro your creeps and the camp will stack.

e: only posted this because i've never seen anyone do it.
Last edit: 2012-08-02 06:58:31
Old Post

 
 Yoshi-   Germany. August 02 2012 07:26. Posts 4047
Profile # 
Yellow camp?
Old Post

 
 Yurie   August 02 2012 07:40. Posts 2093
Profile Blog # 
Don't know which camp he is talking about either. The only place I can think of to pull to the right is the radiant one just above the rune. Don't know if that works though.

The only other camp that can be pulled to the right and get creeps is the ancients on the dire side...
Last edit: 2012-08-02 07:41:25
Old Post

 
 Pseudoku   Canada. August 02 2012 08:25. Posts 428
Profile # 

On August 02 2012 06:44 akatama wrote:
Not sure if this counts as basic or not, but a little thing I learned over time is to match player colors with the heroes they are playing in the time till the creeps spawn, and after that see where they lane. This way you can easily see what hero is missing just by looking at the minimap. Obviously if I know the enemy <insert farm dependent hero here> from another lane is missing I couldn't care less about it since even if he ganks successfully he loses farm in the long run, but if an enemy stunner or strong nuker is missing I'd go back asap.


There is an option to show hero icons instead of coloured icons
"An operating system is similar to a government. Like a government, it performs no useful function by itself." - Silberschatz, Galvin, Gagne
Old Post

 
 Nilrem   United States. August 02 2012 12:26. Posts 1360
Profile Blog # 
Helpful guide indeed, but I do have two recommendations. Although this is an advance guide, and since you are discussing the pulling of creep camps in depth. I would suggest adding information on the varying creep camps and locations. For example, mentioning or pointing to where the Small, Medium, and Large creep camps are for each side. Just as a reference of course. DotA 2 Creep Wiki Of course since this is advanced, it may not be needed, but adds to the topic.

The other suggestion is well, slight grammatical error. Since I want this to stay up to help others, usually nice to make sure it is grammatically correct. Subsection e. in reference to support, you use Safe and it should be Save. So you want to save your money and not safe it.
Old Post

 
 Lavitage2   August 02 2012 15:55. Posts 46
Profile # 

Some Heros have abilitys that do damage but dont trigger smoke. Simply stack a camp, use smoke and start casting. F.e. Dark Seer Iron Shell, Shadow Daemon Wave or Pudge Rot.


They removed this in a recent patch
Last edit: 2012-08-02 15:55:55
Old Post

 
 BlitzerSC   Italy. August 02 2012 16:51. Posts 2426
Profile # 

On August 02 2012 15:55 Lavitage2 wrote:

Show nested quote +



They removed this in a recent patch


No, you still can do it but creeps will spread when attacked by an invisible unit so it's less effective but still viable.
Linken's Sphere, Manta Style, Butterfly, Divine Rapier, Divine Rapier
Old Post

 
 vanTuni   August 02 2012 17:24. Posts 301
Profile # 
pudge is no longer viable if you ask me. dark seer still is ofc. shadow deamon does not really need smoke anyways.
Old Post

 
 ChriseC   Germany. March 01 2013 23:43. Posts 380
Profile # 
great guide
but ive got a question about pulling the small dire camp.
whenever there are harpyies i cant get it pulled. do i need to stack it before and hope not to get any harpyies or is there a special trick about it?
Old Post

 
 SpiZe   Canada. March 02 2013 01:12. Posts 2293
Profile # 

On March 01 2013 23:43 ChriseC wrote:
great guide
but ive got a question about pulling the small dire camp.
whenever there are harpyies i cant get it pulled. do i need to stack it before and hope not to get any harpyies or is there a special trick about it?


Have your hero go up to the lane, same level as creeps or maybe even a bit lower, and then get attacked by the neutrals. It should pull the creep aggro towards the neutral even if they aren't in their aggro zone. It's a bit harder to do now since they fixed creep mechanic but it's still doable.
Last edit: 2013-03-02 01:14:54
7th/8th LAN ETS 2012
Old Post

 
 igotmyown   United States. March 02 2013 03:08. Posts 2896
Profile Blog # 

On March 02 2013 01:12 SpiZe wrote:

Show nested quote +



Have your hero go up to the lane, same level as creeps or maybe even a bit lower, and then get attacked by the neutrals. It should pull the creep aggro towards the neutral even if they aren't in their aggro zone. It's a bit harder to do now since they fixed creep mechanic but it's still doable.

Here's some pointer to make sure you get the timing right (you can only reliable pull on ranged, and the ranged shot has to hit you)
Pull at :05 or :35
Move right above the leftmost tree (and hug it) in the tree clump below the tier 2 tower. If there's a kobold warlord, move left when as your creep wave is coming, right into the gap.
Old Post

 
 Mykill   Canada. March 03 2013 01:50. Posts 3226
Profile Blog # 
Good pulling guide.
I believe not pushing is called "freezing" the lane?
Antipush is as mentioned like ES fissure or lich eating maybe.
[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
Old Post

 
 r4z0rbl4d3   Germany. March 03 2013 02:10. Posts 46
Profile # 
thanks for the post. nice work!
Killing is my business, and business is good!
Old Post

 
 ChriseC   Germany. March 04 2013 20:35. Posts 380
Profile # 

On March 02 2013 01:12 SpiZe wrote:

Show nested quote +



Have your hero go up to the lane, same level as creeps or maybe even a bit lower, and then get attacked by the neutrals. It should pull the creep aggro towards the neutral even if they aren't in their aggro zone. It's a bit harder to do now since they fixed creep mechanic but it's still doable.


its just the harpys that i cant get pulled at small camp

gnolls and stuff is very easy to get pulled
Old Post

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