Hades' Temple
Playable Bounds; 171 x 157
more pictures;
+ Show Spoiler +
Special thanks to Monitor and FlashFTW for helping me out!
Map name by Flashftw.
Changelog:
+ Show Spoiler +
Natural desized, more analyze pics added
Forum Index > SC2 Maps & Custom Games |
Infidler
Norway49 Posts
Hades' Temple Playable Bounds; 171 x 157 more pictures; + Show Spoiler + Special thanks to Monitor and FlashFTW for helping me out! Map name by Flashftw. Changelog: + Show Spoiler + Natural desized, more analyze pics added | ||
moskonia
Israel1448 Posts
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Infidler
Norway49 Posts
On July 22 2012 06:57 moskonia wrote: Natural so big :O other then that it seems pretty good ^^ Thanks! yeah i have been looking at that natural too, its just too big | ||
SFGIANTS91
United States51 Posts
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Infidler
Norway49 Posts
On July 22 2012 09:05 SFGIANTS91 wrote: main size is fine, people that dont play terran dotn realize that terran actually needs to put infrastructure somewhere. yea, the main is fine, but the natural was to large. i have changed the natural now though. | ||
FlaShFTW
United States9652 Posts
thanks for the shoutout as usual. you already know the changes i want ^^ | ||
Fatam
1986 Posts
Do you think it's too easy to turtle on 3 bases here, perhaps? I think this has an easier 3 bases than anything in the map pool currently. Just wall off either one of the entrances and kick your feet up, or even w/out walling off your army only has to bounce between 2 chokes that are like 1 foot away from each other. You could probably extend the distance between the 2 chokes very easily and the map would be unaffected otherwise. Just my 2 cents of course. | ||
Yonnua
United Kingdom2331 Posts
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Infidler
Norway49 Posts
On July 22 2012 21:09 Yonnua wrote: Is it possible to siege the new natural from the base just north / south of it? i will test that today, thanks for your feedback | ||
Infidler
Norway49 Posts
On July 22 2012 18:33 Fatam wrote: Seems very solid. Do you think it's too easy to turtle on 3 bases here, perhaps? I think this has an easier 3 bases than anything in the map pool currently. Just wall off either one of the entrances and kick your feet up, or even w/out walling off your army only has to bounce between 2 chokes that are like 1 foot away from each other. You could probably extend the distance between the 2 chokes very easily and the map would be unaffected otherwise. Just my 2 cents of course. the easy third was kind of the idea, i described it as a 1 on 1 macro map when i uploaded it, but it may need a change like you said! thanks alot for your feedback!:D | ||
Rukis
United States252 Posts
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-NegativeZero-
United States2136 Posts
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