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| Sek-Kuar Czech Republic. July 26 2012 07:31. Posts 509 | Profile # |
Was bored so I randomly decided to write something about 5 of biggest mistakes (all fairly obvious anyone who ever played D2 must have clearly seen how big failure will D3 be) Blizzard made in D3.
1) Genre and gameplay
D1 was considered action RPG as it had very unique gameplay back in times, but truly D2 took this "action RPG" thing to whole different level. Game not being focused on story, casual difficulty, insane game speed allowing you to slain literally 100+ demons every minute was what really made that "action" and started brand new genre. That "action" was what made it so unique and appealing.
But D2 was really easy game... Cheap gear bough for few mid-level runes allowed you to play game kind of OK, though some areas (CS, Nihlathak etc.) were pretty much for better geared chars or special builds only. There were very few challenges - Souls, Dools, IM before nerf... And people eventually got bored because of possibility to build insanely OP chars that could clean everything - this is true OFC only with LoD expansion, vanilla D2 after LoD buff that affected vanilla game was actually quite challenging - some people moved to classic, but LoD added so much to game that most people stayed and rather asked for increasing difficulty...
Jay Wilson was like: Hey D2 was too easy? Dont worry, we will make D3 much harder!
And how did he do it? He changed genre...
Yes - D3 is no longer action RPG. Its not more or less casual killing 100+ demons every minute. Its now some stupid undefined genre, where you play with Hero that is not hero at all, since he dies to 2-5 shots from every normal mob, so you cant even pick up cup of tea while playing. Endless kiting, massive terrain abuse and monster AI exploiting is new gameplay.
So overall, instead of making D3 action RPG but harder than D2 was, they made it some weird "tactical" RPG where you play for random non-hero that is scared by absolutely everything and has to use some chess/Starcraft RTS elements to fight even most basic demons around...
2) Item types/quality balance
Saddest thing in this area is in my eyes removal of crafted items. For those who didnt play D2, crafted items used to be something special that could not drop in game and had special and powerful affixes that could not spawn on rare items. But in D3, there are no crafted items, you just craft rare item.
If you look at it realistically, D3 crafting has nothing in common with D2 crafting. D3 crafting is more like Act 1 Quest 5 "Imbue" reward, when Charsi took one non-magic item and made it rare... Boring.
So, what kind of items were players using in D2? And Im not talking about cheap gear, Im talking about BiS (best in slot) items here: magic, rare, crafted, set, unique and runeword.
How come, you might ask - well it was because item types were balanced. Take Rare vs Magic. D2 rare had 4-6 affixes, magic only 2 - why would anyone be deliberately using magic items? Because they had stronger affixes. You could get for example +3 skills on magic, but only +2 skill on rare. Or +100 life on magic, but only +60 life on rare. Also magic items could have up to 4 sockets, where rare only 2 and socketing those items with quest reward could give up to 2 on magic, but only 1 on rare item.
So for some builds, it was better to get +3 skill +100 life amulet, for others you had +2 skill, +60 life and 4 extra mods amulet. Or for MF, you like more 40% MF magic ring, or 10 Fcr 25 MF +3 mods rare ring? Different builds, different item types, different stats... Some chars were using unique ring, other magic, some set ring, some rare and some crafted... There was big item diversity in D2 in most all slots, people were always using at least +3 item types on each slot but mostly more, with huge stats variety.
But in D3, all classes and all builds always use rare items only (with very few legendary and 1 set exception. Item diversity and customization doesnt exist at all, the only reason to get different item that your friends is because you have less or more money. Not even your class matters, wizard is looking for exactly same item like DH no matter build, just replace Int with Dex. Totally zero diversity.
Another effect of this is that it makes loot insanely boring. In D2, any item dropped could be good. Even non-magic items could have insane value. But in D3, you get non-magic, magic, low iLvl rare and it all makes you just angry. Picking items and checking screen in D2 was fun, because item diversity and balance was so good no matter how rare good drop was, but in D3 its just super annoying...
Which brings us to another problem - item tiers.
3) Item tiers
Dont know where this idea come from but it must have been some very poor mind. D2 was perfect game in terms of item/affixes generation system, yet some retard randomly decided to change that perfect system to this obviously much worse madness for no reason.
A monster did drop item in D2, item had an iLvl based on monster and that iLvl determined affixes. Because level of affixes were quite low, most of items past pretty much A4 NM or something could spawn and that being said most drops were chance to get something good.
Dont get me wrong, it was actually harder to find really good item in D2 than it is in D3, but you always had chance. Thats why it was exciting to kill everything, open every chest and pick every rare item you found - even NM quality items with godly affixes could have been upgraded to hell quality and worth shitloads.
But in D3, items have fixed iLvl and affix levels are insanely high. Only top tier items can be good, so right as you get drop, you see that in 99,9% its not even worth picking - and it becomes seriously annoying really fast. No chance, no hope, no excitement.
White items sucks, magic items sucks, majority of rares sucks, rest is rare and almost always sucks anyway. How can that be fun, if you simply can not ever get anything good unless it screams at you: "Hey Im yellow iLvl 63 you can mothafacka pick me!!!"
It can not - thanks to tiers.
4) Dedication balancing and player rewarding
I dont really remember anyone ever complaining in D2 that game is whatever/unfair/imbalanced due to unfair farm chances for new and old players.
D2 was fair. If new player came to game, he had chance to get better gear. Are you weak? Go farm Keys of Terror, cube Perfect gems, farmy Andy etc. Are you strong? Go farm Keys of Destruction and Act 4 or 5... If you are stronger, you are getting better items, but even new players have chance.
Just get 20 PGs you have no use for, trade it for some low rune with someone rich and get upgrade for yourself. Rich players needed poor players, poor players needed rich players - it was balanced, fair and everyone was happy...
How about D3? Well most important thing is that market is totally dominated by rich players, because they dont need anything from poor. There is no way how can poor player trade with rich without being abused - poor can get gold, but rich can get it faster. Poor can get only items nobody want, but needs items from rich. This economy is totally dominated by those on top and difference between low and high "skilled" player is increasing every day, as opposed to D2 where this was solved to make everyone happy.
5) Build customization
This was area where Blizzard had biggest room to improve, because D2 was fairly weak here. Sadly, they failed really hard and D3 has even lower amount of viable builds than D2 had...
Declaration: I do ONLY count build as something that has specific items and gameplay. D2 builds were really different (like Paladin builds Smiter, Hammerdin, Zealot, FoH and more for fun) with different items, different gameplay, different strengths and weaknesses. With this approach, I OFC count all D3 builds based on 3-4 skills with minor skill or rune change that doesnt change anything as 1 build.
Wizard using Blizzard/Poinson Hydra/Prismatic Armor/Magic Weapon/Teleport/Magic Missile is exactly same as one using Blizzard/Poinson Hydra/Prismatic Armor/Magic Weapon/Teleport/Piercing Orb because it has same gameplay, uses same items and has same strengths/weaknesses. No reason at all to call it different build, though Blizzard will try to fool you in their statistics.
As it stands now, there are about 10-15 viable builds for each class in D2 each using unique items set, have unique gameplay and its strengths. In D3, each class has at best 2-3 viable builds. Some people change 1 rune, because they like skill graphic better then, but that OFC doesnt change anything.
Very very sad. And its all because of retarded difficulty - Wizard might have 3 armor skills, but even with best one you get 3-4 shooted, so you can not use other 2 and that best one pretty much forces you to use just 1 rune. Out of 3 skills, 15 skills with runes, only 1 is viable. Great work Blizz.
But there is something kinda cool what wasnt in D2, but gamebreaking - people in Wizards of the Coast were fighting with this for years now, so lets discuss their problems related to D3.
If you are not familiar with Magic the Gathering, just skip.
![[image loading]](http://magic.tcgplayer.com/db/cards/4739.jpg)
This card sucks right? You get 20 life, but next turn you have to pay 2 mana, 4 in turn after that, 6 mana in 3rd turn... And if you dont, you have to sac it and loose 20 life - who would want to play shit like that?
![[image loading]](http://magic.tcgplayer.com/db/cards/6162.jpg)
Wow this card is even mothafacka worse that previous one - for 3 mana, you give one of your treasures to your enemy... WTF? Never.
Now combine those 2 together... You cast Illusions, get 20 life, next turn pay 2 mana, cast donate, give it to enemy, in his turn he must pay 4 mana, his next turn 6 mana - and if he doesnt, Illusions leave game under his control so he looses 20 life and you won.
PWNed. Deadly combo. 2 totally shit cards together created one of most OP combos in MtG history ever. Getting HP, tapping opponent and killing hit at the same time is simply too strong... So those cards were restricted a lot, because it reduces game variety too much.
And same will happen to D3 combos that are based on totally useless skills that together creates combo strong beyond imagination. WW barb comes to mind - it uses almost only skills you would never pick by themselves, but together they create something too OP. Its cool, but it reduces already pretty much non-existing build variety too much.
IF game was 10x easier, better balanced and more fun, people would be running around with hundreds of different builds, but as it is now - thanks to difficulty - you can only choose pretty much 2-3 viable builds or abuse soon-to-be-fixed-if-anyone-in-Blizzard-still-cares combo builds. So there is even less item variety than was in D2.
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| | Scientists finally discovered what's wrong with the female brain: On the left side, there is nothing right, and on the right side, there's nothing left. [http://eu.battle.net/sc2/en/profile/213948/1/DJVibrejtr/] |
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| BurningSera United Kingdom. July 26 2012 07:47. Posts 5196 | Profile Blog # |
This is getting boring where everyone on earth knows D3 is bad. I'd like to think it from Jay wilson's POV and suddenly, everything is clear to me.
Points 1-5 are exactly designed by them to make RMAH works. They want tomake the players angry to the point that they cant take it anymore and use RMAH to pay for win!!!!
Blizzard North was a retard in compare to the current genius dev team. Jay wilson needs to be promoted to CEO for sure.
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| | Spawn more Overlords - Zerg player at heart. 2009, 820, Yaphets, YamateH <3 |
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| amd098 Korea (North). July 26 2012 07:50. Posts 1189 | Profile Blog # |
well said. i remember everyone would rush to grab any grey archon plates that dropped, and good luck grabbing a superior archon plate
i started d2 in spring of 2010 as that ladder began. i traded gems upon gems to get jah, ber, and managed to get a a hammerdin geared up with great gear within a month. it cost nearly 500 pgems for each high rune, but in the end i was on top
this isnt there in d3, you have under a million gold, good luck buying a decent weapon. you want rings or amulets? haha nope i once was doing act2 as a barb [700 res all, 7k armor, 40k hp, 30k dps] and managed to lose more gold than i made just trying to get through act2.
right now white items have no purpose at all, and blues are there to be salvaged or sold. remember a cruel colossus sword of evisceration with 3 sockets in d2lod? for years that was the best sword for legit pvp, socketed with 3 40/15 ed/ias jewels how could you make it, well, 3 chipped gems and any colossus sword, and you run your luck. keep rolling them until you get lucky, its cheap and easy.
d3? crafting is usually pointless unless you have the millions to support it. in d2, the crafters always wanted pgems and runes, which the poor people would trade up for those. |
| | North Korea is best Korea! |
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| dekwaz Thailand. July 26 2012 09:53. Posts 61 | Profile # |
I think it just boils down to the tools at the new dev team.
"I want to use MY IDEA!! So KEWL!!!" and just plain Pride.
Other than that, just plain predatory evil from the direction of management to get more gold, your gold.
I think the old dev team is snickering somewhere, happy in the knowledge that the new dudes are further cementing their legacy as D2 being the best ever.Last edit: 2012-07-26 09:57:54 |
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| amd098 Korea (North). July 26 2012 10:16. Posts 1189 | Profile Blog # |
| yea but the old team also made hellgate london... so haha |
| | North Korea is best Korea! |
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Neurosis United States. July 26 2012 10:21. Posts 891 | Profile # |
1. They way overtuned Inferno originally. This felt like a cheap attempt to force players to use the RMAH or grind act 1 inferno endlessly. That has been ironed out imo.
2. To put it simply, d2 was item porn. That was the draw to the game imo. With d3 they went backwards with how items work, they're just boring in comparison. They have already stated they plan on buffing and adding more legendaries in the near future. So that will be ironed out.
Other than that there isn't much to bitch about. I feel that in the gameplay department it's quite a lot more advanced than d2, and special mention to the gorgeous animations and sound effects. Truly the best I've seen in a game to date. I think the RMAH was actually a blessing but most people wrought it off as an underhanded greedy move (perhaps because before they nerfed inferno it FELT that way) that ruined the game. Seriously in both d2 and d3 the game eventually turns into a huge loot finding grind but at least in d3 you can make some cash on the side? How is that a bad thing. |
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| TheRealDudeMan United States. July 26 2012 10:22. Posts 213 | Profile # |
And how did he do it? He changed genre...
Yes - D3 is no longer action RPG. Its not more or less casual killing 100+ demons every minute. Its now some stupid undefined genre, where you play with Hero that is not hero at all, since he dies to 2-5 shots from every normal mob, so you cant even pick up cup of tea while playing. Endless kiting, massive terrain abuse and monster AI exploiting is new gameplay.
I talk on the phone and eat pizza while playing act 3 with my tank wizard. You can actually gear every character to take a ton of hits, DH being the toughest to do so. The problem your experiencing is that D2 was so broken that the only time you had to consider your gear was during certain runs. Now that they have a balanced game, you want them to break it so you can sip tea without putting in as much work as everyone else who laughs at act 2. |
| | "They claim that we violent. We named after Tyrants. This revolution won't be televised we keep it silent." |
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| Ig United States. July 26 2012 10:42. Posts 407 | Profile # |
| I think one of the problems is that the pinnacle of skill is pillar humping and running in circles and/or dual-wielding credit cards. |
| | E-warrior of the China brigade, 50 cent party member. |
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| Parnage United States. July 26 2012 11:09. Posts 1817 | Profile Blog # |
1) So you are upset because they made the game harder because D2 in your own words was fairly easy? Because you can't stand in every ground effect/big hurling projectile of firery death/ take hits from spiked demons wanting to eat your flesh you are no longer a hero and the game is too hard and because of this it's not an Action RPG.
Huh, I guess I missed the memo where it was good gameplay to be able to stand in one spot and do whatever you want and kill everything in three shots and never die because you can spam hp pots. Actually I am pretty sure that is an example of bad gameplay not good. D2 who knew wasn't perfect in this, hate to break it to you but if you can feel like you can never die in a game, it's not that exciting to play. This is why Hardcore is popular for some.
2) Yes all classes in d3 want the items with the most affix's that are rolled high enough. Rare's have more affix's so people will most likely be wearing them however I've seen and worn plenty of badass magic items and only recently replaced my last few magic items because the stats where just that good.
Having said that, yes the D2 and D3 loot systems are different, instead of a hodge podge mixture of items leading people to check for what is and what isn't good for them(often requiring research which isn't honestly that fun for most folks even if I enjoy it I know most people don't) we get the system of blues tend to be worse then rares and legendaries have the potential to be better then all but not always, randomness just like d2.
And don't pretend D2 didn't have useless affix's, it did. The nice thing about d3 is that you can make a case for pretty much every affix being useful to some degree.
3) Ahahaha D2 was perfect for item/affix generation. Yeah don't kid yourself that's not true and you know it. Also don't call people retarded because you disagree with them. It ruins a point you try to make if you have to retort to insults.
D3's item levels work offer the fact that they can overlap. This has been explained before, an iLvl 63 item doesn't make it automatically better then say that iLvl 60 drop. That ilvl60 has a chance to be far more awesome then the iLvl63. Having a tiered system means nothing to rather or not a drop is good or not, it's the rolls on the affix's an ilvl higher can potentially roll higher but that's just it you don't know till you ID it.
4)Heh D2 for a completely new player was confusing as hell and made no sense unless you had someone guide you. Ignoring the fact that you just casually mentioned bartering instead of using gold is the first of serveral reasons for just that. Toss in stats that don't do what you would think they'd do and if you didn't place those attributes correctly you where better off rerolling and starting over because you where going to get smashed sooner or later.
Ignoring all of this, you can literally youtube videos of classes being geared for fairly little gold. Will it be as quick and easy as the best and top players? Of course not. You can still do it and by doing so you can work your way up to the point of those "rich players." Ignoring that you also have the Inferno act's can all drop the top items. So if you really want you can essentially farm act 2 or act 1 and get the same stuff those guys in act 3/4 are getting. If you love the Skeleton king, you can kill him until Diablo IV and stand a chance to get good items.
5) Oh man...yeah D2 had terrible end choices for build and character custimization. Dump enough in the stats you need to wear the gear and the rest in vitality for pretty much every class. D3 decided to make every stat useful for everyone and the primary stat really useful.
Build wise, I've seen people use all kinds of stuff. Hell Demon Hunter alone has gone from using nether tenticles to lightning orbs to Cluster arrow and I've seen die hard charkam fans. People are still figuring out what they like to play with and what they like to use. Yes we have standard spells for pretty much every class, every Demon Hunter is using Smoke Screen and every Wizard is using the one Mage armour. It's because it's the best, the choices you have are to either not have the skills or to make them worthless. I'd rather have them.
Honestly neither games have great Character customization but I'd say D3 has more chances to improve then D2 simply because it has I feel a stronger and better way of doing things.
This entire post if I wanted to could be summed up with "I dislike Diablo 3, I would rather play Diablo 2" Well.. then go do that. Literally if you find the game too hard, and don't like it go back. It's okay I am not going to judge you and no one else will either and if they do, screw them. Do what you enjoy. I don't get why it became fashionable to continue playing a game you hate but it's really kinda messed up the more you think about it the more crazy the idea is.
I swear every other thread in this subforum is splattered with angry rantings of people who are still playing the game but hate it. *boggle*
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| | -orb- Fan. Sentry the Cuddly Plush, coming soon! |
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| Zaqwert United States. July 26 2012 11:31. Posts 388 | Profile # |
We all should have known the game was in serious trouble when Jay Wilson was going around bad mouthing D2, claiming it really wasn't as good as what we remembered, etc.
Not sure why they got someone who out and out disliked most of the major systems of D2 to make D3.
Sad thing is he probably thought he was actually "improving" it, much in the same way George Lucas thinks he improved Star Wars in the prequels.Last edit: 2012-07-26 11:32:03 |
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| Clearout Norway. July 26 2012 11:31. Posts 1010 | Profile # |
+ Show Spoiler + On July 26 2012 11:09 Parnage wrote: 1) So you are upset because they made the game harder because D2 in your own words was fairly easy? Because you can't stand in every ground effect/big hurling projectile of firery death/ take hits from spiked demons wanting to eat your flesh you are no longer a hero and the game is too hard and because of this it's not an Action RPG.
Huh, I guess I missed the memo where it was good gameplay to be able to stand in one spot and do whatever you want and kill everything in three shots and never die because you can spam hp pots. Actually I am pretty sure that is an example of bad gameplay not good. D2 who knew wasn't perfect in this, hate to break it to you but if you can feel like you can never die in a game, it's not that exciting to play. This is why Hardcore is popular for some.
2) Yes all classes in d3 want the items with the most affix's that are rolled high enough. Rare's have more affix's so people will most likely be wearing them however I've seen and worn plenty of badass magic items and only recently replaced my last few magic items because the stats where just that good.
Having said that, yes the D2 and D3 loot systems are different, instead of a hodge podge mixture of items leading people to check for what is and what isn't good for them(often requiring research which isn't honestly that fun for most folks even if I enjoy it I know most people don't) we get the system of blues tend to be worse then rares and legendaries have the potential to be better then all but not always, randomness just like d2.
And don't pretend D2 didn't have useless affix's, it did. The nice thing about d3 is that you can make a case for pretty much every affix being useful to some degree.
3) Ahahaha D2 was perfect for item/affix generation. Yeah don't kid yourself that's not true and you know it. Also don't call people retarded because you disagree with them. It ruins a point you try to make if you have to retort to insults.
D3's item levels work offer the fact that they can overlap. This has been explained before, an iLvl 63 item doesn't make it automatically better then say that iLvl 60 drop. That ilvl60 has a chance to be far more awesome then the iLvl63. Having a tiered system means nothing to rather or not a drop is good or not, it's the rolls on the affix's an ilvl higher can potentially roll higher but that's just it you don't know till you ID it.
4)Heh D2 for a completely new player was confusing as hell and made no sense unless you had someone guide you. Ignoring the fact that you just casually mentioned bartering instead of using gold is the first of serveral reasons for just that. Toss in stats that don't do what you would think they'd do and if you didn't place those attributes correctly you where better off rerolling and starting over because you where going to get smashed sooner or later.
Ignoring all of this, you can literally youtube videos of classes being geared for fairly little gold. Will it be as quick and easy as the best and top players? Of course not. You can still do it and by doing so you can work your way up to the point of those "rich players." Ignoring that you also have the Inferno act's can all drop the top items. So if you really want you can essentially farm act 2 or act 1 and get the same stuff those guys in act 3/4 are getting. If you love the Skeleton king, you can kill him until Diablo IV and stand a chance to get good items.
5) Oh man...yeah D2 had terrible end choices for build and character custimization. Dump enough in the stats you need to wear the gear and the rest in vitality for pretty much every class. D3 decided to make every stat useful for everyone and the primary stat really useful.
Build wise, I've seen people use all kinds of stuff. Hell Demon Hunter alone has gone from using nether tenticles to lightning orbs to Cluster arrow and I've seen die hard charkam fans. People are still figuring out what they like to play with and what they like to use. Yes we have standard spells for pretty much every class, every Demon Hunter is using Smoke Screen and every Wizard is using the one Mage armour. It's because it's the best, the choices you have are to either not have the skills or to make them worthless. I'd rather have them.
Honestly neither games have great Character customization but I'd say D3 has more chances to improve then D2 simply because it has I feel a stronger and better way of doing things.
This entire post if I wanted to could be summed up with "I dislike Diablo 3, I would rather play Diablo 2" Well.. then go do that. Literally if you find the game too hard, and don't like it go back. It's okay I am not going to judge you and no one else will either and if they do, screw them. Do what you enjoy. I don't get why it became fashionable to continue playing a game you hate but it's really kinda messed up the more you think about it the more crazy the idea is.
I swear every other thread in this subforum is splattered with angry rantings of people who are still playing the game but hate it. *boggle*
You just became my new hero.
It's stupid really, every fifth post in this subforum is people whining, or how they quit weeks ago because of shitty thing X. Yet they are still browsing around and posting, just making the experience sour for those that actually do enjoy it.Last edit: 2012-07-26 11:32:56 |
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| Jealous United States. July 26 2012 11:36. Posts 2204 | Profile Blog # |
I don't play D3 but I have played a lot of D2 and D1 so I got a basic understanding of what you are saying.
That being said, I think you went about this the wrong way - thread title should be "Top 5 Things I Miss From D1/D2 That Blizzard Shouldn't Have Changed In My Opinion."
In the end, it's a different game. I will forever think of BW as a better game than SC2, but try telling that to an SC2 player. It all comes down to opinion - all of these games have value and some players appreciate some aspects more than others. This is especially true for oldies like us who ground out so many hours in one game; it's hard to make the leap to a similar but different game and not be nostalgic. Enjoy the game for what it is or quit, imo. |
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| Leeoku July 26 2012 11:39. Posts 1078 | Profile # |
| I loved your magic analogy |
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| turdburgler England. July 26 2012 11:46. Posts 4652 | Profile Blog # |
i dislike your comments on difficulty, because i believe there is basically no skill factor in diablo, its not a difficult game. you fight some bowmen, but because bowmen dont ever move and dont do shit for damage you win, doesnt matter what you do. then you get fast fire chain shielding moltern swiftcleavers and theres literally nothing you can do until you reach a certain gear level.
nothing is avoidable, they randomly go immune to your abilities, they chop your fucking head off. theres no skill interactions its just, blow cds -> hope you can kill 1 of the pack fast -> did you kill one? gj pack is now easy, did you fail? you cannot continue.
90% of affixs, leading to over 99% of the affix combinations leave nothing to the player to make the deciding factor if they can win or not. i have no problem with loot being a factor in your success, but its clearly the only factor at the moment. loot for the sake of loot is not a driving force in diablo, its a crutch from a game of 12 years ago, todays games demand smarter system than that, right now diablo is simply a numbers game, you must be this tall to ride, if not, find some bigger shoes. |
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| Azzur Australia. July 26 2012 12:00. Posts 5840 | Profile Blog # |
Another D2 veteran looking back at D2 with rose-coloured glasses wanting D3 to be the same game as D2. Simply put, D3 is a different game and if it was made exactly like D2 then what's the point?? When D2 elitists write stuff like this, I can't take them seriously because of one thing - if they like D2 so much, why don't they stop qq'ing and go back and play D2?
Reading through the whole post, I see that inferno D3 is too hard for the OP. I agree that inferno is pretty difficult but in my mind that's a good thing. The OP wants a game where he can just click a few buttons and loot rains from the sky.
Regarding the complaints about item drops - I actually don't understand this - it seems the OP like to play an "item-bonanza" game, rather than "playing the game" (i.e. have a challenge killing monsters). |
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| OoFuzer Chile. July 26 2012 12:01. Posts 373 | Profile # |
| I dont know, I read this same post before. Im sure I have reas that Magic combo in some other post. Last edit: 2012-07-26 12:29:35 |
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| tuho12345 July 26 2012 12:19. Posts 4244 | Profile Blog # |
| Yeah item tier is kinda ruin everything for me. Oh that weapon is not ilvl 63, it auto sucks, 2 handers mostly sucks and cheap that no one would even bother. |
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| Sylvr United States. July 26 2012 12:34. Posts 524 | Profile # |
What the OP calls mistakes, some people view as improvements.
The whole post was opinion and perspective.
Didn't we have enough of this oldschool loyalist crap on TL when SC2 came out?
OP gets some points for a catchy title and at least some structure to the post, but you lose all those points for using all the insider slang that makes it unreadable to anyone who wasn't in the most hardcore center of the D2 scene.
Also, the MtG analogy was stretching WAY too far. |
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| cLutZ United States. July 26 2012 13:18. Posts 2900 | Profile # |
I have a question, for people who have beaten inferno, and can farm act III+ inferno:
How many hits from an elite monster (not the arcane/etc attacks, just normal attacks) can you tank? If you played through Norm 2x, NM 2x, Hell 2x Act I Inf 2x, Act II Inf 2x, how close would you be to such gear?
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| Sek-Kuar Czech Republic. July 26 2012 16:45. Posts 509 | Profile # |
On July 26 2012 11:39 Leeoku wrote: I loved your magic analogy
I tried my best 
I see very many biased opinions in this thread making subjective statements when what I did was 100% objective.
And since I hardly think that any of those biased posters really think that reducing item customization from 6 options (magic, rare, unique, set, crafted, runeword) that D2 had to 1 option (rare, sometimes legendary or Natalya) that D3 has is "good" think, I dont see any reason to comment.
So dont call it matter of opinion. What I said was not matter of opinion. They DID change genre, removed item customization, imbalnce economy and made poor even weaker, reduce item customization and increase amount of loot that can not ever be valuable no matter what.
Those are not my opinions, those are facts. If you want to talk about opinion, then I say that those 5 things are bad. There you go, now you can show me why it is better that I had different items for different builds - out of wide range of item qualities - in D2, but in D3 its better because all 5 classes and all (very limited) builds are looking for exactly 1 rare item.Last edit: 2012-07-26 16:45:52 |
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