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Patrick Wyatt on the Early Days of Blizzard

Forum Index > Sports & Games 1 2 Next All
 
 trifecta   United States. July 26 2012 13:26. Posts 834
Profile # 
Patrick Wyatt, co-founder of ArenaNet, COO of the company developing TERA, and one of the early programmers at Blizzard wrote a great post (first of a series) on the early days of Blizzard and the development of Warcraft I. There's a lot of cool tidbits on the inspiration and design of Warcraft I, the origin of the name "Blizzard", and the old guard at Blizzard (he worked on WCI, WCII, and Diablo I). He also discusses why pre-SC2 Blizzard RTS games had limited unit selection, including this key quote about Warcraft I:

"we decided to allow players to select only four units at a time based on the idea that users would be required to pay attention to their tactical deployments rather than simply gathering a mob and sending them into the fray all at once."

One could argue that he and the early team at Blizzard are the origin of the debate on this now controversial topic. While the consensus was that single unit selection a la Dune was too limited, the team settled on limited selection even though Patrick had coded for unlimited selection at first. It's interesting to note that the first game to have unlimited selection was the original Command and Conquer (he notes that he may write a post on the consequences of this decision).

Finally, there are some details on the key people at early Blizzard, including current CEO Mike Morhaime, who wrote the original modem code for multiplayer in WCI.

http://www.codeofhonor.com/blog/the-making-of-warcraft-part-1
Old Post

 
 endy   China. July 26 2012 13:38. Posts 6233
Profile Blog # 
Super interesting post.

People saying that unit selection in BW was capped to 12 only for technical reasons and not by design can shut their mouth now.

Thanks a lot for sharing.
★ SK Telecom T1 ★ MSL Forever ★ SonicBJ is my hero ★ Kim Taek Yong ♥ I took a photo with Bisu before it was mainstream
Old Post

  Barrin   United States. July 26 2012 13:57. Posts 4206Profile Blog # 
I always knew BW's awesomeness wasn't an accident.

I assure you the rate of mining per worker with 50 minerals per worker, etc, was also no accident.
Last edit: 2012-07-31 22:53:16
"It is dangerous to be right in matters where established men are wrong." -Voltaire
Old Post

 
 Pufftrees   July 26 2012 14:00. Posts 2322
Profile # 
Thanks for sharing this is sure to be quite interesting.
Chance favors the prepared mind.
Old Post

 
 sluggaslamoo   Australia. July 26 2012 14:03. Posts 3603
Profile Blog # 

On July 26 2012 13:26 trifecta wrote:
"we decided to allow players to select only four units at a time based on the idea that users would be required to pay attention to their tactical deployments rather than simply gathering a mob and sending them into the fray all at once."



Hah! see I told you guys [edit: that it was a design decision not a limitation] but you wouldn't listen! now I have proof!
Last edit: 2012-07-26 14:09:44
Old Post

 
 Imbajoe   United States. July 26 2012 14:08. Posts 482
Profile # 
That was really interesting, can't wait for the next part
i wear a kitten scarf
Old Post

 
 Doraemon   Australia. July 26 2012 14:11. Posts 9700
Profile Blog # 
great read =] thank you!
Do yourself a favour and just STFU
Old Post

 
 Infernal_dream   United States. July 26 2012 14:18. Posts 1850
Profile # 

On July 26 2012 13:38 endy wrote:
Super interesting post.

People saying that unit selection in BW was capped to 12 only for technical reasons and not by design can shut their mouth now.

Thanks a lot for sharing.


Of course it was a decision on the design team. Aoe 2 had a huge unit selection range and was in the same era. Very interesting read though.
Old Post

 
 endy   China. July 26 2012 14:28. Posts 6233
Profile Blog # 

On July 26 2012 14:18 Infernal_dream wrote:

Show nested quote +
On July 26 2012 13:38 endy wrote:
Super interesting post.

People saying that unit selection in BW was capped to 12 only for technical reasons and not by design can shut their mouth now.

Thanks a lot for sharing.



Of course it was a decision on the design team. Aoe 2 had a huge unit selection range and was in the same era. Very interesting read though.


It seemed obvious to me as well, but I also heard countless times that unlimited selection had not been implemented in BW because of technical limitations...
★ SK Telecom T1 ★ MSL Forever ★ SonicBJ is my hero ★ Kim Taek Yong ♥ I took a photo with Bisu before it was mainstream
Old Post

 
 Brett   Australia. July 26 2012 14:35. Posts 3297
Profile Blog # 
Nice, thanks for providing the link for this!
Old Post

 
 snotboogie   Australia. July 26 2012 14:38. Posts 3500
Profile Blog # 
I've honestly been waiting for the transition to Starcraft 2 for a long time, simply because I want to see the KeSPA pros elevate the game to a new level.

But now that it's happening, more and more I am thinking, "why does this game have to die...?"
Old Post

 
 castled   United States. July 27 2012 07:10. Posts 288
Profile # 
Awesome read! I can't wait for the next parts.
Old Post

 
 Grend   July 27 2012 07:46. Posts 1553
Profile Blog # 
This is hilarious. The typical argument about unit selection being a technical limitation and having nothing to do with gameplay proven to be a lie.
♞ Against the Wind - Bob Seger ♞
Old Post

 
 ShaLLoW[baY]   Canada. July 27 2012 07:49. Posts 10564
Profile Blog # 

On July 27 2012 07:46 Grend wrote:
This is hilarious. The typical argument about unit selection being a technical limitation and having nothing to do with gameplay proven to be a lie.


Oh god, this. QED. Game set match. Checkmate, the dominos have fallen like a house of cards.
what liquid use in fuck? (sAviOr for life)
Old Post

 
 sc4k   United Kingdom. July 27 2012 08:00. Posts 4572
Profile Blog # 
THANK fucking god for this. I want to go back a few years in time and RAM this down the throats of the people who were saying that 12-unit groups were 'outdated'.
Old Post

 
 FinestHour   United States. July 27 2012 08:12. Posts 7056
Profile # 
too bad the greatness is not as prevalent in its sequel
BUNCH OF KIDS THAT DONT BUILD WIDOW MINES CANT PLAY PHANTOM LANCER THINK ZED IS UNDERPOWERED rip puck my waifu
Old Post

 
 L3gendary   Canada. July 27 2012 09:14. Posts 1247
Profile # 
It's interesting how they knew the pit falls of unlimited selection so long ago, yet that message seems to have been lost in the current generation of rts games.


On July 26 2012 14:18 Infernal_dream wrote:

Show nested quote +
On July 26 2012 13:38 endy wrote:
Super interesting post.

People saying that unit selection in BW was capped to 12 only for technical reasons and not by design can shut their mouth now.

Thanks a lot for sharing.



Of course it was a decision on the design team. Aoe 2 had a huge unit selection range and was in the same era. Very interesting read though.


Actually, AOE 1 was released closer to SC1 and it had a 24 or 25 unit selection cap (depending on how you select the units). Numerous other rts games I've played have had caps as well such as Empire Earth and Rise of Nations. Newer games always had larger selection limits.
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
Old Post

 
 sluggaslamoo   Australia. July 27 2012 16:51. Posts 3603
Profile Blog # 
I guess this article also proves that we may as well treat Blizzard as a completely different company to Blizzard of 10 years ago.
Old Post

 
 cozzE   Australia. July 27 2012 17:12. Posts 333
Profile # 

On July 27 2012 16:51 sluggaslamoo wrote:
I guess this article also proves that we may as well treat Blizzard as a completely different company to Blizzard of 10 years ago.


This couldn't be any more accurate. Blizzard have undoubtedly gone backwards in terms of quality/innovation as the years have gone by. I could give many examples but the two that stick out the most (which were executed far better in the past) are the absolute attrocity that was D3 and how BNet 2.0 was allowed to exist in comparison to what was offered in WC3/SC:BW.
Last edit: 2012-07-27 17:13:57
Old Post

 
 BookTwo   July 27 2012 17:29. Posts 1953
Profile Blog # 

On July 27 2012 16:51 sluggaslamoo wrote:
I guess this article also proves that we may as well treat Blizzard as a completely different company to Blizzard of 10 years ago.


Yup. They are on the stock exchange now. Gotta make dem $$$ now right?
Old Post

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