EDT 06:10 CEST 12:10 KST 19:10

Streams: 57 live
66376 total viewers

Active: 7977
Pizza Meter
Beyond the Summit and TL S…
[WCS KR] Code S Recap/Code…
[WCS AM] Ro16 Group B Prev…
WCS AM - Ro16 Interviews a…
AMD Premier League S1 Gran…
FXOpen acquires Seed from …
Crank, mOOnGLaDe interview…
LGD.cn and RaTtLeSnAkE Adv…
GomTV: about the gamespeed…
Papa John's explores EG, L…
TeamLiquid Map Contest Fin…
Liquid wins the Curse Invi…
New Get 50% off Papa Joh…
TL Advertising Features
Naruto (manga spoilers)
New XBOX reveal May 21st
[Manhwa/Manga] Tower of …
One Piece Manga
Best way to "move on" af…
Presenting Store 2.0
Gay Starcraft Players
Ask TL Staff Anything
Calgary Barcraft - MLG Spr…
2013 Philadelphia Starcraf…
The PartinG Fanclub
The ST_Bomber Fanclub!
Radio2rax - Swedish SC2 st…
mYinsanity's Weaklink (man…
[H] Random freezing/skippi…
Streaming Dota2//General S…
Issue with browsing (Flash…
Any fix for Twitch tv lag?
Computer Build Resource Th…
FXOpen acquires Seed fro…
Never Miss An Inject? W…
Code S Group of Death, P…
[Aligulac May 15 list] F…
Update on Papa John's ES…
TBLS on OGN's variety sh…
[Code S] Placement Matches…
[Code A] Ro24 Day 2 2013 W…
[WCS AM] RO16 Group B Prem…
Numericable M-House Cup 2 …
Mad Catz UK Invitational F…
The HotS Protoss Help Me T…
The HotS Zerg Help Me Thread
[G] Roach-Ling Revisited: …
[H][D] ZvX Timings (HotS)
[G] Fleet Keys - Refined H…
[A] Starbow
TeamLiquid Map Contest Fin…
[M] (4) TPW Strangewood Mire
[D] Favorite Maps that Did…
OneGoal: A better SC2 [Pro…
TL's Item Trading Thread.
Toronto Dota Community.
Dota 2 QQ thread
Inhouse Dota
Beyond the Summit and TL…
General Discussion
[The International] Easter…
Perfect World's Dota 2 Su…
Liquid Pasture Community L…
[TPL S5] Demon Edge Cup
Sticky Flames Weekly Dota …
Simple Questions, Simple A…
A guide to Krobelus, the D…
[H] Night Stalker
[G] Clockwerk, The Offlani…
Learning Dota 2
[D] New BW Server
snipealots 24/7 afreeca …
[SOSPA] Event Matches
DES Sonic Interview 5/18…
[Update] itemBay SSL Gra…
SC2 Player looking to le…
[R&S] 13th SOSPA Ranking T…
D Ranks Teamleague Season 4
[GC S3] Gambit's Cup Semif…
C Ranks Teamleague Season 1
[TLS2] Qualifier #4
Practice Partner Thread
Challenger map on Starcraf…
Simple Questions, Simple A…
Increasing APM/EAPM
2012 - 2013 Football Thr…
World of Tanks
Steam Sales Thread
NBA Playoffs 2013
D&D Neverwinter (MMO)
[Patch 3.07: Nerf Everythi…
The Shikyo Memorial for QQ…
[HELP] i CAN'T play melee …
[LCS] All-Star Tournament
[D] Pro Scene Evolution
[OGN] Olympus The Champion…
[Champion] Nunu
[TL R&D] T.R.O.L.L.S.
[Guide] Montegomery's Supe…
The: What is my item worth?
D3 Hardcore Community
Wizard builds /discussions
[M][N] Les Mafia
Doctor Who Mafia
[T] Bastard "Mini" Mafia!
TL Health and Fitness Init…
Running Thread
The 2013 Weightlifting Pro…
Leta - Movie
Michael - skyline
Anytime - Beast
By.Hero - Shuttle
Anytime - Pusan

Website Feedback

Closed Threads

IRC Chat
irc.quakenet.org #teamliquid

IRC Web Client

TeamSpeak 3 (44 users)

[G] Synystyr's Guide to Sky Terran in TvP

Forum Index > StarCraft 2 Strategy 1 2 3 4 5 6 All
 
 Synystyr   United States. July 26 2012 13:31. Posts 1415
Profile Blog # 
[image loading]
Apocalypse.....now!

Disclaimer:
+ Show Spoiler +

About Me/Credentials:
+ Show Spoiler +

Build Order Background:
+ Show Spoiler +

How/why does Sky Terran work against Protoss?
+ Show Spoiler +

Build Orders
+ Show Spoiler +

Build Order Analysis
+ Show Spoiler +

How to Engage
+ Show Spoiler +

Counters:
+ Show Spoiler +

Replays:
+ Show Spoiler +

Conclusion/Discussion
+ Show Spoiler +

For those of you who would like to reach me, my ingame ID is "Synystyr.193"
PMs are also welcome too!

This concludes my updated guide to playing Sky Terran in TvP. Thanks for reading and hope that the huge walls of text weren't too much to get through. Leave constructive criticism, questions or discussion in the comments and I'll answer as best I can. Hope to see more of this style of play take over the scene soon!!
Last edit: 2012-08-03 03:27:49
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
Old Post

 
 Thunderflesh   United States. July 26 2012 14:13. Posts 316
Profile Blog # 
Thanks for updating your guide; I've always had a lot of success in diamond with this.

Out of curiosity, why did you take out the two thors? The old build used those both to snipe obs and help out during the push.
You'll worry less about what people think about you when you realize how seldom they do.
Old Post

  sieksdekciw   July 26 2012 15:19. Posts 240Profile # 
I am a masters terran on eu. Have been using air vs toss since beta on and off. Have stopped using it for 3 seasons but this season I switched back to air play.

My build is almost completely different than yours though and i do make a lot of bio with it (mainly ghosts duting late game) and an idea or two more ravens. As for bcs i make 3, at most 4, and rely on vikings and pdd vs phoenix.

The nice thing is I have a ton of replays which I am to pm to the Op so he can decide whether to include them or not.

What I like about this strat is that it is very easy to execute and you will more often than not find that you are a moving like a toss than properly controlling your army. And it's nice for a change:
Old Post

 
 Blazinghand   United States. July 26 2012 15:40. Posts 12151
Profile Blog # 
Another great guide by Synystyr! This seems like a natural development of your anti-colossus build. I'll point my Terran friends struggling with the matchup at this. Keep up the great work!
When you stare into the iCCup, the iCCup stares back.
Old Post

 
 Lagcraft   United States. July 26 2012 16:09. Posts 132
Profile Blog # 
This seems like a great build. I just have one question: why don't you make a viking after the first banshee, and then make your raven?

This would delay the raven by 42 seconds and it would be another 75 gas. Are you strapped for minerals at this point in the build? Because I believe a viking would help enormously for sniping the first observer(s) and for helping deal with most of the builds that seem to counter you: Proxy stargate, Warp prisims in general, fast blink stalkers (observers), and 1 base colossus.

I think that if you are careful with the viking and repair it when it gets hurt, it could give you the necessary time to get those 3 other starports up and running. Against the void ray rush, you can just stay behind your turret line and kite the void rays. The viking would be great for killing the warp prisim or at least softening it up. The only trouble I could see would be against 1 base colossus, but with the right positioning you should be able to hurt or kill the colossus.
Old Post

 
 Rimak   Latvia. July 26 2012 16:43. Posts 408
Profile # 
Been meeting sky terran on ladder.
It's really strong.

Only way for me to win was to deny expansions of terran by warping in zealots and speed-prism stormdrops, main army was double stargate phoenix, templars and blink stalkers.

Observers should also be used carefuly, so they are not easily sniped and feedbacking raven and pdd's and storms are vital.

Also was thinking that Sky Toss>Sky terran, but haven't tried it.

First call to understand that this is comming is double-port banshee, you should get SG asap, when scouting more than 5 banshee second SG is advised and switch to templar-blink tech, and use robo only for obs.
Cannons should be added at all expansions.

What you want to get as P is:

Better eco than T, use zealot warp-ins and stormdrops.
Army of phoenix, stalker, tempar (+archon).
Tempars with storm should be all around and not miss the opportunity to storm the sky-T's ball.
Get a defensive MS.

I found that direct engagement is really hard for protoss to deal with, so when battles accured.
1. Feedback raven, PDD.
2. Storm
3. Make archon, as T will targe-fire your templar
4. Blink and Target fire stalkers (90% that after that all the stalkers will die) to kill the vikings, so phoenix can attack banshee.
5. Warp in zealots to terran's mineral line
6. If everything elsee sucseeded -chase running banshees with phoenix+obs
6.b If the engagent was bad, and storms and feedbacks was bad, do not continue - use recall. And do a warp in to T's base,so his army is forced to go back.
7. Rebuild your ground army.


Hope that other P will contribute to what should be done, as I have very limited experience with sky-T.
This is really hard for P to deal with and standart deathball will die to this.
Good guide.
! <3 1A
Old Post

 
 dynwar7   July 26 2012 17:52. Posts 1945
Profile # 
Haha Synystr!!!! Your back! I used your 2 rax into 3 bunkers build and won a lot, but that was ages ago

So, the counters you listed all seem to be quick aggressive play, but if you can survive that, what can a Protoss do to counter? Assuming both are well established, maybe going to late game.

Just watched the replay, and you still DO 2 rax 3 bunker lol. Brings back memories. It is very similar to that 4 starport banshee build btw. Hmmmm this is super similar to your 4 starport build lol what is the difference?
Last edit: 2012-07-26 20:01:25
Regarding the imbalance, hilarious to see Zergs defending themselves....
Old Post

 
 Sated   England. July 26 2012 18:27. Posts 3391
Profile Blog # 
I feel like I should point out that you won't beat a Blink Obs all-in by using Turrets as your guide suggests. Only an idiot flies the Observer up the cliff without using it to snipe cliff-edge Turrets/Bunkers/units first. If you snipe the Protoss player's Observer during a Blink Obs all-in then they did something wrong, and you shouldn't be relying on your opponent doing something wrong. In my experience (I've been using that all-in a lot recently), defending against a Blink Obs all-in relies entirely on getting Stim, a good number of Marauders, and Medivacs. Without these things you'll have a really hard time dealing with a Blink Stalker all-in on maps that suit it (Cloud Kingdom, Metropolis, Antiga Shipyard...)

EDIT:

Sorry if that was a little off-topic; the rest of your guide is amazing. I've never beaten this style save for occasions where I've happened to all-in the opponent pre-emptively T_T There's so much synergy in this composition and so little viable Protoss anti-air (especially since PDD neutralises most of them) that I think the aim for Protoss should be using Blink Stalkers to harrass the Terran anywhere and everywhere, doing everything they can to avoid a direct engagement. Sitting back and massing up units like Protoss does in a standard game isn't the way forward; that only really works against MMM, where the Terran needs to be the one trying to avoid a direct engagement. Essentially, this build flips around the balance of the match-up, so you're going to get a lot of wins with it because Protoss players are not used to playing the way you need to play to beat this composition.

EDIT2:

Then again, Banshees do the same DPS as Colossi, so trying to play the harassment game could lead to your own bases getting sniped off incredibly quickly.
Last edit: 2012-07-26 18:44:08
EU Masters Protoss Playing For Team SC2Improve ~ www.sc2improve.org ~ "I'd rather play a strategy that is worse but that I feel confident in than play the better strategy not really feeling it and not being 100% behind it" - Grubby
Old Post

 
 Dark.EX   United States. July 26 2012 19:22. Posts 1504
Profile Blog # 
Great guide, though I think Sated is right. Back when I did Sky Terran builds, the thing that would always get me is early Blinkstalker rushes before I had enough air units out to beat it. The production cost to get a lot of Banshee/Viking is just so high, you have to get Marauders and delay your Starports in order to defend that.

Luckily, the 2 Rax FE build is used to play Bio as well, so unless you only go Sky Terran in TvP, you can 2-Rax into Bio as well and force your opponent into a coin-flip (provided you can beat the Blinkstalker all-in with 2 Rax FE into Bio consistently) if he wants to kill you before you get your infrastructure up.
Old Post

 
 Porishan   Vietnam. July 26 2012 19:34. Posts 1078
Profile # 
I'm here just want to say thank you, this build is amazing I've just won a GM Toss with this build ( I'm diamond Terran )
Old Post

 
 Shartugal   Denmark. July 26 2012 21:35. Posts 127
Profile # 
Excellent guide! I would like to add a thing though. When you go for mass air, it means that your army is very mobile, and you should be expanding to the opposite corners of the map. So on Cloud Kingdom, that would mean top left and bottom right.
Hot_Bid:" What are your longterm plans?" Seiplo:"Money, fame and bitches"
Old Post

 
 falcoiii   Canada. July 26 2012 23:18. Posts 43
Profile # 
I do a similar build as T - 1 rax FE into 4 rax & 4 port. Make stim marines, cloaked banshees and 1 raven. Push out with 8+ banshees and 20+ marines. The marines are really just bait for the protoss army, the idea is to crash into their army, drop a PDD, wipe out anything that can hit air or detect and have your banshees mop up the rest.

Attack move - drop a pdd, stim, cloak. My attack sequence is for the big is " 1 a d * [tab] t [tab] c"


1. Defend 4 gate and early warp prisms = win. Scout and build several bunkers or move marines to the drop.

2. Double stargates usually dies to this build. If you scout it, put in 1 round of vikings & win. If not, cloak and run and build 1 raven, 2 rounds of vikings and win. P simply cannot produce enough air units to compete.

3. Snipe any observers asap. Cloak can both hide your units and hide the numbers. It is easy to see you are being attacked by cloaked banshees, but tough to see if it is 2 or 4 or 8.

4. HTs, archons & cannons can defeat this - split your army as much as possible. Archon shots can hit multiple banshees, and a storm aimed at the bait (marines) could hit your banshees. Cannons give vision and are tough on banshees.

5. Ignore colossus until everything else is dead. Take out probes or other tech.

6. After the initial fight, watch for stalker warp-ins, especially on high-ground. Attack them as they are warping in.

7. If you have 5+ banshees near his base after the initial engagement and his warpgates are on cool-down, snipe the cyber-core and gg.
I am not a robot
Old Post

 
 Synystyr   United States. July 27 2012 00:16. Posts 1415
Profile Blog # 

On July 26 2012 14:13 Thunderflesh wrote:
Thanks for updating your guide; I've always had a lot of success in diamond with this.

Out of curiosity, why did you take out the two thors? The old build used those both to snipe obs and help out during the push.


I found that it just delayed tech too much and I can cover my grounds with turrets instead. You can still use the Thors though. One of the main purposes that I had those in the previous build was that I could relay false information when Protoss scouted and make them think some kind of mech play was happening, which would force the wrong units to deal with Sky Terran.


On July 26 2012 16:09 Lagcraft wrote:
This seems like a great build. I just have one question: why don't you make a viking after the first banshee, and then make your raven?

This would delay the raven by 42 seconds and it would be another 75 gas. Are you strapped for minerals at this point in the build? Because I believe a viking would help enormously for sniping the first observer(s) and for helping deal with most of the builds that seem to counter you: Proxy stargate, Warp prisims in general, fast blink stalkers (observers), and 1 base colossus.

I think that if you are careful with the viking and repair it when it gets hurt, it could give you the necessary time to get those 3 other starports up and running. Against the void ray rush, you can just stay behind your turret line and kite the void rays. The viking would be great for killing the warp prisim or at least softening it up. The only trouble I could see would be against 1 base colossus, but with the right positioning you should be able to hurt or kill the colossus.


I like the idea. I think if you can get a good idea of what Protoss is doing as your Starport finishes (scans, scouting), then you can prep a viking if you need it. I'm not the best at scouting so that is a good reason to why I lose to these allins as well


On July 26 2012 17:52 dynwar7 wrote:
Haha Synystr!!!! Your back! I used your 2 rax into 3 bunkers build and won a lot, but that was ages ago

So, the counters you listed all seem to be quick aggressive play, but if you can survive that, what can a Protoss do to counter? Assuming both are well established, maybe going to late game.

Just watched the replay, and you still DO 2 rax 3 bunker lol. Brings back memories. It is very similar to that 4 starport banshee build btw. Hmmmm this is super similar to your 4 starport build lol what is the difference?


The builds are similar to what I used in the past, but the way I play the style out is different now. Rather than rehash a very old post that's filled with clutter of old posts, I figured I'd start a fresh Version 2.0 of the guide.

I believe the proper Protoss response to this is HTs and upgraded Blink Stalkers. Stalkers have great mobility and are a decent answer to Banshees, while HT spells are strong as well. In order to win these engagements, obs sniping is important as it is difficult to win head on engagements against heavy Stalker numbers unless you can designate groups of 8 banshees to focus fire stalkers to max you DPS efficiency


On July 26 2012 18:27 Sated wrote:
I feel like I should point out that you won't beat a Blink Obs all-in by using Turrets as your guide suggests. Only an idiot flies the Observer up the cliff without using it to snipe cliff-edge Turrets/Bunkers/units first. If you snipe the Protoss player's Observer during a Blink Obs all-in then they did something wrong, and you shouldn't be relying on your opponent doing something wrong. In my experience (I've been using that all-in a lot recently), defending against a Blink Obs all-in relies entirely on getting Stim, a good number of Marauders, and Medivacs. Without these things you'll have a really hard time dealing with a Blink Stalker all-in on maps that suit it (Cloud Kingdom, Metropolis, Antiga Shipyard...)

EDIT:

Sorry if that was a little off-topic; the rest of your guide is amazing. I've never beaten this style save for occasions where I've happened to all-in the opponent pre-emptively T_T There's so much synergy in this composition and so little viable Protoss anti-air (especially since PDD neutralises most of them) that I think the aim for Protoss should be using Blink Stalkers to harrass the Terran anywhere and everywhere, doing everything they can to avoid a direct engagement. Sitting back and massing up units like Protoss does in a standard game isn't the way forward; that only really works against MMM, where the Terran needs to be the one trying to avoid a direct engagement. Essentially, this build flips around the balance of the match-up, so you're going to get a lot of wins with it because Protoss players are not used to playing the way you need to play to beat this composition.

EDIT2:

Then again, Banshees do the same DPS as Colossi, so trying to play the harassment game could lead to your own bases getting sniped off incredibly quickly.


You are actually correct about killing the turret off first. I had this happen to me, but I was able to move units to defend before he was able to blink in. The timing is off of one base, so the longer you delay the blink inside the main, the easier it will be defend when he finally penetrates.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
Old Post

 
 RoboBob   United States. July 27 2012 10:03. Posts 782
Profile Blog # 
Thanks for putting a lot of effort in this guide, you did a good job at it. I was a big fan of your original guide.

However I guess I would disagree with the path that you took it. To me your guide doesn't read much like Sky Terran...it's Biosky Terran. And the problem I have mixing Marines with Banshees is that Marines actually cost a lot of early gas. Sure after you get all your upgrades Marines become these beautiful mineral sinks. But first they need stim, shields, ebay upgrades, reactors...I've found that it's much better to lean on faster Banshees+PFs.

I've been playing Sky Terran TvP almost exclusively the past 6 months and I've found that I've had the most success with a more purist approach. Sure, make 4-8 Marines, Bunkers, or 1 Thor to keep you alive against scary things like 3 Gate Robo Blink allins. But the goal should be to get away with the least amount of bio and mech as possible. Instead get your tech out faster and expand earlier. Lean on tech to survive the early game, instead of Marines AND tech at the same time.

I also take issue with your statement that you should try to win engagements via denying Protoss detection. I feel that is a terrible rabbit hole to get sucked down into. Yes it will work a ton against low league Protoss players who don't hotkey their Obs and have never played against Sky Terran before. But it's a really bad idea to base your entire game plan around hoping that your opponent makes a huge mistake. You might win those games, but you won't improve as a player.

I feel that Cloak is best used as a defensive weapon in this matchup. Both obs and cannons build so cheap and so quickly that you shouldn't be able to play the "no detection, gotcha!" card offensively more than once per game. Cloak's true value is as a defensive weapon, because while the Protoss has the ability to produce a gazillion cannons and a gazillion obs, they won't necessarily have the time to get them to your front. So Cloak is more a tool to stage comebacks with, instead of a tool to win games.
Last edit: 2012-07-27 10:19:58
Old Post

 
 rebotfc   United Kingdom. July 27 2012 16:57. Posts 143
Profile # 
I mostly agree with RoboBob's assessment, especially regarding cloak in the mid to late game. If the protoss has survived your first serious push then they will make extra obs / cannons to reveal your units. Relying on having cloaked units at this stage is a roll-the-dice risk.

Midgame I use cloak to sit behind turrets at PFs as a defensive position, and late game I use D/C to quickly drain all energy as mass feedbacks can really hurt a full energy banshee cloud.

One thing i'm not so sure about is the pure air approach once on 3+ basis. I find if P makes mass gateways he will always be able to out produce Banshee / BC production. I end up with a billion minerals but still gas and production starved. If P then engages in a war or attrition with upgraded blink stalkers I am in trouble even with PDD. This is where I use Marines, to assist maxing out.
Old Post

 
 Yoshi Kirishima   United States. July 27 2012 17:04. Posts 9002
Profile Blog # 
Awesome, more air openings :D

Nice to see you back, synystyr! (from making guides i mean)
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Old Post

 
 ineversmile   United States. July 28 2012 02:32. Posts 571
Profile Blog # 
I'm a fan of anything that shakes up the TvP unit composition. Bio is fine to play against, but every once in a while I like to face different compositions. Thanks for putting this guide out and encouraging some diversity.
Nostradamus.146@AM, Nostradamus.398@KR, Nostradamus.922@EU http://www.teamliquid.net/blog/ins
Old Post

 
 Qikz   United Kingdom. July 28 2012 04:22. Posts 6713
Profile # 
I've never thought of playing Sky Terran against Protoss before but it seems a lot nicer than me just failing to storm dodge when I have too much bio. Can't wait to give this a go <3
Old Post

 
 xTrim   July 28 2012 04:45. Posts 471
Profile # 
damnnn just when i started to get really good at tvp in high masters =/ well i guess i will try this! i always wanted to
Old Post

 
 RoboBob   United States. July 28 2012 10:37. Posts 782
Profile Blog # 

On July 27 2012 16:57 rebotfc wrote:
I mostly agree with RoboBob's assessment, especially regarding cloak in the mid to late game. If the protoss has survived your first serious push then they will make extra obs / cannons to reveal your units. Relying on having cloaked units at this stage is a roll-the-dice risk.

Midgame I use cloak to sit behind turrets at PFs as a defensive position, and late game I use D/C to quickly drain all energy as mass feedbacks can really hurt a full energy banshee cloud.

One thing i'm not so sure about is the pure air approach once on 3+ basis. I find if P makes mass gateways he will always be able to out produce Banshee / BC production. I end up with a billion minerals but still gas and production starved. If P then engages in a war or attrition with upgraded blink stalkers I am in trouble even with PDD. This is where I use Marines, to assist maxing out.

Sky Terran's ideal mineral SCV : gas SCV ratio in the TvP lategame is 8 mineral mining SCVs to 6 gas mining SCVs. That is assuming no MULEs, no depots, and no CCs. This is the ideal resource collection ratio for both 100% Banshee production and 1:1 Viking:Battlecruiser production. It is also the ideal collection rate for 1:1 Viking:Banshee production, but that requires 1 OC to dedicate all its energy to MULEing.

So past two bases, you should never have more than 1 SCV per mineral patch on any of your bases (unless you need more CCs or more Depots). If you do ever get in the situation where you have too many SCVs, then take them with your Sky army and make a frontal attack. 2 Banshees can kill 3 Stalkers, but 2 Banshees and 2 SCVs can kill 4 Stalkers. Completely ignoring SCV's value as a resource collector, trading 100 minerals in SCVs for 125 minerals and 50 gas in Stalkers is a pretty good deal.

PFs are essential to making Sky Terran work. All the minerals that MULEs provide are worthless, but you need the extra static defense in order to be able to expand agressively enough to achieve and maintain that 8:6 mineral:gas ratio. The logical solution is to make PFs instead of making Orbitals. And I'm not talking just about your third and beyond, I'm actually talking about your natural. You still want your main to be an Orbital because you do need a big burst of minerals early on to make that many CCs. But everything else should be PF.
Last edit: 2012-07-28 10:58:27
Old Post

1 2 3 4 5 6 All
Please log in or register to reply.
 
Refresh
StarCraft: Brood War
StarCraft 2
League of Legends
Other Notable Streams
[ Show 46 non-featured ]

» Recent SC2 Results
» Premier SC2 Tournaments
Sidebar Settings...

The Little App Factory



The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.

Advertising | Jobs | Privacy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren. Ad tag: TF_US.
The contents of this webpage are copyright © 2002-2013 Teamliquid.net. All Rights Reserved