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[M] (2) Crux Abyssal City LE

Forum Index > StarCraft 2 Maps & Custom Games 1 2 3 4 5 6 7 All
 
 CruxEWPrime   Korea (South). July 26 2012 17:59. Posts 10
Profile # 
[image loading]
Overview:
[image loading]

Bases:
+ Show Spoiler +

Aesthetics:
+ Show Spoiler +

*Map Name : Crux Abyssal City LE

*Published : KR (심해 도시)

*Tileset : 자쿨다스(황무지)

*Size : 144x128

*Suggest Players : 2 Players

*Amount Of Resourse :

본진 : 8m 2g (3 o'clock 9 o'clock)
앞마당 : 8m 2g (2개)
확장 : 8m 2g(2개) 1 o'clock 7 o'clock

8m 2g(2개) 6 o'clock 12 o'clock

8m 2g(2개) 5 o'clock 11 o'clock


*Version : 1.0


*Concept And History

Concepted by Abyssal City


Created by EastWind

TeamCrux.tistory.com
ps94406@naver.com


*character

[언덕지상][복합][전면전][전술형]

*type

Strategy


Hey :D I'm Crux_EastWindy


This Map's Concept is Abyssal City

Abyssal City LE [심해 도시] 1.0ver Published.[KR]


Last edit: 2012-07-26 18:03:42
Team Crux EastWindy Prime
Old Post

 
 CruxEWPrime   Korea (South). July 26 2012 18:02. Posts 10
Profile # 
Oh.; I'm sorry i miss the title add [M]

Srry;;((
Team Crux EastWindy Prime
Old Post

 
 lost_artz   United States. July 26 2012 18:13. Posts 300
Profile # 
+ Show Spoiler +

It's a beautiful map. It almost looks as if you're underwater yet clearly you can be because the land is above.

9.5/10 aesthetics.

I would give 10/10 but that bridge (?) in the dead center of the map looks out of place.

Can't speak to balance, no KR account.
Last edit: 2012-07-26 18:14:28
VOTE FOR RUNESCAPE 07 http://services.runescape.com/m=news/2007---old-school-runescape-you-vote
Old Post

 
 RayOfTheVoid   Norway. July 26 2012 20:08. Posts 93
Profile # 
Beautiful aesthetics ^^ but sadly i dont have a kr account, can you please upload it to eu? :D
En Taro Adun, Executor.
Old Post

 
 HDgBober   July 26 2012 20:17. Posts 23
Profile # 
Please, downowload this map to Eu server.
Old Post

 
 OxyGenesis   United Kingdom. July 26 2012 20:18. Posts 278
Profile # 
Eye-gougingly beautiful. The lighting adds a very unique feel to it. The 2 tier surroundings is really clever, and works perfectly with the fog. The way top map makers use the same doodads as everyone else but manage to make them feel perfectly integrated with the theme they were going for always amazes me.

As for the layout, I like it a lot. It's not too macro (read turtle) friendly which I like, I think the main/nat/3rd layout is really unique and will provide some interesting dynamics. The only thing I have slight concerns over is siege tanks parked at the half base but it's probably unfounded. I would love to see some games on this, is it a potential GSL map?
Last edit: 2012-07-26 23:56:18
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Old Post

 
 DMR_Chane   July 26 2012 20:41. Posts 23
Profile # 
do you need somebody to upload it to EU?

Old Post

 
 EatThePath   United States. July 26 2012 21:24. Posts 2461
Profile Blog # 
This is a work of art. Wow.

Obviously a lot of thought was put into the layout. My only reservation is that the corner 3rd base is so far away, very hard to defend in PvZ and maybe trouble for TvZ too, although terran will happily take the center base. Perhaps protoss can use a cannon strategy for a fast 3rd in the center too.

I can't wait to see this in action!
Comprehensive strategic intention: DNE
Old Post

  Aunvilgod   July 26 2012 21:44. Posts 2031Profile # 
and the highground pods continue their domination...

quite Muspelheim-esque.
Incredible Miracle
Old Post

 
 shadogi   United States. July 26 2012 21:51. Posts 194
Profile # 
This looks really cool. I really like how you setup the third. My only concern is the length between the natural and third, but that might just be the angle of the picture.

Beautiful looking map!!!

EDIT: My last concern is that the towers are too powerful. Do they cover the entire walkway?
Last edit: 2012-07-26 21:51:42
Old Post

 
 OxyGenesis   United Kingdom. July 26 2012 22:08. Posts 278
Profile # 
The only thing I don't really like is the name. Abyssal City doesn't really say much about it imo. Also why is it LE? Will it be used for next season's ladder?
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Old Post

 
 Bolino   Netherlands. July 26 2012 22:32. Posts 16
Profile # 
Same question as the guy above me: Why LE? I have my doubts that this is a 'league edition' that's going to be on the ladder. Apart from that, looks very good, and if you upload to EU, I will have a chance to actually try it!

So upload to EU gogogo!
Fac Sapias et Liber Eris
Old Post

 
 DMR_Chane   July 26 2012 22:48. Posts 23
Profile # 
the map is very balanced and beautiful.

I place it just under concrete kingdom for that matter.
Old Post

 
 jdsowa   July 26 2012 22:48. Posts 368
Profile # 
Very nice looking, as the others have said.

Not sure there is enough space inside the main/nat for terran and protoss production structures?

And my other concern is that this map would encourage very passive play, like "Entombed", because the 3rd basically only has 1 attack path.
Old Post

 
 CruxEWPrime   Korea (South). July 26 2012 23:00. Posts 10
Profile # 
Why this map's version LE is.

Because I post on PlayXP.

And First version had too much Frame Drop.

And I made Low Edition version, i post on TL.
Last edit: 2012-07-26 23:00:59
Team Crux EastWindy Prime
Old Post

 
 TheFish7   United States. July 27 2012 00:33. Posts 1215
Profile # 
:-O its so pretty... I particularly like the sealab 2020 cluster of doodads. I had a similar thought as EathThePath, my thought being that it would take a long time for queens to get down to the third base and there are nice spots to stick air units - doodad clusters and highground pods, but in the current meta game that just makes it more interesting... I hope this map catches on.
 
Old Post

 
 Dexington   Canada. July 27 2012 00:34. Posts 5873
Profile Blog # 
A map with a different layout than normal! Excited to see how it works.
"Man you guys are missing out waving your stats dicks about instead of watching this pvp" - bbm
Old Post

 
 NewSunshine   United States. July 27 2012 00:40. Posts 1017
Profile # 
So pretty... :L
[ESV mapmaking team member] [Former DF map team founder] [@ESVNewSunshine]
Old Post

 
 Ragoo   Germany. July 27 2012 00:57. Posts 2207
Profile # 

On July 26 2012 23:00 CruxEWPrime wrote:
Why this map's version LE is.

Because I post on PlayXP.

And First version had too much Frame Drop.

And I made Low Edition version, i post on TL.


LE normally means Ladder Edition, like Tal'Darim or Daybreak Ladder Editions without the half bases.
It's confusing if you use LE = Low Edition.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Old Post

 
 FlaShFTW   United States. July 27 2012 01:10. Posts 4960
Profile Blog # 
With three chokes to defend to take your third, it seems a bit of a struggle. However, relooking at the map, since rush distances are so long, there shouldn't be too big of a problem with it, since one of them is easily walled off as well.

Very pretty map, love it a lot. Usually when a map has the middle mains, the corner expos behind the mains become very underused. Not the case here. I can see them coming into great use.
Never Surrender. Never GG. Always Fighting. BW4LYF. Woo Jung Ho Never Forget.
Old Post

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