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[D] High Templar Spell Priority

Forum Index > StarCraft 2 Strategy
 
 caneras   July 27 2012 18:04. Posts 382
Profile Blog # 
Hello everyone. I was watching Axslav stream earlier today and he mentioned that he always prioritizes using storm on the entire army over feedback on medivacs when facing MMM. This got me thinking on when it would be better to use storm or feedback. If facing a Terran with ghosts, should the ghosts be targeted with feedback over storming the army in a full engagement? What about infestors in a Zerg army or other High Templars? If the optimal thing to do is to storm and feedback, assuming I have several HT's, which should I do first vs these other spellcasters? Storm the army and then feedback or the other way around?

tl;dr - I'd be interested in knowing everyone's opinion on how they prioritize the order of HT's storm and feedback abilities.
Old Post

  Toastie.NL   Netherlands. July 27 2012 18:11. Posts 232Profile # 
Feedback the casters storm the army?

I would drop 2/3 randm storms to force the opponent to split, than take the casters down, than go for precision storms.
EU Random Player - Contact me for anything :-)!
Old Post

 
 RustySpork   United Kingdom. July 27 2012 18:27. Posts 48
Profile # 
lol when i read the name of this thread i thought this was another thread about that odd thing discovered the other day about the 'younger' high templar winning the feedback battle.

Anyway, as a zerg player, i think feedbacking infestors should always be your main priority, except when either: the opponent has a big force of ling baneling, OR, the opponent has a big flock of mutalisks (the more clumped up the better). If you can get a good storm on a clump of banelings that can win you the game there and then.
Old Post

 
 Jombozeus   China. July 27 2012 18:32. Posts 1000
Profile Blog # 
The reason you storm entire armies is because that essentially costs medivac energy to heal up, and forces them to micro. Also, you have a lower chance of losing your HT if it doesn't have to dig deep to reach a medivac.

Always feedback ghosts unless they are clump but cloaked.
Always feedback infestors. You aren't making HTs for any other reason vs a standard composition. Feedback then archon. If you are facing lingbling muta, then storm.
Old Post

 
 Markwerf   Netherlands. July 27 2012 19:38. Posts 2831
Profile # 
Depends on what you see really. Storm being the more expensive and powerful spell it's often better to use first as you don't want to feedback with a templar so it can't storm anymore for example. If they have some high energy medivacs floating near the front of the army i'd advise to feedback them first though since feedback has a higher range, you will have a more immediate impact then waiting for your templar to move close enough for a storm.
Of course feedbacking ghosts has absolute priority if you can manage to get them all, otherwise just hope to land some storms before you get emp'd
Old Post

 
 Rivkeh   United States. July 27 2012 20:26. Posts 58
Profile # 
I think it depends on game positioning and opportunity.

PvT
If I go templar first and the opponent is hitting just as I'm getting storm up, I probably need those storms to survive and will keep them stockpiled up. It should be noted that feedback'ing drops can let you clean them up with a small force, instead of having to send and overwhelming amount of units to cost efficiently out-DPS the heal, and this can be critical for dealing with two-pronged baits to force you out of position.
If I went for colossus first, then feedback gets a much higher priority vs medivacs, this is so I can keep killing medivacs and keep forcing my opponent to choose between vikings and medivacs. A storm or two on the army followed by mass feedbacks while they're splitting puts a lot of damage on the opponent and forces them to run around while your colossus do their thing. Ultimately this forces Terran into an ugly position, let you have your colossus which can kill their bio regardless of medivacs, or skimp on medivacs which gives you the option to, due to the way warpgates function, immediately tech switch into chargelot/archon (with storms if you're lucky that his ghost count is low), basically playing the ZvT end game where you can switch between broodlords and ultralisks to force bad compositions in Terran's army.
Also, if my opponent is leading with all his medivacs and just hands them to me, I'll likely feedback all of them, good luck fighting a gateway composition on just marine+marauder.
Also if there is a ghost, feedback it. Period. If you can hit it, it can hit you. Your options are to do something with your HT and maybe it can get away, or to just let the ghost kill your HT, ergo, feedback ASAP.


PvZ
If you have storms early, you need those storms.
Late game Z relies on infestors to protect basically everything, get your splash from archons/colossus, and rely on your HTs to feedback the infestors, they should have plenty of ripe full energy infestors. This also places a huge gas demand on the Z player as they intended to use those infestors multiple times over the course of the game.
Old Post

 
 Nuclease   United States. July 27 2012 23:48. Posts 666
Profile # 
If you can snipe the spellcasters with some HT, do it. If you can't, prioritize storm. The ideal situation is to have enough HTs in the late game that you can do both.

When you know you're going to win an engagement with MMM, start feedbacking the medivacs. If you are retreating, and you know you can get to other HTs with storm energy or you have collosi or a large army waiting at home, then also feedback the medivacs. HUGELY decreases MMM's viability.
Last edit: 2012-07-27 23:50:18
Zealots, not zee-lots. | Never forget, KTViolet, Go)Space.
Old Post

 
 Omnibrad   United States. July 28 2012 00:31. Posts 29
Profile # 
When a direct engagement happens, you should always prioritize storm over feedback. Doing both is good, but storm is a lot better. Like...a lot better. 2-3 good storms will often wipe out most of an enemy's standing army, and that is world's better than killing 2-3 spellcasters.

The only exception is a Mothership. If you ever reach that point in a PvP match, getting your Colossus army hit by a Vortex is catastrophic. Feedback it immediately.
Old Post

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