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[M] (2) ESV Gauntlet AE

Forum Index > StarCraft 2 Maps & Custom Games 1 2 Next All
 
 Gfire   United States. July 27 2012 19:20. Posts 1480
Profile # 
[image loading]

[image loading]

ESV.TV The home of the Korean Weekly!


ESV Gauntlet AE
Part of the ESV Anniversary Map Pack

v1.0
Made by: Gfire
Published on: [AM] [EU] [SEA] [KR]

[image loading]


Introduction/Inspiration:

(Wiki)Gauntlet Was a map in BW. The original was made by Blizzard and it was later altered somewhat and used in MSL.

[image loading]
Gauntlet TG




Close Ups: Imgur Album

Tileset:
[image loading]



Pictures (Gameplay):
+ Show Spoiler [Analyzer] +
[image loading]

[image loading]

+ Show Spoiler [Angled Overview] +
[image loading]


Data (Gameplay):
  • Playable Bounds: 128x144
  • Main Choke <-> Main Choke Distance(s): 52




Change Log:
+ Show Spoiler +
-


[image loading]
Last edit: 2012-08-09 04:23:32
ESV Mapmaking Team -- @TheGfire
Old Post

 
 dezi   Germany. July 27 2012 20:46. Posts 1418
Profile Blog # 
Looks a bit boring texturewise - gonna have to test how this looks ingame ^^
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Old Post

 
 TibblesEvilCat   United Kingdom. July 27 2012 21:09. Posts 766
Profile # 
i would say the same as dezi, it looks too bland for sc2
Live Fast Die Young :D
Old Post

 
 Ragoo   Germany. July 27 2012 21:30. Posts 2224
Profile # 
I definitely love all the bridges giving so much positional/defenders advantage all over the place.
The islands are damn cool as well

I am a bit worried about how easy three and four bases are. Seems to be really easy to turtle and the fourth covers the third so well both from ground and air. I don't know seems hard to harrass much as well.

Regarding the aesthetics from what I can tell it's simple desert style, I like it. We don't have much desert and desert rly doesn't need a lot of shit to look good and realistic. I like the clear design.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Old Post

 
 Aunvilgod   July 27 2012 21:49. Posts 2062
Profile # 
B-B-B-Bridges!

I cannot disagree more with dezi and Tibbles. While I do miss some doodads (judging from the overview) the textures seem quite unique. I cannot think of any map with this kind of combination of orange, green and yellow. However, you should have used some manmade textures, the bridges don´t really seem to fit their surrounding in my opinion.

Gameplay wise, the 3rd seems too safe to me. While you have to split up your forces to defend, very few sentries could forcefield each choke for ever. It is not necessarily imba, but likely very passive.
Incredible Miracle
Old Post

 
 Semmo   Korea (South). July 27 2012 22:11. Posts 417
Profile # 

On July 27 2012 21:49 Aunvilgod wrote:
B-B-B-Bridges!

I cannot disagree more with dezi and Tibbles. While I do miss some doodads (judging from the overview) the textures seem quite unique. I cannot think of any map with this kind of combination of orange, green and yellow. However, you should have used some manmade textures, the bridges don´t really seem to fit their surrounding in my opinion.

Gameplay wise, the 3rd seems too safe to me. While you have to split up your forces to defend, very few sentries could forcefield each choke for ever. It is not necessarily imba, but likely very passive.


Boring, monotonous, They're not saying that the idea isn't original.
Last edit: 2012-07-27 22:11:49
Team Crux | teamcrux.tistory.com
Old Post

 
 PiPoGevy   Australia. July 27 2012 22:53. Posts 1562
Profile Blog # 
Something different, never know until you try it out really
'Only God Can Judge Me' and I dont care how many times Boxer loses, as long as he gives us entertaining games, boxer fighting! Help Support Warcraft 3!! http://www.teamliquid.net/forum/viewmessage.php?topic_id=317133
Old Post

 
 Aunvilgod   July 27 2012 23:06. Posts 2062
Profile # 

On July 27 2012 22:11 kim9067 wrote:

Show nested quote +
On July 27 2012 21:49 Aunvilgod wrote:
B-B-B-Bridges!

I cannot disagree more with dezi and Tibbles. While I do miss some doodads (judging from the overview) the textures seem quite unique. I cannot think of any map with this kind of combination of orange, green and yellow. However, you should have used some manmade textures, the bridges don´t really seem to fit their surrounding in my opinion.

Gameplay wise, the 3rd seems too safe to me. While you have to split up your forces to defend, very few sentries could forcefield each choke for ever. It is not necessarily imba, but likely very passive.



Boring, monotonous, They're not saying that the idea isn't original.


I don´t see the word montonous show up. And I would disagree even more.
Incredible Miracle
Old Post

 
 OxyGenesis   United Kingdom. July 27 2012 23:48. Posts 279
Profile # 
I think this is my fave from the anniversary pack. Very unique map, but I think it needs some tweaks before it would work as an SC2 map (maybe a few less bridges). Also siege tank pushes set up outside the main seem very strong.
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Old Post

 
 tehemperorer   United States. July 28 2012 00:20. Posts 2180
Profile Blog # 
Looks real good, has the same coloring as backwater gulch which I loved... However I don't think it's good for play as it stands; as Protoss that 3rd base is so far away it makes me cringe (I think the bridge at 12o'clock instead of 3o'clock would be fair)... Seems to incorporate the problems from Korhal Compound (distant or easily pressured 3rds) and Kulas Ravine (backwards facing minerals). Also, not sure if the islands are too close to mains since terran can 14 CC and secure two mining bases early on.
Knowing is half the battle... the other half is lasers.
Old Post

 
 neobowman   Canada. July 28 2012 01:52. Posts 2862
Profile Blog # 
Dunno why you chose a Blizzard map to convert lol. It was a terrible map in BW and it looks pretty clunky here.
Mapper on hiatus and the original creator of the Space Shark. Fan of StabbyStabby
Old Post

 
 Ragoo   Germany. July 28 2012 02:03. Posts 2224
Profile # 

On July 28 2012 01:52 neobowman wrote:
Dunno why you chose a Blizzard map to convert lol. It was a terrible map in BW and it looks pretty clunky here.


Well, the original Gauntlet by Blizzard was quite a bit different from Gauntlet TG which was used in MSL and which this map is based on.
And this again is quite different and altered for SC2, so I would say it's pointless to make the connection to Blizzard.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Old Post

 
 FlaShFTW   United States. July 28 2012 02:04. Posts 4999
Profile Blog # 
i dont know. i like this map. looks nice. the islands are good because basically any race can harass it easily, even without air units. i like it!
Never Surrender. Never GG. Always Fighting. BW4LYF. Woo Jung Ho Never Forget.
Old Post

 
 EatThePath   United States. July 28 2012 02:05. Posts 2559
Profile Blog # 
I like the "stairs" on the sandy ramps.

Against zerg I think the 3rd base is pretty easy for protoss. You just wall the bridge and put some cannons and keep your army at the ramp with rocks.

As a "macro" map this is the most interesting I've seen. It's true that 4 and even 5 bases seems pretty easy, but all the chokepoints makes it impossible to have a deathball blunder unless you devote yourself to horrible position and control. This means that the late midgame and the late game will be about positioning, which this map emphasizes a lot, of course. And it means that small groups to harass will be very important. Which is good! The islands are T>Z>P, but at that point in the game I don't think the "imbalance" will matter unless someone is already significantly behind.

I am envisioning some sick double island expo counterattack strategies. ;D
Comprehensive strategic intention: DNE
Old Post

 
 neobowman   Canada. July 28 2012 13:17. Posts 2862
Profile Blog # 

On July 28 2012 02:03 Ragoo wrote:

Show nested quote +
On July 28 2012 01:52 neobowman wrote:
Dunno why you chose a Blizzard map to convert lol. It was a terrible map in BW and it looks pretty clunky here.



Well, the original Gauntlet by Blizzard was quite a bit different from Gauntlet TG which was used in MSL and which this map is based on.
And this again is quite different and altered for SC2, so I would say it's pointless to make the connection to Blizzard.


Still not an altogether interesting nor good map. I would've picked something like Paranoid Android or Nostalgia.
Mapper on hiatus and the original creator of the Space Shark. Fan of StabbyStabby
Old Post

 
 NewSunshine   United States. July 28 2012 13:29. Posts 1048
Profile # 

On July 28 2012 13:17 neobowman wrote:

Show nested quote +
On July 28 2012 02:03 Ragoo wrote:

On July 28 2012 01:52 neobowman wrote:
Dunno why you chose a Blizzard map to convert lol. It was a terrible map in BW and it looks pretty clunky here.


Well, the original Gauntlet by Blizzard was quite a bit different from Gauntlet TG which was used in MSL and which this map is based on.
And this again is quite different and altered for SC2, so I would say it's pointless to make the connection to Blizzard.



Still not an altogether interesting nor good map. I would've picked something like Paranoid Android or Nostalgia.

Too bad you're on hiatus
[ESV mapmaking team member] [Former DF map team founder] [@ESVNewSunshine]
Old Post

 
 neobowman   Canada. July 29 2012 02:32. Posts 2862
Profile Blog # 

On July 28 2012 13:29 NewSunshine wrote:

Show nested quote +
On July 28 2012 13:17 neobowman wrote:

On July 28 2012 02:03 Ragoo wrote:

On July 28 2012 01:52 neobowman wrote:
Dunno why you chose a Blizzard map to convert lol. It was a terrible map in BW and it looks pretty clunky here.


Well, the original Gauntlet by Blizzard was quite a bit different from Gauntlet TG which was used in MSL and which this map is based on.
And this again is quite different and altered for SC2, so I would say it's pointless to make the connection to Blizzard.


Still not an altogether interesting nor good map. I would've picked something like Paranoid Android or Nostalgia.


Too bad you're on hiatus

Indeed XD.
Mapper on hiatus and the original creator of the Space Shark. Fan of StabbyStabby
Old Post

 
 Gfire   United States. July 30 2012 03:41. Posts 1480
Profile # 
I added some closeups to the OP.
ESV Mapmaking Team -- @TheGfire
Old Post

 
 U_G_L_Y   United States. July 30 2012 04:07. Posts 467
Profile Blog # 
Third base is way too far from the natural and blink all-in would be ultra hard to deal with. The island bases and all the bridges make for potentially very interesting play though
I'm older than NesTea and slower than GoOdy
Old Post

 
 monitor   United States. July 30 2012 07:46. Posts 2292
Profile Blog # 

On July 30 2012 04:07 U_G_L_Y wrote:
Third base is way too far from the natural and blink all-in would be ultra hard to deal with. The island bases and all the bridges make for potentially very interesting play though


The third is a bit farther than normal but also much easier to defend than normal because it has a tiny entrance and the ramp is easily defended. The only problem I can think of is going to be defending mutas in PvZ, but it still should be possible with good stalker and templar control.
Starcraft 2 Mapmaker for TPW || Author of Korhal Compound
Old Post

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