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[H] Why I lost PvZ - Mass Muta

Forum Index > StarCraft 2 Strategy
 
 Daniel12   Israel. July 27 2012 23:04. Posts 29
Profile # 
Hello,

Download the replay: http://drop.sc/229258

My Analysis:

I did the build that ffe -> stargate that I saw on day9: http://day9.tv/d/Day9/day9-daily-436-pvz-3-base-and-long-term-play/

The Income in this game was pretty equal. Sometimes I had more workers than him.
My Upgrades was better than his upgrades (3-0 against ground: 1-1 air: 1-0 ).
I think the composition of my army was good because he had lings and muta and i had sentries, colossus and stalkers. The big Push was in 19min ( I supposed to do that 2 mins before, but he disturb to my 3rd from stand up ). I think that my position was pretty bad without chokes and his zergling successed to kill alot of my stalkers. As a result, i had no stalker to handle the muta which cause to my lost.

My main questions is:
* If I wasn't lost the stalkers that the lings killed ( as result of no-forcefields ) I could win the game?
* My macro was pretty good but do i have any serious problems in any step of the build?

I'll be grateful for help and generally tips about serious mistakes that I did.

Thanks in advance,
Daniel.
Old Post

 
 moQbara   Romania. July 28 2012 00:37. Posts 74
Profile Blog # 
You seem like an intelligent guy so I think any generic macro advice is not necessary. Practice makes perfect so as long as you'll keep playing, your macro will get better.

This being said, the engagement @ 19min was horrible to watch. He came from above and your army was probably as badly positioned as possible. You want the stalkers to be as little exposed to lings as possible, and shoot the mutas. Also, you want guardian shield and the colossi shooting the big army of lings. Instead, your army was very spread from north to south and, therefore, only the top part was fighting his ball of ling-muta. Your colossi while shooting lings, were shooting the wrong lings. Shooting only a pair is a waste of AoE. Some of your attacking units were shooting buildings, etc (you kill the hatch).

I believe better positioning would've made a world of differenceand perhaps could've won you the game.


Also:

- you didn't scout the mutas, you simply saw them attacking your third. It was his big mistake that he did not kill you / cripple you right then (I believe around 14min). 24 mutas cannot be held with a few stalkers and he could've easily sniped tech buildings / probes.
- templar tech would've been a lot better (but choosing it assumes you scouting the muta-ling).

Gl.
I am a noob
Old Post

 
 achristes   Norway. July 28 2012 01:11. Posts 649
Profile Blog # 
Just a little tip vs ling/muta; stalkers will always prioritize ground over air, meaning if they are in range of the lings they will shoot them first unless you manually target mutas. IDK if protoss does this often but keeping stalkers a little (not too far) behind the zealots so they don't target lingsis guud if your goal is to kill mutas faster.
youtube.com/spooderm4n | twitch.tv/spooderm4n | Random videos and games I feel like uploading
Old Post

 
 Omnibrad   United States. July 28 2012 02:06. Posts 29
Profile # 

My main questions is:
* If I wasn't lost the stalkers that the lings killed ( as result of no-forcefields ) I could win the game?
* My macro was pretty good but do i have any serious problems in any step of the build?



To answer your questions:
-If you didn't lose your Stalkers, you could have easily won the game. But before I go on I want to clarify something. You did not lose your Stalkers as a result of no forcefields. I will say it again, you could have no Sentries at all and still win (dare I say crush) that engagement.
-Your macro was fine. It can always be improved, but it was serviceable enough and wasn't holding you back.

Now, it's pretty clear that the one big engagement at the end is why you lost. So why did you lose it? I see 2 main reasons why, then I will go on and add a few more subtle but important details after.

1) Poor positioning.

You must recognize that your Zealots are the front force of almost any Protoss army. Put the Zealots between your main army and his army. The Zealots will generally not survive for too long under such heavy fire, but that is why you have Colossus - to kill his Lings quickly before your Zealots run out of time.

As it was, his Lings directly engaged with your Stalkers. You lost 15(!) Stalkers before killing a single one of his Mutas, yet only lost 3 of your 9 Zealots during this time period. With better positioning you lose all your Zealots before losing any Stalkers.

2) Poor control.

Most importantly, you did not use Blink. It's ok if he engages your Blink Stalkers and they are out of position...you can blink them behind your other units to keep them alive! There was none of that to be had.

You need to get your Colossus to fire on the bulk of his army. This can be difficult to do when your army is right in the middle of his expo, because they are attacking random things (drones, hatcheries, creep tumors, lone queens, stray units, etc) instead of attacking the bulk of the opponent's army. As you can see, simply a-moving into an expo is a quick way to get out of position and lose your army. In order to survive such an engagement you need to have really good control to micro blink stalkers, drop force fields, focus fire Colossus, reposition Zealots, etc. If you don't have that level of micro/control I will offer you a safer alternative.

You should be more careful with attacking his expansion. Slow down a little bit. Park your army in a good spot right outside his expo. Look for his army first. If you see it, go engage properly and a-move will handle most of your unit control for you. If he doesn't engage, then harass his expo. Do you see Sunkens? Hit them with your Colossus, and if you see his army come at you then retreat the Colossus and engage properly. No Sunkens? Another option is to send in Blink Stalkers, and if you see his army come at you then blink away to the rest of your army and engage properly. You can do a LOT of stuff like snipe a Hatchery with Stalkers if he is trying to avoid a direct engagement.

Is his army literally right on top of his expo? Well then you're free to just a-move right into it. But you're not attacking into his expo, you are attacking into his *army* which will make unit control easier for you to handle.

3) Details
-Reinforce. When your army is outside his expo, bring a Probe with you to build a Pylon so you can quickly reinforce your attack. As it was, you had 2.2kmin and 1.3k gas in the bank with 10 idle Warpgates while he smashed your army. 10 more Stalkers right in the middle of the fight is pretty good...

-Upgrades. Sure you had 3-0, but the only reason you can get away without armor upgrades against Zerg is because you're using Blink to take Stalkers to safety once they lose their shields. Make sure you use that, or your army will melt quickly. Even then, armor is a fantastic upgrade in this match and you should strongly consider getting it before 19 minutes on 3 bases. This is more important if you see Mutas, where armor upgrades are very strong.

-Templar tech. Storm is ridiculously good against Mutas, and Archons will melt Lings/Mutas alike. Colossus are OK, but make sure you are investing in Templar earlier than you are in this game. You probably should have started investing in them right away as soon as you saw his Mutas. Even with your positioning in that final engagement, and losing nearly all your Stalkers, you're still in that game with one good storm.
Last edit: 2012-07-28 02:07:15
Old Post

 
 Daniel12   Israel. July 28 2012 17:35. Posts 29
Profile # 
Omnibrad Thanks for this commend and thanks to everyone who post and help me. I'll implement your tips in my next engagement against zerg.
Old Post

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