[WCS EU] Season 1 Finals -…
[SPL] Round 5 Week 3 Revie…
[GSTL] Week 10 - Prime Tim…
[WCS KR] Innovation vs. Sy…
[WCS AM] Ro16 Group D Prev…
TL Site Changes
[WCS EU] Grubby, MMA, Ret …
Pizza: All Tiers Reached
Vici and RisingStars Advan…
Up&Down groups for 2013 WC…
HerO, Revival Interviews -…
[SPL] Round 5 Week 4 Start…
Get 50% off Papa John's pi…
TL Advertising Features
Korean Music Discussion
GeoGuessr geography game
[\m/] Heavy Metal Thread
[TV/BOOK] *SPOILERS* Gam…
Iron Man 3
TL Site Changes
Team Liquid Greasemonkey S…
San Francisco, CA | Major …
The Automated Ban List
Barcraft DF - WCS Europe F…
MarineKing Fanclub
The NightEnD Fanclub
[Stream] KumA
NuBrGNi's Stream
Razer Blackwidow no longer…
Computer Build Resource Th…
Getting a new Mouse! Any R…
Simple Questions Simple An…
[G] Streaming with OBS (Op…
My Intent to Denial eSpo…
DeParture, JREcco + more…
Meta - Official discussi…
Awesome/Confusing SC2 BM
[SPL] Round 5 Week 4 Sta…
WCS AM - Ro16 Interviews…
[WCS EU] Finals Day 1 Prem…
[Code S] Ro4 Day 2 WCS Kor…
SabrePC Starcraft 2 Invita…
FREE 64 Player Knockout: S…
Atlanta $10 Buy in - Winne…
[Q] Is Mech weaker then bi…
The HotS Protoss Help Me T…
[G] TheCore - Advanced Key…
[H] PvT Mass Widow Mines
The HotS Terran Help Me Th…
[M] (2) ESV Deep Forest
[A] Irongate diaries (offi…
Simple Questions/Answers
Map Jam & Challenge #5
Work In Progress Melee Maps
General Discussion
Invites and Qualifiers f…
Dota 2 QQ thread
TL's Item Trading Thread.
All Pick - Wong Hock Chuan
DotA 2 Team Recruitment …
[G-1] LAN Finals
[The International] Easter…
Starladder Season 6
[EU] GAMEFACE Launch Event…
Dota 2 Canada Cup - Featur…
Simple Questions, Simple A…
[G] In-Game Dota Guide for…
[G] Clockwerk, The Offlani…
[H] Night Stalker
[G]uide to Lifestealer
My Review of the Starcra…
DES Sonic Interview 5/18…
TeamLiquid Legacy Starle…
[Update] itemBay SSL Gra…
[D] New BW Server
[SOSPA] Event Matches
D Ranks Teamleague Season 4
Gambit's Cup Season 3 Roun…
Gem League II
[GC S3] Gambit's Cup Semif…
C Ranks Teamleague Season 1
Simple Questions, Simple A…
Increasing APM/EAPM
Practice Partner Thread
Challenger map on Starcraf…
NBA Playoffs 2013
Touhou Discussion Thread
Android: Netrunner
Dungeon Crawl Stone Soup
FINALLY! - The 2013 NHL …
Doctor Who Mafia
[T] Bastard "Mini" Mafia!
Active List of Mafia Games
Questions & Answers
Running Thread
The Injuries Thread
Leta - Movie
Michael - skyline
Anytime - Beast
By.Hero - Shuttle
Anytime - Pusan
Customize Sidebar...

Website Feedback

Closed Threads


IRC Web Chat

TeamSpeak 3 (75 users)


Active: 6707 users

[I] WARNING: Patch 1.5 cleans mods folder

Forum Index > StarCraft 2 Maps & Custom Games 1 2 All
 
 Ahli   Germany. August 01 2012 19:52. Posts 107
Profile # 
Patch 1.5 deletes all files in the "Mods" folder.

Mods that belong to your own maps are required to exist in that folder.

So BACKUP your mod files BEFORE patching to avoid data loss.

Thanks for your attention.
Try my Arcade map "Dia blo - Mortal Shroud" or "Temple Siege 2". :)
Old Post

 
 sVnteen   Germany. August 01 2012 20:19. Posts 2165
Profile # 
thx for the warning
MY LIFE STARTS NOW ♥
Old Post

 
 Kabel   Sweden. August 01 2012 20:37. Posts 925
Profile # 
All my mods are gone..

But I had a back up of the most important one atleast..

Anyone knows what happened to them? The new patch deletes them forever? Or they are still around, although the editor no longer knows know their file type? :s


Looks like all textures most be reimported atleast..
Last edit: 2012-08-01 20:42:02
Old Post

 
 Ahli   Germany. August 01 2012 20:42. Posts 107
Profile # 

On August 01 2012 20:37 Kabel wrote:
Anyone knows what happened to them? The new patch deletes them forever? Or they are still around, although the editor no longer knows know their file type? :s

Patching process deleted the files.
Try my Arcade map "Dia blo - Mortal Shroud" or "Temple Siege 2". :)
Old Post

 
 Arachne   South Africa. August 01 2012 20:44. Posts 391
Profile Blog # 
I lol. Introduces new system to benefit map makers, sets map makers back by deleting files.

Such win

Edit: In disbelief
Last edit: 2012-08-01 20:45:35
If I were a rich man, I wouldn't be here
Old Post

 
 Kabel   Sweden. August 01 2012 20:48. Posts 925
Profile # 
Any one else having trouble with imported textures?

Do I need to reimport them all and make the Texture select by ID process all over?
Last edit: 2012-08-01 20:49:06
Old Post

 
 Archerofaiur   United States. August 01 2012 20:50. Posts 4057
Profile # 
Yup
http://us.battle.net/sc2/en/forum/topic/6232303811
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Old Post

 
 Kabel   Sweden. August 01 2012 20:53. Posts 925
Profile # 
But imported models & buttons still works ingame.. shouldnt they disappear too, since they are also imported?
Old Post

 
 Ahli   Germany. August 01 2012 21:34. Posts 107
Profile # 

On August 01 2012 20:50 Archerofaiur wrote:
Yup
http://us.battle.net/sc2/en/forum/topic/6232303811

Could you or someone else reading this create a topic warning about the problem in their "custom maps" forum, too?
A bug report alone won't help potential victims as mappers/modders usually read the custom map forum more than bug reports.
Last edit: 2012-08-01 21:34:54
Try my Arcade map "Dia blo - Mortal Shroud" or "Temple Siege 2". :)
Old Post

 
 DrunkenJedi   Germany. August 02 2012 00:01. Posts 39
Profile # 
Language settings are deleted as well, I'm now back to my shitty translated german version. But i hope that i can change this in my variables.txt. Have to look that up when i'm home.
Old Post

 
 Lorch   Germany. August 02 2012 00:08. Posts 2216
Profile # 
Well not much of a point backing it up as 1.5 removes mpq editing entirely...
Still this patch is causing sooo many problems, I hope blizz roles out a hotfix soon.
Terran kids think stutterstepping and medivacdrops are difficult skills, so everything that can't stutterstep is "A move race". Pretty funny
Old Post

 
 LgN.EijZrA   United States. August 02 2012 00:10. Posts 38
Profile # 
Pretty sure this is Blizzards way for forcing third party editing out, it's a shame how bad they've become.

They did the same thing with WoW, just steel ideas and embed them into WoW patch cycles, and their simple minded teams still can't keep up.

How sad blizzard.
"Grand Master"
Old Post

  Silidons   United States. August 02 2012 00:16. Posts 2785Profile Blog # 
my korean & BW sound pack
"God fights on the side with the best artillery." - Napoleon Bonaparte
Old Post

 
 Invasion   Norway. August 02 2012 00:18. Posts 37
Profile # 
im on eu and havent get the patch and cant log in.
Old Post

 
 EdenPLusDucky   Singapore. August 02 2012 00:20. Posts 566
Profile Blog # 
What is the point in backing up the mods folder if MPQ editing doesn't work anymore?
Did the gas knock everyone out? Nope, just Jensen.
Old Post

 
 dynwar7   August 02 2012 00:28. Posts 1945
Profile # 
Sorry guys, I have a genuine question here, but what is meant my mods folder? Its those games that you download that are not officially from blizzard, right?

So things like Green Tea AI, darglein micro challenge, those are gone and I need to download them again?
Regarding the imbalance, hilarious to see Zergs defending themselves....
Old Post

 
 Vete   Germany. August 02 2012 00:52. Posts 50
Profile # 

On August 02 2012 00:28 dynwar7 wrote:
Sorry guys, I have a genuine question here, but what is meant my mods folder? Its those games that you download that are not officially from blizzard, right?

So things like Green Tea AI, darglein micro challenge, those are gone and I need to download them again?


Right
Old Post

 
 1handsomE   United States. August 02 2012 01:13. Posts 165
Profile Blog # 
Ah so by "optimization" what they mean is "deleting your mod folder."
MKP/Seed/MVP/TaeJa/Flash/Thorzain HWAITING || BIIIITTTTBYYYYYBIIIIIITTTT is back!!!
Old Post

 
 Chiller274   Germany. August 02 2012 01:36. Posts 56
Profile # 
Thank you!!!!

Saw it right in time

But 15-60 minutes :/ sad
Old Post

 
 Ahli   Germany. August 02 2012 01:54. Posts 107
Profile # 

On August 02 2012 00:28 dynwar7 wrote:
Sorry guys, I have a genuine question here, but what is meant my mods folder? Its those games that you download that are not officially from blizzard, right?

If you are a mapmaker, there is the possibility to create mods to either put all game data into multiple maps without copying everything or you use mods to get above the 20mb per file limit on battle.net.

Mods are archive files that can store data or files. So you could have stored data like a completely new fourth race for a self made campaign or just 20mb of sound files for your UMS map.

So we are not referencing to what people call "modding" (better: mpq modding) in SC2 general. We aren't tinkering in the original files with this. It's just a data storage which most people should use in their bigger projects.
The problem is that we had to store the mods in the "Mods" folder to have them work in the editor test mode (no way around that except for usage from battle.net, but then you are online dependent and beed to download the file every day).

So, everyone who uses mods has lost their mod files with updating unless you made a backup outside this folder.

For me, it was no big deal as my mods only contain sound files and I had "backups" in my other localized SC2 installations.

BUT other mappers lost their mod files because they created backups within that folder.
Nobody expected Blizzard to wipe out a complete folder. Normally it shouldn't care what else is in those folders as it should only be used, if a dependency to that file exists.

The mpq modding tinkered with the original data and could be exploited as I've shown in another thread (making invisible units super easy to spot, more visible nuke markers and possibly changing the mouse hit zone of units which you would like to focus during a fight like High Templar or Ghosts). It was required to shut down that way of modifying SC2 because of that, especially with the 3dsMax plugin for models which should be released "soon". That was a dangerous thing and is unrelated to the "mods" related to here.

So, basically Blizzard accidentally deleted your work which is a huge blunder on their end. Programs shouldn't be able to delete files that they didn't create. Blizzard knows the filenames of their own mods, so it's not really acceptable that this problem exists. It was either a bug or dangerous lazy coding (in the hope of deleting the mpq editing method which didn't require mpq modification, but file placement in properly named folder. But they know the names of these folders, too...).
If you install a program, the program shouldn't go ahead and delete all other programs you had installed before on his own without notification, warning or permission request.



On August 02 2012 00:28 dynwar7 wrote:
So things like Green Tea AI, darglein micro challenge, those are gone and I need to download them again?

The stuff you download from battle.net is stored in a cache folder in "C:\ProgramData\Blizzard Entertainment\Battle.net\Cache". If some maps won't download properly or throw errors all the time (on lobby entrance attempt), wiping this cache can solve the problem. That has nothing to do with the "Mods" folder in the SC2 installation.
Last edit: 2012-08-02 01:59:27
Try my Arcade map "Dia blo - Mortal Shroud" or "Temple Siege 2". :)
Old Post

1 2 All
Please log in or register to reply.
 

» Recent SC2 Results
» Premier SC2 Tournaments

The Little App Factory