| Semmo Korea (South). August 06 2012 13:57. Posts 394 | Profile # |
[M] (2) Virtual Battle RE Work in Progress Playable 136x136 Published in NA and EU and KR
![[image loading]](http://i.imgur.com/lljhm.jpg)
![[image loading]](http://i.imgur.com/EXJMK.png) Can you spot all the chess pieces? Pics: + Show Spoiler +Last edit: 2012-08-31 03:46:18 |
| | Team Crux | teamcrux.tistory.com |
|
|
X3GoldDot Malaysia. August 06 2012 14:00. Posts 3840 | Profile # |
| lol crazy design, i like it!! the overview pic is too big to see fully tho. |
| | prime/startale/[SexComaZerg, RoyalRoaderZerg, SirLifealot] ingame ID = GoodGame |
|
|
| DYEAlabaster Canada. August 06 2012 14:15. Posts 992 | Profile Blog # |
One of the most beautiful maps I've ever seen. Hands down.
Balance wise:
Will be interesting to see how the low-ground by main pans out, and how accessible the third is. It seems highly succesibtible to circle syndrome, and the by-main "fourth" base is pretty useless imo. |
| |
|
| eviltomahawk United States. August 06 2012 15:53. Posts 8879 | Profile Blog # |
| The aesthetics kinda remind me of Blizzard DotA, especially the checkerboard pattern. |
| | <3 <3 IU Ailee Minzi Gain <3 <3 ㅇㅅㅌㅅ |
|
|
| DYEAlabaster Canada. August 06 2012 16:01. Posts 992 | Profile Blog # |
Played the map, it plays out pretty standard, very easy to hold 3 base. The "middle" base is relatively close by too, so it would be a good place for a terran PF I feel. Overall thumbs up  |
| |
|
| RFDaemoniac United States. August 06 2012 16:08. Posts 321 | Profile # |
This looks awesome, but I would still encourage you to add some variation in the texturing outside the chess board. Outside of the center the aesthetic touches look too far apart from each other (as in it is too plain between them).
I'm definitely going to be giving this a play. |
|
|
| Fatam August 06 2012 16:17. Posts 922 | Profile # |
| Very cool map, hope this gets some attention. |
| | Mapmaker for Galaxy | galaxyesports.com | Search for "galaxy" in-game on any region to find all the Galaxy maps |
|
|
| PandaZerg Canada. August 06 2012 18:16. Posts 148 | Profile # |
@DYEAlabaster
How you did? I am not able to find it on NA. Maybe he have removed it ftm...Last edit: 2012-08-06 18:17:10 |
|
|
| Semmo Korea (South). August 06 2012 18:18. Posts 394 | Profile # |
On August 06 2012 18:16 PandaZerg wrote: @DYEAlabaster
How you did? I am not able to find it on NA. Maybe he have removed it ftm...
Type virtual, and it comes out. If you type the whole thing, it doesn't come out for some reason 
It's in the melee section. |
| | Team Crux | teamcrux.tistory.com |
|
|
| Existor Russian Federation. August 06 2012 19:26. Posts 3122 | Profile # |
Want High-settings screenshots  |
|
|
| CruxEWPrime Korea (South). August 06 2012 21:43. Posts 10 | Profile # |
I think this map's out line is not so "very" good, But concept is so cool. nice texture, and good doodad. but i think u must have time that learn build map tighted. This map have none using area is there.  |
| | Team Crux EastWindy Prime |
|
|
| Semmo Korea (South). August 06 2012 22:44. Posts 394 | Profile # |
On August 06 2012 16:08 RFDaemoniac wrote: This looks awesome, but I would still encourage you to add some variation in the texturing outside the chess board. Outside of the center the aesthetic touches look too far apart from each other (as in it is too plain between them).
I'm definitely going to be giving this a play.
Well it's still WIP, but I'm not sure which textures fit the virtual theme. I really can't find ones that fit
On August 06 2012 16:17 Fatam wrote: Very cool map, hope this gets some attention.
Thanks
On August 06 2012 19:26 Existor wrote:Want High-settings screenshots 
After 1.5, even on editor I can't get over low settings.
On August 06 2012 14:00 X3GoldDot wrote: lol crazy design, i like it!! the overview pic is too big to see fully tho.
You can see the parts on the other side, it's perfectly symmetrical.
On August 06 2012 21:43 CruxEWPrime wrote:I think this map's out line is not so "very" good, But concept is so cool. nice texture, and good doodad. but i think u must have time that learn build map tighted. This map have none using area is there. 
Which part of the map is not used? I tried my best to be as space efficient as possible while having original ideas. |
| | Team Crux | teamcrux.tistory.com |
|

|
| U_G_L_Y United States. August 06 2012 23:14. Posts 458 | Profile Blog # |
This is perhaps the coolest-looking map ever. Too bad taking a third base is literally impossible.
Seriously people. Knock it off.
|
| | I'm older than NesTea and slower than GoOdy |
|
|
| Semmo Korea (South). August 06 2012 23:17. Posts 394 | Profile # |
On August 06 2012 23:14 U_G_L_Y wrote: This is perhaps the coolest-looking map ever. Too bad taking a third base is literally impossible.
Seriously people. Knock it off.
!?!?!?!??!?!?!?? Who said third is impossible? are you saying it? It's one of the easier thirds.. |
| | Team Crux | teamcrux.tistory.com |
|
|
| U_G_L_Y United States. August 06 2012 23:40. Posts 458 | Profile Blog # |
On August 06 2012 23:17 Semmo wrote: Show nested quote +On August 06 2012 23:14 U_G_L_Y wrote: This is perhaps the coolest-looking map ever. Too bad taking a third base is literally impossible.
Seriously people. Knock it off.
!?!?!?!??!?!?!?? Who said third is impossible? are you saying it? It's one of the easier thirds..
Impossible for Terran. You can't move tanks that far back and forth between your natural and any of the potential third bases. In case you didn't know, tanks take a bit longer to reposition than zerglings...
|
| | I'm older than NesTea and slower than GoOdy |
|
|
| NewSunshine United States. August 07 2012 02:18. Posts 1007 | Profile # |
On August 06 2012 23:40 U_G_L_Y wrote: Show nested quote +On August 06 2012 23:17 Semmo wrote: On August 06 2012 23:14 U_G_L_Y wrote: This is perhaps the coolest-looking map ever. Too bad taking a third base is literally impossible.
Seriously people. Knock it off.
!?!?!?!??!?!?!?? Who said third is impossible? are you saying it? It's one of the easier thirds..
Impossible for Terran. You can't move tanks that far back and forth between your natural and any of the potential third bases. In case you didn't know, tanks take a bit longer to reposition than zerglings...
I think perhaps you've been spoiled into easy 3rd bases. How would you position your tanks, for instance, on Daybreak? Tal'Darim Altar? Thirds aren't free, a handful of tanks shouldn't be able to effortlessly secure them. Oh, and sieged tanks are terrible against zerglings anyway. |
| | [ESV mapmaking team member] [Former DF map team founder] [@ESVNewSunshine] |
|
|
| U_G_L_Y United States. August 07 2012 03:12. Posts 458 | Profile Blog # |
Haha, I vetoed Taldarim ever since I switched from random and Daybreak is the shittiest map in the pool for TvT and TvZ until / unless you get 4 bases.
Why does the entire TL mapping community think the game is balanced around tanks and sentries not existing?
ZvZ is the worst matchup to watch and play, that is the only reason I don't play Zerg. Your theory on map design where Terran is forced to make 90% marines is basically the same thing. Whoever loses a clump first loses.
Maps that box you into 1 composition are bad. That is why TvP is a bad matchup. Terran, for all intents and purposes, is forced to play essentially 1 build with 1 army composition that only varies slightly. It is bad game design. Tvp is my best matchup, I am not whining about balance, only the poor design that you play the matchup robotically.
Thirds that make you autolose if you make tanks are the same damn thing. You have defenders DISadvantage. |
| | I'm older than NesTea and slower than GoOdy |
|

|
Aunvilgod August 07 2012 03:55. Posts 2031 | Profile # |
This is madness.
I am impressed.Last edit: 2012-08-07 03:55:36 |
| |
|
| Blazinghand United States. August 07 2012 04:02. Posts 11933 | Profile Blog # |
| I think the third on this map is fine, not any harder than Korhal Compound or Daybreak. This map is very beautiful also. |
| | When you stare into the iCCup, the iCCup stares back. |
|
|
| U_G_L_Y United States. August 07 2012 04:28. Posts 458 | Profile Blog # |
On August 07 2012 04:02 Blazinghand wrote: I think the third on this map is fine, not any harder than Korhal Compound or Daybreak. This map is very beautiful also.
That is why Korhal is not in the pool anymore. Daybreak's redeeming featrue is that the speed of Zerg units can be dealt with if you can ever take a 4th. Both are terrible
|
| | I'm older than NesTea and slower than GoOdy |
|
|
| 1 2 3 4 5 Next All |
|