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Call To Action: Balance Testing TvZ. - Page 18

Forum Index > StarCraft 2 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81
 
 IamPryda   August 09 2012 08:45. Posts 410
Profile # 
For once a balence patch that tries to address a problem without going to far and over Buffing or over nerfing
Moar banelings less qq
Old Post

  blawed   August 09 2012 08:46. Posts 11Profile # 
didn't some terran all kill in the GSTL finals?

there you go.
Old Post

 
 Ansinjunger   United States. August 09 2012 08:48. Posts 1901
Profile # 

On August 09 2012 08:46 blawed wrote:
didn't some terran all kill in the GSTL finals?

there you go.


That had little to do with balance--more to do with insane risks vs a team down 2-0 and then worse, plus Gumiho was just playing better.

I'm happy for these changes, although it's really annoying for zergs to reach tumors across ramps sometimes. 2 less range will exacerbate that. I won't necessarily mind if zerg has to "sim city" or think about building placement more, but they already have a lot of actions to do compared to dropping Artosis pylons surrounded by 6 gateways.
Last edit: 2012-08-09 08:54:59
 
Old Post

 
 Sumahi   Guam. August 09 2012 08:50. Posts 4935
Profile Blog # 
Anything that makes ravens more effective/useful is welcome by me.
Startale <3, ST_July <3, HongUn <3, Savior <3, Gretorp <3, Nada <3, Rainbow <3, Ret <3, Squirtle <3, Bomber <3
Old Post

 
 FuzzyJAM   Scotland. August 09 2012 08:51. Posts 3767
Profile # 
Seems like this is only really helping the very top Korean Terrans who are already OK in TvZ.

They need to realise that the problem is Terran is (at least) as strong potentially as the other races, it's just harder to achieve to the extent that Terran is UP even at foreign pro level.
Hard lane or feed.
Old Post

 
 Mallement   Denmark. August 09 2012 08:53. Posts 36
Profile # 

On August 09 2012 08:32 dog8 wrote:
IS Blizzard total stupid or what its only terran that moans that zerg are op ,its true that if zerg wins cos they are better players but it seems terran wins again omg , just ask your self if zerG is really op or just weak terran players , who just won the last 2 big tournments??? so no zerg isnt op


You cant measure the balance from finals, you need a large quantity of samples in order to see if there is a imbalance somewhere, and yes 'A' terran won the last two tournaments, but dont you think its the player more than the race?....
 
Old Post

 
 Bagi   August 09 2012 08:55. Posts 5927
Profile # 

On August 09 2012 08:46 blawed wrote:
didn't some terran all kill in the GSTL finals?

there you go.

Didn't some zergs win the first 2 GSLs? There you go, zerg was balanced.

Logical fallacy to the max.
 
Old Post

 
 Kreb   August 09 2012 08:56. Posts 2074
Profile # 
Should be "Do you support this change?" polls in OP. Was nice to see the overall opinion like last time with the queen/overlord changes, cant really make much out of reading replies.
Old Post

 
 MorroW   Sweden. August 09 2012 08:56. Posts 3415
Profile # 
raven needs higher move speed and sight radius to be effective at killing creep tumors and seeing the zergs army ahead effectively

keeping only a speed buff makes me feel terrans still wont make 1 raven to deny creep spread and scout zerg army instead of scans

however the buff in general with i agree with but i dont think it will reach the tipping point when it comes to tvz midgame pushes, especially along side with a creep spread nerf

the creep spread change i think is not the way to go about it. zvp and zvz i feel creep is already underwhelming

with maps getting bigger and were using less and less blizzard maps this creep spread change might turn out to be extremely obnoxious

i would prefer a raven sight radius buff rather than a creep spread nerf

decreasing the tumor life should also be a a good idea to encourage sniping newly created tumors with hellions
Last edit: 2012-08-09 09:00:09
Old Post

 
 forsooth   United States. August 09 2012 08:56. Posts 2685
Profile # 

On August 09 2012 07:59 nkr wrote:

Show nested quote +



No, not vs terran it wouldn't.

What are you on about? Overlord scouting has become much easier and very dependable since the speed buff. It's much harder for Terrans to hide builds now.
"In SC1, Dragoons were mentally retarded but SC2 stalkers are geniuses." -Woongjin_Flying
Old Post

 
 Whitewing   United States. August 09 2012 08:56. Posts 5726
Profile # 

On August 09 2012 07:52 bellsNkeys wrote:

Show nested quote +



It kind of annoys me that ever since Zerg players found out the infestor was an amazing unit, all of a sudden everything else is bad. And when Terran found out that mass ghost late game TvZ was good it gets nerfed to hell. Correct me if I'm wrong, but last I checked Zerg players have won numerous tournaments and GSLs with muta/ling/bling in ZvT and there have been no significant Terran buff nor Zerg nerfs that affect the muta/ling/bling composition.

My main issue with ghosts is that they're more situational whereas Z and P can blindly make infestors and sentries/HTs and it will always help them. The good thing is that Blizzard at least tried to give the Raven that role as well, but failed pretty hard at it.


Terran players have gotten much better at defeating and defending muta/ling/bling play, and again, that's not an end-game composition, it's a mid-game strategy. If you're stuck in ling/bling/muta while terran is on a late game economy/tech level with good upgrades, you just lose. Infestors are straight up superior against terran in the mid-game for the most part, and are essential late game, because without them in your composition, you just straight up lose to terran end-game.

Ghosts are designed to fit into the race. They are a purely support unit designed to negate essential units from other races so that the rest of the superior terran force can crush an enemy missing a required unit. The units fill different roles: Infestors are a lockdown/damage dealing/harass unit, high templar are a damage dealing/ weak caster negator, and ghosts are an excellent caster negater/harass unit.
ThorZaIN is an android sent from the future to destroy everyone and everything with his super advanced mechanics and strategies. ~Chill
Old Post

 
 dog8   August 09 2012 08:59. Posts 70
Profile # 

On August 09 2012 08:53 Mallement wrote:

Show nested quote +



You cant measure the balance from finals, you need a large quantity of samples in order to see if there is a imbalance somewhere, and yes 'A' terran won the last two tournaments, but dont you think its the player more than the race?....



YES its down to the player so why so much moaning from terrans about zergs being op and as usual blizzard helps terran again,no pros thought zergs were op
Old Post

 
 SolidMoose   United States. August 09 2012 09:00. Posts 1107
Profile # 

On August 09 2012 08:40 dog8 wrote:

Show nested quote +



Just look at what race has won the last 2 tornments and that tells you that terran is favoured and even more so now so noobs keep moaning and blizzard will come to your aid



All I see is Taeja being amazing, especially at MLG where he was the only terran in top 8
 
Old Post

  Liquid`Jinro   Sweden. August 09 2012 09:03. Posts 32587Profile Blog # 
This is a really nice and measured patch I think, I'm impressed. I would consider having creep recede faster instead of spread slower, but I'm sure they considered both options.

I like this a lot eitherway.
tell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n Formerly FrozenArbiter
Old Post

 
 Snikk   Netherlands. August 09 2012 09:03. Posts 5
Profile # 
Raven buff was needed, glad they made it more viable. Not sure why they feel like terran at the highest level are struggling against zerg though. I feel like it just took terrans a while to figure out how to deal with the new zerg playstyle and that terrans are doing quite well again.
Old Post

 
 Mackus   England. August 09 2012 09:04. Posts 1609
Profile # 

On August 09 2012 08:56 MorroW wrote:
raven needs higher move speed and sight radius to be effective at killing creep tumors and seeing the zergs army ahead effectively

keeping only a speed buff makes me feel terrans still wont make 1 raven to deny creep spread and scout zerg army instead of scans

however the buff in general with i agree with but i dont think it will reach the tipping point when it comes to tvz midgame pushes, especially along side with a creep spread nerf

the creep spread change i think is not the way to go about it. zvp and zvz i feel creep is already underwhelming

with maps getting bigger and were using less and less blizzard maps this creep spread change might turn out to be extremely obnoxious

i would prefer a raven sight radius buff rather than a creep spread nerf

decreasing the tumor life should also be a a good idea to encourage sniping newly created tumors with hellions


I love the idea of a Raven being a spotter since it's already a detector but how much buffed would you have it? Xel'naga Tower vision range? or somewhere in between?
Old Post

 
 b3n3tt3   August 09 2012 09:04. Posts 457
Profile # 
ravens should at least be up to overseer speeds of 2.75 in order to have an impact.
 
Old Post

 
 larse   August 09 2012 09:05. Posts 999
Profile # 
Creep tumor range from 10 to 8 is too much. It is like queen range 3 to 5. Queen range should be 3 to 4. And so does the creep tumor. It should be 10 to 9.
Old Post

 
 Coolness53   United States. August 09 2012 09:07. Posts 655
Profile # 

On August 09 2012 09:04 Mackus wrote:

Show nested quote +



I love the idea of a Raven being a spotter since it's already a detector but how much buffed would you have it? Xel'naga Tower vision range? or somewhere in between?


I wouldn't mind a radius buff or a skill that can increase the radius of sight. It would be nice but man can we wait until the beta of Heart of the Swarm.
DongRaeGu
Old Post

 
 Zealot Lord   Hong Kong. August 09 2012 09:08. Posts 661
Profile # 
I think these are fantastic changes - subtle but should be meaningful at the highest levels of TvZ.
Old Post

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