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Call To Action: Balance Testing TvZ. - Page 8

Forum Index > StarCraft 2 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81
 
 Torra   Norway. August 09 2012 06:21. Posts 443
Profile # 
I'd rather have them make minor changes like this. It's a shame that I think a lot of the balance changes in the past have been too drastic. However I don't think these changes will affect much at all. As other people have said, the total amout of creep spread should be the same, and I feel like the raven has other problems than its speed like the range of it's spells and the energy cost.
 
Old Post

 
 zmansman17   United States. August 09 2012 06:21. Posts 2181
Profile # 

On August 09 2012 05:20 KawaiiRice wrote:
the highest level of tvz? I think we need to separate the stats for taeja vs z and other terrans vs z lol :O
sounds interesting o,o


Exactly. However, this is a start. The Raven is so freaking hard to use. I spent hundreds of games playing monobattles with the Raven to micro, multi-cast and mess around with raven hotkeys. In the end, I still am god awful with Ravens even as a Rank 1 master terran. Hopefully this will make them at least, marginally easier to use.

With that said, I think the biggest change that must be made is:
Allow Ravens to cast while being fungaled
Last edit: 2012-08-09 06:22:54
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
Old Post

 
 MrMatt   Canada. August 09 2012 06:21. Posts 127
Profile # 

On August 09 2012 05:20 KawaiiRice wrote:
the highest level of tvz? I think we need to separate the stats for taeja vs z and other terrans vs z lol :O
sounds interesting o,o


taejas account wont get the patch.
Old Post

 
 Whitewing   United States. August 09 2012 06:21. Posts 5722
Profile # 

On August 09 2012 06:18 ragz_gt wrote:

Show nested quote +



Not pure roach, just the infestor supply worth of roach (or ultra, BL, or anything not infestor). Have you tried to engage a maxed out zerg army without infestor when you have a dozen ghost? It's literally like 1/3 of your supply just disappeared before engaging.


Roaches aren't even a consideration, they're just BAD. And you're just making shit up at this point, I'm not discussing this with you anymore. Until you can figure out that 12 ghosts (24 supply) is not 1/3 of your army supply (if your army is a whopping 72 supply total, you've got other problems besides composition), trying to discuss anything with you is a waste of time.
ThorZaIN is an android sent from the future to destroy everyone and everything with his super advanced mechanics and strategies. ~Chill
Old Post

 
 Shade_FR   France. August 09 2012 06:21. Posts 358
Profile # 

On August 09 2012 06:14 Shade_CsT wrote:
I am quite OK with the nerf to the Zerg spread creep, but one considerable question will we be able to spread creep on big ramps like Tal'darim Altar ? It's my main concern.

Wow, I just tested the new tumor on the Antiga test map from Blizzard, you must be on the very top of the ramp to be able to build your new tumor on the very bottom of the ramp. I can't imagine spreading creep on Tal'darim with this change, the ramps seem larger than the ramps on Antiga, right ?

Definitely not a small nerf, you'll "waste" some cooldown on creep tumors to place them on the edge of the ramp.
Last edit: 2012-08-09 06:24:41
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
Old Post

  Sovern   United States. August 09 2012 06:23. Posts 312Profile # 
Seeker Missile range is still too small in my opinion. Instead of giving the ravens a faster movement speed they should try increasing the range of seeker missile to range 7 so that ravens cant get instant fungaled and dont end up blowing themselves up as often.

Also, does anyone else feel as though hellions are too weak vs units that aren't light? Increasing their damage to regular units by maybe 2 would make them more viable throughout the game in all matchups vs just being an early game units like how they're currently used.
Old Post

 
 zmansman17   United States. August 09 2012 06:23. Posts 2181
Profile # 

On August 09 2012 06:21 Shade_CsT wrote:

Show nested quote +


Wow, I just tested the new tumor on the Antiga test map from Blizzard, you must be on the very top of the ramp to be able to build your new tumor on the very bottom of the ramp. I can't imagine spreading creep on Tal'darim with this change, the ramps seem larger than the ramps on Antiga, right ?


Spreading creep shouldn't be as easy as it is and it should come at a cost wherein some opportunity cost is attached to spreading creep.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
Old Post

 
 zmansman17   United States. August 09 2012 06:24. Posts 2181
Profile # 

On August 09 2012 06:23 Sovern wrote:
Seeker Missile range is still too small in my opinion. Instead of giving the ravens a faster movement speed they should try increasing the range of seeker missile to range 7 so that ravens cant get instant fungaled and dont end up blowing themselves up as often.

Also, does anyone else feel as though hellions are too weak vs units that aren't light? Increasing their damage to regular units by maybe 2 would make them more viable throughout the game in all matchups vs just being an early game units like how they're currently used.


In the end, I agree these changes don't really do anything to solve the main problems, which are:

1) Ravens cannot cast whilst being fungaled

2) Fungal outranges HSM
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
Old Post

 
 ragz_gt   August 09 2012 06:26. Posts 4305
Profile # 

On August 09 2012 06:21 Whitewing wrote:

Show nested quote +



Roaches aren't even a consideration, they're just BAD. And you're just making shit up at this point, I'm not discussing this with you anymore. Until you can figure out that 12 ghosts (24 supply) is not 1/3 of your army supply (if your army is a whopping 72 supply total, you've got other problems besides composition), trying to discuss anything with you is a waste of time.


There is literally 0 LAN level game where T build more than a handful of ghost worked against Z since snipe nerf, including by Gumiho who attempted for quite a bit to no result. The only reason it worked against Soulkey is because he never learned how to handle ghost properly. Raven, a unit Blizz just buffed because it is so bad, is considered a better choice than Ghost in late game TvZ. Just think about that.
Last edit: 2012-08-09 06:30:02
You can't win land war in Russia, and you can't win laser war against Creator.
Old Post

 
 Dodgin   Canada. August 09 2012 06:26. Posts 25130
Profile # 

On August 09 2012 06:24 zmansman17 wrote:

Show nested quote +



In the end, I agree these changes don't really do anything to solve the main problems, which are:

1) Ravens cannot cast whilst being fungaled

2) Fungal outranges HSM



Well, Ravens will be able to close in faster to cast Seeker Missile so while it doesn't completely solve the problem assuming your opponent does not have perfect micro and fungals all ravens before they are in range it will be easier to get it off now.
 
Old Post

 
 Jakkerr   Netherlands. August 09 2012 06:27. Posts 2428
Profile # 
Tumor change is good, not sure about the usefullness of the raven change.
 
Old Post

  xrapture   United States. August 09 2012 06:27. Posts 1643Profile Blog # 
What. the. fuck...?

Blizzard thinks Z needs help in ZvT and they butcher ghosts, increase overlord speed, and buff Queen range by 2

When the reverse is true (if you look at tlpd graphs the last 3 months ZvT has been the most imbalanced match in history), they make a shit unit slightly faster, even saying the speed is more of a problem than the 125- energy- to- use- their- worse -than- fungal- ability LOL, and make a creep change that will literally do nothing.

It's sad
Everyone is either delusional, a nihlilst, or dead from suicide.
Old Post

 
 Sandermatt   Switzerland. August 09 2012 06:28. Posts 1290
Profile # 
I just hope they won't introduce a completly different change that they do not test at the end.
 
Old Post

  VPCursed   August 09 2012 06:31. Posts 1038Profile Blog # 
thank god, finally a nerf to creep
Old Post

 
 ShowTheLights   Korea (South). August 09 2012 06:32. Posts 674
Profile Blog # 
Great changes!
Acer.MMA <> Puzzle <> CoCa __Return 2013 Get Ready
Old Post

 
 Snowbear   Korea (South). August 09 2012 06:32. Posts 1705
Profile Blog # 
I wonder why blizzard is afraid of making ravens cost 100 gas, and hsm 100 energy, just to try...
Old Post

 
 Bleak   Turkey. August 09 2012 06:33. Posts 2637
Profile Blog # 
It's been two years and they're NOW looking at Ravens??!!!

"I am a beacon of knowledge blazing out across a black sea of ignorance. "
Old Post

 
 Killmouse   Austria. August 09 2012 06:33. Posts 3626
Profile # 
awesome!!!!!!!!!!!!!!!
yo
Old Post

  Sovern   United States. August 09 2012 06:33. Posts 312Profile # 

On August 09 2012 06:24 zmansman17 wrote:

Show nested quote +



In the end, I agree these changes don't really do anything to solve the main problems, which are:

1) Ravens cannot cast whilst being fungaled

2) Fungal outranges HSM



Exactly, if the raven's seeker missile ability even had a range increase of 1 this would make the protoss and zerg players have to be more aware of their micro because they'd have to react faster to the incoming ravens. Right now in both terran matchups ravens are too easy to dispose of by the other races. Having to rely on emping with ghosts to disable templars/infestors, followed by using seeker missile and being careful not to suicide them while using marine/tank or w/e unit micro is terrible imbalanced as most zergs don't even have to do half the micro a terran does in the battle.

That is also the main reason why I think that most terran players need to stop the economy fast expand/3rd bullshit and go back to 1-2 base heavy aggression and even all in play to profit on terrans early to mid game advantage vs allowing the other races to get to the late game this giving them the advantage.
Old Post

 
 zmansman17   United States. August 09 2012 06:33. Posts 2181
Profile # 

On August 09 2012 06:31 VPCursed wrote:
thank god, finally a nerf to creep


amen.

I was wondering when this day would come.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
Old Post

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