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Call To Action: Balance Testing TvZ. - Page 81

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  Wombat_NI   Northern Ireland. August 21 2012 17:04. Posts 5145Profile # 

On August 21 2012 16:50 superstartran wrote:

Show nested quote +




Look deeper into those stats and you'll find that in two of those months Z's were raping the living snot out of Terran players in GSL, particularly in GSLTL. It is only recently that Terran players in Korea are doing better overall, and that mainly has to do with the fact that they are executing what are very risky or gimmicky builds such as Helion/Banshee bunkers at 3rds, or Triple/Quad CCs with no fast Siege mode. Once Z players adapt to the newer gimmicky builds, they'll likely come out on top by a significant margin.


Show nested quote +



Who needs to have a rational and logical argument when you've been called out on your own hidden bias? Ghosts were never overpowered son, anyone who believes so was simply just another Z player who cried as hard as they could because they thought that Nestea deserved to beat MVP, even though Nestea made so many shitty mistakes it was unbelievable.

I don't even get why you're continuing to argue this point. Most posters have been reasonable as they explain their issues with the patch and most of the Zergs either ignore that the patch has ruined a good matchup. If the game was statistically pretty damn close to balanced in Korea why did Zerg get the Queen buff in the first place?

It's bizarre, Terran got their ghost-based army that can deal with BL/Infestor nerfed, then shortly after that Zerg got the tools in which they can get to their lategame more stably. TvZ is starting to look more and more like PvZ, which is irritating. Blizzard should be trying to make more of the matchups resemble TvT/old TvZ.

Regardless of balance or not, the direction the game is going is just bad. There's barely any midgame anymore in half the matches I see, it's a turtle up and go straight to hivetech or whatever your race's equivalent is.
Last edit: 2012-08-21 17:06:19
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - McBengt Also anyone with any questions or desires to help the Irish scene, PM me!
Old Post

 
 superstartran   United States. August 21 2012 17:07. Posts 1307
Profile # 

On August 21 2012 16:56 densha wrote:

Show nested quote +



Oh, I see, a bunker and some marines is "very risky". I guess if you've convinced yourself of that, you can convince yourself of nearly anything.


Show nested quote +



Called out? My favorite team is TSL, my icon is Zerg, it doesn't take a genius to figure out I play Zerg. However, Snipe was nerfed specifically for TvZ because it was imbalanced. Maybe you think it was all part of the conspiracy against Terran, though.



What?


A bunker, 6 helions, a scv, and a banshee + Marines is heavy investment, if you lose the Helions/Marines without forcing the Z to expend alot of larvae, you might as well just fucking quit the game.


Snipe was nerfed because shitty Z players like you cried after Nestea lost a game to MVP. That was it. The amount of crying was simply unbelievable, even though objective people (*gasp* like Destiny) pointed out that Nestea had every opportunity to simply kill MVP before he established the infrastructure to get to Ghosts. Ghosts never were OP; period. Anyone that keeps saying that they are imbalanced are the same people who believe the TvZ match-up is perfectly fine when the Z has all the cards in his hands.


To even fathomable get Ghosts, you had to SURVIVE and secure your 3rd, 4th, and possibly 5th base. You had to have PFs/Tanks to cut off attack routes, and you needed a very SPECIFIC map that made it easy to split the map so you could actually turtle to get Ghosts out. If you managed to survive until that point, while also getting all the proper upgrades and infrastructure to support your ghosts, while also properly controlling them (yes, they aren't fucking easy to use contrary to popular opinion, unlike Infestors who just move and click three times at most), you deserved to fucking win. Want to know why? Because a Terran that is on the same number of bases as you, with full upgrades, with a defensive infrastructure to prevent you from attacking 100% deserves to beat you into the ground, because that's how it was in BW. If you ever let a Terran player get his entire turtle/mech infrastructure up, he'd stomp the living hell out of you. Ghosts in SC2 worked the same way; they were only good if you could support them. If you couldn't, they were complete garbage.


Not only that, the TLPD pretty much points out that both T and Z were both doing perfectly fine. Nobody was doing significantly better than the other, and Ghosts were JUST starting to show up into play. Rather than just allowing people to adapt to them, Blizzard simply nerfs the shit out of them (ignoring the fact that the Infestor was causing massive problems for both Terran and Protoss because of their all around ability to pretty much do whatever the hell they wanted to) because a truckload of Z players started whining hard enough Blizzard actually listened.


That's not to say Z's are the only ones who whine to get an unjustified nerf or buff. Terran players have been quite guilty of it also. I already pointed out that Terran players quickly got the VR nerfed in Retail in another thread because Maka was a huge cry baby and directly went to DavidKim with ONE replay.


User was warned for this post
Last edit: 2012-08-21 17:14:35
Old Post

 
 densha   United States. August 21 2012 17:14. Posts 797
Profile # 

On August 21 2012 17:07 superstartran wrote:

Show nested quote +




What?


A bunker, 6 helions, a scv, and a banshee + Marines is heavy investment, if you lose the Helions/Marines without forcing the Z to expend alot of larvae, you might as well just fucking quit the game.


Snipe was nerfed because shitty Z players like you cried after Nestea lost a game to MVP. That was it. The amount of crying was simply unbelievable, even though objective people (*gasp* like Destiny) pointed out that Nestea had every opportunity to simply kill MVP before he established the infrastructure to get to Ghosts. Ghosts never were OP; period. Anyone that keeps saying that they are imbalanced are the same people who believe the TvZ match-up is perfectly fine when the Z has all the cards in his hands.


To even fathomable get Ghosts, you had to SURVIVE and secure your 3rd, 4th, and possibly 5th base. You had to have PFs/Tanks to cut off attack routes, and you needed a very SPECIFIC map that made it easy to split the map so you could actually turtle to get Ghosts out. If you managed to survive until that point, while also getting all the proper upgrades and infrastructure to support your ghosts, while also properly controlling them (yes, they aren't fucking easy to use contrary to popular opinion, unlike Infestors who just move and click three times at most), you deserved to fucking win. Want to know why? Because a Terran that is on the same number of bases as you, with full upgrades, with a defensive infrastructure to prevent you from attacking 100% deserves to beat you into the ground, because that's how it was in BW. If you ever let a Terran player get his entire turtle/mech infrastructure up, he'd stomp the living hell out of you. Ghosts in SC2 worked the same way; they were only good if you could support them. If you couldn't, they were complete garbage.



I dunno why you're arguing with me, I'm just going by what the patch notes and interviews say. As for the bunker thing, you must be talking about something completely different than what I've seen or you're just exaggerating what's needed to bunker an early 3rd.
Last edit: 2012-08-21 17:15:23
If you wish to make an apple pie from scratch, you must first invent the universe.
Old Post

 
 Yorbon   Netherlands. August 21 2012 17:18. Posts 1371
Profile # 

On August 21 2012 17:07 superstartran wrote:

Show nested quote +




What?


A bunker, 6 helions, a scv, and a banshee + Marines is heavy investment, if you lose the Helions/Marines without forcing the Z to expend alot of larvae, you might as well just fucking quit the game.


Snipe was nerfed because shitty Z players like you cried after Nestea lost a game to MVP. That was it. The amount of crying was simply unbelievable, even though objective people (*gasp* like Destiny) pointed out that Nestea had every opportunity to simply kill MVP before he established the infrastructure to get to Ghosts. Ghosts never were OP; period. Anyone that keeps saying that they are imbalanced are the same people who believe the TvZ match-up is perfectly fine when the Z has all the cards in his hands.


To even fathomable get Ghosts, you had to SURVIVE and secure your 3rd, 4th, and possibly 5th base. You had to have PFs/Tanks to cut off attack routes, and you needed a very SPECIFIC map that made it easy to split the map so you could actually turtle to get Ghosts out. If you managed to survive until that point, while also getting all the proper upgrades and infrastructure to support your ghosts, while also properly controlling them (yes, they aren't fucking easy to use contrary to popular opinion, unlike Infestors who just move and click three times at most), you deserved to fucking win. Want to know why? Because a Terran that is on the same number of bases as you, with full upgrades, with a defensive infrastructure to prevent you from attacking 100% deserves to beat you into the ground, because that's how it was in BW. If you ever let a Terran player get his entire turtle/mech infrastructure up, he'd stomp the living hell out of you. Ghosts in SC2 worked the same way; they were only good if you could support them. If you couldn't, they were complete garbage.


Not only that, the TLPD pretty much points out that both T and Z were both doing perfectly fine. Nobody was doing significantly better than the other, and Ghosts were JUST starting to show up into play. Rather than just allowing people to adapt to them, Blizzard simply nerfs the shit out of them (ignoring the fact that the Infestor was causing massive problems for both Terran and Protoss because of their all around ability to pretty much do whatever the hell they wanted to) because a truckload of Z players started whining hard enough Blizzard actually listened.


That's not to say Z's are the only ones who whine to get an unjustified nerf or buff. Terran players have been quite guilty of it also. I already pointed out that Terran players quickly got the VR nerfed in Retail in another thread because Maka was a huge cry baby and directly went to DavidKim with ONE replay.

I highly doubt patches would be made because of 1 replay.
I just like starcraft.
Old Post

 
 Big J   Austria. August 21 2012 17:22. Posts 5017
Profile Blog # 

On August 21 2012 17:04 Wombat_NI wrote:

Show nested quote +


I don't even get why you're continuing to argue this point. Most posters have been reasonable as they explain their issues with the patch and most of the Zergs either ignore that the patch has ruined a good matchup. If the game was statistically pretty damn close to balanced in Korea why did Zerg get the Queen buff in the first place?

It's bizarre, Terran got their ghost-based army that can deal with BL/Infestor nerfed, then shortly after that Zerg got the tools in which they can get to their lategame more stably. TvZ is starting to look more and more like PvZ, which is irritating. Blizzard should be trying to make more of the matchups resemble TvT/old TvZ.

Regardless of balance or not, the direction the game is going is just bad. There's barely any midgame anymore in half the matches I see, it's a turtle up and go straight to hivetech or whatever your race's equivalent is.


And why is that? Because Zerg and Protoss T1-T2 suck at putting on aggression without forming a huge deathball. PreQueen TvZ was no different at all from the zerg side of things (gameplanwise). Max out on Hive or die trying, else MMT is going to roll you at some point.
 
Old Post

 
 scypio   Poland. August 21 2012 17:44. Posts 863
Profile # 

On August 21 2012 17:22 Big J wrote:
And why is that? Because Zerg and Protoss T1-T2 suck at putting on aggression without forming a huge deathball. PreQueen TvZ was no different at all from the zerg side of things (gameplanwise). Max out on Hive or die trying, else MMT is going to roll you at some point.


Just stop right there and go watch some replays from a couple months ago. The patch made all the difference in the world, making the entire TvZ midgame next to extinct.

Back then in every game there where a couple of minutes that revolved around controlling the T army with ling/bling/muta/roach, slowly adding infestors and transitioning into hive FTW.

Now it's "the standard 12-13 minute hive timing" and that's just disappointing. Yeah, the MU is still good to watch, but it is nowhere near as good as it was before the queen buff and before the ghost nerf.
TLception: balance-whining-whining... and don't comment football games unless your in Champions League!
Old Post

 
 Big J   Austria. August 21 2012 17:50. Posts 5017
Profile Blog # 

On August 21 2012 17:44 scypio wrote:

Show nested quote +



Just stop right there and go watch some replays from a couple months ago. The patch made all the difference in the world, making the entire TvZ midgame next to extinct.

Back then in every game there where a couple of minutes that revolved around controlling the T army with ling/bling/muta/roach, slowly adding infestors and transitioning into hive FTW.

Now it's "the standard 12-13 minute hive timing" and that's just disappointing. Yeah, the MU is still good to watch, but it is nowhere near as good as it was before the queen buff and before the ghost nerf.


Wtf, Mutalisks have been out of the matchup for way longer. Very few players like NesTea and Leenock who were really famous for mutalisk play did play them occasionally, everyone else led by DRG and Stephano played Infestor builds, either with double upgrade 12-13min Ultralisk rushes or 15-16min Broodlords.
 
Old Post

 
 medicflare   Canada. August 21 2012 17:58. Posts 3
Profile # 

On August 21 2012 17:50 Big J wrote:

Show nested quote +



Wtf, Mutalisks have been out of the matchup for way longer. Very few players like NesTea and Leenock who were really famous for mutalisk play did play them occasionally, everyone else led by DRG and Stephano played Infestor builds, either with double upgrade 12-13min Ultralisk rushes or 15-16min Broodlords.


?

You do know that DRG was known for his incredible mutalisk control right? His playstyle is the very opposite of infestor turtling

 
Old Post

 
 Scrubwave   Poland. August 21 2012 18:09. Posts 1330
Profile # 

On August 21 2012 17:02 maartendq wrote:

Show nested quote +


Why bother playing if the game isn't fun? It's still a piece of entertainment, not a full time job. If it's no longer fun, people will stop playing.

TvZ is absolutely ridiculous at the moment. For some reason, zergs find it absolutely balanced that they can take three bases and map vision completely uncontested. I don't play SC2 anymore, but as a spectator, any matchup that has "zerg" in it has become very, very boring. They're doing the same stuff over and over again, regardless which race they play against (hold off early aggression --> drone up like mad --> get broods and infestors).

Hey, that's uncalled for, there's always the big decision "do I go for broodlords or ultras at 12 minutes". Oh, the excitement!

I find it hilarious that blizzard decided to nerf ghost snipe after probably seeing Nestea suicide broodlords alone into mvp's army. Had it been vikings instead of ghosts taking broodlords out, they'd probably nerf vikings. Make them 0 base armor or something.
Oh wait.
Last edit: 2012-08-21 18:11:59
Old Post

 
 mrjpark   United States. August 21 2012 18:22. Posts 267
Profile # 

On August 21 2012 07:41 Eps wrote:

Show nested quote +



Wait..maps determine strategy? So when did Zergs stop using Hive-Tech + Infestors cause the maps were "bad" for it?
Or does it just work on just about every map.


I can do that to. Terrans make barracks and factories every game, no strategy required!



On August 21 2012 18:09 Scrubwave wrote:

Show nested quote +


Hey, that's uncalled for, there's always the big decision "do I go for broodlords or ultras at 12 minutes". Oh, the excitement!

I find it hilarious that blizzard decided to nerf ghost snipe after probably seeing Nestea suicide broodlords alone into mvp's army. Had it been vikings instead of ghosts taking broodlords out, they'd probably nerf vikings. Make them 0 base armor or something.
Oh wait.


Blame Mvp. He showed that ghosts hard-countered: mutas, infestors, ultralisks, brood lords, and corruptors. He would just never leave his defense and force the Zerg to attack into him. Anything anyone threw at him was solved with snipe...and then the other Koreans caught on and Blizzard nerfed it before Zerg wins rates dropped to zero.
Last edit: 2012-08-21 18:24:51
Old Post

  Wombat_NI   Northern Ireland. August 21 2012 18:35. Posts 5145Profile # 

On August 21 2012 18:22 mrjpark wrote:

Show nested quote +



I can do that to. Terrans make barracks and factories every game, no strategy required!



Show nested quote +



Blame Mvp. He showed that ghosts hard-countered: mutas, infestors, ultralisks, brood lords, and corruptors. He would just never leave his defense and force the Zerg to attack into him. Anything anyone threw at him was solved with snipe...and then the other Koreans caught on and Blizzard nerfed it before Zerg wins rates dropped to zero.

As opposed to infestors which pretty much hard or soft counter close to every unit in the game?

I don't buy that Blizzard nerfed Ghost snipe based on the Blizzcon games, might have been a factor in showcasing that the ghost was being used in a non-intended fashion but it would be far too knee-jerk for Blizzard. Plus that kind of style was very much more prevalent on split maps, kind of like how Raven-based lategames are now. It's not as if Terrans were getting to the stage they could transition to ghost play every game
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - McBengt Also anyone with any questions or desires to help the Irish scene, PM me!
Old Post

 
 Scrubwave   Poland. August 21 2012 18:44. Posts 1330
Profile # 

On August 21 2012 18:35 Wombat_NI wrote:

Show nested quote +


As opposed to infestors which pretty much hard or soft counter close to every unit in the game?

I don't buy that Blizzard nerfed Ghost snipe based on the Blizzcon games, might have been a factor in showcasing that the ghost was being used in a non-intended fashion but it would be far too knee-jerk for Blizzard. Plus that kind of style was very much more prevalent on split maps, kind of like how Raven-based lategames are now. It's not as if Terrans were getting to the stage they could transition to ghost play every game

Normally I'd agree, but Blizzard keeps showing that they have no idea what's going on, in all departments. Ghost nerf, queen buff, "fuck that loser". It's like none of the teams at Blizzard no longer have anyone competent.
Old Post

 
 Fuchsteufelswild   Australia. August 21 2012 18:53. Posts 741
Profile # 
Ghost nerf and queen buffs were both good idea but people have reason to argue about Blizzard going too far in either case (such as saying 30+20 v psionic for snipe would have been more appropriate).
People shouldn't be complaining about this patch not going through, especially if they, in all nuttiness, believe that the ghost nerf and queen buff were both really bad, because Blizzard want to make sure they make the RIGHT change, one that actually addresses the biggest issues in TvZ.
Calm - FantaSy - ZerO - Bisu - Jaedong - NaDa - Nal_rA - EffOrt - LosirA - Grubby - Nerchio - Supernova - Squirtle - Leta - Golden
Old Post

 
 Nourek   Germany. August 21 2012 19:19. Posts 162
Profile # 

On August 21 2012 17:58 medicflare wrote:

Show nested quote +



?

You do know that DRG was known for his incredible mutalisk control right? His playstyle is the very opposite of infestor turtling



That was a year ago, he had changed his style quite a while ago. Limited Mutalisk play only recently became somewhat common again.

The standard early this year absolutely was double evo into infestor into quick hive and +3 ultra timing or later broodlords depending on map/tank count.

The heavy mutalisk play didn't work too well vs the hellion contain into triple OC and double ebay anymore. Mutalisks were much more prevalent when Terrans used to open one ebay and later add a second one.
Old Post

 
 Scrubwave   Poland. August 21 2012 19:54. Posts 1330
Profile # 

On August 21 2012 18:53 Fuchsteufelswild wrote:
Ghost nerf and queen buffs were both good idea but people have reason to argue about Blizzard going too far in either case (such as saying 30+20 v psionic for snipe would have been more appropriate).
People shouldn't be complaining about this patch not going through, especially if they, in all nuttiness, believe that the ghost nerf and queen buff were both really bad, because Blizzard want to make sure they make the RIGHT change, one that actually addresses the biggest issues in TvZ.

Why were they good ideas if the matchup was the most balanced so far before them?
Old Post

 
 Big J   Austria. August 21 2012 20:02. Posts 5017
Profile Blog # 

On August 21 2012 19:54 Scrubwave wrote:

Show nested quote +


Why were they good ideas if the matchup was the most balanced so far before them?


Proof for this?
I could agree for the queen buff, but before the Ghost nerf... just no, TvP was way closer.
Edit: or at least evenly "imba"; I think there were some really bad months for Protoss too.
Last edit: 2012-08-21 20:05:08
 
Old Post

 
 zmansman17   United States. August 23 2012 12:42. Posts 2181
Profile # 

On August 21 2012 18:09 Scrubwave wrote:

Show nested quote +


Hey, that's uncalled for, there's always the big decision "do I go for broodlords or ultras at 12 minutes". Oh, the excitement!

I find it hilarious that blizzard decided to nerf ghost snipe after probably seeing Nestea suicide broodlords alone into mvp's army. Had it been vikings instead of ghosts taking broodlords out, they'd probably nerf vikings. Make them 0 base armor or something.
Oh wait.


I just wish TvZ could go back to how it was, when it was exciting and it boasted 50% win rates for every month.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
Old Post

 
 Lukeeze[zR]   Switzerland. August 25 2012 05:07. Posts 5813
Profile # 
So what's up ? Blizz, what're you doing ?
Terran & Potato Salad.
Old Post

 
 Existor   Russian Federation. August 25 2012 05:24. Posts 3123
Profile # 

On August 25 2012 05:07 Lukeeze[zR] wrote:
So what's up ? Blizz, what're you doing ?

David Kim said that they're paused that patch because last time zergs started to lose in Korea vs ravens and other terrans, so they prefer to wait
Old Post

 
 Elvin   August 25 2012 05:38. Posts 135
Profile Blog # 

On August 25 2012 05:24 Existor wrote:

Show nested quote +


David Kim said that they're paused that patch because last time zergs started to lose in Korea vs ravens and other terrans, so they prefer to wait


Which is only because there Zergs are just starting to experience having Ravens against their army composition. If zergs started to lose because of Raven it is probably because they just don't micro their army against them since they aren't used to it. Once they start to do it Raven will be low tier unit again.
Old Post

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