Website Feedback
Closed Threads
IRC Web ChatTeamSpeak 3 (35 users) Active: 6087 users | |
|
| Merany France. August 12 2012 05:38. Posts 469 | Profile Blog # |
I personally love those changes I just hope now they don't screw up the "balancing classes" part of the patch. |
|
|
| Dyme Germany. August 12 2012 06:13. Posts 429 | Profile # |
On August 11 2012 01:28 Weeds wrote: So... they pretty much allow full MF/no stats char to leech a party? And... seriously, no more heal or enrage on elites?? If the game wasn't too easy already...
Well, at least full MF leech encourages some kind of multiplayer experience! (For example WD with full MF who just cc's for a DH or something similar)
Heal on elites was incredibly bad. When I was kiting with my DH (when I still played) there was constantly the 1 elite that just decided to not follow me anymore and instead went back to full life. Really annoying, especially with damage reflect.
Enrage was also bad. It didn't make the game hard. It made the game stupid. Spending 10 minutes on killing someone, only for it to enrage last second and kill you was just frustrating. |
|
|
| FallDownMarigold United States. August 12 2012 06:23. Posts 3312 | Profile Blog # |
| Ah, so the game is starting to make the move beyond the Beta-testing phase. Interesting. |
|
|
| TheRealArtemis August 12 2012 06:54. Posts 405 | Profile # |
On August 12 2012 06:13 Dyme wrote: Show nested quote +On August 11 2012 01:28 Weeds wrote: So... they pretty much allow full MF/no stats char to leech a party? And... seriously, no more heal or enrage on elites?? If the game wasn't too easy already...
Well, at least full MF leech encourages some kind of multiplayer experience! (For example WD with full MF who just cc's for a DH or something similar) Heal on elites was incredibly bad. When I was kiting with my DH (when I still played) there was constantly the 1 elite that just decided to not follow me anymore and instead went back to full life. Really annoying, especially with damage reflect. Enrage was also bad. It didn't make the game hard. It made the game stupid. Spending 10 minutes on killing someone, only for it to enrage last second and kill you was just frustrating.
I agree on the reset health on elites. Kinda stupid, they should have thought of a more clever way to input that into the game.
I thought the whole enrage thing was a hint that you were undergeared, ie not ready for that act. I didnt think it was that stupid. I thought it was pretty cool that you couldnt take your time with cetain mobs, that you actually had some "pressure" to kill the mob fast etc.Last edit: 2012-08-12 06:56:05 |
| | religion is like a prison for the seekers of wisdom |
|

|
| NukeD Croatia. August 12 2012 07:48. Posts 498 | Profile # |
On August 12 2012 06:54 TheRealArtemis wrote: Show nested quote +On August 12 2012 06:13 Dyme wrote: On August 11 2012 01:28 Weeds wrote: So... they pretty much allow full MF/no stats char to leech a party? And... seriously, no more heal or enrage on elites?? If the game wasn't too easy already...
Well, at least full MF leech encourages some kind of multiplayer experience! (For example WD with full MF who just cc's for a DH or something similar) Heal on elites was incredibly bad. When I was kiting with my DH (when I still played) there was constantly the 1 elite that just decided to not follow me anymore and instead went back to full life. Really annoying, especially with damage reflect. Enrage was also bad. It didn't make the game hard. It made the game stupid. Spending 10 minutes on killing someone, only for it to enrage last second and kill you was just frustrating.
I thought the whole enrage thing was a hint that you should use the RMAH.
There, let me fix that for you.
|
| |

|
| TheRealArtemis August 12 2012 08:27. Posts 405 | Profile # |
On August 12 2012 07:48 NukeD wrote: Show nested quote +On August 12 2012 06:54 TheRealArtemis wrote: On August 12 2012 06:13 Dyme wrote: On August 11 2012 01:28 Weeds wrote: So... they pretty much allow full MF/no stats char to leech a party? And... seriously, no more heal or enrage on elites?? If the game wasn't too easy already...
Well, at least full MF leech encourages some kind of multiplayer experience! (For example WD with full MF who just cc's for a DH or something similar) Heal on elites was incredibly bad. When I was kiting with my DH (when I still played) there was constantly the 1 elite that just decided to not follow me anymore and instead went back to full life. Really annoying, especially with damage reflect. Enrage was also bad. It didn't make the game hard. It made the game stupid. Spending 10 minutes on killing someone, only for it to enrage last second and kill you was just frustrating.
I thought the whole enrage thing was a hint that you should use the RMAH.
There, let me fix that for you.
lol |
| | religion is like a prison for the seekers of wisdom |
|

|
| DaCruise Denmark. August 12 2012 08:34. Posts 2127 | Profile # |
| Good changes if you play hardcore, which everyone really should be doing. |
|
|
| Burrfoot August 12 2012 08:39. Posts 870 | Profile Blog # |
| I'm waiting for a $50 Resurrection scroll for dead hardcore toons! |
| | http://us.battle.net/d3/en/profile/Davlok-1847/hero/1205254 I'm chinese and I farm! |
|
|
| ffreakk Singapore. August 12 2012 15:46. Posts 2036 | Profile # |
On August 11 2012 04:07 serum321 wrote: Show nested quote +On August 11 2012 02:44 ffreakk wrote: Remove Invulnerable Minions? Like seriously? T_T
Another case of whiners winning thru whining.. It was fine, they themselves said that they didn't want the game to turn into an AoE fest. Single-target builds need to have their place to shine too... Oh well =/
I'm going to guess you have never played a melee type character.
I played almost exclusively Barbarian recently. It's also my main.
I also farm act 3 comfortably. Keep 123 + Tower (Cydea + Azmo) in around 35 minutes. I also made my own build and not Ctrl+C Ctrl+V another guy's build, have problems, then whine about it.Last edit: 2012-08-12 15:50:58 |
| | Look. Only Forward. See. Only Victory. |
|
|
| Skyro United States. August 12 2012 15:49. Posts 1414 | Profile # |
The changes look good. Blizz finally realizing that diablo isn't about challenging encounters, but efficient farming. Challenging games are effective in certain types of games, single-player games particularly, where you can script encounters and the end goal is to just beat the game, but doesn't work in diablo where "farming IS the end game" model. This was the #1 root of the problem with D3, and it is kind of scary how blizz lost sight of the essence of the diablo franchise. Blizz has definitely lost a lot of its shine as of late.
All that other stuff to encourage grouping and build diversity is all great to enchance this farming aspect. But anyone else notice the patch is conveniently scheduled to be released around the time GW2 is released? Coincidence I think not, and is likely why I won't be coming back to D3 anytime soon. |
|
|
| ffreakk Singapore. August 12 2012 15:53. Posts 2036 | Profile # |
On August 12 2012 15:49 Skyro wrote: The changes look good. Blizz finally realizing that diablo isn't about challenging encounters, but efficient farming. Challenging games are effective in certain types of games, single-player games particularly, where you can script encounters and the end goal is to just beat the game, but doesn't work in diablo where "farming IS the end game" model. This was the #1 root of the problem with D3, and it is kind of scary how blizz lost sight of the essence of the diablo franchise. Blizz has definitely lost a lot of its shine as of late.
All that other stuff to encourage grouping and build diversity is all great to enchance this farming aspect. But anyone else notice the patch is conveniently scheduled to be released around the time GW2 is released? Coincidence I think not, and is likely why I won't be coming back to D3 anytime soon.
And i disagree with this sentiment.
I don't think that allowing anyone to easily be able to farm any part of the content is a good idea. In fact, making people earn the ability to farm efficiently makes getting there that much more rewarding, imo. |
| | Look. Only Forward. See. Only Victory. |
|

|
| javy_ United States. August 12 2012 16:48. Posts 1300 | Profile # |
On August 12 2012 15:53 ffreakk wrote: Show nested quote +On August 12 2012 15:49 Skyro wrote: The changes look good. Blizz finally realizing that diablo isn't about challenging encounters, but efficient farming. Challenging games are effective in certain types of games, single-player games particularly, where you can script encounters and the end goal is to just beat the game, but doesn't work in diablo where "farming IS the end game" model. This was the #1 root of the problem with D3, and it is kind of scary how blizz lost sight of the essence of the diablo franchise. Blizz has definitely lost a lot of its shine as of late.
All that other stuff to encourage grouping and build diversity is all great to enchance this farming aspect. But anyone else notice the patch is conveniently scheduled to be released around the time GW2 is released? Coincidence I think not, and is likely why I won't be coming back to D3 anytime soon.
And i disagree with this sentiment. I don't think that allowing anyone to easily be able to farm any part of the content is a good idea. In fact, making people earn the ability to farm efficiently makes getting there that much more rewarding, imo.
too bad the majority of the playerbase completely disagrees with you and have quit largely because of how unrewarding farming is for them. Blizz has to make these changes otherwise the game will be completely dead within a few months, well before PvP comes out. |
| |

|
| Skyro United States. August 12 2012 16:57. Posts 1414 | Profile # |
On August 12 2012 15:53 ffreakk wrote: Show nested quote +On August 12 2012 15:49 Skyro wrote: The changes look good. Blizz finally realizing that diablo isn't about challenging encounters, but efficient farming. Challenging games are effective in certain types of games, single-player games particularly, where you can script encounters and the end goal is to just beat the game, but doesn't work in diablo where "farming IS the end game" model. This was the #1 root of the problem with D3, and it is kind of scary how blizz lost sight of the essence of the diablo franchise. Blizz has definitely lost a lot of its shine as of late.
All that other stuff to encourage grouping and build diversity is all great to enchance this farming aspect. But anyone else notice the patch is conveniently scheduled to be released around the time GW2 is released? Coincidence I think not, and is likely why I won't be coming back to D3 anytime soon.
And i disagree with this sentiment. I don't think that allowing anyone to easily be able to farm any part of the content is a good idea. In fact, making people earn the ability to farm efficiently makes getting there that much more rewarding, imo.
It's a matter of degrees. D2 was ridiculously easy and people more or less loved that game. The current inferno is tuned where it discouraged grouping, discouraged build diversity and farming was slow and boring.
You have to understand that challenge is fine... for the first playthrough. Once you do beat it however and you want to farm... well farming is mindless and people don't want to play challenging content to farm. It's human nature, humans can deal with repetitive/boring tasks if it is mindless. Farming is all about getting gear and feeling more and more OP and just melting faces mindlessly, while having fun with whacky builds and playing with buddies. None of that is in D3. I completely lost interest in the game after I killed diablo on inferno and only played after that just from the novelty of playing the RMAH and making money. I basically built a new gaming rig with that money and still have quite a bit left over.
Ideally Inferno should've been tuned so that it was just a natural progression from hell. Normal through hell was actually superbly balanced if you didn't buy stuff off the AH. Ideally they would've balanced the difficulties with the AH in mind, but that to me seems impossible, and it is really dawning on me now how negative an effect the AH had in D3 (and it is clear Blizz didn't really consider this, pretty much stating as much). |
|

|
| d33p France. August 12 2012 17:01. Posts 26 | Profile # |
This patch is bad, period. Welcome to World Of Warcraft.
|
| |
|
| FallDownMarigold United States. August 12 2012 17:08. Posts 3312 | Profile Blog # |
On August 12 2012 17:01 d33p wrote: This patch is bad, period. Welcome to World Of Warcraft.
Elaborate? I never played world of warcraft. I did play Lord of Destruction though -- this update seems to make D3 lean more in the direction of the D2 expansion. |
|
|
| Jerubaal United States. August 12 2012 17:24. Posts 2627 | Profile Blog # |
On August 12 2012 17:08 FallDownMarigold wrote: Show nested quote +On August 12 2012 17:01 d33p wrote: This patch is bad, period. Welcome to World Of Warcraft.
Elaborate? I never played world of warcraft. I did play Lord of Destruction though -- this update seems to make D3 lean more in the direction of the D2 expansion.
He has no elaboration. It's just a cheap insult used by people who weren't good at WoW either.
Last edit: 2012-08-12 17:58:03 |
| | I'm not stupid, a marauder just shot my brain. |
|
|
| d33p France. August 12 2012 18:11. Posts 26 | Profile # |
On August 12 2012 17:24 Jerubaal wrote: Show nested quote +On August 12 2012 17:08 FallDownMarigold wrote: On August 12 2012 17:01 d33p wrote: This patch is bad, period. Welcome to World Of Warcraft.
Elaborate? I never played world of warcraft. I did play Lord of Destruction though -- this update seems to make D3 lean more in the direction of the D2 expansion.
He has no elaboration. It's just a cheap insult used by people who weren't good at WoW either.
It's quite the opposite tbh. Blizzard tends to make the games more and more easier when actually it's way more enjoyable when you have to use your brain to clean/kill something.
Atm I bet 80% of the people playing D3 cleaned the inferno, now just because all the players are not able to farm act 3, Blizzard has to nerf it again.
I mean people weren't even complaining that much about the difficulty of the game, so why nerf it again? 
Here you go.
Last edit: 2012-08-12 18:12:56 |
| |

|
| Jerubaal United States. August 12 2012 19:04. Posts 2627 | Profile Blog # |
-Most people were not arguing that the game was too hard and if they were, it was because they were misinformed and thought they were expected to employ uber leet tactics instead of just get better gear. Please stop arguing about "skill" when you're really arguing about using the AH. The game is almost the same in difficulty the whole way through with the exception of stats.
- The nerf is not that big of a deal. Do you know lots of people who keep dying when Act 3 elites are at 25% health? I don't.
-Gradual nerfing of content is not the same as changing it for design purposes. There are hardly any mechanics in this game other than the interactions between the stats of incoming damage, outgoing damage and damage mitigation. Upping the stat range for items, increasing the drop rate and nerfing enemy health (as I said, not that important) all accomplish the same thing: increase the pool of viable items. And like it or not, that is the complaint, that it's impossible to progress without turning into Goldcraft. |
| | I'm not stupid, a marauder just shot my brain. |
|

|
| Blix Netherlands. August 12 2012 19:25. Posts 826 | Profile # |
On August 12 2012 19:04 Jerubaal wrote: - The nerf is not that big of a deal. Do you know lots of people who keep dying when Act 3 elites are at 25% health? I don't.
I actually know people who play act1 and act2 and break even. They don't want to spend time in AH, or don't know how to use the AH to make money from their drops and the gold they pick up is balanced against their repair costs. As there is no income, there is no upgrades and hence no progression. dying 10x on a pack is pretty normal. I think this is the situation for a lot of casual gamers, and eventually they get frustrated and quit. This is a bad thing for the not so casual players, cause the way item drops work, you need a horde of casuals to get lucky drops... Personnally, I currently can't even find an upgrade on the AH anymore. If once in a while one appears it is like 100M+, there is just not enough good items to go around at the moment. So, imho, it's a good change, but it fixes only half of the problem.
The other half of the problem is that for geared people, inferno is actually too easy. They need to find some solution for that as well, perhaps add some super hard random dungeons to a4, with corresponding reward.
|
| | Conquer yourself not the world. - Descartes |
|

|
| d33p France. August 12 2012 20:04. Posts 26 | Profile # |
The other half of the problem is that for geared people, inferno is actually too easy. They need to find some solution for that as well, perhaps add some super hard random dungeons to a4, with corresponding reward.
+1.
I mean Act IV is worthless, you go in there just once to kill diablo then you can forget it.
I wish the act would have been more interestin.
|
| |
|
| Prev 1 2 3 4 5 6 7 8 Next All |
|
|
|
|
|
|
| |
|
Sidebar Settings...

|