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[D] Warhound: Is it good or should it be changed? - Page 17

Forum Index > StarCraft 2 HotS 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 All
 
 Cosmos   Belgium. August 15 2012 21:57. Posts 1003
Profile # 
I feel like it's just an ugly marauder. It should fire in the air, have another design (goliath was nice) and maybe have another role on the ground.
http://www.justin.tv/becosmos
Old Post

 
 Greendotz   United Kingdom. August 15 2012 21:59. Posts 630
Profile # 


On August 15 2012 01:47 Kamwah wrote:


Honestly I would like to, you know play like 500 games as terran in hots before I can really judge the warhound and whether it's a good unit or not.


You can judge it on one thing though, it's one ugly mother..
Old Post

 
 Lorch   Germany. August 15 2012 22:03. Posts 2216
Profile # 

On August 15 2012 21:59 Greendotz wrote:


Show nested quote +



You can judge it on one thing though, it's one ugly mother..


Well yeah but hellions look like little toy cars too, tbh I really don't care much about how a unit looks and more about how it works. Other than that yeah it looks like how I would imagine a bigger mechanical marauder.
Terran kids think stutterstepping and medivacdrops are difficult skills, so everything that can't stutterstep is "A move race". Pretty funny
Old Post

 
 Ramiz1989   August 15 2012 22:24. Posts 1240
Profile # 

On August 15 2012 21:57 Cosmos wrote:
I feel like it's just an ugly marauder. It should fire in the air, have another design (goliath was nice) and maybe have another role on the ground.


I don't really understand, I mean, it is ok for people to not like the unit by its look, that is subjective, but 95% of people in this thread don't have a clue what they are talking about. You are all judging by one battle report that is in Alpha, if I remember, SC2 WoL wasn't even close to being good as it is now at the start of the game, or beta. I also remember that they have changed tons of stuff in the WoL beta.

Sure, people will always complain, but you could do it by giving constructive criticism, and not by whining, flaming and ranting all over the forums. And for me, it is ridiculous to call Warhound a "Factory Marauder".
"Living for the Swarm..."
Old Post

 
 JonIrenicus   Italy. August 15 2012 22:29. Posts 286
Profile Blog # 
Warhound is an a-move unit.

So for me it is well designed, because protoss and zerg have so many a-move units.

What you should ask is a reworking of the protoss\zerg units to not be so a-movish, not to cut that possibility to terran army...

As terran, should we obliged to micro? I want to turtle such as you and to prepare my deathball to make you realise what a terran feels when he gets a-stomped.
Old Post

  wcr.4fun   Belgium. August 15 2012 22:51. Posts 685Profile # 

On August 15 2012 22:29 JonIrenicus wrote:
Warhound is an a-move unit.

So for me it is well designed, because protoss and zerg have so many a-move units.

What you should ask is a reworking of the protoss\zerg units to not be so a-movish, not to cut that possibility to terran army...

As terran, should we obliged to micro? I want to turtle such as you and to prepare my deathball to make you realise what a terran feels when he gets a-stomped.


I agree, let's destroy this game even more by ruining the only interesting race in this game (terran).
Old Post

 
 johnny123   August 15 2012 22:52. Posts 485
Profile # 
warhound looks good, bring forth the beta!
Favorite players,Stephano/MVP/Nestea/Gumiho/Life/Jaedong/MMA
Old Post

 
 Godwrath   Spain. August 15 2012 22:55. Posts 4863
Profile # 

On August 15 2012 22:51 wcr.4fun wrote:

Show nested quote +



I agree, let's destroy this game even more by ruining the only interesting race in this game (terran).


If the game is dumbed down, stop nitpicking on the already interesting race who gets 1 a-unit and try to lift up the shitty a-move races, don't you think ?
Old Post

  Waxangel   United States. August 15 2012 22:59. Posts 19113Profile Blog # 
They're designed to be a-move-ish

time to pimp our old anaheim interview about the beta with david kim ^_^

Hey HP can you redo everything youve ever done because i have a small complaint?
Old Post

 
 Treehead   August 15 2012 23:09. Posts 998
Profile Blog # 
This thread really doesn't ask the right question.

Should it be changed? This hinges on the reader's assessment of when a unit "should" be changed. How do we know if a unit should be changed? Is it sufficient that it is not a unit we would have designed? Does it need to do something innovative and interesting? Are there certain micro thresholds which should be applied? No one asks these questions, and therefore, the discussion here becomes rather silly exchanges about what "should" qualify a unit for needing change - and nobody actually looks at the unit itself, because they're not thinking about the unit, they're thinking theory about what it "should" or "could" or "ought to" be.

The question this thread hasn't asked, and the one which is most relevant, is this: are the effects of this unit's incorporation into the game obvious, and if so, what will they be?

I'll remind people that the micro intensive marines that a lot of people like to watch now were once thought of early in the games lifespan (pre-MKP/Foxer's rise in the GSL) as a-move units which were hard-countered by banelings, colossi, and siege tanks. How would you have answered this question about marines in the beta?
Old Post

 
 Desertfaux   Netherlands. August 15 2012 23:11. Posts 231
Profile # 
All I would like from the Warhound is to not work well against tanks. Also slowing it down to tankspeed makes mech easier to handle in the same way having it the way it is now as an easy a-move unit.

As for adding a skillcap, having the haywire as a non-automatic ability, maybe even from an upgrade only like the Thor's cannons would make for a potentially interesting metagame where haywire timings become important. Fake warhound play into bio anyone?
You only WooferZ once!
Old Post

 
 horsepire   August 15 2012 23:17. Posts 147
Profile # 

On August 15 2012 01:50 KrazyTrumpet wrote:

Show nested quote +



Current Terran units already require lots of micro to maximize effectiveness, what's wrong with having a couple a-click units in the mix? You really want to make Terran players micro even more than they already have to?


The solution to Terran players having to micro more is to redesign the other races to make them have to micro more, not design a bunch of boring a-move units to dumb Terran down to the level of the other two.

Seriously, all of the new Terran units are just...really, really boring to use.
Old Post

  Sea_Food   Finland. August 15 2012 23:19. Posts 1612Profile Blog # 

On August 15 2012 22:51 wcr.4fun wrote:

Show nested quote +



I agree, let's destroy this game even more by ruining the only interesting race in this game (terran).


In HotS custom and in HotS videos I seen that the warhound is about as microable as the marine.

The shooting animation is about the same length, and move speed is about between stimmed and unstimmed marine.

This means kiting is a must, especially with the long range it has, and splitting is viable.
Old Post

 
 Ace1123   Philippines. August 15 2012 23:22. Posts 1118
Profile # 

On August 15 2012 01:48 Jimmeh wrote:
I don't know why people think it's just going to be another "A-click" unit; if anything it'll be fairly micro intensive.

You have to realise that if you have its ability on autocast then it will autotarget units that aren't necessarily the best units to target. Most pro players will probably have autocast disabled and then constantly have to manually cast it on higher priority units like colossus, immortals etc. as opposed to stalkers/sentries.


Exactly! Nuff Said
ForGG, Mvp, MMA, MarineKing, BoxeR,
Old Post

 
 NoobCrunch   August 15 2012 23:24. Posts 56
Profile # 
The artwork on that unit is bad.
Old Post

 
 paddyz   Ireland. August 15 2012 23:27. Posts 407
Profile # 
I hate it, its like a marauder from the factory.
I really dislike the way it does bonus damage vs mechanical since practically every protoss unit is mechanical, zealots arent but im pretty sure these new hellions will be able to deal with them and they are probably going to be the mineral dump for mech Terran. It just leads to an a move composition that will be pretty good vs protoss no matter what they do.
Didn't like the 1.5 patch and I am not liking the looks of HOTS either.
http://www.anook.com/paddy
Old Post

 
 Ramiz1989   August 15 2012 23:27. Posts 1240
Profile # 

On August 15 2012 22:51 wcr.4fun wrote:

Show nested quote +



I agree, let's destroy this game even more by ruining the only interesting race in this game (terran).

I've been reading your posts in a past few weeks, and I am quit worried for you...

They are not destroying the Terran race, they are just making mech viable, even if you can argue that it isn't mech play, lets just forget about that, it will be viable. That means that Terran players will have choice. If you think that ONE unit will destroy the race completely, then I really can't help you.
"Living for the Swarm..."
Old Post

  Wombat_NI   Northern Ireland. August 15 2012 23:35. Posts 5145Profile # 

On August 15 2012 23:27 Ramiz1989 wrote:

Show nested quote +


I've been reading your posts in a past few weeks, and I am quit worried for you...

They are not destroying the Terran race, they are just making mech viable, even if you can argue that it isn't mech play, lets just forget about that, it will be viable. That means that Terran players will have choice. If you think that ONE unit will destroy the race completely, then I really can't help you.

They are not making mech viable, battlehellions alone look like they'd augment that composition to make it viable.

They're giving Terran a retarded, easy to use catch-all unit to appease scrubs, that is all.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - McBengt Also anyone with any questions or desires to help the Irish scene, PM me!
Old Post

 
 FragRaptor   United States. August 15 2012 23:42. Posts 183
Profile # 
Wish they would make it more goliath like again >.< I liked the idea of no more thor >.>
Do your thing. No matter what.
Old Post

 
 Ramiz1989   August 15 2012 23:44. Posts 1240
Profile # 

On August 15 2012 23:35 Wombat_NI wrote:

Show nested quote +


They are not making mech viable, battlehellions alone look like they'd augment that composition to make it viable.

They're giving Terran a retarded, easy to use catch-all unit to appease scrubs, that is all.

Yes, I am pretty sure that you know how it will turn out in the end, especially that is alpha build. After all, they can scrap the Warhound, and they can buff the Siege Tank, they are still trying to make mech viable.

But hey, everyone on these forums know the best, and understand the game perfectly, even without touching it, so why bother actually arguing? We should just whine and flame Blizzard for not doing how we want, and 95% of people here is doing excellent job with that.

I guess all these people knew how WoL would turn out too, since it was the same in the first few months as it was in the last 6 months, right?
"Living for the Swarm..."
Old Post

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