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Mineral boost trick (works in 1.5!)

Forum Index > StarCraft 2 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 All
 
 TheWisp   August 15 2012 02:47. Posts 28
Profile # 
Thanks to Trebis for video demonstration:


This is a simple trick I have never seen anybody using or any post talking about. EDIT: Sockfolding found this 2 years ago as Sockfolding 2.0, see below.

Workers have acceleration, so a worker would decrease speed when getting close to mineral and increase speed when leave the mineral. Same happens when returning mineral.

What I found is that you could actually right click to the front of the mineral patch, then queue (shift) right click the mineral. The worker's speed is not decreased at all. Similarly, right click near base and queue right click to base when returning resource.

Special Thanks to ForGG:
I came up with this from his stream where I noticed a queued waypoint does not decrease unit's speed.

NOTE: the boost is not 24%, someone miscalculated it



Replay:
http://drop.sc/238724
Shows how I managed to gather faster with a more distant worker than a nearer one.

Edit:
It is also possible to make workers travel faster to build: instead of build or move + build, you simply right click + shift right click on the same spot, and build when the worker reaches destination. It's same fast as "pass by destination" method, but easier to use.

Edit2:
Someone found that there was already this trick posted 2 years ago:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=204762&currentpage=3#51


Thx for watching and sorry for my bad english
Last edit: 2012-08-15 20:41:54
Old Post

  NeMeSiS3   Canada. August 15 2012 02:48. Posts 2969Profile Blog # 
Wanna put a replay down, or something like a video/picture or content in general? Please?
FoTG fighting!
Old Post

 
 monkybone   August 15 2012 02:50. Posts 2877
Profile # 
I guess you can do this with waypoint as well. Sweet, i'll try it out.
Old Post

 
 ArcticRaven   France. August 15 2012 02:51. Posts 1168
Profile # 
This is quite old I believe

It was nerfed (see this, third post.)

If it isn't the same - could you post data please ?
Last edit: 2012-08-15 02:52:27
[EatThePath] I call assassins as my faction. Please tell me we can all agree that in the version of history, Steppes of War will be Jerusalem.
Old Post

 
 jimbob615   Uruguay. August 15 2012 02:52. Posts 438
Profile Blog # 
o_O

You just broke the Starcraft 2 skill ceiling.
 
Old Post

 
 TheWisp   August 15 2012 02:55. Posts 28
Profile # 

On August 15 2012 02:51 ArcticRaven wrote:
This is quite old I believe

It was nerfed (see this, third post.)

If it isn't the same - could you post data please ?

It's not the ultra old trick in 1.1 (or 1.2?)
just use queued action to remove decceleration so that the worker will take less time between mineral and base
Old Post

 
 Tictock   United States. August 15 2012 02:55. Posts 218
Profile Blog # 
When you shift-click like that, I thought the unit slows down as it gets to the waypoint, then exequtes the next command in the sequence. So how does this not just cause your worker to slow down in the same mannor, but now with shift-commands?

You really need a video or more description/data to back up a claim like this.
Old Post

 
 TheWisp   August 15 2012 02:57. Posts 28
Profile # 

On August 15 2012 02:55 Tictock wrote:
When you shift-click like that, I thought the unit slows down as it gets to the waypoint, then exequtes the next command in the sequence. So how does this not just cause your worker to slow down in the same mannor, but now with shift-commands?

You really need a video or more description/data to back up a claim like this.

I thought exactly the same as you before, until I tried...

Replay added
Last edit: 2012-08-15 02:58:04
Old Post

 
 TheFish7   United States. August 15 2012 02:58. Posts 1215
Profile # 
I was under the impression that they had fixed this. Were you on a custom map that had reverted to old patch balance perhaps?

edit - it works, was thinking of the other trick
Last edit: 2012-08-15 06:07:33
 
Old Post

 
 monitor   United States. August 15 2012 03:00. Posts 2280
Profile Blog # 
That definitely works, from watching the replay. Hmmm..... I suppose this will be fixed within a couple days.
Starcraft 2 Mapmaker for TPW || Author of Korhal Compound
Old Post

 
 myRZeth   Germany. August 15 2012 03:02. Posts 810
Profile # 
can anyone confirm that this is really working?
SOCKE
Old Post

 
 Thrombozyt   Germany. August 15 2012 03:04. Posts 1262
Profile Blog # 
It's not the same as the sockfolding of old days, which was queuing "return resources" followed by a right-click on the mineral patch. Sockfolding got rid of the small delay, where the worker has the mineral in hand already, but doesn't vacate the patch.

This works different from the description.
 
Old Post

 
 ArcticRaven   France. August 15 2012 03:04. Posts 1168
Profile # 

On August 15 2012 02:55 TheWisp wrote:

Show nested quote +


It's not the ultra old trick in 1.1 (or 1.2?)
just use queued action to remove decceleration so that the worker will take less time between mineral and base


Oh ok. Sorry then.
[EatThePath] I call assassins as my faction. Please tell me we can all agree that in the version of history, Steppes of War will be Jerusalem.
Old Post

 
 ddrddrddrddr   August 15 2012 03:08. Posts 1234
Profile # 
This takes twice the actions it did previously when they nerfed that one. If you pull this off you deserve the damn minerals.
Old Post

 
 Slipspace   United States. August 15 2012 03:08. Posts 349
Profile # 
they removed this before they can remove it again
[LaG]Slipspace
Old Post

 
 TitleRug   United States. August 15 2012 03:10. Posts 651
Profile Blog # 
Wow, I just watched the replay. Looks like it works. I'll try it myself right now.
coLCruncher fighting!
Old Post

 
 c0ldfusion   United States. August 15 2012 03:11. Posts 2320
Profile # 

On August 15 2012 03:04 Thrombozyt wrote:
It's not the same as the sockfolding of old days, which was queuing "return resources" followed by a right-click on the mineral patch. Sockfolding got rid of the small delay, where the worker has the mineral in hand already, but doesn't vacate the patch.

This works different from the description.


Sigh, I remember the good old days of sockfolding.

Edit: Can't try this right now, can someone give an estimate of how much of a boost this gives? Thanks.
Last edit: 2012-08-15 03:15:35
Old Post

 
 snively   United States. August 15 2012 03:14. Posts 1083
Profile Blog # 

On August 15 2012 03:08 ddrddrddrddr wrote:
This takes twice the actions it did previously when they nerfed that one. If you pull this off you deserve the damn minerals.


this is what i was thinking too...

-_-
My religion is Starcraft
Old Post

 
 kYem   United Kingdom. August 15 2012 03:16. Posts 398
Profile # 
The thing is that you actually can do this one or two times, coz stacking scv to the closer mineral patches will be more usefull in the long run...

Nice trick, maybe it will be useful on maps were is only 2 closer mineral patches
Hell
Old Post

 
 TitleRug   United States. August 15 2012 03:17. Posts 651
Profile Blog # 

On August 15 2012 03:10 TitleRug wrote:
Wow, I just watched the replay. Looks like it works. I'll try it myself right now.

It works but it's very APM intensive; I probably won't do this in a real game
coLCruncher fighting!
Old Post

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