| nyxnyxnyx Indonesia. August 20 2012 06:46. Posts 1157 | Profile # |
| maokai skarner shyv easily the strongest junglers you can get out of that list |
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| AsnSensation Germany. August 20 2012 06:53. Posts 6260 | Profile # |
| just tuned into tsm invitational whats the situation anyone knows why tsm forfeited vs cruse but plays vs orb? |
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| Takkara United States. August 20 2012 07:02. Posts 1439 | Profile Blog # |
On August 20 2012 06:53 AsnSensation wrote: just tuned into tsm invitational whats the situation anyone knows why tsm forfeited vs cruse but plays vs orb?
I don't know, but maybe they wanted more "free scrims" by coming from a loser's bracket?
EDIT: Chat says TSM got DDoS'd so they had to forfeit against Curse.Last edit: 2012-08-20 07:05:56 |
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| overt United States. August 20 2012 07:04. Posts 3975 | Profile Blog # |
| Maybe they realized how bad it looks to forfeit from your own tournament. Kinda makes it lose legitimacy. |
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| Kyhron United States. August 20 2012 07:05. Posts 310 | Profile Blog # |
| they were getting ddosed and couldnt "make" the crs game but are hoping to be on for the oRb game |
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| AsnSensation Germany. August 20 2012 07:05. Posts 6260 | Profile # |
On August 20 2012 07:02 Takkara wrote: Show nested quote +On August 20 2012 06:53 AsnSensation wrote: just tuned into tsm invitational whats the situation anyone knows why tsm forfeited vs cruse but plays vs orb?
I don't know, but maybe they wanted more "free scrims" by coming from a loser's bracket?
doesnt make sense playing vs curse and the grandfinals is the same as forfeiting than playing orb and then grand finals^^ only way to get more " freescrims" is losing to curse than playing orb and grand finals again, but yeah forfeiting own tournament is kinda dumb.
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| Cloud9157 United States. August 20 2012 07:07. Posts 1734 | Profile # |
On August 20 2012 06:44 koreasilver wrote: How is Orianna's laning phase bad? She can last hit easily and farm under tower without missing any cs if pushed to tower, can push lanes easily when you want to, and she doesn't even really have many bad matchups. Utility is her great strength, yeah, but she still dishes out a shit ton of damage if you're landing your Qs properly. It actually boggles my mind that someone thinks Orianna's laning phase is bad. Zyra is easier to play but she gets banned sometimes while Orianna never gets banned.
Her laning phase is actually good. Can push with the best pushers once she gets mana regen/blue buff, trades well especially with her aa buff, and is decent at getting away from ganks.
She is still not that good late game though. |
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| cLutZ United States. August 20 2012 07:11. Posts 2919 | Profile # |
On August 20 2012 06:34 zer0das wrote: Show nested quote +On August 20 2012 06:05 cLutZ wrote: Why do all the pros love nunu bot (the skin)? I personally hate it...
His laugh is one of the most annoying in the game. Pretty much every Nunu Bot I've run into just spams it 24/7. :>
Why I hate it so much...
I guess to each... |
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| SnK-Arcbound United States. August 20 2012 07:26. Posts 2152 | Profile # |
On August 20 2012 06:43 1godless wrote: On the topic of consulting TL, I am looking for a new jungler. I play mundo udyr alistar lee sin and lately amumu malphite. Who should I add? I have naut even though I don't play him that much. So basically who should I add? Maokai, Sej, Shy, Riven, Diana, Hec, Jarvan. Skarner or Volibear? It seems like a long list but I kinda want to be slightly hipsterish and add a slightly un orthodox jungler. Suggestions? Comments on their various strengths? thanks guys
Do nunu, noct, and olaf since you seem to be missing ganking bruisers. Try to avoid lvl 6 ganking junglers. I used to do well with jarvan but his late game sucks even more than maokais and lee sins. You could also try jax (I haven't though). |
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| SoulSever Canada. August 20 2012 07:28. Posts 421 | Profile # |
On August 20 2012 06:43 1godless wrote: On the topic of consulting TL, I am looking for a new jungler. I play mundo udyr alistar lee sin and lately amumu malphite. Who should I add? I have naut even though I don't play him that much. So basically who should I add? Maokai, Sej, Shy, Riven, Diana, Hec, Jarvan. Skarner or Volibear? It seems like a long list but I kinda want to be slightly hipsterish and add a slightly un orthodox jungler. Suggestions? Comments on their various strengths? thanks guys
Jarv and Skarner are by far the most fun of those listed and are decently competitive
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UniversalSnip August 20 2012 07:37. Posts 4820 | Profile Blog # |
I must be missing something here because orianna to me is one of the strongest ap carries in all capacities.
Pros: Her early game is good, her midgame is good, her late game is good. Her laning is good, her teamfighting is good. Her utility is good, her damage is good. She has good poke, she has good burst. Her builds are flexible. She can gank, but can also push. Pretty much her only limit is player skill.
Cons: Her limit is player skill. You could watch jiji or scarra or salce play her and make a drinking game out of counting the whiffed spells in teamfights, balls in wrong places or on the wrong people, etc. |
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| sylverfyre United States. August 20 2012 07:50. Posts 4135 | Profile # |
On August 19 2012 03:21 upperbound wrote: I've been thinking that an antidote to the snowbally nature of LoL would be to have gold bonuses scale with time. I think the biggest downside is that it will discourage early pressure, but it would lead to top lane being a bit more balanced and would hopefully resolve the issue of the 90% winning percentage by achieving a 10% gold lead at 12:00 by making it more difficult to achieve a 10% gold lead at 12:00. Maybe farm stays constant and kill bonuses/dragons/barons increase in difficulty with time, I'm not sure.
I know these theorycraft discussions often get charged, but I'm interested to see what people think of this.
This statistic is SO misleading. It was made from a MLG tournament in which many teams participated, but the top teams were CLEARLY CLEARLY better than the bottom teams. So any game where a top team played a bottom team, OF COURSE they'd have a gold lead by 12 minutes, and OF COURSE they won the game. Correlation is not causation. The gold lead at 12 minutes is not why they won the game, the fact that they were a clearly better team is why they won the game. It is also why they had a gold lead at 12 minutes in.
Edit: corrected the tournament the stats were built from.Last edit: 2012-08-20 08:21:46 |
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| Alaric France. August 20 2012 07:56. Posts 8749 | Profile # |
| I saw some posts a few days ago about a very entertaining caster that apparently also streams, his name was something along the lines of "samster" or "baxter". Does anybody recall who you were talking about? Now that I've got some time on my hands I'll try to have a look. |
| | "This build should be called the Neutron Bomb build - you can win by taking out all the people but leaving all the structures standing." - somebody about iEchoic's 2fac/2port (www.teamliquid.net/forum/viewmessage.php?topic_id=189624) |
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| Takkara United States. August 20 2012 08:04. Posts 1439 | Profile Blog # |
On August 20 2012 07:50 sylverfyre wrote: Show nested quote +On August 19 2012 03:21 upperbound wrote: I've been thinking that an antidote to the snowbally nature of LoL would be to have gold bonuses scale with time. I think the biggest downside is that it will discourage early pressure, but it would lead to top lane being a bit more balanced and would hopefully resolve the issue of the 90% winning percentage by achieving a 10% gold lead at 12:00 by making it more difficult to achieve a 10% gold lead at 12:00. Maybe farm stays constant and kill bonuses/dragons/barons increase in difficulty with time, I'm not sure.
I know these theorycraft discussions often get charged, but I'm interested to see what people think of this.
This statistic is SO misleading. It was made from a Dreamhack tournament in which many teams participated, but the top teams were CLEARLY CLEARLY better than the bottom teams. So any game where a top team played a bottom team, OF COURSE they'd have a gold lead by 12 minutes, and OF COURSE they won the game. Correlation is not causation. The gold lead at 12 minutes is not why they won the game, the fact that they were a clearly better team is why they won the game. It is also why they had a gold lead at 12 minutes in.
It wasn't Dreamhack, it was MLG. It included the games where Team MRN played TSM... lol. |
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| Parnage United States. August 20 2012 08:11. Posts 1817 | Profile Blog # |
On August 20 2012 08:04 Takkara wrote: Show nested quote +On August 20 2012 07:50 sylverfyre wrote: On August 19 2012 03:21 upperbound wrote: I've been thinking that an antidote to the snowbally nature of LoL would be to have gold bonuses scale with time. I think the biggest downside is that it will discourage early pressure, but it would lead to top lane being a bit more balanced and would hopefully resolve the issue of the 90% winning percentage by achieving a 10% gold lead at 12:00 by making it more difficult to achieve a 10% gold lead at 12:00. Maybe farm stays constant and kill bonuses/dragons/barons increase in difficulty with time, I'm not sure.
I know these theorycraft discussions often get charged, but I'm interested to see what people think of this.
This statistic is SO misleading. It was made from a Dreamhack tournament in which many teams participated, but the top teams were CLEARLY CLEARLY better than the bottom teams. So any game where a top team played a bottom team, OF COURSE they'd have a gold lead by 12 minutes, and OF COURSE they won the game. Correlation is not causation. The gold lead at 12 minutes is not why they won the game, the fact that they were a clearly better team is why they won the game. It is also why they had a gold lead at 12 minutes in.
It wasn't Dreamhack, it was MLG. It included the games where Team MRN played TSM... lol.
While you are correct it was based off of MLG data(one event as memory serves) it doesn't dispute that the better teams did better because they simply won and played better then the teams they beat. Last edit: 2012-08-20 08:11:51 |
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| Abenson Canada. August 20 2012 08:12. Posts 2792 | Profile Blog # |
| The LoL store won't load :> |
| | League of Legends IGN: Enigmatic Legend | #1 LoCicero/Locodoco Fanboy! | <3 Sakuya |
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| jcarlsoniv United States. August 20 2012 08:13. Posts 4082 | Profile Blog # |
On August 20 2012 05:57 Alaric wrote: Who gives a damn about Jayce or the others? I'm still drooling over Syndra's kit <3 (and blatantly ignoring the fact that the only reason I'm successful with Orianna is her passive and not her zoning capability).
I'm with you there buddy. |
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| arb Noobville. August 20 2012 08:37. Posts 11083 | Profile Blog # |
On August 20 2012 02:29 gtrsrs wrote: i'm pretty sure everyone knows that jayce is a lane dominator it's not like some well-kept secret that jayce/nidalee are good in lane people aren't picking them up because their lategame presence is lacking invisible? no. but as good as jax, riven, malphite, vladimir? ... not even close baby
Yeah but Nidalees a worthless hero who needs to be removed anyway |
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| Simberto Germany. August 20 2012 08:49. Posts 2588 | Profile Blog # |
On August 20 2012 06:43 1godless wrote: On the topic of consulting TL, I am looking for a new jungler. I play mundo udyr alistar lee sin and lately amumu malphite. Who should I add? I have naut even though I don't play him that much. So basically who should I add? Maokai, Sej, Shy, Riven, Diana, Hec, Jarvan. Skarner or Volibear? It seems like a long list but I kinda want to be slightly hipsterish and add a slightly un orthodox jungler. Suggestions? Comments on their various strengths? thanks guys
Out of that list, the probably best/competetive junglers are Skarner/Shyv and Maokai. But if you want a less played, i'd recommend Hec or Sej. |
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| sob3k United States. August 20 2012 08:57. Posts 4669 | Profile Blog # |
On August 20 2012 06:18 overt wrote: I dunno. Orianna is good in solo queue if your opponents group up. QWR wins team fights harder than any other AP carries combo imo. Although, maybe Zyra's combo wins teamfights harder now.
I think you mean QRW |
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