| Orek August 17 2012 14:27. Posts 1426 | Profile # |
Underground Activities in Starcraft 2
INTRODUCTION Nope. This thread is not about mafia running secret Starcraft 2 tournaments, match fixing for illegal betting or map hack program sold at blackmarket. Rather, this is about underground activities “in game” that we usually never get to see. Zerg units can burrow and supply depot can be lowered, but most of us don’t know how they look below ground level because the camera is fixed at around 45 degrees to the ground. Some of you might remember me from Artosis pylon Art. When I was working on better camera angles with map editor for beautiful Artosis pylon pictures, I accidentally found that camera angle could go to negative degree to show underground world. Although Blizzard knew that 99.9% of us would never even care how things look while in underground, graphic designers didn’t slack off. Welcome to underground SC2!!
Graphics are ultra&extreme for all settings. Note that every picture has different camera distance to the object.
Supply Depot
![[image loading]](http://i.imgur.com/lvEJ4.png) Terran worked on underground construction technology after broodwar. My theory is that Mengsk ordered to develop the technology so that he could have personal nuclear shelter beneath his palace on Korhal. It sounds typical dictator move.
Zerg Units 1
![[image loading]](http://i.imgur.com/jjFEH.png) How come marines cannot see them without scan?
Zerg Units 2
![[image loading]](http://i.imgur.com/5EIsc.png) Infested Terran might be the tallest unit while burrowed.
Spine/Spore crawlers
![[image loading]](http://i.imgur.com/DYpoK.png) Definitely rooted.
So far, so good. These were somewhat expected. Now, I tested with all buildings/units along with some neutral map features. Some of them might not be so obvious or what you expected.
Reactor
![[image loading]](http://i.imgur.com/NJoik.png) On the other hand, tech lab doesn’t have underground part.
Bunker
![[image loading]](http://i.imgur.com/5ATzq.png) Door is probably design, but the light part could be unintentional and only for easier programming (when a unit enters a bunker, shift the light by 5 to Z axis direction etc.) because similar things happened for Terran building sequence and spire morphing where what appears on ground in future is buried underground.
Gas
![[image loading]](http://i.imgur.com/Ey5al.png) Refinery sends canisters underground with animation to mine vespene gas.
Dark Shrine
![[image loading]](http://i.imgur.com/SBrV4.png) Left is powered, and right is unpowered. Some sort of crystal power(?) reaches underground.
Forge & Photon Cannon
![[image loading]](http://i.imgur.com/xh9vR.png) Take a close look at the thin line beneath cannon.
Beneath photon cannon (enlarged)
![[image loading]](http://i.imgur.com/imblf.png) Looks familiar?
Looks familiar
![[image loading]](http://i.imgur.com/E6Upj.png)

Guardian Shield
![[image loading]](http://i.imgur.com/WdGNM.png) Can guard burrowed Zerg ally.
Mineral
![[image loading]](http://i.imgur.com/c3uhJ.png) Not rooted that deep. Looks easy to just pull the chunk one by one. Or, is it what MULE does?
Hatchery-Lair-Hive
![[image loading]](http://i.imgur.com/SHsIe.png) 4 spikes get taller and taller above ground.
Creep Tumor
![[image loading]](http://i.imgur.com/uuros.png) Morphing process from left to right. 3rd picture = rooting appears only for a fraction of a second. This makes me wonder why Blizzard added this rooting graphic as I could well be the only person in the world who noticed this as of writing.
Burrowed Movement
![[image loading]](http://i.imgur.com/d555K.png) Sadly, burrowed movement has no special graphics other than rubbles. I was expecting some digging with claws. No way can floating bodies like these move inside soil. I hope ultralisk’s burrowed charge in HOTS introduce decent animation underground.
Depot vs Burrowed Movement
![[image loading]](http://i.imgur.com/OgGir.png) How……how come raised depot is off-limits, yet lowered depot is free highway? If anything, raised depot should be easier to pass underground, or both should be off-limits. It doesn’t make much sense. Terran QQ incoming ~
Depotralisk
![[image loading]](http://i.imgur.com/hqgQO.png) Yeah, even ultralisk can burrow on top of lowered enemy depot.
Nydus (close)
![[image loading]](http://i.imgur.com/mxfCR.png) Left to right. Nydus in 2nd image is doing piston movement toward ground in animation, trying to penetrate the ground.
Nydus (far)
![[image loading]](http://i.imgur.com/m55cR.png) …these nydus ones are just SC2 structure images. Nothing is sexually inappropriate. I don’t elaborate any further. 
Orek's Articles/Guides + Show Spoiler +Last edit: 2013-03-07 15:27:13 |
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| digmouse China. August 17 2012 14:32. Posts 1242 | Profile Blog # |
| These are fantasticly hilarious haha. |
| | @digmouse1988 Creator|HuK|HerO|MC|Grubby|Taeja|Polt|LucifroN|ThorZaiN|Leenock|Life <3 TL |  |
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| heartlxp United States. August 17 2012 14:32. Posts 505 | Profile # |
| wow, nice work! this is amazing stuff |
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| GhoSt[shield] Canada. August 17 2012 14:32. Posts 1945 | Profile Blog # |
Never even considered looking below ground for graphics Blizz put in. Cool find and nice write-up on the thread.
I believe the Nydus burrows deeper underground to get past the lowered supply depot.
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| Eps Canada. August 17 2012 14:33. Posts 240 | Profile # |
| This is some nice detail that they put into the game. Shame we never really see it in action. |
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| willoc Canada. August 17 2012 14:34. Posts 1000 | Profile # | |
| | Be bold and mighty forces will come to your aid! |
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| Amui Canada. August 17 2012 14:35. Posts 3313 | Profile Blog # |
| Sometimes it amazes me how we find stuff like this so long after beta. Pretty sure if you really wanted to you'd see this stuff even in the beta client. |
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| PolskaGora United States. August 17 2012 14:37. Posts 475 | Profile # |
| Wow this is actually really cool, I've always wondered what the supply depot looked like underground. It always looked to me to be very cozy! Also interesting seeing the nydus worm from an underground perspective. |
| | Tracking treasure down |  |
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| AnachronisticAnarchy United States. August 17 2012 14:37. Posts 2334 | Profile Blog # |
| Reminds me of the discovery of the extractor's hole. Something interesting that was right there in front of us, if we only moved the camera. |
| | "How are you?" "I am fine, because it is not normal to scream in pain." |  |
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| Chaggi Korea (South). August 17 2012 14:38. Posts 1132 | Profile # |
| This is actually really really amazing |
| | University of Michigan '10 Alumni |  |
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| Weird United States. August 17 2012 14:38. Posts 653 | Profile Blog # |
| Spotlight! Spotlight! Spotlight!!! |
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| neobowman Canada. August 17 2012 14:38. Posts 2862 | Profile Blog # |
Wow. Amazing effort by Blizzard.
But I can't stop chuckling at the Nydus doing piston like movements. |
| | Mapper on hiatus and the original creator of the Space Shark. Fan of StabbyStabby |  |
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| kaztal Sweden. August 17 2012 14:39. Posts 68 | Profile # |
| Wow. Really cool to see, and a job well done by you! |
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| Draconicfire Canada. August 17 2012 14:39. Posts 1794 | Profile # |
| Oh wow, this stuff is really cool. Thanks! |
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Liquid`Jinro Sweden. August 17 2012 14:40. Posts 32589 | Profile Blog # |
How……how come raised depot is off-limits, yet lowered depot is free highway? If anything, raised depot should be easier to pass underground, or both should be off-limits. It doesn’t make much sense. Terran QQ incoming ~
This would actually create some pretty interesting choices - lowered to defend vs burrow stuff, raised to defend vs lings - pick one oO~
Superb thread btw, ty!Last edit: 2012-08-17 14:40:40 |
| | tell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n Formerly FrozenArbiter |
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| Morphs Netherlands. August 17 2012 14:41. Posts 645 | Profile # |
| Great find, some of this stuff looks awesome! Love the Easter-eggism of your findings. |
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| KimJongChill United States. August 17 2012 14:42. Posts 6424 | Profile # |
| Aww burrowed ling is so cute! |
| | MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss |  |
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Azera August 17 2012 14:44. Posts 3467 | Profile Blog # | |
| | Trudge comfortably | Check out some glorious music made by TLers - http://bit.ly/QXYhdb , by intrigue. http://bit.ly/RTjpOR , by ohsea.toc. |  |
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| anrimayu United States. August 17 2012 14:45. Posts 866 | Profile # |
| Mind has been blown today. |
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| Yoshi Kirishima United States. August 17 2012 14:45. Posts 9003 | Profile Blog # |
wow this is pretty fucking awesome thanks for this!
ff design under canon hmm!
Hatchery into Hive, gives me a new insight to it! awesome!
And many funny things!
Thanks again for sharing X)
On August 17 2012 14:40 Liquid`Jinro wrote: Show nested quote +How……how come raised depot is off-limits, yet lowered depot is free highway? If anything, raised depot should be easier to pass underground, or both should be off-limits. It doesn’t make much sense. Terran QQ incoming ~
This would actually create some pretty interesting choices - lowered to defend vs burrow stuff, raised to defend vs lings - pick one oO~ Superb thread btw, ty!
Mind blown by the quoted in this quote of Jinro. And agree with Jinro, that could be interesting!Last edit: 2012-08-17 14:46:27 |
| | Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again." |  |
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