EDT 09:32 CEST 15:32 KST 22:32

Streams: 108 live
60262 total viewers

Active: 7369
[SPL] Round 5 Week 3 Previ…
Presenting Store 2.0
[WCS EU] Ro16 - Group D Pr…
[GSTL] Week 9 - Things Tha…
[WCS KR] Code S Ro8 - Day …
Axiom.Miya Retires
This Week in Starcraft 2: …
TargA joins Team Dignitas
Invites and Qualifiers for…
[SPL] Round 5 Week 3 Start…
EG and mousesports Advance…
RaidCall D2L Launches Seas…
tradimo - $36,000 stock pi…
TL Advertising Features
Beer Appreciation Thread
Star Trek: Into Darkness
Taiwan Philippines incid…
Nintendo claims ownershi…
US Politics Megathread
The Automated Ban List
Presenting Store 2.0
The Team Liquid Book Club
The Closed Thread Lounge
BarCraft STHLM - WCS EU S1
The IdrA Fanclub
The Stephano fanclub
Stream LoLvsxD
[Stream] JayPower
Razer Deathadder 2013 expe…
Paypal / Ebay problem.
Computer Build Resource Th…
OBS video lagg
The Ultimate Mouse Thread
Axiom.Miya Retires
Tasteosis to cast World …
TargA joins Team Dignitas
Official State of the Ga…
Awesome/Confusing SC2 BM
This Week in Starcraft 2…
ASCL - £1,000 in prizes fr…
[GSTL] AZUBU vs. Ax-Acer 2…
New England SC2 League Hot…
[SPL] KT Rolster vs. EG-TL…
[SPL] Team 8 vs. Samsung K…
[G] TheCore - Advanced Key…
The HotS Protoss Help Me T…
Practice Partners Thread S…
The HotS Zerg Help Me Thread
[D] TvT forGGeddon strateg…
[A] Starbow
The Map Art Thread
[M] Bio Chamber
Simple Questions/Answers
Competitive Battlecraft wi…
Inhouse Dota
General Discussion
Dota 2 QQ thread
Perth G-1 Pubstomp by Oc…
TL's Item Trading Thread.
The International Intera…
Perfect World's Dota 2 Su…
Curse DOTA2 Invitational
[The International] Wester…
Liquid Pasture Community L…
Starladder Season 6
Drum of endurance, why?
Solo Mid - Who? What? How?
Simple Questions, Simple A…
What supports & why ?
[Guide] Mechromancer's Gui…
SC2 Player looking to le…
Few Mirrors when Both Pl…
[G] Streaming BW on Just…
Map (4)Kyanite Prospect …
BW Liquibet Season 25
Terror[fou] stream on tw…
Gambit's Cup Season 3 Roun…
[R&S] Gambit's Cup Season …
[TLS2] Qualifier #2
[TLS2] Qualifier #3
C Ranks Teamleague Season 1
Simple Questions, Simple A…
Tips and tricks: Defilers …
Practice Partner Thread
Challenger map on Starcraf…
World of Tanks
2012 - 2013 Football Thr…
Ice Hockey World Champio…
Rift: Planes of Telara
Frozen Synapse
[Patch 3.07: Nerf Everythi…
The Shikyo Memorial for QQ…
[LoL] [SFW] Random Pics & …
[OGN] Olympus The Champion…
[LPL] Tencent LoL ProLeagu…
[LoL] General Stream Thread
Simple Questions, Simple A…
[Champion] Nunu
[Champion] Twisted Fate
The: What is my item worth?
Barbarian - Builds/Discuss…
D3 Hardcore Community
Les Mafia Voting Thread
[M][N] Les Mafia
Active List of Mafia Games
TL Health and Fitness Init…
Questions & Answers
Running Thread
Leta - Movie
Michael - skyline
Anytime - Beast
By.Hero - Shuttle
Anytime - Pusan

Website Feedback

Closed Threads

IRC Chat
irc.quakenet.org #teamliquid

IRC Web Client

TeamSpeak 3 (60 users)

Buildings can't cloak when being revealed?

Forum Index > StarCraft 2 1 2 3 4 5 6 7 8 9 10 All
 
 SaroVati   Canada. August 18 2012 10:05. Posts 244
Profile # 
Hey I just played a match today against ClashMessiah, and at the end it got quite hectic. Luckily I was able to pull out a win, but something really confused me. I knew at the end the only way I'd lose is via a base race. As a result, I sent my mothership and carrier squad (carriers ARE useful btw) over my remaining buildings, knowing full well if he could not kill my mothership / detect my buildings with an overseer, I would win. Well, luckily for me, he couldn't touch my air army with the remaining resources he had, and thus I 100% had certainty I would win. Turns out near the end, a batch of drones and lings sent to suicide my remaining buildings could HIT my buildings while cloaked by my mothership. Not only was there no overseer nearby, but the infestor didn't even try something weird like using fungal growth on a building (not that it'd work anyways).

If this was tighter than I anticipated, this retarded "bug" shall we call it could've cost me the game. I was expecting that even with all my nexus's (nexi?) dead, my buildings would cloak when my mothership was overhead.

I've attached the replay below, and would like anyone to either tell me I'm retarded, or discuss whether this is intentional or not. On a side note, I didn't know to put this in SC2 General or SC2 Strategy, so a mod please move it wherever you like!

http://drop.sc/239938

Upon re-reading this, I think it'd fit in the Strategy section.... sorry mods can you move it? I'm in the middle of a playhem right now and want to play my next match so as to not keep my patient opponent waiting any longer. Thanks!
Old Post

 
 Uninstall   Canada. August 18 2012 10:09. Posts 79
Profile # 
Yes, and it is intended.
 
Old Post

 
 Qikz   United Kingdom. August 18 2012 10:10. Posts 6687
Profile # 
I think that could be intentional. If not any late game base race would end up with toss winning due to the mothership denying you attacking the buildings and your army could go make sure he never had any detection, especially against zerg due to the detection being an overseer.
 
Old Post

 
 zEnVy   United States. August 18 2012 10:11. Posts 445
Profile # 
It it's intended, why does the mothership even bother cloaking builds then? What's the point?
Old Post

 
 SaroVati   Canada. August 18 2012 10:11. Posts 244
Profile # 
Really? That really strikes me as odd. Why would they negate the cloaking ability of the mothership just because you have no nexus's (nexi?) anymore....?
Old Post

 
 lorestarcraft   United States. August 18 2012 10:14. Posts 648
Profile # 
You should be able to see them but not shoot them!
galaxyesports.com [Galaxy] Mapmaker, author of: Cuzco, Star Breaker, Stolen Graves
Old Post

 
 State   United States. August 18 2012 10:14. Posts 568
Profile # 

On August 18 2012 10:11 zEnVy wrote:
It it's intended, why does the mothership even bother cloaking builds then?


For when you're not being revealed.
Last edit: 2012-08-18 10:15:09
Fireblast!: "This guy is pointless and wonderful"
Old Post

 
 ZAiNs   United Kingdom. August 18 2012 10:17. Posts 3465
Profile # 
If Terrans can float buildings to the corner of the map I see no reason why this shouldn't be allowed either.
 
Old Post

 
 intense555   United States. August 18 2012 10:17. Posts 216
Profile # 
Since all of you nexi died, all of your buildings were being revealed no matter what. Interesting situation.
Top 50 GM HoTS, member of Clarity Academy, come watch! http://www.twitch.tv/intensesc
Old Post

 
 Forikorder   August 18 2012 10:21. Posts 5168
Profile # 

If this was tighter than I anticipated, this retarded "bug" shall we call it could've cost me the game.


i love how you assume this must be a bug since it inconveniened you and thats not allowed so muct be a bug

if you ahve no nexus then your buildings get revealed, if there revealed how can they be cloaked?
 
Old Post

 
 SnipedSoul   Canada. August 18 2012 10:21. Posts 1686
Profile # 
In a base trade make sure to keep a nexus cloaked. Problem solved!
 
Old Post

 
 SaroVati   Canada. August 18 2012 10:26. Posts 244
Profile # 

On August 18 2012 10:21 Forikorder wrote:

Show nested quote +



i love how you assume this must be a bug since it inconveniened you and thats not allowed so muct be a bug

if you ahve no nexus then your buildings get revealed, if there revealed how can they be cloaked?


Forgive me if it came off like that, but I'm assuming it's a bug. Revealign your buildings means your opponent knows where they are at all times, and any new ones constructed. That's different from being visible to every unit in the game.
Old Post

 
 convention   United States. August 18 2012 10:27. Posts 455
Profile # 
Hmm... that is interesting. It definitely is not obvious that this is intended. The no cloaking on revealed buildings was not what I would have expected. And I don't see how this is auto-win for protoss just because he could cloak. Terran and zerg can both move buildings, that seems a lot more powerful then cloaking buildings in a base race.
 
Old Post

 
 VictorJones   United States. August 18 2012 10:31. Posts 235
Profile Blog # 
http://www.teamliquid.net/forum/viewmessage.php?topic_id=144315
 
Old Post

 
 Forikorder   August 18 2012 10:32. Posts 5168
Profile # 

On August 18 2012 10:26 SaroVati wrote:

Show nested quote +



Forgive me if it came off like that, but I'm assuming it's a bug. Revealign your buildings means your opponent knows where they are at all times, and any new ones constructed. That's different from being visible to every unit in the game.

no not really, its being revealed, that means its being shown, that means its not hiding, that means its not cloaked

besides this stops it being possible to force a stalemate if your opponent has a huge army but no AA, no detection and no ability to make detection (or not enough detection to survive long enough to kill the buildings)
 
Old Post

 
 Serek   Mexico. August 18 2012 10:34. Posts 324
Profile # 

On August 18 2012 10:17 ZAiNs wrote:
If Terrans can float buildings to the corner of the map I see no reason why this shouldn't be allowed either.


They are still visible when base is revealed, though.
 
Old Post

 
 TheRealPaciFist   United States. August 18 2012 10:45. Posts 890
Profile Blog # 
Completely counter-intuitive. If it is intentional " to prevent stalling games", I think it doesn't make sense anymore now that games end after three minutes of stalling, because the benefit of having units that function consistently in different situations (a basic of HCI: you don't want unexpected behavior or the user will get annoyed, and then make threads on TL) outweights the negative of... the mothership being imbalanced? If you've managed to hang on to your mothership that long, good for you... unless the decloaking is part of the entire revealing-buildings thing. Which is weird, because I think most people assume that it just applies to vision/map vision
Last edit: 2012-08-18 10:47:20
Second favorite strategy game of all time: Starcraft. First: Go (aka Wei Qi, Paduk, or Igo)
Old Post

 
 divito   Canada. August 18 2012 10:46. Posts 1134
Profile Blog # 

On August 18 2012 10:34 Serek wrote:

Show nested quote +



They are still visible when base is revealed, though.

Yes, but if you have no resources and no units that can take advantage of that, then it's the same situation if the opponent has no detection.
Skype: divito7
Old Post

 
 forsooth   United States. August 18 2012 10:49. Posts 2648
Profile # 

On August 18 2012 10:46 divito wrote:

Show nested quote +


Yes, but if you have no resources and no units that can take advantage of that, then it's the same situation if the opponent has no detection.

Except that your buildings all get revealed when you lack a nexus. If not even the fog of war hides them, why would cloak?
"In SC1, Dragoons were mentally retarded but SC2 stalkers are geniuses." -Woongjin_Flying
Old Post

 
 Rorschach   United States. August 18 2012 10:56. Posts 604
Profile # 
Wow, this should be fixed....
En Taro Adun, Executor!
Old Post

1 2 3 4 5 6 7 8 9 10 All
Please log in or register to reply.
 
Refresh
StarCraft: Brood War
StarCraft 2
Other Notable Streams
[ Show 89 non-featured ]

» Recent SC2 Results
» Premier SC2 Tournaments
Sidebar Settings...

The Little App Factory



The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.

Advertising | Jobs | Privacy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren. Ad tag: TF_US.
The contents of this webpage are copyright © 2002-2013 Teamliquid.net. All Rights Reserved