| SaroVati Canada. August 18 2012 10:05. Posts 244 | Profile # |
Hey I just played a match today against ClashMessiah, and at the end it got quite hectic. Luckily I was able to pull out a win, but something really confused me. I knew at the end the only way I'd lose is via a base race. As a result, I sent my mothership and carrier squad (carriers ARE useful btw) over my remaining buildings, knowing full well if he could not kill my mothership / detect my buildings with an overseer, I would win. Well, luckily for me, he couldn't touch my air army with the remaining resources he had, and thus I 100% had certainty I would win. Turns out near the end, a batch of drones and lings sent to suicide my remaining buildings could HIT my buildings while cloaked by my mothership. Not only was there no overseer nearby, but the infestor didn't even try something weird like using fungal growth on a building (not that it'd work anyways).
If this was tighter than I anticipated, this retarded "bug" shall we call it could've cost me the game. I was expecting that even with all my nexus's (nexi?) dead, my buildings would cloak when my mothership was overhead.
I've attached the replay below, and would like anyone to either tell me I'm retarded, or discuss whether this is intentional or not. On a side note, I didn't know to put this in SC2 General or SC2 Strategy, so a mod please move it wherever you like!
http://drop.sc/239938
Upon re-reading this, I think it'd fit in the Strategy section.... sorry mods can you move it? I'm in the middle of a playhem right now and want to play my next match so as to not keep my patient opponent waiting any longer. Thanks! |
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| Uninstall Canada. August 18 2012 10:09. Posts 79 | Profile # | |
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| Qikz United Kingdom. August 18 2012 10:10. Posts 6687 | Profile # |
| I think that could be intentional. If not any late game base race would end up with toss winning due to the mothership denying you attacking the buildings and your army could go make sure he never had any detection, especially against zerg due to the detection being an overseer. |
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| zEnVy United States. August 18 2012 10:11. Posts 445 | Profile # |
| It it's intended, why does the mothership even bother cloaking builds then? What's the point? |
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| SaroVati Canada. August 18 2012 10:11. Posts 244 | Profile # |
| Really? That really strikes me as odd. Why would they negate the cloaking ability of the mothership just because you have no nexus's (nexi?) anymore....? |
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| lorestarcraft United States. August 18 2012 10:14. Posts 648 | Profile # |
| You should be able to see them but not shoot them! |
| | galaxyesports.com [Galaxy] Mapmaker, author of: Cuzco, Star Breaker, Stolen Graves |  |
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| State United States. August 18 2012 10:14. Posts 568 | Profile # |
On August 18 2012 10:11 zEnVy wrote: It it's intended, why does the mothership even bother cloaking builds then?
For when you're not being revealed.Last edit: 2012-08-18 10:15:09 |
| | Fireblast!: "This guy is pointless and wonderful" |  |
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| ZAiNs United Kingdom. August 18 2012 10:17. Posts 3465 | Profile # |
| If Terrans can float buildings to the corner of the map I see no reason why this shouldn't be allowed either. |
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| intense555 United States. August 18 2012 10:17. Posts 216 | Profile # |
| Since all of you nexi died, all of your buildings were being revealed no matter what. Interesting situation. |
| | Top 50 GM HoTS, member of Clarity Academy, come watch! http://www.twitch.tv/intensesc |
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| Forikorder August 18 2012 10:21. Posts 5168 | Profile # |
If this was tighter than I anticipated, this retarded "bug" shall we call it could've cost me the game.
i love how you assume this must be a bug since it inconveniened you and thats not allowed so muct be a bug
if you ahve no nexus then your buildings get revealed, if there revealed how can they be cloaked? |
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| SnipedSoul Canada. August 18 2012 10:21. Posts 1686 | Profile # |
| In a base trade make sure to keep a nexus cloaked. Problem solved! |
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| SaroVati Canada. August 18 2012 10:26. Posts 244 | Profile # |
On August 18 2012 10:21 Forikorder wrote: Show nested quote +If this was tighter than I anticipated, this retarded "bug" shall we call it could've cost me the game.
i love how you assume this must be a bug since it inconveniened you and thats not allowed so muct be a bug if you ahve no nexus then your buildings get revealed, if there revealed how can they be cloaked?
Forgive me if it came off like that, but I'm assuming it's a bug. Revealign your buildings means your opponent knows where they are at all times, and any new ones constructed. That's different from being visible to every unit in the game. |
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| convention United States. August 18 2012 10:27. Posts 455 | Profile # |
| Hmm... that is interesting. It definitely is not obvious that this is intended. The no cloaking on revealed buildings was not what I would have expected. And I don't see how this is auto-win for protoss just because he could cloak. Terran and zerg can both move buildings, that seems a lot more powerful then cloaking buildings in a base race. |
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| VictorJones United States. August 18 2012 10:31. Posts 235 | Profile Blog # | |
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| Forikorder August 18 2012 10:32. Posts 5168 | Profile # |
On August 18 2012 10:26 SaroVati wrote: Show nested quote +On August 18 2012 10:21 Forikorder wrote: If this was tighter than I anticipated, this retarded "bug" shall we call it could've cost me the game.
i love how you assume this must be a bug since it inconveniened you and thats not allowed so muct be a bug if you ahve no nexus then your buildings get revealed, if there revealed how can they be cloaked?
Forgive me if it came off like that, but I'm assuming it's a bug. Revealign your buildings means your opponent knows where they are at all times, and any new ones constructed. That's different from being visible to every unit in the game.
no not really, its being revealed, that means its being shown, that means its not hiding, that means its not cloaked
besides this stops it being possible to force a stalemate if your opponent has a huge army but no AA, no detection and no ability to make detection (or not enough detection to survive long enough to kill the buildings)
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| Serek Mexico. August 18 2012 10:34. Posts 324 | Profile # |
On August 18 2012 10:17 ZAiNs wrote: If Terrans can float buildings to the corner of the map I see no reason why this shouldn't be allowed either.
They are still visible when base is revealed, though. |
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| TheRealPaciFist United States. August 18 2012 10:45. Posts 890 | Profile Blog # |
| Completely counter-intuitive. If it is intentional " to prevent stalling games", I think it doesn't make sense anymore now that games end after three minutes of stalling, because the benefit of having units that function consistently in different situations (a basic of HCI: you don't want unexpected behavior or the user will get annoyed, and then make threads on TL) outweights the negative of... the mothership being imbalanced? If you've managed to hang on to your mothership that long, good for you... unless the decloaking is part of the entire revealing-buildings thing. Which is weird, because I think most people assume that it just applies to vision/map vision Last edit: 2012-08-18 10:47:20 |
| | Second favorite strategy game of all time: Starcraft. First: Go (aka Wei Qi, Paduk, or Igo) |
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| divito Canada. August 18 2012 10:46. Posts 1134 | Profile Blog # |
On August 18 2012 10:34 Serek wrote: Show nested quote +On August 18 2012 10:17 ZAiNs wrote: If Terrans can float buildings to the corner of the map I see no reason why this shouldn't be allowed either.
They are still visible when base is revealed, though.
Yes, but if you have no resources and no units that can take advantage of that, then it's the same situation if the opponent has no detection. |
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| forsooth United States. August 18 2012 10:49. Posts 2648 | Profile # |
On August 18 2012 10:46 divito wrote: Show nested quote +On August 18 2012 10:34 Serek wrote: On August 18 2012 10:17 ZAiNs wrote: If Terrans can float buildings to the corner of the map I see no reason why this shouldn't be allowed either.
They are still visible when base is revealed, though.
Yes, but if you have no resources and no units that can take advantage of that, then it's the same situation if the opponent has no detection.
Except that your buildings all get revealed when you lack a nexus. If not even the fog of war hides them, why would cloak? |
| | "In SC1, Dragoons were mentally retarded but SC2 stalkers are geniuses." -Woongjin_Flying |  |
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| Rorschach United States. August 18 2012 10:56. Posts 604 | Profile # |
| Wow, this should be fixed.... |
| | En Taro Adun, Executor! |  |
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