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Paragon levels - Page 8

Forum Index > Diablo 3 1 2 3 4 5 6 7 8 9 10 11 12 All
 
 Lokian   United States. August 21 2012 13:16. Posts 564
Profile # 
does anyone know how d3 devs will implement expansions that will increase main levels?

i guess it wouldn't be too bad if paragon levels were extremely difficult to max out. say you're only lvl 60 paragon when the expansion comes out, and you've been playing forever. would that pacing be sufficient? i imagine leveling up to max out to lvl 80 in the expansion will be much easier than paragon lvl 60. thats how i'd like to imagine it anyways.
Old Post

 
 DeCoup   Australia. August 21 2012 13:27. Posts 1928
Profile # 
This is a great change. Progressing is now get to 60, stack MF to cap (with enough stats to make the grind manable), levelup and slowly swapout MF for more stats. This plus the other patch changes are definetly a step in the right direction. As Blizz have said, fixing the more fundamental flaws in the game will require major patches like 1.1 and 1.2, but all of these small additions/changes really make the game more fun until that time.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Old Post

 
 Nilrem   United States. August 21 2012 14:41. Posts 1360
Profile Blog # 

On August 21 2012 13:16 Lokian wrote:
does anyone know how d3 devs will implement expansions that will increase main levels?

i guess it wouldn't be too bad if paragon levels were extremely difficult to max out. say you're only lvl 60 paragon when the expansion comes out, and you've been playing forever. would that pacing be sufficient? i imagine leveling up to max out to lvl 80 in the expansion will be much easier than paragon lvl 60. thats how i'd like to imagine it anyways.


I do not think they will. At least from what they mentioned, they did not wish to have expansions increase level cap (make certain items useless, the sort of thing that happened in WoW). This is probably the extent of leveling cap that they will go, and focus on new content, classes, etc.
Old Post

  Pokebunny   United States. August 21 2012 15:23. Posts 9582Profile Blog # 

On August 21 2012 12:54 wintergt wrote:

Show nested quote +


The 322mil could also be the total experience you need for 100 paragon, not 99-100. We will have to see.

No, it's not. That's not how levels work in this game.
"Spirit Walk in, Spirit Vessel out." - crzytimes | Teamliquid Staff Writer
Quantic.Pokebunny | Pokebunny.703 | quanticgaming.com | twitter.com/Pokebunny | twitch.tv/Pokebunny
Old Post

 
 y0su   August 21 2012 16:07. Posts 1769
Profile # 
...This really makes me think PvP will never really "work" in D3. /sigh

(I do think this is good for the PvE crowd.)
Old Post

 
 Dubzex   United States. August 21 2012 16:20. Posts 3385
Profile # 
And now comes a massive increase in casual botters.
 
Old Post

  SeggsyLori   Germany. August 21 2012 16:59. Posts 80Profile # 

On August 21 2012 16:07 y0su wrote:
...This really makes me think PvP will never really "work" in D3. /sigh

(I do think this is good for the PvE crowd.)


You know you don't get really anthing beside the MF/GF?! The base-stats you get from a levelup are a joke. They do nothing. Put off your items and look at your stats you got from leveling 1-60...
Old Post

 
 zomgE   August 21 2012 17:32. Posts 466
Profile # 
but do rubys even give bonus to all experience? it says "+xx% to Bonus experience gained" or is it just weirdly worded i never understood what that meant really

edit: some quick testing indicates it does give boost to all xp..sigh i guess ill have to use some shitty helm with a socket the bonus is too much to ignore :I
Last edit: 2012-08-21 17:47:31
Old Post

 
 AlienAlias   United States. August 21 2012 17:36. Posts 305
Profile # 

On August 21 2012 16:07 y0su wrote:
...This really makes me think PvP will never really "work" in D3. /sigh

(I do think this is good for the PvE crowd.)


I think it really depends on what you're looking for. If you're looking for a somewhat balanced, competitive scene, like how WoW arena was where everyone would have the same gear (on the arena servers), then you are correct that will not happen. I don't think that was ever really the intention though; even if you look past paragon levels, it was already going to be the case that the person with better rolls on their gear is much more likely to win. Paragon levels are just an extension of that.
Old Post

 
 RageOverdose   United States. August 21 2012 17:44. Posts 637
Profile Blog # 

On August 21 2012 16:07 y0su wrote:
...This really makes me think PvP will never really "work" in D3. /sigh

(I do think this is good for the PvE crowd.)


The beauty of having a separate leveling system is the flexibility of it.

You could disable Paragon levels and PvP could be based on the 1-60 leveling if you didn't want small imbalances from the extra stats. Or you could just separate Paragon matches from non-Paragon matches.
Old Post

 
 Novalisk   Israel. August 21 2012 19:29. Posts 1769
Profile Blog # 

On August 21 2012 17:44 RageOverdose wrote:

Show nested quote +



The beauty of having a separate leveling system is the flexibility of it.

You could disable Paragon levels and PvP could be based on the 1-60 leveling if you didn't want small imbalances from the extra stats. Or you could just separate Paragon matches from non-Paragon matches.


Or you could have PvP give some XP.

At any rate, if the matchmaking system is solid enough you won't have to worry too much about getting out-geared/leveled.
/commercial
Old Post

 
 DeCoup   Australia. August 21 2012 20:03. Posts 1928
Profile # 
Paragon 100 is only an extra 300 primary stat and 100 vit. I'm guessing thats not much when your comparing fully geared act 3/4 players (Which ultimately you would be in the arena).
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Old Post

 
 Warri   Germany. August 21 2012 20:56. Posts 1831
Profile # 
200 vit
Also thats like 500 more armor on a barb. 3% more dodge on monk/dh.
Old Post

 
 diehilde   Germany. August 21 2012 21:01. Posts 1514
Profile # 

On August 21 2012 20:03 DeCoup wrote:
Paragon 100 is only an extra 300 primary stat and 100 vit. I'm guessing thats not much when your comparing fully geared act 3/4 players (Which ultimately you would be in the arena).

actually 300 primary stat and 200 vit is a ton ^^
Last edit: 2012-08-21 21:02:01
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
Old Post

 
 wkk6813   August 21 2012 23:21. Posts 30
Profile # 
Kripp on Paragon

It will take years for a (human) player for reach lv 100....LOL
Old Post

 
 Godwrath   Spain. August 26 2012 04:21. Posts 4869
Profile # 

On August 21 2012 23:21 wkk6813 wrote:
Kripp on Paragon

It will take years for a (human) player for reach lv 100....LOL


It's so funny, because people still forget the main problem with D3. The endgame is boring. That's it.

1-30 You do a run.
31-50 - You do another run
51- 60 - You do another run
60 Act 1 you do a few runs.
60 Act 2 you do more runs.
60 Act 3-4 you do shitloads of runs
1-100 Paragon GAZILLION RUNS

And run = the same shit with no exploration withouth real randomed dungeons. Yawn.
Old Post

 
 julianto   August 26 2012 04:39. Posts 1873
Profile # 

On August 21 2012 17:32 zomgE wrote:
but do rubys even give bonus to all experience? it says "+xx% to Bonus experience gained" or is it just weirdly worded i never understood what that meant really

edit: some quick testing indicates it does give boost to all xp..sigh i guess ill have to use some shitty helm with a socket the bonus is too much to ignore :I

Socketed helms are in demand. I sold a monk helm with dext, vit, res all, and socket for $10. Wasn't all too impressive compared to comparable items, but still sold.

Diablo Progress says the highest level currently is 46. * Does an impersonation of Day9 setting down his headset in amazement*
I "only" level 20. Well, I'm going to quit exp farming and gonna do MF farming with my MF gear from now on. Really glad I took Barrin's advice to get MF gear (why was that thread banned?).
Last edit: 2012-08-26 04:55:24
¯\_(ツ)_/¯
Old Post

 
 drsnuggles   Korea (South). August 26 2012 04:52. Posts 307
Profile Blog # 

On August 26 2012 04:21 Godwrath wrote:

Show nested quote +



It's so funny, because people still forget the main problem with D3. The endgame is boring. That's it.

1-30 You do a run.
31-50 - You do another run
51- 60 - You do another run
60 Act 1 you do a few runs.
60 Act 2 you do more runs.
60 Act 3-4 you do shitloads of runs
1-100 Paragon GAZILLION RUNS

And run = the same shit with no exploration withouth real randomed dungeons. Yawn.

And how is that different from other Diablo games? It's the same game principle and people who liked their previous games will like this change as well, at least thats my opinion.
Old Post

 
 Iranon   United States. August 26 2012 05:00. Posts 964
Profile Blog # 

On August 26 2012 04:21 Godwrath wrote:

Show nested quote +



It's so funny, because people still forget the main problem with D3. The endgame is boring. That's it.

1-30 You do a run.
31-50 - You do another run
51- 60 - You do another run
60 Act 1 you do a few runs.
60 Act 2 you do more runs.
60 Act 3-4 you do shitloads of runs
1-100 Paragon GAZILLION RUNS

And run = the same shit with no exploration withouth real randomed dungeons. Yawn.


This is just like how it was in D2, and nobody minded. 1-5 you do on your own in a few minutes. 5-15 you do some trist runs. 15-20 you do some tomb runs. 20-24 you do some cow runs. 24-25 you do kill the ancients. 25-40 you do normal baal, then get rushed to hell. 40-65 you do hell chaos, 65-80 you do hell baal. Most people stop there, as it's very easy and not too time-consuming (alternatively, get glitch rushed straight to hell and do hell chaos from 1-65). There was only a marginal benefit from leveling past 80 or 85, and getting into the high 90s and to 99 required endless baal runs. Just ludicrous numbers of them.

This isn't an issue with the D3 endgame, it's the entire idea of an ARPG endgame. You get to max level, then you pray to the RNG gods and grind/trade for items. That's all there is to it, and that's what this genre is about. If you're looking for more, you're probably not playing the right game.
Old Post

 
 Godwrath   Spain. August 26 2012 05:05. Posts 4869
Profile # 

On August 26 2012 04:52 drsnuggles wrote:

Show nested quote +


And how is that different from other Diablo games? It's the same game principle and people who liked their previous games will like this change as well, at least thats my opinion.


Random dungeons which were really random. That's the difference. A huge one.
Old Post

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