| Lokian United States. August 21 2012 13:16. Posts 564 | Profile # |
does anyone know how d3 devs will implement expansions that will increase main levels?
i guess it wouldn't be too bad if paragon levels were extremely difficult to max out. say you're only lvl 60 paragon when the expansion comes out, and you've been playing forever. would that pacing be sufficient? i imagine leveling up to max out to lvl 80 in the expansion will be much easier than paragon lvl 60. thats how i'd like to imagine it anyways. |
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| DeCoup Australia. August 21 2012 13:27. Posts 1928 | Profile # |
| This is a great change. Progressing is now get to 60, stack MF to cap (with enough stats to make the grind manable), levelup and slowly swapout MF for more stats. This plus the other patch changes are definetly a step in the right direction. As Blizz have said, fixing the more fundamental flaws in the game will require major patches like 1.1 and 1.2, but all of these small additions/changes really make the game more fun until that time. |
| | "Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA |
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| Nilrem United States. August 21 2012 14:41. Posts 1360 | Profile Blog # |
On August 21 2012 13:16 Lokian wrote: does anyone know how d3 devs will implement expansions that will increase main levels?
i guess it wouldn't be too bad if paragon levels were extremely difficult to max out. say you're only lvl 60 paragon when the expansion comes out, and you've been playing forever. would that pacing be sufficient? i imagine leveling up to max out to lvl 80 in the expansion will be much easier than paragon lvl 60. thats how i'd like to imagine it anyways.
I do not think they will. At least from what they mentioned, they did not wish to have expansions increase level cap (make certain items useless, the sort of thing that happened in WoW). This is probably the extent of leveling cap that they will go, and focus on new content, classes, etc. |
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Pokebunny United States. August 21 2012 15:23. Posts 9582 | Profile Blog # |
On August 21 2012 12:54 wintergt wrote: Show nested quote +On August 21 2012 12:49 Pokebunny wrote: On August 21 2012 12:28 Azzur wrote: On August 21 2012 12:20 TheGreenMachine wrote:Anyone notice how many monsters we would have to kill to get to lvl 100 paragon? http://www.diablofans.com/news/1320-paragon-level-exp-chart/That's ~8,167,500 Inferno Dust Imps That's ~6,534,000 Inferno Hulking Phase Beasts looking at the top kills player at http://www.diabloprogress.com/rating.stat_lifetime_kills the top one has 5,754,066 and most of this kill is probably in act 3 hell. and this bot (should be a bot) has been at it from the game release 90 days ago. calculating it 5,7 mil/ 90 days / 24 hours / 60 min will be 43 kills a minute 24/7! Or you could think of it like this: Total XP needed for Lvl 60: 23,522,400 XP----Lvl 100 Paragon: 10,454,400,000
NV gives 15% exp bonus per stack. Coupled with ruby gems in helms, this will drastically change your math.
So it's like half as much at the very least. Still astronomically high.
The 322mil could also be the total experience you need for 100 paragon, not 99-100. We will have to see.
No, it's not. That's not how levels work in this game. |
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| y0su August 21 2012 16:07. Posts 1769 | Profile # |
...This really makes me think PvP will never really "work" in D3. /sigh
(I do think this is good for the PvE crowd.) |
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| Dubzex United States. August 21 2012 16:20. Posts 3385 | Profile # |
| And now comes a massive increase in casual botters. |
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SeggsyLori Germany. August 21 2012 16:59. Posts 80 | Profile # |
On August 21 2012 16:07 y0su wrote: ...This really makes me think PvP will never really "work" in D3. /sigh
(I do think this is good for the PvE crowd.)
You know you don't get really anthing beside the MF/GF?! The base-stats you get from a levelup are a joke. They do nothing. Put off your items and look at your stats you got from leveling 1-60... |
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| zomgE August 21 2012 17:32. Posts 466 | Profile # |
but do rubys even give bonus to all experience? it says "+xx% to Bonus experience gained" or is it just weirdly worded i never understood what that meant really
edit: some quick testing indicates it does give boost to all xp..sigh i guess ill have to use some shitty helm with a socket the bonus is too much to ignore :ILast edit: 2012-08-21 17:47:31 |
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| AlienAlias United States. August 21 2012 17:36. Posts 305 | Profile # |
On August 21 2012 16:07 y0su wrote: ...This really makes me think PvP will never really "work" in D3. /sigh
(I do think this is good for the PvE crowd.)
I think it really depends on what you're looking for. If you're looking for a somewhat balanced, competitive scene, like how WoW arena was where everyone would have the same gear (on the arena servers), then you are correct that will not happen. I don't think that was ever really the intention though; even if you look past paragon levels, it was already going to be the case that the person with better rolls on their gear is much more likely to win. Paragon levels are just an extension of that. |
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| RageOverdose United States. August 21 2012 17:44. Posts 637 | Profile Blog # |
On August 21 2012 16:07 y0su wrote: ...This really makes me think PvP will never really "work" in D3. /sigh
(I do think this is good for the PvE crowd.)
The beauty of having a separate leveling system is the flexibility of it.
You could disable Paragon levels and PvP could be based on the 1-60 leveling if you didn't want small imbalances from the extra stats. Or you could just separate Paragon matches from non-Paragon matches. |
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| Novalisk Israel. August 21 2012 19:29. Posts 1769 | Profile Blog # |
On August 21 2012 17:44 RageOverdose wrote: Show nested quote +On August 21 2012 16:07 y0su wrote: ...This really makes me think PvP will never really "work" in D3. /sigh
(I do think this is good for the PvE crowd.)
The beauty of having a separate leveling system is the flexibility of it. You could disable Paragon levels and PvP could be based on the 1-60 leveling if you didn't want small imbalances from the extra stats. Or you could just separate Paragon matches from non-Paragon matches.
Or you could have PvP give some XP.
At any rate, if the matchmaking system is solid enough you won't have to worry too much about getting out-geared/leveled. |
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| DeCoup Australia. August 21 2012 20:03. Posts 1928 | Profile # |
| Paragon 100 is only an extra 300 primary stat and 100 vit. I'm guessing thats not much when your comparing fully geared act 3/4 players (Which ultimately you would be in the arena). |
| | "Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA |
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| Warri Germany. August 21 2012 20:56. Posts 1831 | Profile # |
200 vit  Also thats like 500 more armor on a barb. 3% more dodge on monk/dh. |
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| diehilde Germany. August 21 2012 21:01. Posts 1514 | Profile # |
On August 21 2012 20:03 DeCoup wrote: Paragon 100 is only an extra 300 primary stat and 100 vit. I'm guessing thats not much when your comparing fully geared act 3/4 players (Which ultimately you would be in the arena).
actually 300 primary stat and 200 vit is a ton ^^Last edit: 2012-08-21 21:02:01 |
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| wkk6813 August 21 2012 23:21. Posts 30 | Profile # | |
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| Godwrath Spain. August 26 2012 04:21. Posts 4869 | Profile # |
On August 21 2012 23:21 wkk6813 wrote:Kripp on ParagonIt will take years for a (human) player for reach lv 100....LOL
It's so funny, because people still forget the main problem with D3. The endgame is boring. That's it.
1-30 You do a run. 31-50 - You do another run 51- 60 - You do another run 60 Act 1 you do a few runs. 60 Act 2 you do more runs. 60 Act 3-4 you do shitloads of runs 1-100 Paragon GAZILLION RUNS
And run = the same shit with no exploration withouth real randomed dungeons. Yawn. |
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| julianto August 26 2012 04:39. Posts 1873 | Profile # |
On August 21 2012 17:32 zomgE wrote: but do rubys even give bonus to all experience? it says "+xx% to Bonus experience gained" or is it just weirdly worded i never understood what that meant really
edit: some quick testing indicates it does give boost to all xp..sigh i guess ill have to use some shitty helm with a socket the bonus is too much to ignore :I
Socketed helms are in demand. I sold a monk helm with dext, vit, res all, and socket for $10. Wasn't all too impressive compared to comparable items, but still sold.
Diablo Progress says the highest level currently is 46. * Does an impersonation of Day9 setting down his headset in amazement* I "only" level 20. Well, I'm going to quit exp farming and gonna do MF farming with my MF gear from now on. Really glad I took Barrin's advice to get MF gear (why was that thread banned?).Last edit: 2012-08-26 04:55:24 |
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| drsnuggles Korea (South). August 26 2012 04:52. Posts 307 | Profile Blog # |
On August 26 2012 04:21 Godwrath wrote:It's so funny, because people still forget the main problem with D3. The endgame is boring. That's it. 1-30 You do a run. 31-50 - You do another run 51- 60 - You do another run 60 Act 1 you do a few runs. 60 Act 2 you do more runs. 60 Act 3-4 you do shitloads of runs 1-100 Paragon GAZILLION RUNS And run = the same shit with no exploration withouth real randomed dungeons. Yawn.
And how is that different from other Diablo games? It's the same game principle and people who liked their previous games will like this change as well, at least thats my opinion. |
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| Iranon United States. August 26 2012 05:00. Posts 964 | Profile Blog # |
On August 26 2012 04:21 Godwrath wrote:It's so funny, because people still forget the main problem with D3. The endgame is boring. That's it. 1-30 You do a run. 31-50 - You do another run 51- 60 - You do another run 60 Act 1 you do a few runs. 60 Act 2 you do more runs. 60 Act 3-4 you do shitloads of runs 1-100 Paragon GAZILLION RUNS And run = the same shit with no exploration withouth real randomed dungeons. Yawn.
This is just like how it was in D2, and nobody minded. 1-5 you do on your own in a few minutes. 5-15 you do some trist runs. 15-20 you do some tomb runs. 20-24 you do some cow runs. 24-25 you do kill the ancients. 25-40 you do normal baal, then get rushed to hell. 40-65 you do hell chaos, 65-80 you do hell baal. Most people stop there, as it's very easy and not too time-consuming (alternatively, get glitch rushed straight to hell and do hell chaos from 1-65). There was only a marginal benefit from leveling past 80 or 85, and getting into the high 90s and to 99 required endless baal runs. Just ludicrous numbers of them.
This isn't an issue with the D3 endgame, it's the entire idea of an ARPG endgame. You get to max level, then you pray to the RNG gods and grind/trade for items. That's all there is to it, and that's what this genre is about. If you're looking for more, you're probably not playing the right game. |
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| Godwrath Spain. August 26 2012 05:05. Posts 4869 | Profile # |
On August 26 2012 04:52 drsnuggles wrote: Show nested quote +On August 26 2012 04:21 Godwrath wrote: On August 21 2012 23:21 wkk6813 wrote:Kripp on ParagonIt will take years for a (human) player for reach lv 100....LOL
It's so funny, because people still forget the main problem with D3. The endgame is boring. That's it. 1-30 You do a run. 31-50 - You do another run 51- 60 - You do another run 60 Act 1 you do a few runs. 60 Act 2 you do more runs. 60 Act 3-4 you do shitloads of runs 1-100 Paragon GAZILLION RUNS And run = the same shit with no exploration withouth real randomed dungeons. Yawn.
And how is that different from other Diablo games? It's the same game principle and people who liked their previous games will like this change as well, at least thats my opinion.
Random dungeons which were really random. That's the difference. A huge one. |
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