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[MLG] The Wonderful Wizard

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[MLG] The Wonderful Wizard
August 23rd, 2012 19:12 | StarCraft 2
Text by tree.hugger
Graphics by Meko
Profile #

The Wonderful Wizard

By: tree.hugger





I admit, I was cheering for TaeJa at MLG Summer Arena the whole way, and felt he was clearly the best player there. But coming into MLG Summer Championships in Raleigh, there's someone else I can't help thinking about, another player who played beautifully at Summer Arena. The wonderful wizard himself, Oz, enters group C holding a #1 seed. And waiting on the other side of the bracket, holding the group's other top seed, is the opponent against whom Oz worked his most fantastic magic: Stephano.

A little backstory first.

Over a month ago, backstage at NASL Season 3 finals, I sat staring at a tiny screen as Stephano tore apart SlayerS_Alicia in the finals. Just the day before, the French Zerg had shredded the two most iconic PvZ players in the world, MC and HerO, leaving the result of the finals as a foregone conclusion. No amount of sentry-immortal-archon toilet-colossus deathball shenanigans would've been able to save the dependable but overmatched SlayerS_Alicia in that situation. As the M83 faded and I packed up my bag in the half-light of the players area, I remember thinking of only one thing; if MC and HerO were unable to solve Stephano, than who could? More importantly, how could they do it?

Was it even possible?


***



There are two basic, overarching elements to (Z)Mill.Stephano's play. The first is straightforward and widely imitated. If you get an advantage against Stephano, he will play extremely safely with static defenses or low tech units, and rush tech structures at the extreme expense of army and economy. Occasionally we see Stephano marooned on two bases, using infestors to secure his third, and getting broodlords from there. This is in contrast with other zergs who often enter the BL phase with a bank, to whom the excess money is a nice cushion, but not all that necessary. Stephano has shown that if push comes to shove, get the broodlords first, and use those to secure your bank later.

The second element of Stephano's play is even more crucial. A huge percentage of Stephano's wins follow a similar script. The Protoss prepares an attack; sentry-immortal, void-ray eight gate, etc. This attack moves out, and at one point, fairly early on in the attack, it is overwhelmed by roach-ling. The Protoss is then in a hole, after which Stephano either kills them then and there with waves of roachs and zerglings, or else techs rapidly to broodlord-infestor and stomps his opponent down with the Zerg death cloud.

It's tempting to blame the Protoss in these situations, or else credit Stephano's seeming unparalleled macro and positioning skills. Indeed, none of this could happen without both Protoss' misplaced confidence, and Stephano's own prodigious mechanics contributing to some degree. But the real reason why this works, and why this pattern continues again and again, is because Stephano powerfully abuses the way Protosses have been conditioned to play by almost every other Zerg. By default, most Protoss players imagine themselves playing the phantom Liquid`Ret. [This is unfair to Ret, who plays more similarly to Stephano than is usually understood. However, his popular image is the easiest way to illustrate this example.] They assume that there is a supremacy of the economy; that a Zerg will prioritize building drones until the last possible second, and that the Zerg will aim to hold the Protoss attack by the slimmest of possible of margins. What this means for the Protoss attack is that there is only danger in miss-control, and that the act of attacking itself is a relatively risk-free endeavor. The widely-held assumptions we make about the importance of the economy is a Brood War mentality, (perhaps best encapsulated by the 'If you're ahead, get more ahead' mantra) and Stephano has abused it roundly. The difference is that for Stephano, the utter annihilation of the Protoss army is of much greater importance. The extra 5-10 drones can wait, instead, if that larva is spent on units before the attack even moves out, Stephano can kill off an attack the moment it moves into the open, usually setting the Protoss impossibly behind.

The implications are very straight-forward. What are commonplace and safe pokes and prods against most droning Zergs are opportunities to lose when you play Stephano. The metagame establishes a certain way of playing out a map and Stephano gleefully turns it into a forest of anti-timings.


Standard Stephano. Protoss players should avert their eyes.


Which brings us to our hero. Over the course of the MLG Arena weekend, Fnatic's ace Protoss (P)Oz played Stephano on two occasions, taking the first series 2-1 and then taking the extended series with two more victories to post a 4-1 final score. Against a player who had looked untouchable in ZvP just a week before, Oz's domination was a huge shock. Was Stephano badly off his game? Is Oz secretly a better PvZ player than SK.MC and Liquid`HerO? It's impossible to confirm or rule out either of those explanations, but whatever the case, the games provided a much clearer blueprint for how to defeat the seemingly invincible Stephano. A handsome amount of creativity was involved, but in the end, Oz was just cerebral.

I don't mean Oz's gateway FE's, though they were beautiful. [Re-Watch the Series!] That style of play has already been shown to be viable by many others. SaSe's double gateway, +1 zealot, third base before core build, for example, is a work of art. NonY's toolbox of traditional gateway first builds also deserves mention. Gateway FE's aren't Oz's innovation, nor the silver bullet against Stephano. The really remarkable thing about Oz's play against the Frenchman wasn't his deviation from forge-FE, but the way he conducted himself in the games themselves, in which he took everything that we know about Stephano's style and reactions, and turned it against him.

To begin, Oz never risked his army unless he held an overwhelming advantage of some kind. Consider the fourth game overall, on Metropolis, in which Oz went for a super-fast +2 blink attack. Stephano was well aware of the strategy, yet wasn't quite aware of Oz's troop movements, and in the crucial battle of the game, Oz baited Stephano off creep and then sandwiched a slice of his roach army, killing it at no cost. It's remarkable how ordinary Stephano looks here. Without the ability to to bring to bear decisive force and engineer a single battle, Stephano suddenly looked like any other Zerg; fruitlessly defending Protoss aggression, but chronically just short on roaches and lings.

Throughout the series, Oz was a paradox; acting both aggressively and gun shy. He frequently moved mid-map, danced a bit on the creep, and then went home. In doing so, he forced Stephano to commit to defense, but this being Stephano, it was often over-defense, and that set the zerg even further behind. But if we ran these games in a parallel universe where Oz was less careful, we would've seen Oz move out, follow through with the attack, and get crushed by Stephano's deliberate overwhelming defense. It's clear to see that the real advantage that Oz gained was that he simply kept his army alive. This would allow him to pull a similar movement a short while later, but with more units, enough to crush the army that Stephano had made to counter the earlier phantom attack. This kind of maneuvering is quite simple; casters reference it all the time, usually to put a silver lining on a failed attack ("Well, he did force Kwanro to make a lot of units there, Dustin"). But the manner in which Oz executed it was deliberately tailored for the opponent. Not a moment longer than necessary did Oz expose himself to risk on Stephano's side of the map.

The pinnacle of Oz's performance against Stephano was the final game on Cloud Kingdom. It illustrated Oz putting on a lot of pressure with feints, but it also showed that you can still attack. By abusing Stephano's reliance on low-tech defenses, Oz had a tremendous amount of success at putting pressure back on Stephano.

Everythng that happened in that game occurred precisely because Oz intended it. He began the game by concealing his zealot numbers and chronoboosting out +1. Stephano responded with lings, not correctly understanding the composition he faced, and when he tried to counter, he only saw four stalkers blocking the wall. Oz added a twilight and got +2 and zealot charge. With sentries in the mix, and with Stephano having been juked into mass lings, Oz turned Stephano's formula on its head. The Zerg not only had over-committed to defense, but to precisely the wrong defense, which made canceling Stephano's third base trivially easy for Oz. When behind, Stephano proceeded exactly as you would expect; teching to infestors and later using their power to jump start his economy. But this is exactly as Oz was backing off, taking his own third, and getting storm. Once again, Oz was armed with the perfect composition, and ahead in army and economy!

Oz's plan was like an onion; as the game progressed, we discovered additional layers. Stephano predictably sat on his three bases and got brood lords, while Oz added gateways, his fourth, and robo tech. At the traditional 'pre-broodlord' timing, Oz struck Stephano's third, completely wiping it out, and trading armies. But as his zealots evaporated, Oz simply remaxed with stalker-colossus; exactly the right composition to deal with Stephano's broodlord turtling! The game would continue, for a handful more minutes, in part because Oz decided to end the game in style with mass carriers, and also because Stephano is good at being safe. But at no point of the game, save for the start, was the outcome in any doubt.


***



When I watch Stephano's games, I have this inevitable feeling that Stephano will somehow find a way. He never leaves an opportunity begging, and he is more diligent than anyone else in his map control. In that way, he reminds me of a BW player who has figured out the game to a great degree, and is suddenly free to experiment with the little stuff that matters within the parameters of the game. Once you know the rules, you can break them more effectively than anyone else. That's what Stephano does.

It's also why Oz's play was so refreshing. Oz didn't 'solve' Stephano like PuMa 'solved' countless Protosses by bulldozing them with 1/1/1, or how Fruitdealer 'solved' ZvT by roach rushing in GSL1. Oz's solution for Stephano was much more elegant and refined; it was a nod from one master to another that it would take more than the usual magic to take him down. Think Fantasy vs GGPlay. Even when Oz's builds were all-in or took huge risks, they were precisely calibrated ones. That's why we all wade through the often murky world of Starcraft II. Once in a while, someone comes to a tournament inspired, and reaches for the intricate and beautiful future that Starcraft II deserves.

Though formidable players like Grubby and viOLet are standing in the way, you can't help but feel Stephano and Oz are destined to meet again. Probably because they're in the same group. I didn't ask for these powers. We can only hope that Stephano will have learned from their past meeting, come with an adjusted game, and show us what a conversation between masters looks like.


Writer: tree.hugger
Graphics: Fishuu, Meko, and shiroiusagi.
Editor: Waxangel
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Last edit: 2012-08-24 11:06:53
(-_(-_(-_(-_-)_-)_-)_-) — "The girl was like.... omg effort is so hot, if he can do that with his zerlings i can just imagine what he can do with me lololol" - Heaven_n — EffOrt, Snow, PartinG, HerO, Snute, BK, GuMiho fighting! — @treehuggertl
Old Post

 
 Predguin   Canada. August 23 2012 19:17. Posts 181
Profile # 
Oh god, an article on Oz, I'm so happy! :DD

I didn't actually get to watch his games versus Stephano because I slept in, but when I read about how the games went my mind was blown and I was really happy for the guy. He needs more coverage, he's a wonderful player!

Great article!
 
Old Post

 
 CursedRich   United Kingdom. August 23 2012 19:20. Posts 628
Profile # 
Great piece lads, really good writing
Chill Winston......
Old Post

 
 bittman   Australia. August 23 2012 19:28. Posts 7257
Profile # 
Does each writer get an article like this?

I mean, I really like the article. It would be so great if a big tournament was hyped with a strong piece by a few writers leading up to it.

What I'm saying, as always, is: I <3 articles =P
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC || LG-IM - MVP - FXO
Old Post

 
 Zketch   Sweden. August 23 2012 19:48. Posts 34
Profile # 
As always, excellent writing. A really good read!
Old Post

 
 ArcticRaven   France. August 23 2012 19:49. Posts 1162
Profile # 
I love those Stephano rivalries, against Polt, Violet and Oz. They make you take interest in Koreans you might have overlooked as just another strong player of their race, and most importantly make my champion better
[EatThePath] I call assassins as my faction. Please tell me we can all agree that in the version of history, Steppes of War will be Jerusalem.
Old Post

 
 netherDrake   Singapore. August 23 2012 19:51. Posts 1759
Profile Blog # 
A great read.
SC2 player for Flash eSports. twitch.tv/nether_drake, https://twitter.com/bryan_sum, http://www.facebook.com/pages/Bryan-Drake-Sum/468389706519567
Old Post

  Noam   Israel. August 23 2012 19:55. Posts 1577Profile # 

On August 23 2012 19:28 bittman wrote:
Does each writer get an article like this?

I mean, I really like the article. It would be so great if a big tournament was hyped with a strong piece by a few writers leading up to it.

What I'm saying, as always, is: I <3 articles =P

I am not part of the writing staff so I don't know how they work exactly, but I can tell you that StarCraft is our passion and we naturally put more time into the tournaments and players we are most passionate about.

So I guess as readers, we just need to give positive feedback and reinforcements to our writers, so we can see more awesome articles like this one
 
Old Post

 
 Acronysis   August 23 2012 20:09. Posts 831
Profile # 
Nice to see Oz get a spotlight like this - he really deserved it with his play at MLG - phenomenal amd beautiful. I can't wait to see how he does in the upcoming MLG
Thorzain, MVP, Mana, Sase, Nestea, Ganzi, Oz, Curious, viOlet, TheStC, HerO
Old Post

 
 sekalf   Sweden. August 23 2012 20:15. Posts 367
Profile # 
Excellent read!
 
Old Post

 
 mistsifter   Australia. August 23 2012 20:15. Posts 41
Profile # 
Now this is a good article. So interesting and great insights into the subtleties that exist in SC2.

Really hope for more of these.
 
Old Post

 
 LeviathanDK   Denmark. August 23 2012 20:31. Posts 40
Profile # 
Stephano is overrated, send him to Korea and he will do like all the rest, spend a few seasons near the top and then into Code A, Naniwa will head there soon, he has already gotten 2 seasons in code S but he will soon go to code A
 
Old Post

 
 Serimek   France. August 23 2012 20:33. Posts 672
Profile # 
Oz is brilliant. If only he could be just a little more constant...
Z : JD, Stephano, TLO - P : Grubby, Feast, Oz, MaNa - T : MMA, Polt — Root for TL, TSL & Millenium — "I will smash open Stephano at DreamHack, 'cause I'm the only King of the Franks" Feast
Old Post

 
 HououinKyouma   Australia. August 23 2012 20:33. Posts 129
Profile # 
yay!
Year of ~Liquid`TaeJa~
Old Post

 
 QNdie   Poland. August 23 2012 20:34. Posts 203
Profile # 
Oz is my favourite protoss player! Great read!
 
Old Post

 
 Ahelvin   France. August 23 2012 20:34. Posts 1754
Profile Blog # 

On August 23 2012 20:31 LeviathanDK wrote:
Stephano is overrated, send him to Korea and he will do like all the rest, spend a few seasons near the top and then into Code A, Naniwa will head there soon, he has already gotten 2 seasons in code S but he will soon go to code A

Can't we have a nice thread, with very interesting takes on the game at the highest level, without haters?

Please, try just once. If you think Stephano is overrated, fine. But do you have to write it in this thread?
Join the Liquipedia Zerg Project ! PM me for more information :).
Old Post

 
 The_Unseen   France. August 23 2012 20:37. Posts 449
Profile # 
Excellent writing ! Hyped now


On August 23 2012 20:31 LeviathanDK wrote:
Stephano is overrated, send him to Korea and he will do like all the rest, spend a few seasons near the top and then into Code A, Naniwa will head there soon, he has already gotten 2 seasons in code S but he will soon go to code A


So achieving two RO8's in a row is nothing ? God I don't know what you foreigners haters want :D
Mule is underpowered.
Old Post

 
 Calvin[Deck]   Denmark. August 23 2012 20:38. Posts 83
Profile # 
Wow that was a really nice read. Thanks for the excellent articles TL.
 
Old Post

  Bumblebee   August 23 2012 20:49. Posts 2135Profile Blog # 

On August 23 2012 19:55 Noam wrote:

Show nested quote +


I am not part of the writing staff so I don't know how they work exactly, but I can tell you that StarCraft is our passion and we naturally put more time into the tournaments and players we are most passionate about.

So I guess as readers, we just need to give positive feedback and reinforcements to our writers, so we can see more awesome articles like this one

This is false. Treehugger only likes Snute. No one else matters to him.
There is no difference between a knight and any other man aside from what he wears.
Old Post

  Waxangel   United States. August 23 2012 20:52. Posts 18932Profile Blog # 

On August 23 2012 20:49 Bumblebee wrote:

Show nested quote +


This is false. Treehugger only likes Snute. No one else matters to him.


truth
Hey HP can you redo everything youve ever done because i have a small complaint?
Old Post

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