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[M] 2 Steadfast Fortress - Redesign!

Forum Index > StarCraft 2 Maps & Custom Games
 
 fAiLeDaWaY   Germany. August 23 2012 22:58. Posts 12
Profile # 
Hey guys/community :D,

i just had enough time to re-adjust things a little bit. Thats why i made a redesign of my old map "Steadfast Fortress" http://www.teamliquid.net/forum/viewmessage.php?topic_id=256052(Link right here), which did compete for MotM once (nothing happened at all :D). I've changed alot which is why there is no more possible comparison to the old map

I would really like you to comment on the "new" maplayout not on the changes . I didn't get how to work with the map-analyser, hopefully you're okay with some general pictures. The map is EU-published and available in arcade-mode ("Steadfast Fortress"). Thank you guys for your attention and upcomming comments and discussions =)

Pictures:
+ Show Spoiler +
It is only possible to spawn in cross-positions, due to this, the playstyle has to be adapted on your starting-location. 3rd is the same but one position has got more potential for early agression than the other. Rocks in the center are preventing too early agression.

Thank you for your comments

fAiLeDaWaY
Last edit: 2012-08-27 19:13:12
Old Post

 
 Callynn   Netherlands. August 23 2012 23:56. Posts 877
Profile # 
Very colorful and cheerful theme. I like this map's layout a lot as well, with the exception being the gold base. I feel that base is too easy to defend (since you can cover it from up your main with tanks, this is even more true for Terran). It should be made a blue base, gold bases need to be revealed and central.
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
Old Post

 
 -NegativeZero-   United States. August 24 2012 07:37. Posts 586
Profile # 
The main ramps need to be diagonal for proper walls. Also, the map overall seems like it isn't open enough, it needs a couple areas that are clearly more open to be able to get a good concave/surround especially for zerg.
broodwarmaps.net
Old Post

 
 lawol   August 27 2012 22:27. Posts 87
Profile # 
Is that a custom xel'naga in the middle? =o

Really cool theme you have going here. I really like it lol. Other than the diagonal ramps already suggested, it looks good!
@lawolawol
Old Post

 
 RFDaemoniac   United States. August 28 2012 00:42. Posts 326
Profile # 
I find it awesome that you have cross position spawn only and yet each is different. Very interesting concept.

Your lighting and textures are also gorgeous, I'm going to be using the glows more now
Old Post

 
 fAiLeDaWaY   Germany. August 28 2012 01:14. Posts 12
Profile # 
Hey guys, thanks for your great support

I picked up the suggestion to adjust the main ramps, also to enlarge some parts of the map, leading towards a better balance of a competitive game. Now i wanna show you today's attempt to improve the map in those terms! Please comment which map you do like more.. you're great and helpful, thanks :D
@lawol No it's not. Just had a shot to improve the general xn-look with some doodads But should i give it a try on a custom one?

Pictures:
+ Show Spoiler +

Greets

fAiLeDaWaY
Old Post

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