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[H]Player Slots and Units Inherited

Forum Index > StarCraft 2 Maps & Custom Games
 
 Fairchild   August 24 2012 03:30. Posts 132
Profile # 
I'm working on a map right now, and It is suppose to align top vs bottom.

Players 1,3,5,7 on top- and players 2, 4, 6, 8 on bottom.
(Alternating so if only 2 or 4 people are playing they will join the lobby in order to create even teams top vs bottom, and align them in matching lanes top vs bottom)

I have the starting units on the map for each player, assigned to the proper player, in the proper position.
I have gone to the game variants and assigned each player to the proper team and locked all the settings.

HOWEVER, whenever I start a game, Player 2 (or at least the 2nd person to enter the lobby) will inherit Player 8's starting units, Player 3 will inherit Player 7's units, and Player 4 will inherit Player 6's starting units.

The units are placed where I want them, and assigned to the player I want them assigned to. I have assigned the players to the proper teams they should be on (in map variants), but for some reason the players entering the lobby will apparently occupy the player slots out of order and cause improper placement.

The teams alliances seem fine, and the players spawn on the correct sides of the map, but the problem is they spawn in the wrong lanes, so you'll have 2 players together on top, but not in the middle lanes, and 2 players on bottom both in the corners.

I am very confused and it seems like I have all the right settings. Please help!
Old Post

 
 Fairchild   August 24 2012 05:37. Posts 132
Profile # 
Update: I moved the literal units/bases around so they spawn properly, however it only works when testing it with computers.

When people play the game it continually spawns in the positions I described above regardless of the owner of the units in the editor. Please help.
Old Post

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