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[D][G] Flash's Concussive 3CC

Forum Index > StarCraft 2 Strategy 1 2 3 4 5 All
 
 Jazzman88   Canada. September 01 2012 14:25. Posts 247
Profile # 
Flash's Concussive 3CC


Anyone who was watching the OSL Auction All-Kill over the past little while saw KT Rolster’s Flash, the Ultimate Weapon Himself, destroy NSH’s San in a macro game that was never really close. The build Flash deployed to take on San is an interesting one that I haven’t seen before, but I think shows a lot of promise as either a ladder build or a mind-game to throw in the best-of-X, because it shows the Protoss something that doesn’t line up with ‘traditional’ TvP macro plays to start, and then races ahead while the Protoss misreads.

Changelog

+ Show Spoiler +

The Build Order

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Continuations

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Some Conditions

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Logic

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Replays

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References/VODs

+ Show Spoiler +

Further Discussion

I welcome feedback on this! What are the Protoss options when not being able to scout this? Is the almost-dead build of Voidray all-in effective against a faster tech play like this? What about 3-gate Robo Immortal busts? How can the Protoss maximize their chances to kill with pressure, and how can Terrans hide the quick 3rd while still being economical and safe against conventional builds?

Special Thanks

ChillPhiju (for finding a free-to-watch Korean language VoD of this which I would not have thought to look for) and MateShade (for yeoman work in highlighting the importance of the 'supply block moment' as well as testing a couple of variations to double-check whether or not I was wrong - which of course I was) have done excellent work in making sure this guide is the best it can be!

All the other posters who have continued to bring up questions that I have to answer via more testing and laddering! You guys are all awesome!

Other Guides

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Last edit: 2012-10-04 07:07:30
Old Post

 
 GinDo   September 01 2012 14:31. Posts 2927
Profile Blog # 
Thanks for the write up. I really liked the build when I saw it, and you pretty much did all the hard work of having to copy it.

Stomp Stomp Stomp!
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ]
Old Post

 
 Yoshi Kirishima   United States. September 01 2012 14:32. Posts 9002
Profile Blog # 
Wow awesome, great point about the lack of scouting thing at the beginning. It's good to have more than just the standard 1 rax expo build. Now Protoss will have to be a little more careful.

Thanks for the guide!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Old Post

 
 TsGBruzze   Sweden. September 01 2012 14:39. Posts 1039
Profile Blog # 
Damn now i got à standard tvp build! Nice writeup!
"Until the very very top, in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard, even at things they do enjoy, much less things they don't have a real passion for." -IdrA . Flash <3
Old Post

 
 Blazinghand   United States. September 01 2012 15:01. Posts 11972
Profile Blog # 
Looks like an awesome variation on the 1 rax concussive FE, designed for the modern macro-heavy metagame. Welll-written!

I'd like to say, though, it'd be much, much more legible if you used anchors instead of spoilers. Clicking a million spoilers makes it difficult to use Find and the like to hop through this guide.
When you stare into the iCCup, the iCCup stares back.
Old Post

 
 TheRealFluid   United States. September 01 2012 15:38. Posts 486
Profile # 
How well would this build do against an immortal all in?
"The wings don't make you fly and the crown don't make you king.||"What do you say to god of gg? NOT TODAY" -John the Translator. "Give me Command" -Yellow.
Old Post

 
 Supert0fu   United States. September 01 2012 15:41. Posts 414
Profile Blog # 
Looks great, can't wait to try this build out on ladder ^^. Marauder with concussive really counters all scouting and is also really helpful for holding early pressure.
Old Post

 
 dynwar7   September 01 2012 16:08. Posts 1945
Profile # 
Haha...its been ages since the last time we saw a TvX guide....thanks Jazzman.

Makes me think about doing 1 rax Conc FE...sounds good because Protoss are too reliant with their initial stalkers....
Regarding the imbalance, hilarious to see Zergs defending themselves....
Old Post

 
 KroN   Germany. September 01 2012 16:14. Posts 437
Profile # 
tried it and demolished! like it so far :D

Toss went on the defensive after he saw gas, thats just good for us.
Old Post

 
 Alaiz   France. September 01 2012 16:17. Posts 116
Profile # 
I also found Flash's build very sexy because it allows to play greedy while giving false informations to our opponent. He doesn't really know what to expect, if it's a 2 rax marines marauders pressure or not.

I'm glad you've made this thread
Old Post

  Pholon   Netherlands. September 01 2012 16:28. Posts 5746Profile Blog # 
Excellent guide :o Wanna put it on Liquipedia? (you'll get coins!)
@TLPholon // "I need a third hand to facepalm right now"
Old Post

 
 Sianos   September 01 2012 17:52. Posts 528
Profile # 
Good write up. However this seems to me just like the oldschool marrauder expand build with more greed. Big weaknesses in this build i would see are blink stalker allins and void ray allins. These should be extremly hard to hold since you have very few units and your main defense is in the front of the natrual. With this build i would stay in the main everytime i see 2 gas with 3 probes and don´t see an expandtion, because this makes allins a lot easier to defend.
Old Post

 
 ExO_   United States. September 01 2012 21:27. Posts 481
Profile Blog # 
This seems exactly like Flash style of thinking to me. The build itself seems solid, allowing early aggression transitioning into heavy macro, and has heavy potential to mess with your opponents head (how many players are going to think after seeing a marauder that their opponent is going quick 3 CC? Particularly the taking scvs off gas after u get exactly how much u need is what impresses me the most.
Old Post

 
 Westy   England. September 01 2012 21:40. Posts 679
Profile Blog # 
I am so glad someone finally made this. If I was a Terran player I would of made it myself.

As a Protoss player, Flash's build seems pure genius. He makes The 2 marines that follows the marauders makes it look exactly like a 2rax, which forces you to slow down on economy to hold the push. But behind it flash double CC's, putting him ahead in economy. And it's safe due to early stim.

It was just fantastic to watch.
Old Post

 
 Absentia   United Kingdom. September 01 2012 21:42. Posts 767
Profile # 
Instead of taking all 3 miners off gas, have you thought about including the possibility of keeping 1 in there for continuous marauder production, or get tech out a little faster should you choose to keep building marines too?

The strength of a build like this I really think is in the variations possibly when opening 14 gas/tech lab rax . You can go for 2 rax, hellion/marauder, marauder into cloak banshees or the build described in the OP. Not sure how much I like this exact build as a strict 'standard' TvP opening.
Old Post

 
 oOOoOphidian   United States. September 01 2012 22:12. Posts 1235
Profile # 
It's like reactor double expand with the downside of faking nothing scary (while reactor may indicate a proper 2 rax or 1/1/1) and being worse against a void ray all-in. I don't recommend it.
http://www.twitch.tv/ooooophidian
Old Post

 
 Kaitokid   Germany. September 01 2012 22:21. Posts 1322
Profile Blog # 

On September 01 2012 22:12 oOOoOphidian wrote:
It's like reactor double expand with the downside of faking nothing scary (while reactor may indicate a proper 2 rax or 1/1/1) and being worse against a void ray all-in. I don't recommend it.


reactor rax expand does not indicate a 1/1/1...
Old Post

 
 Absentia   United Kingdom. September 01 2012 22:55. Posts 767
Profile # 

On September 01 2012 22:21 Kaitokid wrote:

Show nested quote +



reactor rax expand does not indicate a 1/1/1...


He means that if protoss scouts a reactor rax and nothing else then, from the protoss perspective, it could be a 111, (marine/tank/banshee or marine/hellion/medivac) or 2 rax, or maybe the terran just expanded behind it.
Old Post

 
 SC2John   United States. September 01 2012 23:39. Posts 916
Profile # 
I really like this idea, this is a cool way to open up. I think it's really far too complicated for anyone below masters (including myself) to execute flawlessly, but it's really really neat. Leave it up to Flash to come up with a build where he can tech, attack, and expand all at the same time.

I might try this out a few times.
Old Post

 
 puissance   September 01 2012 23:40. Posts 69
Profile # 

On September 01 2012 22:55 Absentia wrote:

Show nested quote +



He means that if protoss scouts a reactor rax and nothing else then, from the protoss perspective, it could be a 111, (marine/tank/banshee or marine/hellion/medivac) or 2 rax, or maybe the terran just expanded behind it.


Except that you have a Browder with C. Shells roaming the map and deny any form of scouting.
At the back door there's the collapsible rocks, you wanna destroy those to block off the back door with rocks and your opponent has to kill the rocks, and later you can shoot down the rocks to get to the third.. ~Day9 TvP Hots Battlereport
Old Post

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