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[MOD] Daybreak with 125% Gamespeed -> improve APM

Forum Index > StarCraft 2 Maps & Custom Games
 
 Stips   Germany. September 02 2012 16:37. Posts 52
Profile # 
Hey Guys,

i made a little modification to the Daybreak map: I set movement speed, attack speed, building times, energy regeneration, mining rate etc. to 125%. Therefore you play effectively with game speed "faster" + 25%.
The effect is simple: When you play this map for a few times, and then return to the normal "faster" gamespeed, it feels slower and you can do more actions per minute.
Like you play a game with "normal" game speed.

There are many things i didn`t conform, like forcefield time, etc. Actually I made this map for me, to improve my skills, so I did not pay attention to every little detail. And I didn't want to waste too much time for changing every little aspect.

But feel free to check it out, and hf, perhaps it may help you to improve your APM.

name: "iF 125% Daybreak"

only on EU.

gl hf
Last edit: 2012-09-02 23:08:56
Old Post

 
 ANoise   United States. September 02 2012 17:27. Posts 66
Profile # 
This sounds so fun to try, I wish I had an EU account. Maybe I'll get lucky and it will spread.
Si, abbiamo un anima. Ma'e fatta piccoli di tanti robot.
Old Post

 
 etofok   September 02 2012 17:37. Posts 66
Profile Blog # 
I've always wanted this kind of map, thanks
Old Post

 
 Fatam   September 02 2012 17:42. Posts 938
Profile # 
Good idea, cheers.
Mapmaker for Galaxy | galaxyesports.com | Search for "galaxy" in-game on any region to find all the Galaxy maps
Old Post

 
 Zariel   Australia. September 02 2012 18:21. Posts 958
Profile Blog # 
It's like in dragon ball z where you train in the gravity machine!
sup
Old Post

 
 thezanursic   Slovenia. September 02 2012 18:27. Posts 2816
Profile Blog # 

On September 02 2012 18:21 Zariel wrote:
It's like in dragon ball z where you train in the gravity machine!

Except it fucks up your timings and you won't be able to slutter and you'll be queuing shit all over.
Do not mess with Slovenes - http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Old Post

 
 Sapp   Poland. September 02 2012 19:43. Posts 173
Profile # 
not for terrans i suppose
Quote? O.o?
Old Post

 
 graNite   Germany. September 02 2012 20:34. Posts 1905
Profile Blog # 

On September 02 2012 18:27 thezanursic wrote:

Show nested quote +


Except it fucks up your timings and you won't be able to slutter and you'll be queuing shit all over.


You should not use the ingame clock as a measurement for the timings (like day9 does). In my opinion you should develop a game sense to get a feel of the game and when the opponent can have which unit from what you know.
~// ᴵᴹᴍᴠᴘ //~
Old Post

 
 GoodNewsJim   United States. September 02 2012 20:58. Posts 122
Profile # 
When I played in BW, on fast, I could micro my army at the same time as doing macro without losing much in the engagement. On Faster of Fastest, you lose a lot of micro power if you try and macro during an intense fight. This means the way you play the game is fundamentally different. On Faster/Fastest you try and gain focus to what you're doing: Micro or macro.

I guess it could help some because faster or fastest is about the same deal, with the focus on what you're doing.
Last edit: 2012-09-02 20:59:53
God is real. Jesus is LORD
Old Post

 
 Stips   Germany. September 02 2012 21:02. Posts 52
Profile # 

not for terrans i suppose


it's actually for all races
Old Post

 
 ODKStevez   Ireland. September 02 2012 21:49. Posts 1176
Profile # 
Really nice, this happens when I play on faster then play at the normal speed that you start on on vs AI for build testing. xD
Luppa <3 "Raidcall: 5789139".
Old Post

 
 TheFish7   United States. September 02 2012 22:53. Posts 1215
Profile # 
its not really faster+25% if all you did was change movement and attack speed. There are a lot more things you need to change. mining time, for example.
 
Old Post

 
 Stips   Germany. September 02 2012 23:07. Posts 52
Profile # 

its not really faster+25% if all you did was change movement and attack speed. There are a lot more things you need to change. mining time, for example.

actually mining time is changed. I also changed acceleration of units, time for upgrades, cooldown of some abilities, energy regeneration rate if needed, building time of buildings, and so on...
Old Post

 
 Ahli   Germany. September 02 2012 23:29. Posts 107
Profile # 
I didn't check it in your map, but I just want to drop my thoughts as a kind of checklist for you:
- Time of persistent effects (e.g. mothership's vortex)?
- Speed of projectiles (movers)?
- Behavior durations (buffs (e.g. stim pack, chronoboost, ...), spawn behaviors (e.g. hatchery's larva spawn))?
- Health/Shield regeneration?
- morph time?
- backswing time in weapons (backswing makes a unit stand on its position before changing targets by itself)?
Try my Arcade map "Dia blo - Mortal Shroud" or "Temple Siege 2". :)
Old Post

 
 TheFish7   United States. September 02 2012 23:52. Posts 1215
Profile # 

On September 02 2012 23:07 Stips wrote:

Show nested quote +


actually mining time is changed. I also changed acceleration of units, time for upgrades, cooldown of some abilities, energy regeneration rate if needed, building time of buildings, and so on...


Oh nice, that must have taken forever!
 
Old Post

 
 BadgerBadger8264   Netherlands. September 03 2012 01:30. Posts 389
Profile # 
I don't mean to upset you, as I'm sure you've put a lot of work into this map, but there's absolutely no need to change all the values manually in the data editor. You can just hop into the trigger editor and add the line "Game - Set the global time scale to 1.25" and it will automatically accelerate everything by 25% in a single line, and it will do it completely properly, whereas you probably would have missed dozens of more subtle things to change.
Last edit: 2012-09-03 01:30:37
Old Post

 
 imPermanenCe   Netherlands. September 03 2012 01:41. Posts 572
Profile # 

On September 03 2012 01:30 BadgerBadger8264 wrote:
I don't mean to upset you, as I'm sure you've put a lot of work into this map, but there's absolutely no need to change all the values manually in the data editor. You can just hop into the trigger editor and add the line "Game - Set the global time scale to 1.25" and it will automatically accelerate everything by 25% in a single line, and it will do it completely properly, whereas you probably would have missed dozens of more subtle things to change.

Yup, would've saved you a lot of effort lol.

Kinda logical too, seeing that Blizzard has multiple game speeds; it should be simple for them to be able to change the game speed as well.

edit: On the map itself, this is kinda pointless to train, you're only making yourself play worse than before. In normal speed you would probably already miss a lot of stuff while microing macroing. (chronoboost/inject most likely, MULE is ezpz :<).

And your whole game sense just gets screwed up by it...
Last edit: 2012-09-03 01:43:12
Micro at its best is like an elegant dance between two people trying to achieve a similar end.
Old Post

 
 Adonminus   Israel. September 03 2012 03:33. Posts 487
Profile # 
It could be good to practice build orders fast.
Old Post

 
 Stips   Germany. September 03 2012 06:55. Posts 52
Profile # 

You can just hop into the trigger editor and add the line "Game - Set the global time scale to 1.25" and it will automatically accelerate everything by 25% in a single line


:D lol, I googled for sth like this but found nothing - fail XD

But I would not change it. Because I did not change the Force Field, Stim time, Vortex time, etc. . So the feeling how long the duration of FFs,... is, does not change.

Anyhow... kind of fail :D
Old Post

 
 partycat   Finland. September 05 2012 00:32. Posts 14
Profile # 
Hey Stips!

Nice map overall Only bug I noticed was Concussive Shells costing 100/100. You may want to check other upgrades as well.

Cheers!
Old Post

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