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  Liquid`Jinro   Sweden. September 02 2012 21:39. Posts 32587Profile Blog # 
Previous Editions
+ Show Spoiler +

Q: What is this thread?

A: General purpose, SC2 discussion thread.

Q: What should I be posting about?
A: Basically, anything you want to talk about but aren't sure if it warrants a topic of its own. Heard a rumour you want to share? A new video? A question you are sure is super common but can't find the answer to via searching? A brilliant new idea that you want to vet, to make sure it's really as brilliant as you think it is?

This is the place.


Note:
Posting standards will not be as high as if you were to make a new thread, but pointless spam will still not be tolerated. I have seen threads like these work out alright on other sites (for other games) so I figured, why not give it a shot? It's possible there's not really enough content for something like this to exist at this point in time, but no harm then, it will just die on its own.

tell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n Formerly FrozenArbiter
Old Post

 
 adymus   Romania. September 02 2012 21:52. Posts 22
Profile # 
First one ! :>

User was temp banned for this post.
 
Old Post

 
 Faust852   September 02 2012 22:20. Posts 301
Profile # 
Did Blizzard remove the MMR Cap ? I see forgg waiting for ages to find a game, and always facing top16 GM.
 
Old Post

 
 GumBa   Germany. September 02 2012 22:22. Posts 1581
Profile # 
So what do you guys currently think of mech and the future of mech in all match ups but specificly TvZ?
If you dont drop sweat today you will drop tears tomorrow BoxeR//INnoVation//Polt//Flash//FanTaSy//sC//ByuN//MKP//Bomber <3
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 DontNerfInfestors   Spain. September 02 2012 22:23. Posts 267
Profile # 
Are the winrates out yet for August?
AAAnd why was my thread closed so quickly????He said it ''lacked effort'' http://www.teamliquid.net/forum/viewmessage.php?topic_id=365517





Poll: What race will exceed the winrates of August?

Zerg (160)
 
42%

Protoss (155)
 
41%

Terran (63)
 
17%

378 total votes

Your vote: What race will exceed the winrates of August?

(Vote): Zerg
(Vote): Terran
(Vote): Protoss

Please dont nerf them.Infestors are fine.
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 DontNerfInfestors   Spain. September 02 2012 23:31. Posts 267
Profile # 

On September 02 2012 22:22 GumBa wrote:
So what do you guys currently think of mech and the future of mech in all match ups but specificly TvZ?

Its ok,but pure mech isnt so viable like bio-mech since you wont have enough AA
Please dont nerf them.Infestors are fine.
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 Bagration   United States. September 02 2012 23:37. Posts 10868
Profile Blog # 

On September 02 2012 22:23 DontNerfInfestors wrote:
Are the winrates out yet for August?
AAAnd why was my thread closed so quickly????He said it ''lacked effort'' http://www.teamliquid.net/forum/viewmessage.php?topic_id=365517



Basically on TL, threads are expected to generally result from a significant bit of work by the OP. When starting a thread, make sure that you have put in a bit of time and thought into creating a thread (should take some time for one to create a "adequate thread"). One exception is usually breaking news, where getting the news out as fast as possible is necessary.

Basically, if you can make a thread in less than 5 minutes, chances are you are an incredibly quick thinker and typer, or need to add a bit more content to the thread. This is simply to keep the forums from being flooded by countless "quick" threads.
Team Slayers, Axiom and Vile forever
Old Post

 
 DontNerfInfestors   Spain. September 02 2012 23:40. Posts 267
Profile # 

On September 02 2012 23:37 Bagration wrote:

Show nested quote +



Basically on TL, threads are expected to generally result from a significant bit of work by the OP. When starting a thread, make sure that you have put in a bit of time and thought into creating a thread (should take some time for one to create a "adequate thread"). One exception is usually breaking news, where getting the news out as fast as possible is necessary.

Basically, if you can make a thread in less than 5 minutes, chances are you are an incredibly quick thinker and typer, or need to add a bit more content to the thread. This is simply to keep the forums from being flooded by countless "quick" threads.

oh,ok. Mabye im used to us.battle.net .I was thinking it already excisted or something.
Thanks!
Please dont nerf them.Infestors are fine.
Old Post

 
 EtherealDeath   United States. September 02 2012 23:43. Posts 8158
Profile Blog # 
Is school starting back up in EU? In other words, are Vortix and Nerchio going to be in a mini school slump T.T
SC2: Kasu.767 ////////// Dota 2: 1a2a3a
Old Post

 
 Faust852   September 02 2012 23:53. Posts 301
Profile # 

On September 02 2012 23:43 EtherealDeath wrote:
Is school starting back up in EU? In other words, are Vortix and Nerchio going to be in a mini school slump T.T


It's generally around the 16th September. But I can't garantee, it may vary a lot depends of the country.
 
Old Post

 
 solidbebe   Netherlands. September 03 2012 00:27. Posts 3238
Profile # 

On September 02 2012 23:53 Faust852 wrote:

Show nested quote +



It's generally around the 16th September. But I can't garantee, it may vary a lot depends of the country.

In Netherlands schools are starting this week, I dont know about other countries.
Old Post

 
 GumBa   Germany. September 03 2012 00:32. Posts 1581
Profile # 

On September 02 2012 23:31 DontNerfInfestors wrote:

Show nested quote +


Its ok,but pure mech isnt so viable like bio-mech since you wont have enough AA

Hmm but with enough thors and viking support it should be enough or not?
Or atleast thats what I need
If you dont drop sweat today you will drop tears tomorrow BoxeR//INnoVation//Polt//Flash//FanTaSy//sC//ByuN//MKP//Bomber <3
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 SilSol   Sweden. September 03 2012 01:31. Posts 2665
Profile # 
Aww my birthday this month! <3 ;]
twitter: SILSOLsc2 play both NA and EU
Old Post

 
 WindWolf   Sweden. September 03 2012 03:45. Posts 2621
Profile Blog # 

On September 03 2012 00:27 solidbebe wrote:

Show nested quote +


In Netherlands schools are starting this week, I dont know about other countries.

In Sweden it varies by a couple of weeks and depending on what and where you're studying, but schools has either started or should start next week.
♥ QPAD Red Pandas ♥ Fnatic ♥ Valve ♥ IceFrog ♥ Skånes Elit (RIP) ♥
Old Post

 
 Dreamslayer   September 03 2012 03:45. Posts 50
Profile # 
Don't you think Raven's HSM need a range buff ? Like 5/6 range at launch ?
Old Post

 
 DontNerfInfestors   Spain. September 03 2012 03:48. Posts 267
Profile # 

On September 03 2012 03:45 Dreamslayer wrote:
Don't you think Raven's HSM need a range buff ? Like 5/6 range at launch ?

No.
Because it would be to abviousive vs Z bacause the only counter is chain fungal->infested terran,and HSM would outrange fungal.You dont need more then 2 darn hard counters to theinfestor
Please dont nerf them.Infestors are fine.
Old Post

 
 Dreamslayer   September 03 2012 03:51. Posts 50
Profile # 

On September 03 2012 03:48 DontNerfInfestors wrote:

Show nested quote +


No.
Because it would be to abviousive vs Z bacause the only counter is chain fungal->infested terran,and HSM would outrange fungal.You dont need more then 2 darn hard counters to theinfestor


Actually the raven can't even get to launch range because of fungal, and the missile is dodgeable, whereas fungal isn't. The infestor actually hard counter the raven, not the other way around.
Old Post

 
 Emperor_Earth   United States. September 03 2012 04:17. Posts 775
Profile Blog # 

On September 02 2012 22:22 GumBa wrote:
So what do you guys currently think of mech and the future of mech in all match ups but specificly TvZ?


I had some half written article on mech back in beta that started getting too long for me to bother.

But it came down to this:

Mech will never be the most stable strategy so long as the following considerations synergize as they do:

1) Build times are so long
If you lose a battle, you will not have any map presence/be able to engage straight up for a very long time. You think dealing with a front-loaded gateway reinforcement line or back-loaded sling/bling remax from a larvae system is hard with back-loaded barracks-limited production? Try remaking a tank army.
You are extremely vulnerable to tech switches.
Transitioning to/away is harder since you need to have entirely new buildings w/o the benefit of chronoboost. (Reactors don't help that much because reactor based transitioning: A) transitioning away from mech means you will have either no A2G (Vikings/Medivacs) or Unupgraded bio (marines) B) transitioning into mech means pure hellions)

2) Very immobile
Combined with #1, any loss of battle almost certainly means loss of your whole army. You cannot retreat effectively with mech.
Greater relative mobility by opponent's races: Warp prisms/proxy pylons, greater viability of Bio vs Mech for T, and Zerg units are generally more mobile

3) Ineffective in small #s
This combined with #2 means you cannot effectively reinforce your push. Any attack grows weaker as time progresses. This combined with the setup times inherent in its base unit (sieged tanks) and generally slow movement rates of both tanks and thors mean that you're racing against the clock with some of the slowest units in the game.

4) Relatively weak AA
Mech is weak to bombs (zealot/bio/roach drops at or around)/VR/Muta/BL/etc
Combined with #1/2, it means that it's almost impossible to deny scouting. (Overlords/Observers/floating buildings/) Therefore it's fairly easy to realize early that mech is coming and attempt to react.

BW solved #1/2/3 with extremely powerful tanks that were almost impossible to engage head-on. They were almost much harder to control due to 12-unit selection limits and general movement pathing bugs.
BW solved #4 with goliaths.

*This is not a balance whine/BW elitist sermon. It is simply a commentary how mech is, to my current understanding of WoL, inferior to bio/biomech is some very critical ways.
Last edit: 2012-09-03 04:22:50
@Emperor_Earth ------- "Amat Victoria Curam."
Old Post

  Doubting   Canada. September 03 2012 04:41. Posts 981Profile # 

On September 03 2012 04:17 Emperor_Earth wrote:

Show nested quote +



I had some half written article on mech back in beta that started getting too long for me to bother.

But it came down to this:

Mech will never be the most stable strategy so long as the following considerations synergize as they do:

1) Build times are so long
If you lose a battle, you will not have any map presence/be able to engage straight up for a very long time. You think dealing with a front-loaded gateway reinforcement line or back-loaded sling/bling remax from a larvae system is hard with back-loaded barracks-limited production? Try remaking a tank army.
You are extremely vulnerable to tech switches.
Transitioning to/away is harder since you need to have entirely new buildings w/o the benefit of chronoboost. (Reactors don't help that much because reactor based transitioning: A) transitioning away from mech means you will have either no A2G (Vikings/Medivacs) or Unupgraded bio (marines) B) transitioning into mech means pure hellions)

2) Very immobile
Combined with #1, any loss of battle almost certainly means loss of your whole army. You cannot retreat effectively with mech.
Greater relative mobility by opponent's races: Warp prisms/proxy pylons, greater viability of Bio vs Mech for T, and Zerg units are generally more mobile

3) Ineffective in small #s
This combined with #2 means you cannot effectively reinforce your push. Any attack grows weaker as time progresses. This combined with the setup times inherent in its base unit (sieged tanks) and generally slow movement rates of both tanks and thors mean that you're racing against the clock with some of the slowest units in the game.

4) Relatively weak AA
Mech is weak to bombs (zealot/bio/roach drops at or around)/VR/Muta/BL/etc
Combined with #1/2, it means that it's almost impossible to deny scouting. (Overlords/Observers/floating buildings/) Therefore it's fairly easy to realize early that mech is coming and attempt to react.

BW solved #1/2/3 with extremely powerful tanks that were almost impossible to engage head-on. They were almost much harder to control due to 12-unit selection limits and general movement pathing bugs.
BW solved #4 with goliaths.

*This is not a balance whine/BW elitist sermon. It is simply a commentary how mech is, to my current understanding of WoL, inferior to bio/biomech is some very critical ways.

I respectively disagree with your points 3 and 4.

Your damage dealers in the mech army Banshee, Thor, Tank are fine in smaller numbers, they just need a buffer unit (the hellion). You can set up at a great position and reinforce with Hellions to your attack and tanks to your base to defend counter attacks.

The Thor does great damage vs air and it's efficiency increases in upgrades. 3/3 Thors are amazing against lesser upgraded Broods and corrupters. Also you don't have to rely on Thors for anti air defence. Since Mech is a defensive play style you can rely on the strongest and most cost efficient anti air in the game, Missile Turrets. Then if your death push before Hive doesn't work you can fall back on vikings and Ravens which destroy all air with HSM and PDD.

Overall Mech has some flaws but to say it isn't viable after all the success Terrans have been having lately is uncalled for.
Life: The New Champion!!
Old Post

  Doubting   Canada. September 03 2012 04:43. Posts 981Profile # 

On September 03 2012 03:45 Dreamslayer wrote:
Don't you think Raven's HSM need a range buff ? Like 5/6 range at launch ?

No, this would be horribly op.
Life: The New Champion!!
Old Post

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