Code S Ro32: Group B Recap
Results from Live report thread by Pandemona.
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HerO of the Day
- HerO advances first in Group C, defeating Ryung and Symbol.
Liquid`HerO quickly went about making up for his disappointing Ro32 exit last season, taking out two of Code S Season 3's quarter-finalists to advance from his group in first place.
HerO pummeled SlayerS_Ryung in his first game, incinerating Ryung's armies with a colossus heavy deathball. That improved HerO's record to 8 - 3 against Ryung, and it looked liked the SlayerS Terran was fated to suffer yet another loss. However, Ryung fought back in game two, leveraging a hidden expansion to overwhelm HerO in the late game.
The series came down to a tense battle on Cloud Kingdom, where HerO's DT drop opening led into a standard macro game. The momentum swung back and forth a couple of times, as both players struggled to hold onto new expansions beyond their third. In the end, it turned out that Ryung had been playing the game on a timer, as HerO was gradually adding all the components to a perfect late game army. Once ready, HerO engaged Ryung's forces and dismembered them in the deciding battle of the game, taking a 2 - 1 victory in the first set.
HerO faced TSL's Symbol in the winners match, who had also come through with a narrow 2 - 1 victory against YoDa in his first match. Coming into Code S seeking redemption for his reverse-sweep at the hands of Seed last season, Symbol was almost immediately forced to relive those painful memories. Just as Seed had exploited Symbol's predictable overlord scouting patterns, HerO also snuck a probe into Symbol's third base and cannon rushed it unseen. Symbol made the snap decision to give up the base and cut his losses, but was rocked nonetheless by HerO's warp-prism harass follow-up.
Symbol was left fighting from behind from there on out, but managed to play well enough to survive into the late game and push out some ultralisks. However, HerO kept himself informed with hallucination scouting, and when it was time for the final showdown, he had the archons and immortals he needed to fight Symbol's composition. Combined with HerO's trademark warp-prism harassment, it was all too much for Symbol to handle and he was forced to GG.
On the second game on Antiga Shipyard, HerO opted to go for an immortal all-in. However, good defense from Symbol meant that HerO had to stop pushing forward after destroying the Zerg's third base, and the game settled into a regular macro game despite HerO's aggressive opening. The game played out similarly to many ZvT games on the very same map, with HerO aggressively denying his opponent from taking a fourth base while he prepared to fight the hive composition. HerO did very well at denying expansions, but Symbol hung on and patiently amassed a dangerous brood lord - infestor deathball off of three bases.
With almost twenty brood lords and over a dozen infestors, Symbol looked like he had a shot at victory despite being constrained to just three bases. But in the end, resources ended up mattering after all. HerO had taken bases elsewhere on the map, and despite being forced to fight inefficiently against Symbol's powerful army, he was able to triumph through sheer force of spending.
Symbol of our Times
- Symbol defeats YoDa twice to advance to the Ro16
Having his royal road dreams shut down last season, Symbol made sure to pass the disappointment along. LG-IM's YoDa came in with much hype and much skill, but Symbol blocked his way twice as he made an early exit from his first Code S ever.
In their first game of the night, Symbol looked to be the exact same powerhouse Zerg that had destroyed two groups of death in the previous Code S season. He shut down YoDa's hellion-banshee build with some conservative two base play, and then went on to erase YoDa from the map with ultra-ling-bane-infestor at hive. YoDa wasn't going to take that standing, however, and he shot back with a great performance of his own in game two. Symbol made the poor decision of going for a muta-ling style, which YoDa crushed with ease as he macroed off three bases. The final map choice went to Symbol, where he decided to pick the Zerg favored Whirlwind. There, he went for the true "patchzerg" style, taking late gas and relying on queens to defend and spread an obscene amount of creep. Despite some sloppy play, Symbol executed well enough to make it to hive and overwhelm YoDa with ultralisks once more.
The two faced again in the final match of the night, with YoDa coming up after defeating Ryung 2 - 1 in the losers match (another very close series), while Symbol came in on the back of a defeat to HerO. The second time turned out to be easier for Symbol, as he took a 2 - 0 victory. Symbol changed it up in the first game, using a standard roach-bane all-in to take a fast victory. While YoDa threatened to make another game two comeback, Symbol powered his way back despite losing his greater spire twice to YoDa's pushes. Great use of infestor-ling on defense and several crucial backdoor attacks allowed Symbol to hold on by a thread with lair units until he finally finished an ultralisk cavern, giving him the tech he needed to take the game for good.
Games of the Night: SlayerS_Ryung vs LG-IM_YoDa
While HerO and Symbol were the players to make to the Ro16, Ryung and YoDa provided us with the best series of the night. The first game on Ohana was a classic bio vs mech showdown, where Ryung's great positional play and expertise at pushing put YoDa in serious danger. However, YoDa managed to find a way to transition into sky Terran without opening up any major gaps in his defense, turning the tide with battlecruisers. Game two on Entombed was a typical Ryung TvT clinic, where he fought back from an early disadvantage by choosing better fights, moving his army better, taking positions, and generally outplaying his opponent. The final game on Cloud Kingdom was another mech vs bio duel, but this time YoDa was able to shine, executing a perfect bio vs entrenched mech flank attack.