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First Hots Beta Patch

Forum Index > StarCraft 2 HotS 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 All
 
 Tao367   United Kingdom. September 08 2012 06:06. Posts 314
Profile # 

We will be bringing down the beta server today at 2:30 PM PDT in order to perform a few balance changes. We do not expect a lengthy downtime and will report to this thread when the service is live after the maintenance. Below are the changes being implemented:

BALANCE CHANGES

- Warhound Weapon attack delay has increased from 1.3 to 1.7.
- Swarm host locust attack damage has decreased from 16 to 14.
- Viper Consume can no longer be used on creep tumors.
- Oracle Preordain duration has decreased from 2 min to 1 min.
- Viper Blinding Cloud now hits everything, but the radius of effect has reduced from 2.5 to 1.5.
- Widow mines will no longer damage each other with their splash damage.
- The bug affecting the Overlord speed upgrade has been fixed. Upgraded Overlords will now travel at the expected speed of 1.88.


HOTKEY CHANGES

Oracle
- Revelation has changed from E to R.
- Entomb has changed from R to E.


Mothership Core
- Energize has changed from N to E.
- Purify has changed from E to F.


Swarm host
- Spawn locust has changed from W to C.


Fleet Beacon
- Research Gravity Sling has changed from T to G.
- Research Bosonic Core has changed from G to A.


Hydralisk Den
- Evolve Muscular Augments has changed from C to A.


http://us.battle.net/sc2/en/forum/topic/6521292436#1

Disappointed there is no changes to the tempest.

Also, what is the Bosonic Core upgrade? Gravity Sling is the tempest range if I'm correct, but I can't check as I'm not in the beta.

Update:


We need to delay the update till 4:30 PM PDT. Will post with any additional changes.
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FFE or die trying! -Naniwa
Old Post

 
 Cokefreak   Finland. September 08 2012 06:08. Posts 5680
Profile # 
No surprise warhound got a nerf.
I am the 4%, http://www.teamliquid.net/forum/viewpost.php?post_id=17208214 Also known as Heather~ a cancer to teamliquid and probably a terrible, possibly bed wetting, person.
Old Post

 
 purakushi   United States. September 08 2012 06:09. Posts 857
Profile # 
A nice start to testing balances, I guess, but I wish haywire missiles was not autocastable.

They should leave creep tumours consumable, that's pretty funny.

Blinding cloud will barely cover anything now. I think this will be buffed to 2. o.o

Are they seriously leaving the haywire missiles doing full damage to immortal shields?
Last edit: 2012-09-08 06:13:37
Starcraft 2 Pro Mod (with ELO ranking) http://www.teamliquid.net/forum/viewmessage.php?topic_id=398491
Old Post

 
 MCDayC   United Kingdom. September 08 2012 06:09. Posts 11815
Profile # 
I like it, especially the blinding cloud change, hopefully we'll see it get more use, the viper is so awesome imo, it should become a major unit.
VERY FRAGILE, LIKE A BABY PANDA EGG
Old Post

 
 Qgelfich   Germany. September 08 2012 06:09. Posts 85
Profile # 
No suprises whatsoever. Good to see blinding cloud hit everything, since bio is very rarely used nowadays.
 
Old Post

 
 WoodLeagueAllStar   United States. September 08 2012 06:10. Posts 675
Profile # 
Widow mines will no longer damage each other with their splash damage.

Oh, that could have been a problem lol. Maybe they don't suck like we thought.

Warhound Weapon attack delay has increased from 1.3 to 1.7.

Lets see if this nerf makes this unit less dominant.
In 1984, I was hospitalized for approaching perfection. --Random Rules
Old Post

 
 Brahoono   September 08 2012 06:11. Posts 119
Profile # 

On September 08 2012 06:06 Tao367 wrote:
- Viper Blinding Cloud now hits everything, but the radius of effect has reduced from 2.5 to 1.5



<3
Old Post

  j.k.l   September 08 2012 06:11. Posts 112Profile # 
good changes.
~ Spirit will set you free ~
Old Post

 
 SarcasmMonster   September 08 2012 06:12. Posts 2897
Profile # 
2.5->1.5 radius is a big difference O_O
MMA: The true King of Wings
Old Post

 
 gedatsu   September 08 2012 06:13. Posts 828
Profile # 
Blizz doesn't understand what the problem is with Warhound.
Old Post

 
 purakushi   United States. September 08 2012 06:13. Posts 857
Profile # 
I think that the main problem with warhounds is the haywire, not necessarily the main attack. You can just kite stalkers/sentries with its range.
Starcraft 2 Pro Mod (with ELO ranking) http://www.teamliquid.net/forum/viewmessage.php?topic_id=398491
Old Post

 
 Tao367   United Kingdom. September 08 2012 06:15. Posts 314
Profile # 

On September 08 2012 06:13 purakushi wrote:
I think that the main problem with warhounds is the haywire, not necessarily the main attack. You can just kite stalkers/sentries with its range.


I disagree, even on non mechanical units it beats everything. It destroys bio army's extremely quickly and efficiently.
FFE or die trying! -Naniwa
Old Post

  Plexa       Administrator       September 08 2012 06:15.Profile Blog # 
Bosonic core is oracle energy

- Widow mines will no longer damage each other with their splash damage.

Sigh
Last edit: 2012-09-08 06:16:04
~ Spirit will set you free ~
Old Post

 
 SarcasmMonster   September 08 2012 06:17. Posts 2897
Profile # 
A 30% decrease in non-haywire DPS will probably make the Warhound nonviable in TvZ.
MMA: The true King of Wings
Old Post

 
 Hider   Denmark. September 08 2012 06:18. Posts 3183
Profile Blog # 
Absolutely stupid. Blizzard chooses to "balance" the warhound instead of redesigning it. They have zero clue wtf they are doing.
Old Post

 
 purakushi   United States. September 08 2012 06:19. Posts 857
Profile # 

On September 08 2012 06:15 Tao367 wrote:

Show nested quote +



I disagree, even on non mechanical units it beats everything. It destroys bio army's extremely quickly and efficiently.


Ah, that's true. I guess it needs both nerfs >_< Well, I would mainly like to see haywire be castable, so it at least takes some micro to use. I doubt Blizzard is going to do that, though. Catering to making the game easier...

Should haywire still completely ignore immortal shields, though? =\
Last edit: 2012-09-08 06:22:11
Starcraft 2 Pro Mod (with ELO ranking) http://www.teamliquid.net/forum/viewmessage.php?topic_id=398491
Old Post

 
 Torte de Lini   Canada. September 08 2012 06:20. Posts 27065
Profile Blog # 
Haha, viper buffed even more, jesus
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Old Post

 
 MCDayC   United Kingdom. September 08 2012 06:21. Posts 11815
Profile # 

On September 08 2012 06:20 Torte de Lini wrote:
Haha, viper buffed even more, jesus

well, nerfed it vs bio, but I guess that playstyle seems to have died in HotS.
VERY FRAGILE, LIKE A BABY PANDA EGG
Old Post

 
 SarcasmMonster   September 08 2012 06:22. Posts 2897
Profile # 

On September 08 2012 06:20 Torte de Lini wrote:
Haha, viper buffed even more, jesus


Is it strong? My impression of the community's impression is that it's underpowered.
MMA: The true King of Wings
Old Post

 
 Torte de Lini   Canada. September 08 2012 06:22. Posts 27065
Profile Blog # 
It's incredibly useful, but really frail.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Old Post

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