| Tao367 United Kingdom. September 08 2012 06:06. Posts 314 | Profile # |
We will be bringing down the beta server today at 2:30 PM PDT in order to perform a few balance changes. We do not expect a lengthy downtime and will report to this thread when the service is live after the maintenance. Below are the changes being implemented:
BALANCE CHANGES
- Warhound Weapon attack delay has increased from 1.3 to 1.7. - Swarm host locust attack damage has decreased from 16 to 14. - Viper Consume can no longer be used on creep tumors. - Oracle Preordain duration has decreased from 2 min to 1 min. - Viper Blinding Cloud now hits everything, but the radius of effect has reduced from 2.5 to 1.5. - Widow mines will no longer damage each other with their splash damage. - The bug affecting the Overlord speed upgrade has been fixed. Upgraded Overlords will now travel at the expected speed of 1.88.
HOTKEY CHANGES
Oracle - Revelation has changed from E to R. - Entomb has changed from R to E.
Mothership Core - Energize has changed from N to E. - Purify has changed from E to F.
Swarm host - Spawn locust has changed from W to C.
Fleet Beacon - Research Gravity Sling has changed from T to G. - Research Bosonic Core has changed from G to A.
Hydralisk Den - Evolve Muscular Augments has changed from C to A.
http://us.battle.net/sc2/en/forum/topic/6521292436#1
Disappointed there is no changes to the tempest.
Also, what is the Bosonic Core upgrade? Gravity Sling is the tempest range if I'm correct, but I can't check as I'm not in the beta.
Update:
We need to delay the update till 4:30 PM PDT. Will post with any additional changes.
|
| | FFE or die trying! -Naniwa |  |
|

|
| Cokefreak Finland. September 08 2012 06:08. Posts 5680 | Profile # |
| No surprise warhound got a nerf. |
| | I am the 4%, http://www.teamliquid.net/forum/viewpost.php?post_id=17208214 Also known as Heather~ a cancer to teamliquid and probably a terrible, possibly bed wetting, person. |  |
|
|
| purakushi United States. September 08 2012 06:09. Posts 857 | Profile # |
A nice start to testing balances, I guess, but I wish haywire missiles was not autocastable. 
They should leave creep tumours consumable, that's pretty funny.
Blinding cloud will barely cover anything now. I think this will be buffed to 2. o.o
Are they seriously leaving the haywire missiles doing full damage to immortal shields?
Last edit: 2012-09-08 06:13:37 |
| | Starcraft 2 Pro Mod (with ELO ranking) http://www.teamliquid.net/forum/viewmessage.php?topic_id=398491 |
|
|
| MCDayC United Kingdom. September 08 2012 06:09. Posts 11815 | Profile # |
| I like it, especially the blinding cloud change, hopefully we'll see it get more use, the viper is so awesome imo, it should become a major unit. |
| | VERY FRAGILE, LIKE A BABY PANDA EGG |
|
|
| Qgelfich Germany. September 08 2012 06:09. Posts 85 | Profile # |
| No suprises whatsoever. Good to see blinding cloud hit everything, since bio is very rarely used nowadays. |
| |
|
| WoodLeagueAllStar United States. September 08 2012 06:10. Posts 675 | Profile # |
Widow mines will no longer damage each other with their splash damage.
Oh, that could have been a problem lol. Maybe they don't suck like we thought.
Warhound Weapon attack delay has increased from 1.3 to 1.7.
Lets see if this nerf makes this unit less dominant. |
| | In 1984, I was hospitalized for approaching perfection. --Random Rules |
|
|
| Brahoono September 08 2012 06:11. Posts 119 | Profile # |
On September 08 2012 06:06 Tao367 wrote: - Viper Blinding Cloud now hits everything, but the radius of effect has reduced from 2.5 to 1.5
<3 |
|
|
j.k.l September 08 2012 06:11. Posts 112 | Profile # | |
| | ~ Spirit will set you free ~ |
|
|
| SarcasmMonster September 08 2012 06:12. Posts 2897 | Profile # |
| 2.5->1.5 radius is a big difference O_O |
| | MMA: The true King of Wings |
|
|
| gedatsu September 08 2012 06:13. Posts 828 | Profile # |
| Blizz doesn't understand what the problem is with Warhound. |
|
|
| purakushi United States. September 08 2012 06:13. Posts 857 | Profile # |
| I think that the main problem with warhounds is the haywire, not necessarily the main attack. You can just kite stalkers/sentries with its range. |
| | Starcraft 2 Pro Mod (with ELO ranking) http://www.teamliquid.net/forum/viewmessage.php?topic_id=398491 |
|
|
| Tao367 United Kingdom. September 08 2012 06:15. Posts 314 | Profile # |
On September 08 2012 06:13 purakushi wrote: I think that the main problem with warhounds is the haywire, not necessarily the main attack. You can just kite stalkers/sentries with its range.
I disagree, even on non mechanical units it beats everything. It destroys bio army's extremely quickly and efficiently. |
| | FFE or die trying! -Naniwa |  |
|
|
Plexa Administrator September 08 2012 06:15. | Profile Blog # |
Bosonic core is oracle energy
- Widow mines will no longer damage each other with their splash damage.
SighLast edit: 2012-09-08 06:16:04 |
| | ~ Spirit will set you free ~ |  |
|
|
| SarcasmMonster September 08 2012 06:17. Posts 2897 | Profile # |
| A 30% decrease in non-haywire DPS will probably make the Warhound nonviable in TvZ. |
| | MMA: The true King of Wings |
|
|
| Hider Denmark. September 08 2012 06:18. Posts 3183 | Profile Blog # |
| Absolutely stupid. Blizzard chooses to "balance" the warhound instead of redesigning it. They have zero clue wtf they are doing. |
|
|
| purakushi United States. September 08 2012 06:19. Posts 857 | Profile # |
On September 08 2012 06:15 Tao367 wrote: Show nested quote +On September 08 2012 06:13 purakushi wrote: I think that the main problem with warhounds is the haywire, not necessarily the main attack. You can just kite stalkers/sentries with its range.
I disagree, even on non mechanical units it beats everything. It destroys bio army's extremely quickly and efficiently.
Ah, that's true. I guess it needs both nerfs >_< Well, I would mainly like to see haywire be castable, so it at least takes some micro to use. I doubt Blizzard is going to do that, though. Catering to making the game easier...
Should haywire still completely ignore immortal shields, though? =\
Last edit: 2012-09-08 06:22:11 |
| | Starcraft 2 Pro Mod (with ELO ranking) http://www.teamliquid.net/forum/viewmessage.php?topic_id=398491 |
|
|
| Torte de Lini Canada. September 08 2012 06:20. Posts 27065 | Profile Blog # |
| Haha, viper buffed even more, jesus |
| | https://twitter.com/#!/TorteDeLini (@TorteDeLini) |  |
|
|
| MCDayC United Kingdom. September 08 2012 06:21. Posts 11815 | Profile # |
On September 08 2012 06:20 Torte de Lini wrote: Haha, viper buffed even more, jesus
well, nerfed it vs bio, but I guess that playstyle seems to have died in HotS. |
| | VERY FRAGILE, LIKE A BABY PANDA EGG |
|
|
| SarcasmMonster September 08 2012 06:22. Posts 2897 | Profile # |
On September 08 2012 06:20 Torte de Lini wrote: Haha, viper buffed even more, jesus
Is it strong? My impression of the community's impression is that it's underpowered. |
| | MMA: The true King of Wings |
|
|
| Torte de Lini Canada. September 08 2012 06:22. Posts 27065 | Profile Blog # |
| It's incredibly useful, but really frail. |
| | https://twitter.com/#!/TorteDeLini (@TorteDeLini) |  |
|
|
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Next All |
|