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HOTS Patch notes [9/14/2012] - Page 68

Forum Index > StarCraft 2 HotS 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71
 
 Sabu113   United States. September 18 2012 02:54. Posts 6235
Profile Blog # 
I thiink the change we all want to see is tank damage buffed but it's really hard to buff tank damage with medivacs being so powerful or I guess more relevantly in a protoss context, the marine itself being so powerful (in a 1-1-1).

It's impossible to buff tank damage without changing how the marine interacts with a lot of other units because the marine "buffer" would be simply too strong.
"But looking at player’s responses, I think they are correct in calling it “Terrancraft.”- Coach Park
Old Post

 
 CreationSoul   Romania. September 18 2012 03:05. Posts 132
Profile Blog # 
why can't they add a fusion core/armory upgrade for tanks called "emp shells" that have the effect of a small emp (-25 energy, -10 shields) on just the unit it hit. this way tanks will become more powerfull in tvp and be better only agains infestors in tvz
Quitting is the easy way out...
Old Post

 
 Mataza   Germany. September 18 2012 03:07. Posts 1614
Profile Blog # 

On September 18 2012 02:44 Crawdad wrote:

Show nested quote +



You're acting like mech will stay lackluster in TvP. First of all, it stomped all over Protoss prior to the last patch, so we have seen that it is possible. Second of all, it will most likely be viable by release, because Blizzard has specifically stated that they're trying to make mech an option in that MU. So no, I don't think Terran is going to be worse than it is now.

You mean the patch that removed the mech unit that was viable(overpowered is still viable)? Second it´s not the kind of mech people mean when they say mech TvP. Mech is supposed to be tank centric, not about the fact the unit is built from factory.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
Old Post

 
 L0thar   September 18 2012 03:21. Posts 986
Profile Blog # 

On September 18 2012 03:05 CreationSoul wrote:
why can't they add a fusion core/armory upgrade for tanks called "emp shells" that have the effect of a small emp (-25 energy, -10 shields) on just the unit it hit. this way tanks will become more powerfull in tvp and be better only agains infestors in tvz


That's actually very interesting idea. I would make it AoE as well and obviously tweak the numbers, but it sounds great. It promotes micro from you (targeting clumps of casters) as well as from your opponent (splitting casters).
Old Post

 
 Crawdad   September 18 2012 03:34. Posts 612
Profile # 

On September 18 2012 03:07 Mataza wrote:
You mean the patch that removed the mech unit that was viable(overpowered is still viable)? Second it´s not the kind of mech people mean when they say mech TvP. Mech is supposed to be tank centric, not about the fact the unit is built from factory.


Mech is not supposed to be "tank centric", it's supposed to be immobile, and it's meant to foster positional play. Now, the tank exemplifies both of those things, so it IS the "backbone" of mech. And the Warhound was the exact opposite of those things, so it didn't work at all. But it's not like TvP is doomed to stay mech-free just because the Warhound is gone, we're in beta.
Old Post

 
 Teoita   Italy. September 18 2012 03:43. Posts 4248
Profile Blog # 

On September 18 2012 02:54 Sabu113 wrote:
I thiink the change we all want to see is tank damage buffed but it's really hard to buff tank damage with medivacs being so powerful or I guess more relevantly in a protoss context, the marine itself being so powerful (in a 1-1-1).

It's impossible to buff tank damage without changing how the marine interacts with a lot of other units because the marine "buffer" would be simply too strong.


That is very likely why they buffed the scaling of the siege tank rather than the base damage, and it's a very smart choice actually.
Protoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
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 Killmouse   Austria. September 18 2012 03:46. Posts 3618
Profile # 
now remove tempest + collossus and get reaver and im happy with hots :D
Last edit: 2012-09-18 03:47:02
yo
Old Post

  teamhozac   September 18 2012 04:11. Posts 404Profile # 

On September 18 2012 03:07 Mataza wrote:

Show nested quote +


You mean the patch that removed the mech unit that was viable(overpowered is still viable)? Second it´s not the kind of mech people mean when they say mech TvP. Mech is supposed to be tank centric, not about the fact the unit is built from factory.


Isnt mech just short for mechanical? lol
Old Post

 
 Teoita   Italy. September 18 2012 04:13. Posts 4248
Profile Blog # 

On September 18 2012 04:11 teamhozac wrote:

Show nested quote +



Isnt mech just short for mechanical? lol


In theory, yes, In pracitce, for 14 years mechanical has meant "heavy emphasis on siege tanks and positional play with a slow army". The warhound is the complete opposite of what mech has always been in starcraft.
Last edit: 2012-09-18 04:13:11
Protoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Old Post

 
 monkybone   September 18 2012 05:09. Posts 2874
Profile # 

On September 18 2012 03:05 CreationSoul wrote:
why can't they add a fusion core/armory upgrade for tanks called "emp shells" that have the effect of a small emp (-25 energy, -10 shields) on just the unit it hit. this way tanks will become more powerfull in tvp and be better only agains infestors in tvz


stealing my ideas!

http://eu.battle.net/sc2/en/forum/topic/5348645242#4

Old Post

 
 Goldfish   September 18 2012 07:51. Posts 2019
Profile Blog # 

On September 15 2012 03:12 xJonesy wrote:
"Immortal Hardened Shield will now reduce the warhound’s Haywire Missile damage."

"Warhound
This unit has been removed from the game."

lalwat?


I think this was done just in case the warhound returns. IMO I think it should have stayed a while longer. It had some potential (it just needs to be less "a-move" unit).

If Warhound was a hybrid caster and damaging unit (haywire missiles could do more damage, you had to target the ground [like EMP ,except with a slower and more avoidable missile] instead of homing on a unit so you had to aim. Also add longer cooldown and no auto casting), then I can see it working better.

About the Oracle - I thought Preordain's ability to let you see what structures were building was a neat idea.

IMO, they should combine it make Revelation also let you see what structures are building for the duration of the ability.
Last edit: 2012-09-18 07:54:10
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
Old Post

  teamhozac   September 18 2012 08:18. Posts 404Profile # 

On September 17 2012 21:48 Asha` wrote:
Watching Terran streams is making me sad, almost no widow mine usage from anyone =(

With no warhound + widow mines getting minimal usage lots of T play just looks like it's straight out of wings. Even watching mech vP is basically seeing people play like you would do it now anyway.


Thats because the widow mine blows... as long as that thing costs supply no one will use it, you can mark my words
Old Post

 
 Qikz   United Kingdom. September 18 2012 08:30. Posts 6710
Profile # 

On September 18 2012 08:18 teamhozac wrote:

Show nested quote +



Thats because the widow mine blows... as long as that thing costs supply no one will use it, you can mark my words


I think I saw Morrow make 2 today, at the very start of the game to kill a queen, he never built another one.
 
Old Post

 
 kmillz   United States. September 18 2012 15:04. Posts 1270
Profile # 

On September 15 2012 03:09 ulfryc wrote:

Show nested quote +



Don't know how these 2 changes mix. Reaper vision seems really strong.


I, too, was baffled by this..why change Immortal Hardened Shield VS Warhound when Warhound is removed?
Old Post

 
 Crawdad   September 18 2012 15:19. Posts 612
Profile # 

On September 18 2012 08:30 Qikz wrote:
I think I saw Morrow make 2 today, at the very start of the game to kill a queen, he never built another one.


MorroW uses them almost every game, because he actually knows to turn off autocast. They still need a buff, but they're not terrible.
Old Post

 
 hecticSc   Romania. September 18 2012 15:53. Posts 76
Profile # 

On September 18 2012 00:53 starslayer wrote:
did i ever say that carriers are bad against mech not i said carrier are useless there terrible bad units.and that warhound(if fixed will help tvp you flaming rage nerds and conti did you read what i wrote you can only go carriers if you are soooooooooooo stupidly ahead like 8 bases to 2 to even think about using carriers and even then you might lose learn to read and stop make stupid comments like that so tell me wheres the fun in that



Carriers are used in PvZ more and more in lategame armies vs BL infestor comps. If it's strictly tvp you are talking about then carriers are cost effective vs a wide range of units and they are a bit better than voids vs mech due to longer range.
Buff Terran pls
Old Post

 
 Varesz   September 18 2012 17:32. Posts 14
Profile # 
I suspect the reaper vision upcliff will work like sentry tower's vision. You'll see a red warning sign that something is there, but you cannot shoot it or identify it without actual vision verification.
Old Post

 
 Qikz   United Kingdom. September 18 2012 20:45. Posts 6710
Profile # 

On September 18 2012 15:53 hecticSc wrote:

Show nested quote +




Carriers are used in PvZ more and more in lategame armies vs BL infestor comps. If it's strictly tvp you are talking about then carriers are cost effective vs a wide range of units and they are a bit better than voids vs mech due to longer range.


The other thing I've noticed from meching in WoL is that if they go voidrays they clump up and my thors actually do decent damage.

With carriers that doesn't happen so carriers are just soo much better.
 
Old Post

 
 Grend   September 18 2012 20:53. Posts 1537
Profile Blog # 
Blizzard seem to have really started paying attention.
Excellent patch adressing pretty much everything so far :D
♞ Against the Wind - Bob Seger ♞
Old Post

 
 Fragile51   Netherlands. September 18 2012 23:19. Posts 15571
Profile # 

On September 18 2012 03:05 CreationSoul wrote:
why can't they add a fusion core/armory upgrade for tanks called "emp shells" that have the effect of a small emp (-25 energy, -10 shields) on just the unit it hit. this way tanks will become more powerfull in tvp and be better only agains infestors in tvz


Oh, i actually really like this idea. Have you tried suggesting it on b.net?
 
Old Post

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