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HOTS Patch notes [9/14/2012] - Page 70

Forum Index > StarCraft 2 HotS 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71
 
 Qikz   United Kingdom. September 19 2012 16:28. Posts 6728
Profile # 

I should also say that an improved mech in TvP was a goal many months ago. This may not be the goal in the future if we find that improved mech in TvP makes the game less diverse or is not fun for some other reason. We reserve the right to abandon this goal at any time if it proves to be destructive to the game.


I really hope that they don't give up on this. :/
 
Old Post

 
 Rider517   September 19 2012 21:25. Posts 52
Profile # 
i fear that TvX will be too similar to wol if they give up on mech, it really needs another unit and some fixes
Old Post

 
 Qikz   United Kingdom. September 19 2012 23:00. Posts 6728
Profile # 

On September 19 2012 21:25 Rider517 wrote:
i fear that TvX will be too similar to wol if they give up on mech, it really needs another unit and some fixes


I don't think it needs any new units. Morrow is making it work easily. You just need to add ghosts vs P and it's already (mass tank) viable in TvT and TvZ.

I just think the widow mine needs a buff, but David Kim said that on the HoTS forum too so hopefully in a few days it'll happen.
 
Old Post

 
 Rider517   September 19 2012 23:16. Posts 52
Profile # 

On September 19 2012 23:00 Qikz wrote:

Show nested quote +



I don't think it needs any new units. Morrow is making it work easily. You just need to add ghosts vs P and it's already (mass tank) viable in TvT and TvZ.

I just think the widow mine needs a buff, but David Kim said that on the HoTS forum too so hopefully in a few days it'll happen.


idk, you will need a lot of rax and factories to add ghost with mech, and it is a gas-intensive comp

ghost will eventully die and you need to replace it and without a good number of rax to reproduce/keep producing ghost, mech seems a little too gimmicky to play with

also ghosts won't have upg since you are upgrading mech

idk, i'm confused right now, on how they think to "move" terran in hots
Old Post

 
 Ramiz1989   September 19 2012 23:25. Posts 1239
Profile # 

On September 19 2012 23:16 Rider517 wrote:

Show nested quote +



idk, you will need a lot of rax and factories to add ghost with mech, and it is a gas-intensive comp

ghost will eventully die and you need to replace it and without a good number of rax to reproduce/keep producing ghost, mech seems a little too gimmicky to play with

also ghosts won't have upg since you are upgrading mech

idk, i'm confused right now, on how they think to "move" terran in hots


Ghosts have one purpose in TvP if you are playing mech, and that is to EMP everything they have in sight. Why would you need a lot of Ghosts with upgrades? You need like 6-7 of them, and you can make them easily in the late game(where you actually need Ghosts) with 2-3 Barracks. At least that is what Morrow is doing.
"Living for the Swarm..."
Old Post

 
 Rider517   September 19 2012 23:39. Posts 52
Profile # 
i've mentioned upg for ghosts because i fear 0/0 ghost will die too fast in late game vs upgraded units

idk, the beta has a long way ahead, we'll see
Last edit: 2012-09-19 23:39:28
Old Post

 
 Promethelax   Canada. September 19 2012 23:42. Posts 5136
Profile # 

On September 19 2012 08:34 Grumbels wrote:

Show nested quote +


They could use the predator model from the WoL campaign.


those things were dumb, I never got why they were included in the game. (I did get them every time because they made me laugh though).
I find Kennigit really attractive. If anyone has a picture of him please feel free to PM it to me.
Old Post

 
 K_osss   United States. September 19 2012 23:45. Posts 98
Profile # 
Awesome news about the Carrier! I hope that it finds a niche in HOTS and that Blizzard is committed to keeping the unit or tweaking it to fit the desired role!
Old Post

 
 Turbo.Tactics   Germany. September 20 2012 08:27. Posts 660
Profile # 
"Carrier
This unit has returned to the game." - Made my day!
Zerg - because Browders sons hate 'em
Old Post

 
 pms   Poland. September 20 2012 17:28. Posts 298
Profile # 

On September 18 2012 23:27 Grummler wrote:

Show nested quote +


Because it's bad game design and feels weird. There has to be a better solution than this.


actually I like the idea, sounds good
Old Post

 
 Rider517   September 20 2012 18:15. Posts 52
Profile # 
about mines, why not 1 supply that can hit only ground with a researchable upg at armory to make them hit air too?
Old Post

 
 Andr3   Slovenia. September 20 2012 18:33. Posts 1437
Profile Blog # 

On September 19 2012 23:16 Rider517 wrote:

Show nested quote +



idk, you will need a lot of rax and factories to add ghost with mech, and it is a gas-intensive comp

ghost will eventully die and you need to replace it and without a good number of rax to reproduce/keep producing ghost, mech seems a little too gimmicky to play with

also ghosts won't have upg since you are upgrading mech

idk, i'm confused right now, on how they think to "move" terran in hots


Ever since ghost's gas cost was decreased and mineral cost increased it has been much more viable to add them to the mech composition. There's always an influx of minerals as mech, and spending 600-1200 gas over the course of a macro game on ghosts is probably very needed.

You can take bases quite fast as mech as well, it's harder to defend when you're spread out but you can really mass on orbitals with mech, so even if you take a 4th for a limited time you can mine it quite fast. Certain maps are very problematic with mech because the 4th is so far off and it's very hard to defend, you just gotta capitalize on your death army then I guess.
You must gather your party before venturing forth.
Old Post

 
 Orgiastic   United States. September 20 2012 19:20. Posts 43
Profile # 
I want the beta!
 
Old Post

 
 Orgiastic   United States. September 20 2012 19:23. Posts 43
Profile # 
Sick patch though.
 
Old Post

 
 zimms   Austria. September 20 2012 19:33. Posts 461
Profile # 

On September 20 2012 08:27 Turbo.Tactics wrote:
"Carrier
This unit has returned to the game." - Made my day!


Should have been
"Carrier
Has arrived"
though.
 
Old Post

 
 Cabinet Sanchez   Australia. September 20 2012 20:15. Posts 1085
Profile # 

On September 20 2012 19:20 Orgiastic wrote:
I want the beta!


We all do but not having a key is a blessing for me, I mismanage my time enough as it is.
Old Post

  Seigifried   United States. September 23 2012 08:47. Posts 59Profile # 
yes warhound gone and carriers have arrived!!!!!!
 
Old Post

 
 Sirverik   Mexico. November 13 2012 12:31. Posts 26
Profile Blog # 
Cool update

User was warned for this post
Last edit: 2012-11-13 12:32:34
Whether you think you can or can't, you are absolutely right.
Old Post

 
 SiNKami   United States. November 13 2012 12:50. Posts 1762
Profile Blog # 

On November 13 2012 12:31 Sirverik wrote:
Cool update

-_- I thought there was a new patch. but no, just a twisted necro. damn you necro, go play d2.
Im black. TrainerRedNA.382 "It's not about how many fights you've won, it's about who you've fought"
Old Post

 
 Qwyn   United States. November 13 2012 13:01. Posts 1378
Profile Blog # 

On November 13 2012 12:50 LgNKami wrote:

Show nested quote +


-_- I thought there was a new patch. but no, just a twisted necro. damn you necro, go play d2.


What kind of noob goes skelly first lol.
IDRA FIGHTING!
Old Post

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