| Vertitto September 16 2012 22:55. Posts 405 | Profile # |
| I feel that tournament observers should use more switches from ALL to PoV. I would like to put emphasis on the "changing" to create a balance between the exclusively PoV and ALL-view streams. Such changes enhance the viewing expirience by both showing how fast the game actually is and put a little emphasis on macro side of the game. Those might be used especially in the early/powering/stale stages of the game. |
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| Girondelle France. September 16 2012 23:02. Posts 680 | Profile # |
| I cannot agree more, it gives another perspective to the game that viewers might not be used to. |
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| Salivanth Australia. September 16 2012 23:05. Posts 825 | Profile Blog # |
| I like the idea of using that in the early powering stages, even though at that point it's largely spam. In the later stages, it'd probably suck, since players optimise good play over providing the viewers with a good view of the action. Problem is, the most impressive FP stuff IS late-game when a bunch of stuff is happening, but in that case you really want the casters to be moving the camera manually for best effect, rather than following a player whose aim is to control his army and he just happens to stop at places you'd want to actually be watching. |
| | <@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...) |
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| TzTz Germany. September 16 2012 23:05. Posts 466 | Profile Blog # |
| Remember those FP-switches from brood war, they were my favorite thing :D |
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Kamwah United Kingdom. September 16 2012 23:05. Posts 724 | Profile # |
| From our PoV as players we'd agree that it's good but to the large number of people who don't play I don't think they'd want to see all the jerking around the map and stuff very often XD |
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Tommie China. September 16 2012 23:06. Posts 592 | Profile Blog # |
| Agreed. This made BW really cool. Just to see the players macro and switch between armies and production. |
| | Being a ho doesn't automatically make you "immoral" or a bad person, but it does make you a ho. |  |
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| sM.Zik Canada. September 16 2012 23:06. Posts 1696 | Profile # |
I couldn't agree more! I always watch replays in PoV, but if you want to watch it more , player streams are 100% PoV  |
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| Vertitto September 16 2012 23:09. Posts 405 | Profile # |
On September 16 2012 23:05 Kamwah wrote: From our PoV as players we'd agree that it's good but to the large number of people who don't play I don't think they'd want to see all the jerking around the map and stuff very often XD
when i started watching sc:bw years ago i got realy amused by those quick jumps to the PoV cam, they made the show much more dynamic and thrilling |
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| dafunk France. September 16 2012 23:21. Posts 466 | Profile # |
Totally agree. In eyes action was the best thing in BW. I was thrilled everytime it happend.
But they should really use the REAL PoV. Not the built in spectator thing cause you cant see the cursor and you dont get the real feeling of being in the player's shoes. It just add so much to the experience.
PLEASE tournament organisers, do this !Last edit: 2012-09-16 23:21:57 |
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| SpaceFighting New Zealand. September 16 2012 23:34. Posts 681 | Profile # |
On September 16 2012 23:05 TzTz wrote: Remember those FP-switches from brood war, they were my favorite thing :D
oh my god, this was my favorite part, not sure if the OP meant by having the observer just set it to the players PoV via the observer interface, or by actually having the screen of the player streamed (which i prefer) but im keen for any of which way.
oh god BW fpvods <3 |
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| -BCNPalomino- United States. September 16 2012 23:36. Posts 32 | Profile # |
| Korean Broodwar Tournaments would do this very regularly. Also re-showing a big moment or engagement and switching between the two players POV. Its funny cause when you only see the game camera generally it focuses on a few things, like the battles, or the players wall or a production building. But then you see the player cam for a moment and they aren't look at any of it for over 1 second. Its refreshing and shows some insight on how much action is really going on ^_^ |
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| MHT Sweden. September 16 2012 23:44. Posts 993 | Profile # |
| Would be pretty cool yea, but I think they would mess it up alot while getting used to switching in the right moments. Defenitley worth it though as long as people don't get too harsh on them while their learning. |
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| DusTerr Finland. September 16 2012 23:50. Posts 1814 | Profile Blog # |
Do you like the camera view follow? Personally, I feel that can be kind of hard to follow as a viewer (although you get used to it watching it from FPV streams).
I do fully agree that I like to get each player's vision as much as possible tho |
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| Skytt Scotland. September 16 2012 23:55. Posts 296 | Profile # |
| There needs to be a spectator client like HoN/Dota have where you can follow the players perspective, which allows you to see the mouse pointer too unlike just camera pov's. |
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| J_Slim United States. September 17 2012 00:57. Posts 198 | Profile # |
| I was at MLG Raleigh, and I enjoyed how the main stage had the observer view in the center, and each player's view above their booths. I doubt it would work well as a primary stream, with as quick as pros move their view, jumping between control groups/etc. But it would be nice to have the option to check it out (other than via PPV stream) |
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| Positronic September 17 2012 01:21. Posts 121 | Profile # |
On September 16 2012 23:05 Kamwah wrote: From our PoV as players we'd agree that it's good but to the large number of people who don't play I don't think they'd want to see all the jerking around the map and stuff very often XD
I completely disagree with this. A huge amount of interest can be gained by showing both what the overall matchup looks like from the observer perspective, then showing the audience (some of whom might never have played SC) what one of the players is having to do in order to make what we see from an observer standpoint work.
It also gives spectators a huge appreciation for the individual position of each player, it's really easy to sit back and talk about what needs to be done when you're able to see both players' movements but when the camera switches to say, a Terran in a TvZ, microing two drops while clearing an endless expanse of creep with his main army while expanding to a new base and getting upgrades, switching add-ons, etc., it gives a whole new angle on the game to those who maybe haven't gotten to play from that position. |
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| WaesumNinja September 17 2012 01:45. Posts 70 | Profile # |
On September 16 2012 23:05 TzTz wrote: Remember those FP-switches from brood war, they were my favorite thing :D
sick as shit to watch flash blast through everything at light speed and still look chill |
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| SkimGuy Canada. September 17 2012 02:22. Posts 656 | Profile # |
| I would like this too. I remember watching when they did this in BW. In one game, Baby was macroing with hotkeys at the same time he was patrol microing with vultures (i.e macroing during the cooldown of the vulture's attack). Blew my mind lol |
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| Nerski United States. September 17 2012 02:28. Posts 983 | Profile Blog # |
I think it'd be practical that as you see more of a shift (eventually) towards separate observers you'll see it get experimented with it more.
One small issue with first person PoV in regards to SC2 is the pace of the game compared to BW is much faster. So when you switch to first person PoV it's more likely then in BW you will miss something. That's not to say it shouldn't be done just that you have to be careful about it. |
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| TsGBruzze Sweden. September 17 2012 02:29. Posts 1053 | Profile Blog # |
hmm maybe a little but for new players this would suck :/
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| | "Until the very very top, in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard, even at things they do enjoy, much less things they don't have a real passion for." -IdrA . Flash <3 |  |
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