Code A Ro48: Day One Recap
Results from Live Report Thread by Shellshock1122
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– 8_Jaedong eliminated from the GSL by MVP.finale, 0 – 2
Jaedong's one season foray into the GSL came to an anti-climatic end in the first round of Code A, as he dropped two consecutive games to MVP's Finale to be eliminated entirely. The games were simple and clear cut, with no last hurrah for Jaedong. Finale prepared two consecutive immortal all-ins, and they both hit their marks.
The first game on Abyssal City saw Finale's immortal all-in succeed with no real complications, as force-fields cut Jaedong's forces into bit-sized pieces for Finale's hungry immortals and stalkers. The second game on Ohana involved a few more twists and turns, with Jaedong avoiding direct confrontation with Finale's army to back-stab instead. In an uncommon response, Finale chose to turn his force back, defend his bases, and take a third base of his own to play for a later game. The conclusion was the same, however, as Finale simply finished Jaedong off a few minutes later with an even bigger army as the Tyrant attempted to transition to hive tech.
– KeSPA and GomTV trade blows, with Gom coming out 3 – 2 on the first day
Besides Jaedong's loss to Finale, there were four more KeSPA vs GomTV matches on the day, and the overall result was 3 – 2 in GomTV's favor.
As expected, the WCS Asia-qualified SAMSUNG_RorO won for KeSPA, making short work of an outmatched ST_AcE. After defeating Seed and only narrowly losing to Creator and Squirtle in the WCS tournament, RorO lived up to his reputationas a strong ZvP player by tearing apart AcE in a quick 2 – 0 rout.
In a more surprising result, LG-IM_First (a semi-elephant himself) was defeated by Bbyong, a bit part player for CJ Entus. The two traded blows in the first two games, Bbyong taking the first set by punishing First's double-expansion, and First taking the second with an overpowering Protoss deathball. With both players facing banishment to Code B, Bbyong pulled out a 1/1/1 in the final game. Despite using a fairly straight-up version of the 1/1/1, Bbyong was able to narrowly overcome First in the key engagement to take the series.
For GomTV, ST_Hack and MVPVampire were able to provide victories as they went up against two extremely inexperienced KeSPA players in CJ_rare and SKT_sSak. Vampire's series against Ssak bordered on "so bad it's good" territory, with Ssak blowing a huge lead in the first game by bathing liberally in psi storms. The second game then saw Ssak use one of the worst 1/1/1's in recent memory, which Vampire cleaned up with laughable ease.
Hack also piled the on the pain, looking entirely untroubled as he turtle-meched to defeat Rare in a macro game on Entombed Valley. Hack even had the breathing room to spam nukes in Rare's territory, adding insult to injury. Seemingly content with having dominated Rare in a macro game, Hack went on to end the series quickly with a proxy-barracks bunker rush in the next game.
– No upsets as TSL_HyuN, SlayerS_Ryung, and SlayerS_Genius advance
There were no surprises in the Gom vs Gom matches as the favorites easily dispatched of their challengers from Code B. Hyun didn't seem troubled as he 2 – 0'd ex-SlayerS player Sleep in a ZvZ, and Ryung defeated TSL prospect RagnaroK by the same scoreline.
Genius seemed like he could have been in trouble against the MLG-experienced MVP.Dream, but he ended up sweeping his series just like the other two GSL veterans. Genius' post-game interview ended up being more interesting than his actual matches, as he revealed that he had previously been playing League of Legends with the intent of switching career paths. However, after consulting with FXO head coach Choya and SlayerS coach Cella, Genius decided to return to focusing on 100% on StarCraft II.
Game of the Night: Hack vs rare, Game One
Though this was a somewhat one-sided game, it was an entertaining demonstration of how unlimited resources turtle-mech can ruin a Zerg's day. By getting away with a very fast hidden third expansion, Hack was allowed the economic base to make theorycraft a reality as he built up a near perfect army composition of mech units supported by ravens with hunter-seekers. Rare could have played better – in particular the way he clumped his air units together was very painful – but it was still a good show of how turtle-mech can play out in a perfect world.