EDT 15:09 CEST 21:09 KST 04:09

Streams: 147 live
107680 total viewers

Active: 11765
Pizza Meter
[WCS AM] Ro16 Group B Prev…
WCS AM - Ro16 Interviews a…
AMD Premier League S1 Gran…
[WCS KR] Semis: Soulkey vs…
[WCS AM] Premier League Ro…
LGD.cn and RaTtLeSnAkE Adv…
GomTV: about the gamespeed…
Papa John's explores EG, L…
TeamLiquid Map Contest Fin…
Liquid wins the Curse Invi…
mousesports defeats DD.Dot…
Dragon joins Clarity Gaming
New Get 50% off Papa Joh…
TL Advertising Features
Best way to "move on" af…
New XBOX reveal May 21st
Korean Music Discussion
GeoGuessr geography game
Hip Hop / Rap Music Disc…
Texas A&M Starcraft
The Automated Ban List
Left Sidebar Customization
Barcraft Ludwigshafen
Ask TL Staff Anything
The IdrA Fanclub
The Liquid`TLO Fanclub
[Stream] Dewis
[Stream] Techstarcraft2
Computer Build Resource Th…
Simple Questions Simple An…
Recent Twitch.TV iPhone Up…
Shift button buggy while s…
Any fix for Twitch tv lag?
Never Miss An Inject? W…
TeamLiquid Map Contest F…
Designated Balance Discu…
Incredible Miracle spons…
Does age matter in SC2
HotS race distribution o…
[SHOUTcraft AM] Ro4 - May …
[WCS EU] Challenger League…
[Code S] RO4 Day 1 WCS Kor…
[WCS AM] RO16 Group A Prem…
[Code S] Placement Matches…
[G] Boss TvP Allin
The HotS Zerg Help Me Thread
[G] NaNiwa's PvZ (vs HyuN)…
[H] ZvP Need help
The HotS Protoss Help Me T…
[M] (8) Crux Breeze
[D] Favorite Maps that Did…
[TLMC] Originality Selecti…
[A] Starbow
OneGoal: A better SC2 [Pro…
General Discussion
Inhouse Dota
Dota 2 QQ thread
LGD.cn and RaTtLeSnAkE A…
The Great Dota 2 Key Req…
AMD Premier League S1 Gr…
Starladder Season 6
[The International] Easter…
Perfect World's Dota 2 Su…
Liquid Pasture Community L…
Sticky Flames Weekly Dota …
Simple Questions, Simple A…
Drafting, my thoughts on it
Solo Mid - Who? What? How?
A guide to Krobelus, the D…
Newly ported Hero discussi…
DES Sonic Interview 5/18…
Pucca Comeback?
[TLS2] Qualifier #4 VODs
SC2 Player looking to le…
BW Liquibet Season 25
sAviOr vs NaDa
D Ranks Teamleague Season 4
[GC S3] Gambit's Cup Semif…
[TLS2] Qualifier #4
Gem League II
Torenhire Starleague II
Practice Partner Thread
Challenger map on Starcraf…
Simple Questions, Simple A…
Increasing APM/EAPM
World of Tanks
RollPlay -- D&D Campaign…
Counter-Strike: Global O…
NBA Playoffs 2013
FINALLY! - The 2013 NHL …
[Patch 3.07: Nerf Everythi…
Anyone Diamond want to joi…
Ranked team looking for pl…
[OGN] Olympus The Champion…
[LoL] General Stream Thread
[D] Pro Scene Evolution
[Champion] Swain
[Guide] Montegomery's Supe…
[Champion] Ezreal
The: What is my item worth?
Selling Items Thread
Witch Doctor Discussion
Carnival Cruise Mafia
[M][N] Les Mafia
[T] Bastard "Mini" Mafia!
Questions & Answers
Running Thread
TL Health and Fitness Init…
Leta - Movie
Michael - skyline
Anytime - Beast
By.Hero - Shuttle
Anytime - Pusan

Website Feedback

Closed Threads

IRC Chat
irc.quakenet.org #teamliquid

IRC Web Client

TeamSpeak 3 (88 users)

[M] (2) Aiur Valley

Forum Index > StarCraft 2 Maps & Custom Games
 
 DreadLocK   Canada. September 20 2012 03:58. Posts 49
Profile # 
<Aiur Valley>
Made by: DreadLocK.670
Published on: [NA]

[image loading]

In-Game Description:
<A desolate valley where Protoss used to live. It has remained untainted from the Overmind's presence since he embedded himself in the planets crust.>

Introduction:
<The main and natural are both on higher ground, featuring wide open areas making it a safe place to build all your structures throughout the entire game no matter how long the duration. The ramp leading to the third is partially choked off making it easier to defend your early expansion. The third is much more vulnerable but is fairly close to the natural so reinforcements can arrive quickly. Players must decide between taking their fourth expansion at the safer and easier to defend high ground base near the third, or the low ground naked base close to the natural ramp and watch tower.>




Old Post

 
 Ruinsteel   United States. September 20 2012 05:31. Posts 40
Profile # 
Hey, I really like the map's layout, especially the backdoor to the 3rd/4th base, and the rocks leading to a possible 3rd / 4th, but I do have a few concerns. I couldn't find the map on battle.net, so I'm just judging things from the screenshot.

Looking at the bottom right base, can the main gas be hit from the 3rd? It doesn't look like it can, but just something to consider. It also looks like a siege tank at the left 3rd can hit the natural gas, but again, I'm not sure.

Other than that, my concerns would be with the middle and high ground expansions. It looks like the high ground expansions would be more of a "winner's base", assuming that each player takes the middle base for a 5th. The middle bases are really close to those expansions, so I'm not sure if I feel like they would be taken very often. I would suggest maybe making that base a gold to give an incentive to take the base as a 5th, simply because of how close it seems to the opponent.

Feel free to correct me if I am wrong, as I am by no means an expert with map-making. Those are just my thoughts on the map, based on the screenshot. If there are any suggestions on what to search for, I'd gladly give the map a play test and give thoughts based on game play.

Keep up the good work!
Old Post

 
 DreadLocK   Canada. September 20 2012 06:15. Posts 49
Profile # 
Thanks for the input ill definitely be making some changes and do some testing now! And yeah I was thinking about making the middle bases gold ones but I wasn't totally sure, maybe I will change it.
Old Post

 
 iamcaustic   Canada. September 20 2012 09:23. Posts 794
Profile Blog # 
Hi. Your map looks very similar to one I posted earlier this month, though you managed to fit in an additional 2 bases. What size is this map?

Your map seems to have a large emphasis on two paths, separated by that large centre gorge. My concern would revolve around army movement and positioning. You'll see on my map that there's an additional path right in the middle to connect the high-ground lanes; without something like that, if you use one path (e.g. left side) while your opponent uses the other (e.g. right side), you'll likely end up with a lot of base trade situations.

Another thing you might want to look out for is overly-exploitable cliffs. There seems to be a location on the low ground at the third (right by the destructible rocks) that could be used by a Terran to siege up in that little nook and drop in the main with medivacs. What makes that particular spot really strong is that the siege tank range can cover the entrance to the main, preventing a defending player from getting reinforcements in or out without taking free tank shots -- something that's especially painful for Zerg, as their units spawn from hatcheries, so many of their reinforcements will be outside of the main. The spot itself isn't easy to get to either, as you have to go all the way around to get down there and engage the tanks. Just a really, really strong position for a Terran to take.

Just some things to think about.
Founder and SC2 Mapmaker for the Galaxy mapmaking team || @iamcaustic || @galaxyesports || galaxyesports.com
Old Post

 
 HunterAMG   Colombia. September 20 2012 10:45. Posts 29
Profile # 
I don't like the fact that the main is so big... makes it too prone to proxies in your base and cannon rushes, warp prisms, etc.
Also i don't know if that's a second ramp in the natural? with some rocks covering half the ramp... I can't see well but that could be a huge problem for the PvZ match up
Old Post

 
 DreadLocK   Canada. September 20 2012 13:43. Posts 49
Profile # 

Your map looks very similar to one I posted earlier this month


Hey thank for the input on the map its much appreciated. And yeah it does look an awful lot like your map ! I assure you though I made this map from scratch myself, I rarely visit these forums so I wouldn't have known if you posted that anyways.
Last edit: 2012-09-20 13:44:22
Old Post

 
 iamcaustic   Canada. September 20 2012 13:59. Posts 794
Profile Blog # 

On September 20 2012 13:43 DreadLocK wrote:

Show nested quote +



Hey thank for the input on the map its much appreciated. And yeah it does look an awful lot like your map ! I assure you though I made this map from scratch myself, I rarely visit these forums so I wouldn't have known if you posted that anyways.

No worries, I wasn't accusing you of copying or anything. I brought up my map as a reference to my thoughts and opinions on this kind of map layout.
Founder and SC2 Mapmaker for the Galaxy mapmaking team || @iamcaustic || @galaxyesports || galaxyesports.com
Old Post

 
 DontNerfInfestors   Spain. October 15 2012 05:20. Posts 267
Profile # 
high ground third makes sieging broken too.
Please dont nerf them.Infestors are fine.
Old Post

 
 iamcaustic   Canada. October 15 2012 10:06. Posts 794
Profile Blog # 

On October 15 2012 05:20 DontNerfInfestors wrote:
high ground third makes sieging broken too.

There is no high ground third...
Founder and SC2 Mapmaker for the Galaxy mapmaking team || @iamcaustic || @galaxyesports || galaxyesports.com
Old Post

Please log in or register to reply.
 
Refresh
StarCraft: Brood War
StarCraft 2
Dota 2
[ Show 123 non-featured ]

» Recent SC2 Results
» Premier SC2 Tournaments
Sidebar Settings...

The Little App Factory



The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.

Advertising | Jobs | Privacy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren. Ad tag: TF_US.
The contents of this webpage are copyright © 2002-2013 Teamliquid.net. All Rights Reserved