heyoka Administrator September 20 2012 11:38. Profile Blog #
http://dev.dota2.com/showthread.php?t=55331 Added Meepo! Added Meepo! Added Meepo! Added Meepo! Added Meepo! In the Test client, heroes will now randomly equip cosmetic items every time they spawn. GAMEPLAY Pugna: Fixed Nether Ward briefly registering the incorrect team right after casting. Wisp: Fixed being able to Teleport a Tethered creep to the enemy base. Lich: Fixed Chain Frost being dodgable. UI The buyback button is no longer shown when the hero is reincarnating. Shift clicking a recipe now puts it in quickbuy. Fixed misaligned tooltips in the combine tree. Pennants now work for any game that's part of a tournament. Equipped pennants are now visible in your base when you're playing. New broadcaster select dialog. Added animated Firstblood, killstreaks and multikills notifications. Reduced opposing-team pause resume time down to 5 seconds (from 30 seconds). The top bar healthbars now show up any time a player is spectating. Fixed issues with the featured hero in the profile not showing the right hero, or not animating after toggling the dashboard. Stackable items now have their sellback time expired when they are stacked by a movement inside the inventory. The suggested items tab is now reloaded after a player swaps heroes with someone else. VISUALS Added a effect that plays the whole time Keeper's Mana Leak is active on a target, not just when the target moves. Player's chosen team pennant will display in the fountain area. BOTS Added Lich bot. Added Death Prophet bot. Added Viper bot. Bots will now select heroes their teammates have suggested in the hero picker. Increased the radius and strength of fountain avoidance. Tuned the strength of bots desire to place a ward, they should be somewhat more cautious about it now. Bots now wait 15 seconds after hero-picking to spring into action. This gives players the opportunity to buy their own couriers, if they want. Bots will no longer try to TP out of a fight if they're currently visible to the enemy team. Bots now try to path through FoWed areas when retreating. Bots now pay attention to multiple pings, and will use them to strengthen their desire to attack a hero, defend a lane, or push a lane. Bots that are disabled due to missing players on the opposing team are now also invulnerable so they cannot be farmed. Supports will now defer last-hitting to non-supports in their lane. Bots on easier difficulty levels will now be worse at retreating out of a gank. Fixed bug with the avoidance of Dark Seer's wall (only half the wall was being avoided). Slightly increased sticktoitiveness of bots overall, but moreso for medium and easy bots. Made Tiny bot less likely to Avalanche when retreating (so it's harder to harass him into using all his mana). I look forward to 100 matchmaking games of people rushing to pick Meepo then asking how to play him.
Vansetsu United States. September 20 2012 11:44. Posts 1119 Profile Blog #
On September 20 2012 11:38 heyoka wrote: [*]Pennants now work for any game that's part of a tournament. [*]Equipped pennants are now visible in your base when you're playing. I watched the international but was too stupid to get a Pennant... if they work for any tournement I really hope they are purchaseable or something...
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Hoon Brazil. September 20 2012 11:44. Posts 827 Profile #
lol closed the previous thread
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hootsushi Germany. September 20 2012 11:45. Posts 758 Profile #
God, I hate meepo. I always played against professional meepo players and when I picked that hero, I played like a professional meepo feeder :/
Khull United States. September 20 2012 11:46. Posts 26 Profile #
That's a lot of bot additions. Not sure I want to face an unfair Viper bot either... So on another note, nothing about 'Chants face model being reverted? I'm a little disappointed about that, but otherwise this patch is really solid.
Torte de Lini Canada. September 20 2012 11:46. Posts 27046 Profile Blog #
I'm happy for Meepo! He's going to be so annoying :D
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pallad Poland. September 20 2012 11:51. Posts 1713 Profile #
Meepo!! good , but i still stick to Bane , Sand King , Ogre Magi . Solid patch
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Imbajoe United States. September 20 2012 11:53. Posts 450 Profile #
awwwwww shiet here comes the pain
Varth September 20 2012 12:06. Posts 97 Profile #
Reduced opposing-team pause resume time down to 5 seconds (from 30 seconds). uh thats huge, no more pausing for disconnects being unstoppable for 30seconds
EchelonTee United States. September 20 2012 12:09. Posts 3403 Profile #
Anyone have a link to a good meepo guide / know a good meepo item build? I used to go aura stack (mek, vlad, AC, etc) yearsss ago, but I don't know if that was an optimal build.
learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9] || Na`Vi - LGD - Dignitas - Liquid - Fnatic
Imbajoe United States. September 20 2012 12:13. Posts 450 Profile #
On September 20 2012 12:06 Varth wrote: Reduced opposing-team pause resume time down to 5 seconds (from 30 seconds). uh thats huge, no more pausing for disconnects being unstoppable for 30seconds In update 2: - When a player is disconnected, the opposing-team unpause timer is still 30 seconds.
Seeker Korea (South). September 20 2012 12:19. Posts 17336 Profile Blog #
heyoka, you have one too many added meepos
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tauon Australia. September 20 2012 12:27. Posts 422 Profile Blog #
On September 20 2012 12:19 SeeKeR wrote: heyoka, you have one too many added meepos Don't forget the Agh scepter
Meddle not in the affairs of dragons
Unnamezz September 20 2012 12:35. Posts 167 Profile #
MEEPO!!!!! Apm spamming inc.!!!!!
Zariel Australia. September 20 2012 13:08. Posts 958 Profile Blog #
Why does it seem like that the bot is some super pro-gamer?
DoNotDisturb Singapore. September 20 2012 13:20. Posts 5258 Profile Blog #
In the Test client, heroes will now randomly equip cosmetic items every time they spawn. wha?
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Shikyo Finland. September 20 2012 13:30. Posts 20130 Profile Blog #
This is live in the test client when?
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Welliforgot United States. September 20 2012 13:47. Posts 12 Profile #
On September 20 2012 11:38 heyoka wrote: [*]Reduced opposing-team pause resume time down to 5 seconds (from 30 seconds). Uh oh... doesn't this mean that if just one guy on the opposing team doesn't want to wait for a reconnect, the team with the d/c will be at a much bigger disadvantage? I guess their reason for this change was because some losing teams would troll b4 leaving by mass pausing? But if you compare both scenarios, it's clear which is much more likely to happen! Change it back Valve hurry!
blahz0r September 20 2012 13:49. Posts 2138 Profile #
On September 20 2012 13:47 Welliforgot wrote: Show nested quote + On September 20 2012 11:38 heyoka wrote: [*]Reduced opposing-team pause resume time down to 5 seconds (from 30 seconds).
Uh oh... doesn't this mean that if just one guy on the opposing team doesn't want to wait for a reconnect, the team with the d/c will be at a much bigger disadvantage? I guess their reason for this change was because some losing teams would troll b4 leaving by mass pausing? But if you compare both scenarios, it's clear which is much more likely to happen! Change it back Valve hurry!
They already did in update 2 - When a player is disconnected, the opposing-team unpause timer is still 30 seconds.
Jisall United States. September 20 2012 14:07. Posts 1538 Profile Blog #
On September 20 2012 12:19 SeeKeR wrote: heyoka, you have one too many added meepos Seeker Troll?VIDEO
Monk: Because being a badass is more fun then playing a dude wearing a scarf.. ... Ite fuck it, Witch Doctor cuz I like killing stuff in a timely mannor.
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