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HotS Balance Update #3 [9/20/2012] - Page 36

Forum Index > StarCraft 2 HotS 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 All
 
 k1p3r   Russian Federation. September 24 2012 18:49. Posts 45
Profile # 
There is no sense in biological classification of battle hellion!!! it's a Machine!!!
May the Force be with you!
Old Post

 
 ejozl   Denmark. September 24 2012 19:14. Posts 707
Profile # 

There is no sense in biological classification of battle hellion!!! it's a Machine!!!

There´s a dude inside of it. It´s not really that much more weird, than the Marauder being healed, since i figure most of the damage he would take would be to the suit.
However i do find it strange, that a car transforming, changing it´s type is quite weird.
But then, not really that much weirder than the hellion gaining life. I would much rather like it, if it was a sort of armour buff, as it changes modes and if they want the Warhound, they could also consider doing the same for the Siege Tank, adding +1 armor, when unsieged.
Last edit: 2012-09-24 19:19:02
The archon should definately quote: "Terrible terrible damage," instead of "Power overwhelming."
Old Post

 
 DarkHeartsDie   United States. September 24 2012 20:45. Posts 13
Profile # 
hm strange because i thought this was an expansion built on the zerg and yet all i'm seeing are changes to terran and protoss. so now terran is stronger, protoss is stronger, oh and zerg has no changes except a bug that doesn't show vipers as psionic. sorry to say but this expand is getting to be more and more stupid as time goes on. now the only thing i have to look forward to is the campaign. i really hate these changes, they're terrible. the developers need to think of some real changes instead of these stupid changes they're making. when are they going to give zerg anything good? i mean seriously lol
 
Old Post

 
 archonOOid   September 24 2012 20:46. Posts 1873
Profile Blog # 
One thing that could strengthen terran mech is if battle hellion, now classified as biological units, could enter the bunker. It would make sense as clunky units like marauders can fit inside a bunker and that firebats in broodwar could fight from the protective walls of a bunker.
I'm Quotable (IQ)
Old Post

 
 rd   United States. September 24 2012 21:22. Posts 2065
Profile # 

On September 24 2012 20:45 DarkHeartsDie wrote:
hm strange because i thought this was an expansion built on the zerg and yet all i'm seeing are changes to terran and protoss. so now terran is stronger, protoss is stronger, oh and zerg has no changes except a bug that doesn't show vipers as psionic. sorry to say but this expand is getting to be more and more stupid as time goes on. now the only thing i have to look forward to is the campaign. i really hate these changes, they're terrible. the developers need to think of some real changes instead of these stupid changes they're making. when are they going to give zerg anything good? i mean seriously lol


Right, arbitrary statements of the stronger race with pretty much nothing to supplement such declarations.
Old Post

 
 Ramiz1989   September 24 2012 21:58. Posts 1220
Profile # 

On September 24 2012 21:22 rd wrote:

Show nested quote +



Right, arbitrary statements of the stronger race with pretty much nothing to supplement such declarations.

Pretty much. Zerg got no changes because their changes are great, and HotS Zerg feels amazing in comparison to WoL Zerg with how much they have improved.
"Living for the Swarm..."
Old Post

 
 vovalol   Israel. September 24 2012 22:35. Posts 14
Profile # 
seems like they forgot mutas and banes againts terran, the widow mine completly rapes those compositions and actually zerg has no efficent way to counter the widow mines the only way is sending ling by ling and it takes so much time to pass them like that, and im not even speaking of when he has tanks with the mines, its really stupid that those mines can target air, another thing that bothers me is that i dont have any unit that can actually clean mines without the mine getting detonated on me, the only unit is hydralisk which is really useless againts terran mech. oh and a funny thing is trying to counter it with swarms, he just waits until i have cooldown on the locus comes with like 8-10 widow mines burrow near my swarms and kaboom no more swarms, even if i split them it will be really cost efficent for him to blow widows on my swarms.
actually the swarm host became pretty bad after the range nerf, i prefer some kind of dmg nerf instead, its really funny how easy is dodging the swarms in the open field the only situation i find the usefull is when you sit outside of someones base and want to force him to fight or when you are defending your base and they are good at base race situations when you just leave them at the enemy base and go back to defend with the rest.

i hope the widow mine and the swarm host will be changed and wont stay the way they are now.
 
Old Post

 
 mage36   September 24 2012 22:57. Posts 391
Profile # 

On September 24 2012 22:35 vovalol wrote:
seems like they forgot mutas and banes againts terran, the widow mine completly rapes those compositions and actually zerg has no efficent way to counter the widow mines the only way is sending ling by ling and it takes so much time to pass them like that, and im not even speaking of when he has tanks with the mines, its really stupid that those mines can target air, another thing that bothers me is that i dont have any unit that can actually clean mines without the mine getting detonated on me, the only unit is hydralisk which is really useless againts terran mech. oh and a funny thing is trying to counter it with swarms, he just waits until i have cooldown on the locus comes with like 8-10 widow mines burrow near my swarms and kaboom no more swarms, even if i split them it will be really cost efficent for him to blow widows on my swarms.
actually the swarm host became pretty bad after the range nerf, i prefer some kind of dmg nerf instead, its really funny how easy is dodging the swarms in the open field the only situation i find the usefull is when you sit outside of someones base and want to force him to fight or when you are defending your base and they are good at base race situations when you just leave them at the enemy base and go back to defend with the rest.

i hope the widow mine and the swarm host will be changed and wont stay the way they are now.

but leaving your swarm hosts in the middle of nowhere without other units is like having a siege line in the middle of nowhere. They're just begging to get killed.
 
Old Post

 
 vovalol   Israel. September 24 2012 23:12. Posts 14
Profile # 

On September 24 2012 22:57 mage36 wrote:

Show nested quote +


but leaving your swarm hosts in the middle of nowhere without other units is like having a siege line in the middle of nowhere. They're just begging to get killed.


leaving a siege line in the middle of the map without a support cant die to spider mines just burrowing near them. and they actually do some dmg before they die, but the swarm host is bad even when you have an army supporting it for example a toss can just forcefield on top of them and the locus wont do anything, and if someone attacks each time the swarm host is on cooldown i will lose the fight and its not so hard to do any decent person i play againts does it, also the locus die so fast vs colosus or tanks...
 
Old Post

 
 DeCoup   Australia. September 24 2012 23:18. Posts 1928
Profile # 

On September 24 2012 23:12 vovalol wrote:

Show nested quote +



leaving a siege line in the middle of the map without a support cant die to spider mines just burrowing near them. and they actually do some dmg before they die, but the swarm host is bad even when you have an army supporting it for example a toss can just forcefield on top of them and the locus wont do anything, and if someone attacks each time the swarm host is on cooldown i will lose the fight and its not so hard to do any decent person i play againts does it, also the locus die so fast vs colosus or tanks...

dont put all the swarm hosts on the same cooldown. Have half offset. Use them in combination with any unit with range.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Old Post

 
 IMPeRIuMx   Canada. September 24 2012 23:25. Posts 19
Profile # 
Hahaha the Hellions aren't mech when they are in Battle mode? That's kinda interesting...
 
Old Post

 
 -NegativeZero-   United States. September 24 2012 23:29. Posts 585
Profile # 

On September 24 2012 23:25 IMPeRIuMx wrote:
Hahaha the Hellions aren't mech when they are in Battle mode? That's kinda interesting...

They're both mech and bio, just like SCVs.
broodwarmaps.net
Old Post

 
 Sbrubbles   Brazil. September 24 2012 23:33. Posts 2183
Profile # 
Balance necessities apart, the battle hellion change makes no sense whatsoever. When the battle hellion is standing upright, it has more biological matter than when it is in vehicle mode???
ZURGLINGS IN MAI BEISS !!!
Old Post

 
 vovalol   Israel. September 24 2012 23:41. Posts 14
Profile # 

On September 24 2012 23:18 DeCoup wrote:

Show nested quote +


dont put all the swarm hosts on the same cooldown. Have half offset. Use them in combination with any unit with range.


but i feel like the locusts do nothing when you stream them in waves, they die too fast... maybe if they buff their speed or something. and the only units with range that i have are hydras and roaches, and hydras are still pretty bad againts collosus and tanks, the only combination that could work is infestors with the swarms but infestors work well with everything...
 
Old Post

 
 See.Blue   United States. September 25 2012 00:15. Posts 2292
Profile Blog # 

On September 24 2012 11:37 pwnagraphy wrote:
WTF lol I am outraged about this patch entomb got buff AND hellion is now BIO, WHAT 0_0 that's ridiculous


Try some deep squats, they're great for internet outrage.
 
Old Post

 
 Thrasymachus725   Canada. September 25 2012 01:16. Posts 517
Profile # 
Next patch must be coming soon. I hate the weekends... no word from blizzard at all, it feels like such a blackout...
The meaning of life is to fight.
Old Post

 
 Crawdad   September 25 2012 01:23. Posts 612
Profile # 

On September 25 2012 01:16 Thrasymachus725 wrote:
Next patch must be coming soon. I hate the weekends... no word from blizzard at all, it feels like such a blackout...


IKR? I'm actually pretty stoked, because there have already been so many changes and we still have months of this left to go.
Old Post

 
 GohgamX   Canada. September 25 2012 02:13. Posts 911
Profile # 
Some nice changes. Happy to see
Time is a great teacher, but unfortunately it kills all its pupils ...
Old Post

 
 HypertonicHydroponic   September 25 2012 03:35. Posts 409
Profile Blog # 

On September 24 2012 17:18 Ramiz1989 wrote:

Show nested quote +


I agree completely about the biological tag whining, people don't have a clue what they are talking and whining about. And why wouldn't you use Ghosts as mech? As others have said, Mech isn't about "mechanical" units, it is about style of play, going slow push with your army, where positioning matters the most. Ghosts are perfect for that, they are slow, and you have to position them quite well to be able to hit EMPs/not get them killed.
Also, I disagree with the Goliath, I think that they can introduce something else, but not Goliath, because Goliath is basically the same thing as Viking, the only difference is that Viking has to switch between the modes. They can add new unit that will be a good anti-air option but it has to be different from Goliath in terms of how it works.

No one is "whining" -- people generally like things to make logical sens to some degree, and they are just calling it how they see it. It makes little to no sense that something that is classified as mechanical because, you know it's a vehicle, not just a suit of armor, and then transforms into what is essentially a robot with a driver (like a goliath, or warhound, or thor...) would then somehow magically bond the vehicle parts to the driver, when they don't even do that for their infantry...... yeah, it makes no sense from a lore perspective, no matter how you slice it. The only possible thing I would accept is if because the Terran engineers are idiots, they allow the body of the driver to be exposed while inside the battle hellion form, much like the utility suit from Aliens (which the SCV is already based on).

It would make much more sense for something to be able to shift it's shielding around and change from a large "light" armored unit to a small "armored" armored unit.

And mech *is* about using mechanical units -- the slow push is a result of this play style coming from mechanical units. Hence why it is called "mech" and not "slow, positional ghost push". Also, the micro of mech is not about casting spells at just the right time in the right way. Mech in generally uses very little spell casting.
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
Old Post

 
 Qikz   United Kingdom. September 25 2012 03:54. Posts 6712
Profile # 
No bunker defense with battle hellions anytime soon. Community manager just posted this on US Battle.net forums.


Battle Hellions shouldn't be wandering into bunkers, and that's an issue we plan to address soon.
 
Old Post

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