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Interview with Valve Dota 2 Director Erik Johnson

Forum Index > Dota 2 General 1 2 3 4 5 All
TL News
Interview with Valve Dota 2 Director Erik Johnson
October 3rd, 2012 17:42 | Dota 2
Text by heyoka
Graphics by HawaiianPig, Kennigit
Profile #

We Talk to Erik Johnson



Erik Johnson, Director of Dota 2, leader of the masses, and savior to those who support Dota's next generation renaissance. Man of mystery.

Really Erik is the man behind Dota 2. He is the leader, the grand overseer of those who work on Dota and he handles everything from making sure each effect is perfect to arranging the details of The International, in addition to being instrumental in Dota 2's conception. While Valve is known for not having the same kind of traditional structure that many developers adhere to, they still need someone to take charge and be responsible for the bulk of development. Erik is that man, and he was kind enough to take some time away from being IceFrog's boss to talk to us about how he sees the game and why Valve loves it in their lineup.


To what extent does Valve look at other esports to get ideas for what works and what doesn’t? Have there been any important lessons about approaching the esports side of it from the side of a developer?

Erik JohnsonWe get our most of our feedback directly from people in the community. Professional players, the organizations they play for, and fans of the game are all really efficient at telling us what we’re doing well, and more importantly, what we’ve done poorly. For the first International in Germany we viewed it as an experiment to see how the community would react, and also as a way to understand how to run an event like this going forward.

The biggest thing we learned from the first event was that we wanted more people from Valve to be able to experience the event in-person, both because we felt like the event would be better if we had more people from the office being able to add value wherever they could, and also because it is incredibly entertaining to watch people play at that level play the game you’ve worked on in-person.


What do you think Valve’s role is in helping establish and support a competitive scene? The International is funded entirely by Valve, do you think the developer can help with finding third party sponsors or working with other organizations to get that kind of funding?

Erik JohnsonWe certainly hope that The International is additive to all of the other Dota tournament organizers that run events over the course of the year. We view professional players as incredibly high value members of the community, given the effect they have on the community as a whole. Our job is to figure out interesting ways for those players to have a more direct relationship with their fans, inside of the Dota 2 economy.
Third party sponsors are most interested in reaching audiences that will eventually buy their products, and if Valve was making those kinds of products, I would be pretty interested in using Dota 2 players and teams as a way of reaching potential customers. If you’re a fan of stock car racing in the US, I’m not sure how much more likely you are to buy a specific brand of detergent based your favorite driver’s sponsorship. The difference with Dota 2 fans is that they are also people that play the exact same game as the professionals. To us, it seems like trying to use the same mouse, keyboard, or headset as one of your favorite players could give you real value over and above just affiliation.


In a recent interview with Kotaku you spoke of how it can be hard to jump into a Dota game and follow who is winning and what is happening. What kinds of ideas are you looking at to make parsing games easier?

Erik JohnsonMany of the issues for someone that is watching a Dota match for the first time are similar to what a first time player will run in to. Over the years we’ve learned that the only way to build a good system for teaching people how a game works is to try out a bunch of different ideas, test them with people that are new to the game, and then iterate based on that feedback. Our guess is that there isn’t a magic bullet to make playing or watching Dota 2 easier for new players, more likely it will be a case where we need to build a good system to get data on the problems players that are new to the game are actually running into, and then build the right features based on those problems.

One of the problems that has been present through Starcraft’s history is the lack of a good player union. Has any consideration been given to Valve stepping in and help protect players as the scene grows?

Erik JohnsonWe’re just as big of fans of these players internally as people are externally, so we are naturally going to do whatever we can to make sure they are being taken care of appropriately. We also view all of the professional players as a unique group in terms of how important they are to the rest of the community, which also gives us a strong incentive to make sure that they are being treated fairly.

The International had a pretty cool system where fans could buy pennants of their favorite teams to show support and have a chance to win in-game items. Does some of this go to supporting the teams, and can we expect more of these kinds of ideas in the future?

Erik JohnsonYes, and yes. The pennants were what we could get built in time for The International, and gave us a bunch of useful data to figure out other ways that teams and players can fit inside the Dota 2 economy.

Do you take crowd reactions as game feedback? A lot of people booed at Naga’s ult for instance, is that the kind of thing that would prompt a discussion on the mechanic?

Erik JohnsonThe thing that really stuck out to us during the event was how smart everyone in the crowd was with respect to Dota. When the crowd was cheering for Puppey using a neutral creep to block the spawn of the ancient creep camp so they couldn’t be stacked was pretty cool. We also noticed that while some teams were crowd favorites, good plays would always get a big roar from the crowd, no matter who the team was.

Given all of this, I think those Naga boos were really about the people in the crowd identifying with having that exact same experience online. Naga’s ult wasn’t booed when used offensively, it actually built up some cool anticipation, but the time it was used purely defensively I think the whole crowd was having a collective “I’ve been there” moment.


The International is a huge event, are there any concerns this places too much emphasis on a single week? In terms of both the amount of stress placed on a team, and how small it can make other events feel.

Erik JohnsonWhile it was a lot of long days for people at Valve, it was a hugely positive thing for people inside the company. Everyone here is already looking forward to doing it again.

We also built a lot of software for the event that isn’t specific to The International, that will be useful for all third-party tournaments. One of the big reasons we run the event is because the best way for us to figure out how to make life easier and business better for tournament organizers is for us to run one ourselves and figure out what tools and features we need to build. Also, being able to get the Dota 2 team together with all of the casters, players, and team managers for a week is really valuable for us to learn about what we can build into the game to make it a better platform for what they do.


Valve currently has Dota and CS:GO as titles that have a long history in the competitive scene and there are already rumors of TI3 having a Counter-Strike event, do these teams work together very closely or have much influence on one another? Can we expect a kind of mixed esports department at Valve to handle both of these in the future?

Erik JohnsonWe haven’t really thought that far ahead yet in terms of the next event.

For the second part of your question around having an esports department, the answer is a more general one about Valve and how people on the team decide what to work on. The Dota 2 team has (and likely always will) more work to do than they can ever get done, because the game is always moving forward and evolving. We think having specific people at the company that are only thinking about esports would be a mistake, because only the people on the team that can write code, affect game design, animate, create models, etc., can actually build the tools and features that are important to the competitive community. We’d much rather these problems stay as close to the team as possible, since they are closest to the data around the community and also have the capability to actually solve the interesting problems.


Valve Gallery



A month ago during The International, we got a peek at Valve's offices and saw the place where it all happens. We took a few pictures and hopefully the overall awesomeness of that atmosphere comes through.


They have a wall that has all the magazine covers Valve games have been on.Across from it they have all their awards.More awards. I found <a style='color: #FFFFFF' href='http://i.imgur.com/4tkQZ.jpg'>this picture</a> on Reddit that better shows them.Close up of one of them.A name plate on one of the common areas. It was made from the same place that did the Aegis trophy and it took a million years or something.Portal gun. No cake jokes in sight.I still don't know what this is.Busts of some Left 4 Dead things, there is a more complete pic of this wall later.They have a machining shop in one of the main floors, this whole area is pretty crazy.Big screen that shows overall status of things in the machine room.Big fridge stocked with tons of drinks. Also: me.Shirts they went on to sell at the event.Lots of pinball machines around for some reason.Some art on the walls feat Spitwad of NADota and <i>the</i> BlitzDota.A literal hat wall.General shot of one of the cabals. I don't think this is the Dota one.They print out a lot of funny things they see on forums and put it up.High res art from the comic the Dota blog has.Second pic.Example of fan art they find amusing enough to print out.Second example.Those magnets that holds those things on are the strongest forces on Earth.Various concept art.Some board assigning stuff. I'm glad someone named Matt is working on Rubick.This actually is the Dota cabal. Also my backpack. It's plaid.No idea what this is or why it's here but it looks great.Nicely flesh out concept art.They have a cool wall with magnets. I like that it says Minecraft.A sentry gun that tracks where you're standing an beeps.Meeting room. Holy shit nice chairs.Jumpsuit.Portal art.I don't know anything about TF2 or what this signifies.OH MY MORE PINBALL MACHINES.See that horn? They blow it every day to signify it is time to play Dota in the office.More fan stuff. I am appreciative they have this.That gun is seriously scary.Full shot of some images before.Better view of the hat wall.Hey! It's this thing again! Full view, complete with wine.This is their cafeteria area, which was converted into a viewing space.Valve does everything in-house, this is where they modeled some things in the store.

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Last edit: 2012-10-03 23:55:02
@RealHeyoka
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 Spicy_Curry   United States. October 03 2012 17:48. Posts 2287
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omg this is amazing <3
High risk no reward - #RoadToTI3
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 Kour   Sweden. October 03 2012 17:50. Posts 60
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Great read!
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 mogster   October 03 2012 17:51. Posts 154
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I would love to get a bottle of the "Admiral Kunkka's"! Tidebringer Rum is the best
Last edit: 2012-10-03 17:58:51
“Two things are infinite: the universe and human stupidity; and I'm not sure about the universe.”
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 killerdog   Denmark. October 03 2012 17:52. Posts 645
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So many awards... I wonder what happens if they win one more and can't fit it on their shelf ^.^
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 D4rKNiGhT   Spain. October 03 2012 17:53. Posts 22
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My eyes!! i'm looking the heaven?
 
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 sc2guy   October 03 2012 17:58. Posts 251
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lol at the what tidehunter can eat...
✿◕‿◕✿ Taeng
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 Gosi   Sweden. October 03 2012 18:03. Posts 3165
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Valve is just too awesome.
I like hockey.
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 vanTuni   October 03 2012 18:03. Posts 301
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NIce read! Though I must say introduction and actual interview have little to do with each other. The interview is basically purely focused on dota as an esport, which you do not even mention in the intro. Not that i dislike reading about dota as an esport (quite the contrary!) but I was kinda confused. -.-
Last edit: 2012-10-03 18:04:12
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 ReignSupreme.   Australia. October 03 2012 18:07. Posts 790
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Great photo's (Well, good content :D ) and a good read, thanks
[[ Stay Positive !~ ]] [[ twitch.tv/ReignSupr3me ]] [[ twitter.com/ReignSupr3me ]]
Old Post

 
 Testuser   October 03 2012 18:16. Posts 2620
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Great interview and cool photos.

It's nice to hear Valve's piece on e-Sports, and how completely different their take to both the scene & the game is to the one Blizzard has.
Customize Sidebar... Website Feedback Closed Threads IRC Chat irc.quakenet.org #teamliquid IRC Web Client
Old Post

 
 teapoted   Sweden. October 03 2012 18:18. Posts 5040
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On October 03 2012 18:03 vanTuni wrote:
NIce read! Though I must say introduction and actual interview have little to do with each other. The interview is basically purely focused on dota as an esport, which you do not even mention in the intro. Not that i dislike reading about dota as an esport (quite the contrary!) but I was kinda confused. -.-
Well I'm guessing that's to be expected since it's TL. It would be a bit weird for them to do an interview about the cosmetic item store.

~ Anyway. I'm most interested to see their evolution on the Pennant idea, because as cool as it is, the actual effect it has on the scene isn't especially large.
Last edit: 2012-10-03 18:24:28
 
Old Post

  Implenia   Austria. October 03 2012 18:20. Posts 1972Profile # 
Great interview. Thanks heyoookaaaa
 
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 StrayWolf   Malaysia. October 03 2012 18:24. Posts 7
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Great article. And that's some nice photos too.
I leave no man behind.
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 elt   Thailand. October 03 2012 18:26. Posts 467
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I love how that dustbin in the picture with the pinball machines even has an "Aperture Science" tag.
(Under Construction)
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 Matkap   Spain. October 03 2012 18:28. Posts 619
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wouldnt the man behind dota 2 be Icefrog? :D
A man tells his stories so many times that he becomes the stories. They live on after him, and in that way he becomes immortal.
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 Alyyx   Montenegro. October 03 2012 18:34. Posts 5
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Well done interview!
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 Zaphid   Czech Republic. October 03 2012 18:44. Posts 1343
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I believe the purple mage is the shitty wizard
I will never ever play Mech against Protoss. - MVP
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 ssi.bal-listic   United States. October 03 2012 18:49. Posts 392
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haha love the solo queue board
"It's not who you are underneath, it's what you do that defines you" "The strong one doesn't win, the one that wins is strong"
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 c3rberUs   Philippines. October 03 2012 18:50. Posts 1843
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I just want to point out that there is typo on the main page.


After The International concluded, Dota 2's Directior Erik Johnson sat down with us to discuss how the event went and give some insight as to how the game is viewed in the Valve family.
김택용-Bisu| 박용욱-Kingdom | 강민-rA | 박정석-Reach | 송병구-Stork | 허영무-JangBi | 전태규-ZeuS | 김동수-GARIMTO | 오영종-Anytime | 임성춘-ITRain | SC 화이팅!!
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