| monitor United States. September 23 2012 04:01. Posts 2292 | Profile Blog # |
Live right now! http://www.twitch.tv/axeltoss
The MotM September tournament has arrived! This month we a hosting a $400 prize pool, max 512-player competition with public replays casted by ROOTAxeltoss. Each game will be played out on a map pool of the 5 winning maps from the map contest, seen here (MotM September). If you want information on the tournament, see here:
http://playhem.com/#!/tourney/25563
Prize pool breakdown: $250 winner, $100 second place, $50 third place. Note: the prize pool is not listed on the playhem signup page, we will be transferring directly via paypal.
The Map Pool (aka Top 5 MotM winners)
Mapmakers, please make sure your maps are uploaded to the NA server under these given names (team tags are acceptable). If there is a problem with uploading, please let me know well before the 29th.
This month the judges filled out score cards. Much discussion was held afterwards, and we were forced to make compromises to pick the top 5. Not all the highest ranking maps won- a few maps that weren't the highest rated got in because of our discussion. We want a mix of standard maps, innovative maps, and I think we all wanted to see how one or two played at a competitive level.
The link to the google document containing scores and feedback can be found here. For everybody that is looking at this, please do not to change anything, I am trusting you. As we move forward, more comments may be added by the judges. Most of our decisions were based on skype conversations, so what may look like "not much feedback" is just that we didn't have time to write down all of our thoughts in the document.
Thanks to everybody who submitted and good luck to the tournament participants!Last edit: 2012-10-14 03:02:26 |
| | Starcraft 2 Mapmaker for TPW || Author of Korhal Compound |
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| Ragoo Germany. September 23 2012 04:17. Posts 2225 | Profile # |
Grats to the winners and let's hope for a worthy tournament.
Personally I'm not that convinced about Rust in Peace. Yes it's a decent 3p map, meaning it's not horrible. I did prefer Ancient Fates or Aradia however. |
| | Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud |
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| Ingebrigtsen Norway. September 23 2012 04:22. Posts 291 | Profile Blog # |
| Breaking Point looks to be my favorite ;D |
| | "I have decided to stop following my dreams. I am going to ask them where they are going and I am going to hook up with them later" ~Mitch Hedberg |
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| Namrufus United States. September 23 2012 04:23. Posts 282 | Profile # |
Congrats top 5!
I think my favorite is Wightbane Gorge; very elegantly put together. I like that center area with the 2 towers and the split path.
Astro haze is very beautiful, but its hard to tell what's going on from just the overview. |
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| ArcticRaven France. September 23 2012 04:28. Posts 1180 | Profile # |
| Wightbane Gorge gogogogo ! |
| | [EatThePath] I call assassins as my faction. Please tell me we can all agree that in the version of history, Steppes of War will be Jerusalem. |
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| EatThePath United States. September 23 2012 04:32. Posts 2559 | Profile Blog # |
Another top 5 that I can't be displeased with. We just make too many nice maps. ;D
Can't wait for games!
edit: thanks for the google doc btw! Are all the zeros just unjudged or actual zeros? lolLast edit: 2012-09-23 04:41:28 |
| | Comprehensive strategic intention: DNE |
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| Meerel Germany. September 23 2012 04:49. Posts 295 | Profile # |
hurray i made it for the first time 
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| EatThePath United States. September 23 2012 04:50. Posts 2559 | Profile Blog # |
On September 23 2012 04:49 Terranlover wrote:hurray i made it for the first time 
congrats ^^ |
| | Comprehensive strategic intention: DNE |
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| Qikz United Kingdom. September 23 2012 04:53. Posts 6968 | Profile # |
Terranlover, Breaking Point is awesome. I love to play it <3
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| Yonnua United Kingdom. September 23 2012 05:49. Posts 1070 | Profile Blog # |
| Not a bad line-up and congrats to Dream Forge for a finalist map in their first ever Motm! Also lol at the sheer number of 0s handed out by Nightmarjoo. |
| | PartinG | NaNiwa | Creator | Mvp | Bomber | Oz | FanTaSy | JangBi |
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| The_Templar United States. September 23 2012 06:15. Posts 4230 | Profile Blog # |
lol my scores are so bad :D Maps are good though. |
| | I am the 4% http://www.teamliquid.net/forum/viewpost.php?post_id=17208214 ||| Currently attempting to get on another funday monday~ ||| http://www.teamliquid.net/forum/viewmessage.php?topic_id=367420 <-- My map portfolio! |
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| Samro225am Germany. September 23 2012 06:28. Posts 820 | Profile # |
Oh I guess it is time to get up a map thread! Very happy with getting my map included in top5. Congratulations to the other map makers! Hopefully we will see a high level of play and entertaining matches. Really looking forward to the show.
I assume Astro Haze cannot make much damage anyway being set not before the final. But I will not complain. It should be a guaranteed high level match. :D gl hf!
Btw I would have liked to see Rkynick's map. I thought it would be quite interesting. |
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| Fatam September 23 2012 06:59. Posts 976 | Profile # |
| Maps are great for the most part, grats winners! I think seeing the judging is pretty interesting - they disagree on most maps. But maybe that is a good system, to have judges that have very different POVs. Are those scores out of 10? cuz almost no one got above 8 LOL |
| | Mapmaker for Galaxy | galaxyesports.com | Search for "galaxy" in-game on any region to find all the Galaxy maps |
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| Nightmarjoo United States. September 23 2012 09:10. Posts 2665 | Profile Blog # |
| The scores are not meant to be taken literally. The maps I gave 0s for I don't actually think deserve that score. We gave soft ranks to help us decide what to discuss, and we made the final ranking based purely on discussion. By "0" I simply indicated I had no desire to consider it in the discussion for a multitude of reasons. |
| | aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow, Supernova, Keen - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat |
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| NewSunshine United States. September 23 2012 09:23. Posts 1048 | Profile # |
On September 23 2012 06:28 Samro225am wrote: Oh I guess it is time to get up a map thread! Very happy with getting my map included in top5. Congratulations to the other map makers! Hopefully we will see a high level of play and entertaining matches. Really looking forward to the show.
Ditto 
To be honest though, I knew straight from the start that NMJ wouldn't like the center of my map lol. I had to have a bit of faith in the end that that wouldn't bog me down too much. Looking forward to the competition, maybe I'll get a map thread going before long  |
| | [ESV mapmaking team member] [Former DF map team founder] [@ESVNewSunshine] |
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| EatThePath United States. September 23 2012 09:53. Posts 2559 | Profile Blog # |
On September 23 2012 06:59 Fatam wrote: Maps are great for the most part, grats winners! I think seeing the judging is pretty interesting - they disagree on most maps. But maybe that is a good system, to have judges that have very different POVs. Are those scores out of 10? cuz almost no one got above 8 LOL
I think it's probably the best possible situation to have wide differences of opinion, so that we get to see a mix of maps in the top 5, which at a certain point has to be an arbitrary cutoff amongst many possible candidates with today's mapping turnout. I was also glad to see varying comments. |
| | Comprehensive strategic intention: DNE |
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Barrin United States. September 23 2012 11:01. Posts 4206 | Profile Blog # |
grats ppl :D well done judges, truly
signed up - some opponents: DDE, minigun, qxc, Ryze, Gowser, ... i got this :>Last edit: 2012-09-23 11:02:19 |
| | "It is dangerous to be right in matters where established men are wrong." -Voltaire |
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| Nightmarjoo United States. September 23 2012 11:10. Posts 2665 | Profile Blog # |
On September 23 2012 09:23 NewSunshine wrote: Show nested quote +On September 23 2012 06:28 Samro225am wrote: Oh I guess it is time to get up a map thread! Very happy with getting my map included in top5. Congratulations to the other map makers! Hopefully we will see a high level of play and entertaining matches. Really looking forward to the show.
Ditto  To be honest though, I knew straight from the start that NMJ wouldn't like the center of my map lol. I had to have a bit of faith in the end that that wouldn't bog me down too much. Looking forward to the competition, maybe I'll get a map thread going before long 
Your faith is justified! Your map was the only one that all three of us were strongly in support of from the start. I don't like that the map has even paths, but that alone isn't going to make an otherwise-good-map bad. Certainly just removing the line that divides the main path into two, cementing the over-arching theme of even-pathing alone would not improve the map.
I hate the even paths less than I hate the reaper path in the back of the main ._>Last edit: 2012-09-23 11:11:01 |
| | aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow, Supernova, Keen - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat |
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| NewSunshine United States. September 23 2012 11:23. Posts 1048 | Profile # |
On September 23 2012 11:10 Nightmarjoo wrote: Show nested quote +On September 23 2012 09:23 NewSunshine wrote: On September 23 2012 06:28 Samro225am wrote: Oh I guess it is time to get up a map thread! Very happy with getting my map included in top5. Congratulations to the other map makers! Hopefully we will see a high level of play and entertaining matches. Really looking forward to the show.
Ditto  To be honest though, I knew straight from the start that NMJ wouldn't like the center of my map lol. I had to have a bit of faith in the end that that wouldn't bog me down too much. Looking forward to the competition, maybe I'll get a map thread going before long 
Your faith is justified! Your map was the only one that all three of us were strongly in support of from the start. I don't like that the map has even paths, but that alone isn't going to make an otherwise-good-map bad. Certainly just removing the line that divides the main path into two, cementing the over-arching theme of even-pathing alone would not improve the map. I hate the even paths less than I hate the reaper path in the back of the main ._>
Haha 
It's one of those things I don't mind fixing/changing, but I always feel this nagging voice telling me to show some love to the Reaper. I do suppose it would be more of an issue with Blink-Stalkers though, I'll definitely keep an eye on that.
side-note: What is the overriding opinion on making changes to a map before the tourney? I know that improving certain foibles of a map might make it better, but I imagine constantly changing the map under these circumstances might be a pain for all involved. |
| | [ESV mapmaking team member] [Former DF map team founder] [@ESVNewSunshine] |
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| Nightmarjoo United States. September 23 2012 12:47. Posts 2665 | Profile Blog # |
On September 23 2012 11:23 NewSunshine wrote: Show nested quote +On September 23 2012 11:10 Nightmarjoo wrote: On September 23 2012 09:23 NewSunshine wrote: On September 23 2012 06:28 Samro225am wrote: Oh I guess it is time to get up a map thread! Very happy with getting my map included in top5. Congratulations to the other map makers! Hopefully we will see a high level of play and entertaining matches. Really looking forward to the show.
Ditto  To be honest though, I knew straight from the start that NMJ wouldn't like the center of my map lol. I had to have a bit of faith in the end that that wouldn't bog me down too much. Looking forward to the competition, maybe I'll get a map thread going before long 
Your faith is justified! Your map was the only one that all three of us were strongly in support of from the start. I don't like that the map has even paths, but that alone isn't going to make an otherwise-good-map bad. Certainly just removing the line that divides the main path into two, cementing the over-arching theme of even-pathing alone would not improve the map. I hate the even paths less than I hate the reaper path in the back of the main ._>
Haha  It's one of those things I don't mind fixing/changing, but I always feel this nagging voice telling me to show some love to the Reaper. I do suppose it would be more of an issue with Blink-Stalkers though, I'll definitely keep an eye on that. side-note: What is the overriding opinion on making changes to a map before the tourney? I know that improving certain foibles of a map might make it better, but I imagine constantly changing the map under these circumstances might be a pain for all involved.
In this case the blink isn't likely to actually be a problem. Blinkable mains become a problem when the distance between the nat choke and the main is short on the outside (especially if it's shorter than the actual nat2main distance). Here harassing the nat and then moving out of the nat around the expo to blink in takes a fair amount of time and is easy to scout, so the defender has time to react.
The reaper path on the other hand is very far from the main ramp (the other possible reaper hop location). So the problem there is that e.g. in tvt if one t scouts or expects the other to reaper or just preemptively blocks the reaper path in back if reaper is a possibility (so either there's no scouting information or only gas and 1 marine are known) there's a 50-50 chance that he gets punished for doing the "right thing". Which is to say if the other t goes reaper and the nonreaper t has 3 marines at the back choke and the idiot going reaper hops up the edge next to the main choke he got lucky and can reap the benefit of being lucky (unhindered scouting and scv kills for a bit and an escape route). If however the guy going reaper thinks his opponent will block the back choke and deliberately picks the front choke and it turns out his opponent wasn't smart enough to cover the back choke with his 3 marines then instead the reaper user is punished for doing the "right thing". So your map makes this horrible scenario possible. Not a huge deal, but not a good thing to keep imo.
Personally I think it's nice to improve your map as you see fit to do so before a tournament, but I suppose you should confirm it with monitor since he's in charge of the tournament. |
| | aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow, Supernova, Keen - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat |
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