| Monochromatic United States. September 29 2012 07:47. Posts 634 | Profile Blog # |
Protoss Mothership Core Purify has been changed to the following: Purify can now only be cast on your Nexus at max 10 range. Once cast, the mothership core will attach itself to the Nexus, transforming into a weapon with range 10. While attached to the Nexus, the mothership core will be unable to cast abilities and regenerate energy. The damage of Purify has been lowered to 20 and can attack both air and ground units. Purify will last until cancelled. Recall has been changed to the following: Recall is now a simple cast-and-click ability on a player’s Nexus. Once cast, the mothership core and every friendly unit within a 7-range radius to the core will be recalled to the Nexus. A new ranged weapon called Repulsor Cannon has been added to the mothership core while in its mobile state. Repulsor Cannon deals 8 damage to ground units with an attack speed of 0.85. The cost of the mothership core has increased from 50/50 to 100/100. Movement speed has increased from 0.47 to 1.875.
Oracle Health has increased from 20/80 to 60/100. Speed has decreased from 3.75 to 3.375. The duration of Entomb has increased from 30 to 45. Terran Widow Mine The duration of Activate Mine has been decreased to 2 sec. Auto-cast can now be turned off in both activated and deactivated modes. Zerg Swarm Host Locust attack range has increased from 2 to 3. Locust damage has been reduced from 14 to 12. Bug Fixes Battle hellions can no longer load into Bunkers. The splash damage from widow mines will no longer hit friendly activated widow mines. The Stargate Command Card now properly includes a Set Rally Point button. Swarm hosts now have proper collision while burrowed.
Just posted.
Source: http://us.battle.net/sc2/en/forum/topic/6758675889
What do you think?
MOD EDIT:
As you’ve likely noticed, we’re still actively tuning the numbers on many of the new units we’re introducing in Heart of the Swarm. We’re making these changes after frequently referring to the stats from the beta, our play experiences, discussions taking place on the community forums and fan sites, and pro feedback. We think there’s still a ways to go in terms of number tweaks and are working hard to bring you the best experience possible.
The main design changes for this week are surrounding the mothership core. Due to the variety in maps, we found that no matter how slow we made the mothership core’s movement speed, deadly all-in strategies exist on many different maps and/or positions. To ensure that this unit does not limit us as well as the many tournament map makers around the world, we decided to go in a new direction.
The mothership core’s Purify ability is now cast on a Nexus attaching the unit to the Nexus and enabling a weapon that deals 20 damage. The mothership core will remain attached to the Nexus until cancelled; however, energy will not be regenerated and no abilities can be used while attached. Additionally, the Recall ability has been modified to teleport the mothership core and units nearby to a targeted Nexus. Both of these changes were made to discourage the unit from being used in all-ins. Now that its two spells are strictly defensive, we believe we can make a cooler mothership core. It will now move at a reasonably fast speed and feature an anti-ground attack. We hope these changes will make the unit a lot more fun to use.
We’ve also been carefully monitoring your feedback regarding the map pool and agree that Fractured Glacier isn’t a very competitive 1v1 map. In the future, we will be removing this from the ladder pool and will be replacing it with a new map. Additionally, three Wings of Liberty maps will be added into the beta map pool at a later date. Our current plan is to implement these map pool changes as soon as possible and stick with these eight maps for the remainder of the beta. We anticipate that Heart of the Swarm Season 1 will feature the same map pool; however, this is definitely not set in stone, so feedback on the updated map pool is greatly appreciated.
Next on the design docket:
We’re currently looking at ways to alter the design of the widow mine so that it feels like core terran unit. We’re also reevaluating the oracle's third spell: Phase Shift. While Phase Shift is a cool option against Fungal Growth, is not very appealing in other situations. These are the main things we’re looking at right now, so we encourage you to share your feedback regarding these two topics.
Thank you so much for playing the beta and giving us your feedback. Please remember that nothing is final; we’re doing our best on each of the three races and hope to continue working with our players in order to make Heart of the Swarm awesome.
-David KimLast edit: 2012-09-29 12:48:32 |
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| HelloSon United States. September 29 2012 07:51. Posts 384 | Profile # |
"The duration of Activate Mine has been decreased to 2 sec."
what does this mean? takes less channeling time from mine to attacking? |
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| SarcasmMonster September 29 2012 07:52. Posts 2897 | Profile # |
| Wow, is Entomb changes the new Bunker? |
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| aaycumi England. September 29 2012 07:52. Posts 230 | Profile # |
I just... can't stop drooling, the MB is actually AWESOME NOW. Well done Blizzard, made a boring unit into something interesting and game changing/breaking. Can't wait to it in action. |
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| AndAgain United States. September 29 2012 07:55. Posts 2486 | Profile # |
| If I understand this correctly, you can only recall now if the MS core is with your army? Wow that sucks. |
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Plexa Administrator September 29 2012 07:55. | Profile Blog # |
I guess they figured they couldn't get a mobile mothership with strong defense to work without it being too strong offensively. If you can't beat them, join them right?
Mixed thoughts on mothership, but everything else looks good. I think I would prefer it if the mothership was permanently attached to nexus though =/ The thought of a nexus/mothershipcore contain is kinda interesting though!
If I understand this correctly, you can only recall now if the MS core is with your army? Wow that sucks.
But it now moves at around 75% the speed of a zealotLast edit: 2012-09-29 08:04:27 |
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| eviltomahawk United States. September 29 2012 07:55. Posts 8879 | Profile Blog # |
Woah, big overhaul to the Mothership Core. It looks like kcdc's thread and those of countless others have really caught the attention of Blizzard. These changes seem to be in the right direction.
I would prefer the Mothership Core to be a strong defensive unit rather than abused as an offensive unit. |
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| jcroisdale United States. September 29 2012 07:57. Posts 1286 | Profile Blog # |
| The Mothership core seems so cool now, Like a General of your army to be on the battlefield. |
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| SarcasmMonster September 29 2012 07:58. Posts 2897 | Profile # |
| Now proxy Nexus will finally have a purpose in the game! (Aside from BM of course) |
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| Badfatpanda United States. September 29 2012 08:00. Posts 9245 | Profile Blog # |
| I'm interested to see how the Protoss changes will effect gameplay, it's not something I can readily infer after just reading the patch notes. Bug fixes, hellions can't get into a bunker now T_T |
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| pmp10 September 29 2012 08:00. Posts 1389 | Profile # |
I get the purify change but the recall one not so much. Wasn't the whole purpose of the recall ability to allow early game harassment? Given the speed of mothership core I have trouble picturing it happen at all.Last edit: 2012-09-29 08:01:26 |
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| AndAgain United States. September 29 2012 08:02. Posts 2486 | Profile # |
| I hate this change to recall. Having to move around with the still relatively slow MS core kinda defeats the purpose of guerrilla tactics. |
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| SarcasmMonster September 29 2012 08:03. Posts 2897 | Profile # |
Was kinda hoping for more changes. At least the changes look good. |
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| Sabu113 United States. September 29 2012 08:05. Posts 6234 | Profile Blog # |
They gutted the recall ;(. Now we just have the mothership moved from the stargate to the nex. Less interesting control of space too. Might have been necessary but definitely less interesting.
Mothership core moves at the same speed as a high templar. I don't think we'll be seeing roving stalker groups any time in the earlygame. It'd be nice if they let protoss have some edges for once. Last edit: 2012-09-29 08:06:18 |
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| Tao367 United Kingdom. September 29 2012 08:06. Posts 314 | Profile # |
On September 29 2012 07:57 jcroisdale wrote: The Mothership core seems so cool now, Like a General of your army to be on the battlefield.
So like a hero unit, like the mothership. I am not sure I like this design. I would prefer it to be attached to the nexus like in the early previews. |
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| Redox Germany. September 29 2012 08:07. Posts 6031 | Profile # |
On September 29 2012 08:00 pmp10 wrote: I get the purify change but the recall one not so much. Wasn't the whole purpose of the recall ability to allow early game harassment? Given the speed of mothership core I have trouble picturing it happen at all.
Did you read "Movement speed has increased from 0.47 to 1.875."? |
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| BeeNu September 29 2012 08:07. Posts 615 | Profile # |
On September 29 2012 08:00 pmp10 wrote: I get the purify change but the recall one not so much. Wasn't the whole purpose of the recall ability to allow early game harassment? Given the speed of mothership core I have trouble picturing it happen at all.
Actually I think this works out a LOT better for Protoss early game harassment because they can still do early attacks but they will be forced to do attacks that aren't "gimmicky". What I mean is that from what I saw before, Protoss would just send in a couple groups of armies on a suicide mission then just recall out for no damage. Now Protoss can still send in an early army with the potential to do a bunch of damage and just recall out but their push will be a little bit slower (roughly 25%?) and they will need to protect their Mothership core or risk losing everything. It still lets Protoss make strong early pushes but it also forces them to be very smart and tactical about how they do it. |
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| avilo United States. September 29 2012 08:08. Posts 3231 | Profile Blog # |
| That's it for Terran? -_- good change though, 4 sec to burrow seemed like forever. Supply cost is still too expensive imo. |
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| da_head Canada. September 29 2012 08:10. Posts 3125 | Profile Blog # |
On September 29 2012 08:07 Redox wrote: Show nested quote +On September 29 2012 08:00 pmp10 wrote: I get the purify change but the recall one not so much. Wasn't the whole purpose of the recall ability to allow early game harassment? Given the speed of mothership core I have trouble picturing it happen at all.
Did you read "Movement speed has increased from 0.47 to 1.875."?
you do realize that 1.875 is still pretty slow? |
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