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HotS Balance Update #4 [9/28/12] - Page 21

Forum Index > StarCraft 2 HotS 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 All
 
 Hattori_Hanzo   Singapore. September 30 2012 21:53. Posts 969
Profile # 
The cybercore req. is a good delay it gives enough time to prepare for 3gate pressure w/ MC.

Based on the above changes, beta players SHOULD expect blink stalker + MC / 3gate + MC harass as the new 4gate.

Good news is, destroying the MC will put a P player behind compared to a standard blink stalker w/ Obs.
As seen in some of the HOTS streams.
Cauterize the area
Old Post

 
 JKM   Denmark. September 30 2012 21:56. Posts 367
Profile # 

On September 30 2012 21:43 TheBloodyDwarf wrote:

Show nested quote +



Protoss will have even less unit than terran if p went for 1g expand.


I don't think 1gate expand would be the standard go to build with MC in the picture. Costing 100/100 the MC is a significant investment and I doubt that it is safe to open 1g expansion into infrastructure + MC. I think building MC right after 1g expansion would take away from other aspects of that opening making it weaker against a couple of normal terran builds.
I rather think 2/3 gates with pressure while expanding safely behind is a better choice, because it gives the P quite a lot units early that can poke hard at almost any terran opening and outright deny the natural for greedy terran openings.

That said I think the MC is better in its current form. The old MC with recall was kind of imba because it allowed protosses to suicide push into regions where they normally would not have an option to retreat, but now with recall they can. Having to bring the MC is a weakness to such play, because it can be killed fairly easily and the movement speed is not very fast, so the opponent has more time to respond and defend in various places.
Last edit: 2012-09-30 21:58:33
1338, one upping 1337
Old Post

 
 Adonminus   Israel. September 30 2012 22:13. Posts 484
Profile # 
I think the mothership core still has a lot of issues offensively:

1) It can do early game harassment to workers.

2) It still buffs early pushes even by dealing a small bit of damage.

3) It can be used just like overlords to scout early game and you can't hide tech from them cause they're so fast.
Old Post

 
 Foxxan   Sweden. September 30 2012 22:34. Posts 180
Profile # 
THis makes all races have fast scout in the game

zerg: overlord
terran: new raper
protoss: mothership core

More skill now
Old Post

 
 Roth   Germany. September 30 2012 22:37. Posts 165
Profile # 
I do not like the fact they change the MC. Thought that it should be a defensive unit/building. Although liked it more when MC was still attached to the nexus.
Day[9] - "That stupid ice cream truck representing happiness!"
Old Post

 
 Hattori_Hanzo   Singapore. September 30 2012 22:55. Posts 969
Profile # 

On September 30 2012 22:34 Foxxan wrote:
THis makes all races have fast scout in the game

zerg: overlord
terran: new raper
protoss: mothership core

More skill now


terran: new raper
WHAT
Cauterize the area
Old Post

 
 kiklion   September 30 2012 23:01. Posts 97
Profile # 
Though, statistically someone else suggested it before I did, I like to think the 'lasts until cancelled' and 'regens no energy while on' aspects were taken from my suggestion posted here

http://www.teamliquid.net/forum/viewmessage.php?topic_id=370408&currentpage=6#110

and on the Bnet boards and reddit.
Old Post

 
 awesomoecalypse   United States. September 30 2012 23:07. Posts 1629
Profile # 
These are all good changes I think, especially the Mothership Core.
He drone drone drone. Me win. - ogsMC
Old Post

 
 awesomoecalypse   United States. September 30 2012 23:12. Posts 1629
Profile # 


I think the mothership core still has a lot of issues offensively:

1) It can do early game harassment to workers.

2) It still buffs early pushes even by dealing a small bit of damage.

3) It can be used just like overlords to scout early game and you can't hide tech from them cause they're so fast


It is cost inefficient as an addition to your army, except in that it allows you to teleport away--which is the whole point of the unit in the first place, to give Protoss more ability to get aggressive in the early and mid-game without going all-in. It is also much more expensive than an Overlord, so while it does open up new scouting options (which is a good thing, as it helps reduce randomness early on in the game and thereby cut down on build order wins), if the enemy does manage to pick it off it can really set you back.
He drone drone drone. Me win. - ogsMC
Old Post

 
 Fab1lous   Germany. September 30 2012 23:21. Posts 4
Profile # 
I think they are going into the right direction with P
More oppotunities for a race means more fun :D
Old Post

 
 Prime Directive   United States. October 01 2012 00:13. Posts 164
Profile # 
I like the core in its current form. What about putting a maximum number of units that can be recalled to avoid deathball play? You could lower the energy cost with this kind of restriction too.
Old Post

 
 NuKedUFirst   Canada. October 01 2012 00:36. Posts 3138
Profile Blog # 

On September 29 2012 08:08 avilo wrote:
That's it for Terran? -_- good change though, 4 sec to burrow seemed like forever. Supply cost is still too expensive imo.


I agree, It feels like theyre gonnna get used at often as burrowed banelings in a way. Cool but not used often.. imo bring back the spider mine, make a new unit that just lays the mines for like 25 minerals each or something with a cooldown.
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
Old Post

 
 Hattori_Hanzo   Singapore. October 01 2012 00:44. Posts 969
Profile # 

On October 01 2012 00:13 Prime Directive wrote:
I like the core in its current form. What about putting a maximum number of units that can be recalled to avoid deathball play? You could lower the energy cost with this kind of restriction too.


There is a limit to units recalled, range 7 from the MC, or diameter of 14.
This will favor zealot/colossi builds as they are much more compact than stalker.
Cauterize the area
Old Post

 
 Hattori_Hanzo   Singapore. October 01 2012 00:52. Posts 969
Profile # 

On September 29 2012 07:51 HelloSon wrote:
"The duration of Activate Mine has been decreased to 2 sec."

what does this mean? takes less channeling time from mine to attacking?


Reduced burrow time is good, allows widow mine as used same as a siege line.
Nice!
Cauterize the area
Old Post

 
 Millet   Sweden. October 01 2012 01:12. Posts 123
Profile # 

On October 01 2012 00:44 Hattori_Hanzo wrote:

Show nested quote +



There is a limit to units recalled, range 7 from the MC, or diameter of 14.
This will favor zealot/colossi builds as they are much more compact than stalker.

I guarantee you that any maxed army from protoss will be recalled completely with a range of 7 (diameter of 14). Even mass stalker would be completely teleported.
 
Old Post

 
 Cronicus   Sweden. October 01 2012 01:15. Posts 28
Profile # 
This will help out alot in ealy aggressions
TaeJa, HerO, Naniwa, Stephano
Old Post

 
 kmillz   United States. October 01 2012 03:07. Posts 1255
Profile # 
I like the changes, especially MSC speed. Can't tell if the swarm hosts got buffed or nerfed.
Old Post

 
 s3rp   Germany. October 01 2012 03:43. Posts 2767
Profile # 
I really dislike the offensive capeabilities of the MSC. Don't think it'll stay . It comes way too early and forces you to get AA super fast everytime or you'll probably just lose the game to a intended defensive unit / structure. Especially the granting vision so stalkers can pick off your wall while you can't really do anything against it is very annoying. It's not even that much of a commitment unlike Voidrays for example. Right now you have to open with alot of Marines or fast tech to a Viking everytime you play TvP .

Right now just the fact that the MSC exists and can be used offensivly massively limits openings you can do as Terran. Anything with Marauders/Reapers/Helion expand is basically not possible . You need decent Anti-Air first. Terran doesn't have Queens that work as AA not matter how they chose to play.

They will probably have to limit the MSC's movement range and give it the old recall back.
Last edit: 2012-10-01 03:59:15
Old Post

 
 Tsuki.eu   Portugal. October 01 2012 03:50. Posts 1029
Profile # 

On September 30 2012 22:34 Foxxan wrote:
THis makes all races have fast scout in the game

zerg: overlord
terran: new raper
protoss: mothership core

More skill now


Skill is on the fact that you have to interpret the limited amount of information you get and react to it, not move click the overlord thats parked next to a base and just get the counter unit

rEaper btw.
(ノ・_・)ノ
Old Post

 
 Chrono000   Australia. October 01 2012 04:26. Posts 171
Profile # 
so overpowered now the protoss units and really really easy to use them all.
Old Post

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