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HotS Balance Update #5 [10/5/12]

Forum Index > StarCraft 2 HotS 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 All
 
 juicyjames  *   United States. October 06 2012 06:54. Posts 1027
Profile # 
Choice Post-Patch Developer Quotes

"Things we're thinking are:

1. We want Widow Mine to be an awesome new unit for Terran that's difficult for other races to deal with.

2. If Protoss needs more options - mothership core gets some sort of soft detection instead of oracle.

3. If Zerg needs more detection early - remove the evo requirement for spore crawlers

All this is still under discussion so feedback is more than welcome. But please remember we do want the Widow Mine to be a powerful new threat that players have to prep against." - Dustin Browder, 10/9


"Protoss are going to get some buffs this week. Hopefully they will make a difference for you. But we are still in beta, so I can't promise they will be enough." - Dustin Browder, 10/9


"Widow Mine - We'd like to try this unit as powerful as possible for the first pass. We felt that Terran didn't get as much cool/powerful options as the other two races in HotS, and are exploring to see if this unit can be that.

Entomb - We definitely agree that this is really strong. However, what we are currently unsure on is how much of the strength of Entomb is on the Energize and the ability to cast 2 Entombs right when the first Oracle comes into play. Either way, this is one of the things we're trying to address this week. Feedback on this area would help us greatly." - David Kim, 10/9


"I'm not sure how I feel about those Widow Mine raids. We'll talk about that some today." - Dustin Browder, 10/8







PROTOSS

Mothership Core
  • This unit’s Purify ability has changed.
    • When a player casts Purify on their Nexus, it grants the Nexus the ability to attack, no longer requiring the Core to attach itself.
    • The Nexus weapon has a range of 13 and a damage of 20.
    • Purify now lasts for 60 seconds and still costs 100 energy.
  • The scale of this unit has been lowered to 0.8.
  • This unit has had its shield/health lowered to 60/130.
  • This unit now costs 2 supply.
Oracle
  • The Phase Shield ability has been removed
  • This unit has a new ability called Void Siphon.
    • The Oracle channels a beam at an enemy structure that deals 3 damage and harvests 3 minerals every second until canceled. (Note: This ability will not cause the opposing player to lose minerals.)
    • The range is 7.
    • The damage/drain effect ticks when you cast the ability and every sequential second following.
    • Void Siphon costs 50 energy to cast.

TERRAN

Widow Mine
  • This unit has a new missile ability called Unstable Payload.
    • Unstable Payload is an auto-cast ability that initiates once the Widow Mine is burrowed. It cannot be turned off unless the unit is unburrowed.
    • This ability launches a missile at a target within 5 range, then starts to rearm another missile.
    • Unstable Payload does 160 damage to a single target and 40 splash damage.
    • The missile auto-acquires cloaked units. (Note: It will auto attack cloaked units without having detection.)
    • The missile auto-acquires temporary units like Hallucinations, Infested Terrans, and Locusts.
    • It takes 40 seconds to rearm the missile. The cost is free for now.
  • The build time of this unit has increased to 40 seconds.


As we mentioned last week, our main focus this week was redesigning the Widow Mine and replacing the Oracle’s Phase Shield ability. We made quite a few changes to these units that we’ll get to in the paragraphs below, but first we wanted to talk about a few Mothership Core changes. We heard your concerns regarding last week’s changes and have made a few additional Mothership Core tuning passes to help make it a stronger defensive option while using Purify but slightly weaker offensively. Thanks again for all the feedback on the Mothership Core; now let’s dig into the Phase Shield and Widow Mine changes.

The Phase Shield ability is great against Fungal Growth, but because it’s used in such limited circumstances, it’s not all that appealing in most games. As it stands, the Oracle is a harassment caster that only goes for the enemy mineral line, but we thought it would be fun to add a secondary harassment ability that’s not aimed at the mineral line which harasses opponents in a brand new way. The Oracle’s new ability, Void Siphon, allows it to harvest minerals by attacking enemy structures. We’re hoping that this change will open the door for some new harassment options to complement those already in Starcraft II.

For the Widow Mine, we wanted to make a few updates to achieve the following goals:
  • Make the Widow Mine into an actual cloaked threat.
  • Make the Widow Mine into a powerful piece that players can revolve strategies around.
  • Make the Widow Mine into a unit opponents fear, forcing them to react accordingly when Terran players bring them out.
In order to go further in this direction, we’re trying a version of the Widow Mine that doesn’t self-destruct to attack. The updated Widow Mine will be used much in the same way as it is now, but the main difference is that instead of blowing up it shoots a missile, remains cloaked, and rebuilds another missile for later use. Because Widow Mines no longer self-destruct, opponents will have to react accordingly when they’re in play. After the changes, this unit is very different from any unit we’ve had in the past, so we fully anticipate that it will need a lot of testing.

Please remember that the numbers are not final and may require multiple tuning passes. While we want to try to push these new designs as much as we can, the new roles are not set in stone, so we encourage you to spend as much time as you can testing out the new changes and give us your feedback. We hope to work towards creating exciting new units and abilities for every race in Heart of the Swarm!



Poll: First impressions of the M-core changes

No thumbs (460)
 
42%

Thumbs up (374)
 
34%

Thumbs down (266)
 
24%

1100 total votes

Your vote: First impressions of the M-core changes

(Vote): Thumbs up
(Vote): Thumbs down
(Vote): No thumbs



Poll: First impressions of the Oracle changes

Thumbs down (844)
 
65%

Thumbs up (292)
 
23%

No thumbs (157)
 
12%

1293 total votes

Your vote: First impressions of the Oracle changes

(Vote): Thumbs up
(Vote): Thumbs down
(Vote): No thumbs



Poll: First impressions of the Widow mine changes

Thumbs up (754)
 
53%

Thumbs down (517)
 
36%

No thumbs (165)
 
11%

1436 total votes

Your vote: First impressions of the Widow mine changes

(Vote): Thumbs up
(Vote): Thumbs down
(Vote): No thumbs



Prior Patches

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Last edit: 2012-10-10 08:24:00
Need to catch up? Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
Old Post

 
 Infinite976   United States. October 06 2012 06:56. Posts 81
Profile # 
wow, more big changes! It's crazy how much they're reworking things constantly..
Last edit: 2012-10-06 06:57:24
Old Post

 
 Spektor   United States. October 06 2012 06:59. Posts 809
Profile Blog # 
I like that they feel free to make drastic changes like these, while at the same time I scratch my head. That's what testing is for I guess. Not sure if I like the window mine changes, I'd have to see it in game.
Be positive, helpful, polite, and creative. Be good. Life is too short to be cynical and unimaginative.
Old Post

 
 Atrbyg   United States. October 06 2012 06:59. Posts 495
Profile Blog # 
New widow mine seems interesting, though it seems like the actual role of the unit has been altered from what was originally intended. Still too early to see if that is a good thing or bad thing.
Old Post

 
 eviltomahawk   United States. October 06 2012 07:01. Posts 8897
Profile Blog # 
The Corruptor had the Void Syphon ability back in the Blizzcon build of the HotS alpha. Strange to see it back for Protoss. I kinda liked the Phase Shield.

And I like this new Widow Mine redesign/buff.
<3 <3 IU Ailee Minzi Gain <3 <3 ㅇㅅㅌㅅ
Old Post

 
 Tuczniak   Czech Republic. October 06 2012 07:03. Posts 972
Profile # 
Good they aren't afraid changing stuff. I hope they will approach WoL units later same way.
Old Post

 
 HelloSon   United States. October 06 2012 07:03. Posts 387
Profile # 
"The cost is free for now."

interesting, so could be like scarabs in the future?
Last edit: 2012-10-06 07:03:35
yo
Old Post

 
 -Cyrus-   United States. October 06 2012 07:06. Posts 305
Profile # 
I really don't like any of these changes at all. The Widow Mine is just going to compliment bio even more, it's not going to make players want to go mech. Way too strong with this change.
Old Post

 
 Atrbyg   United States. October 06 2012 07:06. Posts 495
Profile Blog # 
Just realized that Widow Mine can auto attack cloaked units without detection. Seems like that might be too powerful.
Last edit: 2012-10-06 07:09:29
Old Post

 
 link0   United States. October 06 2012 07:07. Posts 1071
Profile # 
I don't get the point of the mineral siphon ability. 3minerals/s is pretty slow. It just means that I can't build buildings near the edges of my base anymore cuz my marines would be out of range of the Oracle.
Last edit: 2012-10-06 07:08:25
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
Old Post

 
 Erik.TheRed   United States. October 06 2012 07:07. Posts 1181
Profile Blog # 
void siphon sounds really dumb. Even if phase shield wasn't used in that many games, it really had potential to be useful at the highest level of play. Of course when most people are 1-Aing and exploring the other new units a very special spell is not going to get major use. I honestly can't imagine getting excited over a void siphon in a pro game as much as I would over a really clever phase shift that protects the interceptors long enough to focus down the brood lords, or something like that.
Last edit: 2012-10-06 07:08:18
|| Twitter @ErikTheRed19 || "See you Space Cowboy"
Old Post

 
 SarcasmMonster   October 06 2012 07:07. Posts 2897
Profile # 
Rearming should cost resources but rearm much faster

That's my main criticism.
Last edit: 2012-10-06 07:08:43
MMA: The true King of Wings
Old Post

 
 Noocta   France. October 06 2012 07:11. Posts 8631
Profile # 
It's not really a mine now tho x)
Make more sens like this then the whole rebuild itself but heh
There are no secrets to success. It is the result of preparation, hard work, and learning from failure.
Old Post

 
 GTPGlitch   October 06 2012 07:12. Posts 2123
Profile Blog # 
terran reavers yesplz
Jo Byung Se #1 fan
Old Post

 
 ROOTT1   Canada. October 06 2012 07:12. Posts 5630
Profile Blog # 
this is starting to get so confusing :X
ab = tl(i) + tl(pc), the grand answer to every tl.net debate - Remember KT.Violet 23/08/12 - ROOTMajor: "U put the tone and i add the symphony."
Old Post

  VKCA   Canada. October 06 2012 07:13. Posts 152Profile # 
GOT AN INVITE FUCKYEA!

On October 06 2012 07:07 SarcasmMonster wrote:
Rearming should cost resources but rearm much faster

That's my main criticism.

if you have a lot of widow mines I'm not sure it will be a problem
Last edit: 2012-10-06 07:14:26
 
Old Post

 
 Kaleidos   Italy. October 06 2012 07:13. Posts 129
Profile # 
-Syphon sounds pretty bad
-Changes to Mothership core are ok
-New Widow mine, a step forward probably. Will see =)
 
Old Post

 
 Gary Oak   Canada. October 06 2012 07:14. Posts 2118
Profile # 
Wow, that's a pretty crazy change to the Widow Mine.
[14:15] <+Skrammen> I like clicking Gary's links, kinda. Its like playing with lava.
Old Post

  heyoka       Administrator       October 06 2012 07:15.Profile Blog # 
Window mine change sounds pretty cool.
@RealHeyoka
Old Post

 
 Serpico   October 06 2012 07:15. Posts 3938
Profile # 
The widow mine is like a missile battery now. The siphon ability seems....arbitrary for the oracle. Maybe good players can make it work well, but it seems out of place.
 
Old Post

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