1. We want Widow Mine to be an awesome new unit for Terran that's difficult for other races to deal with.
2. If Protoss needs more options - mothership core gets some sort of soft detection instead of oracle.
3. If Zerg needs more detection early - remove the evo requirement for spore crawlers
All this is still under discussion so feedback is more than welcome. But please remember we do want the Widow Mine to be a powerful new threat that players have to prep against." - Dustin Browder, 10/9
"Protoss are going to get some buffs this week. Hopefully they will make a difference for you. But we are still in beta, so I can't promise they will be enough." - Dustin Browder, 10/9
"Widow Mine - We'd like to try this unit as powerful as possible for the first pass. We felt that Terran didn't get as much cool/powerful options as the other two races in HotS, and are exploring to see if this unit can be that.
Entomb - We definitely agree that this is really strong. However, what we are currently unsure on is how much of the strength of Entomb is on the Energize and the ability to cast 2 Entombs right when the first Oracle comes into play. Either way, this is one of the things we're trying to address this week. Feedback on this area would help us greatly." - David Kim, 10/9
When a player casts Purify on their Nexus, it grants the Nexus the ability to attack, no longer requiring the Core to attach itself.
The Nexus weapon has a range of 13 and a damage of 20.
Purify now lasts for 60 seconds and still costs 100 energy.
The scale of this unit has been lowered to 0.8.
This unit has had its shield/health lowered to 60/130.
This unit now costs 2 supply.
Oracle
The Phase Shield ability has been removed
This unit has a new ability called Void Siphon.
The Oracle channels a beam at an enemy structure that deals 3 damage and harvests 3 minerals every second until canceled. (Note: This ability will not cause the opposing player to lose minerals.)
The range is 7.
The damage/drain effect ticks when you cast the ability and every sequential second following.
Void Siphon costs 50 energy to cast.
TERRAN
Widow Mine
This unit has a new missile ability called Unstable Payload.
Unstable Payload is an auto-cast ability that initiates once the Widow Mine is burrowed. It cannot be turned off unless the unit is unburrowed.
This ability launches a missile at a target within 5 range, then starts to rearm another missile.
Unstable Payload does 160 damage to a single target and 40 splash damage.
The missile auto-acquires cloaked units. (Note: It will auto attack cloaked units without having detection.)
The missile auto-acquires temporary units like Hallucinations, Infested Terrans, and Locusts.
It takes 40 seconds to rearm the missile. The cost is free for now.
The build time of this unit has increased to 40 seconds.
As we mentioned last week, our main focus this week was redesigning the Widow Mine and replacing the Oracle’s Phase Shield ability. We made quite a few changes to these units that we’ll get to in the paragraphs below, but first we wanted to talk about a few Mothership Core changes. We heard your concerns regarding last week’s changes and have made a few additional Mothership Core tuning passes to help make it a stronger defensive option while using Purify but slightly weaker offensively. Thanks again for all the feedback on the Mothership Core; now let’s dig into the Phase Shield and Widow Mine changes.
The Phase Shield ability is great against Fungal Growth, but because it’s used in such limited circumstances, it’s not all that appealing in most games. As it stands, the Oracle is a harassment caster that only goes for the enemy mineral line, but we thought it would be fun to add a secondary harassment ability that’s not aimed at the mineral line which harasses opponents in a brand new way. The Oracle’s new ability, Void Siphon, allows it to harvest minerals by attacking enemy structures. We’re hoping that this change will open the door for some new harassment options to complement those already in Starcraft II.
For the Widow Mine, we wanted to make a few updates to achieve the following goals:
Make the Widow Mine into an actual cloaked threat.
Make the Widow Mine into a powerful piece that players can revolve strategies around.
Make the Widow Mine into a unit opponents fear, forcing them to react accordingly when Terran players bring them out.
In order to go further in this direction, we’re trying a version of the Widow Mine that doesn’t self-destruct to attack. The updated Widow Mine will be used much in the same way as it is now, but the main difference is that instead of blowing up it shoots a missile, remains cloaked, and rebuilds another missile for later use. Because Widow Mines no longer self-destruct, opponents will have to react accordingly when they’re in play. After the changes, this unit is very different from any unit we’ve had in the past, so we fully anticipate that it will need a lot of testing.
Please remember that the numbers are not final and may require multiple tuning passes. While we want to try to push these new designs as much as we can, the new roles are not set in stone, so we encourage you to spend as much time as you can testing out the new changes and give us your feedback. We hope to work towards creating exciting new units and abilities for every race in Heart of the Swarm!
I like that they feel free to make drastic changes like these, while at the same time I scratch my head. That's what testing is for I guess. Not sure if I like the window mine changes, I'd have to see it in game.
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Atrbyg United States. October 06 2012 06:59. Posts 495
New widow mine seems interesting, though it seems like the actual role of the unit has been altered from what was originally intended. Still too early to see if that is a good thing or bad thing.
eviltomahawk United States. October 06 2012 07:01. Posts 8897
The Corruptor had the Void Syphon ability back in the Blizzcon build of the HotS alpha. Strange to see it back for Protoss. I kinda liked the Phase Shield.
And I like this new Widow Mine redesign/buff.
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Tuczniak Czech Republic. October 06 2012 07:03. Posts 972
I really don't like any of these changes at all. The Widow Mine is just going to compliment bio even more, it's not going to make players want to go mech. Way too strong with this change.
Atrbyg United States. October 06 2012 07:06. Posts 495
I don't get the point of the mineral siphon ability. 3minerals/s is pretty slow. It just means that I can't build buildings near the edges of my base anymore cuz my marines would be out of range of the Oracle.
void siphon sounds really dumb. Even if phase shield wasn't used in that many games, it really had potential to be useful at the highest level of play. Of course when most people are 1-Aing and exploring the other new units a very special spell is not going to get major use. I honestly can't imagine getting excited over a void siphon in a pro game as much as I would over a really clever phase shift that protects the interceptors long enough to focus down the brood lords, or something like that.
Last edit: 2012-10-06 07:08:18
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The widow mine is like a missile battery now. The siphon ability seems....arbitrary for the oracle. Maybe good players can make it work well, but it seems out of place.