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HotS Balance Update #5 [10/5/12] - Page 42

Forum Index > StarCraft 2 HotS Prev 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 Next All
 
 Hattori_Hanzo   Singapore. October 10 2012 17:56. Posts 999
Profile # 
Double Evo chamber wall-in with spine is pretty strong.
Cauterize the area
Old Post

 
 Unstable   Sweden. October 10 2012 18:17. Posts 62
Profile # 
I could see reason to limiting the widow mine's abililty to burrow, by making it impossible to burrow into creep.

This should opt for some interesting early game-play, where Z would have to plan creep spread and T try to retort by either using forward hellions or slowly work itself up to the point where it becomes an immidiate threat to the whole Z base.
Last edit: 2012-10-10 18:18:14
If it involves luck, skill and money ... Im probably already playing it.
Old Post

 
 Hattori_Hanzo   Singapore. October 10 2012 19:34. Posts 999
Profile # 
Sounds imba because then Zerg has an innate racial immunity to widow mine run bys.
Seriously watch day9 daily 511, widow mine runby is actually less damaging than a 4 hellion run by.
Cauterize the area
Old Post

 
 GohgamX   Canada. October 10 2012 23:09. Posts 914
Profile # 
lol Widow mine and Dragon...
Time is a great teacher, but unfortunately it kills all its pupils ...
Old Post

 
 Alakaslam   United States. October 10 2012 23:43. Posts 351
Profile Blog # 

On October 09 2012 05:44 Umpteen wrote:
And upon the day of the fifth balance update, Umpteen looked upon the Terrans, and he saw much rejoicing. And he spoke to them, asking "Why do you rejoice?" And they answered him: "We celebrate for now we too have Banelings!" And Umpteen's brow was furrowed, for the Baneling was a Zerg creation. Seeing his countenance, the Terrans hastened to explain: "Not true banelings, but machines made in their likeness."

"Machines that destroy themselves valiantly in battle, so others may live?" Umpteen asked, perplexed. And there was great mirth at his words. "Nay," spoke the Terrans. "The machine lives on to fight again."

Next Umpteen asked, "Machines capable of inflicting twenty damage, and thirty-five against light?" Again there was great mirth. "Nay," was the reply. "Forty to all! And sixty and one hundred to the one struck."

Umpteen spoke again: "Still, machines which must cleave to their targets." Once more they answered "Nay!"

"Fragile things!" he gasped. "Quick to expire!" "Thrice nay!" was the answer. "They have the strength of the noble Hydra!"

"Then surely the cost must be commensurate!" he declared, and there was uproarious laughter. "Scarcely half! A pittance more than the baneling itself!"

In great consternation, he cried "But there is no upgrade to hide them from sight!" "Nay!" was the taunting cry. "Nay, for they are born with this facility! And they see all; strike all - yea, even those things that hide in the earth or fly over it or veil themselves from mortal sight." And the noise of their merriment was considerable.

And lo, as it was before and as it was prophesised, the Heart of the Swarm expansion condemned the Zerg race to the Augean Stables, there with their bare hands to deal again with almost inconceivable quantities of bullshit.


+ Show Spoiler +
Don't take this in the least seriously; just a bit of fun


That is a great deal of fun! Thanks! A few interesting points too
Well hello there.
Old Post

 
 Fig   United States. October 11 2012 01:01. Posts 1235
Profile # 
I just don't understand how this thing can cost so little... If they had given the newest version of the widow mine to toss, it would cost at least 150/100, and people would still be complaining about it.
Cantaloupes are just antelope eggs that couldn't
Old Post

 
 flanksteak   Canada. October 11 2012 01:13. Posts 233
Profile # 

On October 09 2012 05:44 Umpteen wrote:
And upon the day of the fifth balance update, Umpteen looked upon the Terrans, and he saw much rejoicing. And he spoke to them, asking "Why do you rejoice?" And they answered him: "We celebrate for now we too have Banelings!" And Umpteen's brow was furrowed, for the Baneling was a Zerg creation. Seeing his countenance, the Terrans hastened to explain: "Not true banelings, but machines made in their likeness."

"Machines that destroy themselves valiantly in battle, so others may live?" Umpteen asked, perplexed. And there was great mirth at his words. "Nay," spoke the Terrans. "The machine lives on to fight again."

Next Umpteen asked, "Machines capable of inflicting twenty damage, and thirty-five against light?" Again there was great mirth. "Nay," was the reply. "Forty to all! And sixty and one hundred to the one struck."

Umpteen spoke again: "Still, machines which must cleave to their targets." Once more they answered "Nay!"

"Fragile things!" he gasped. "Quick to expire!" "Thrice nay!" was the answer. "They have the strength of the noble Hydra!"

"Then surely the cost must be commensurate!" he declared, and there was uproarious laughter. "Scarcely half! A pittance more than the baneling itself!"

In great consternation, he cried "But there is no upgrade to hide them from sight!" "Nay!" was the taunting cry. "Nay, for they are born with this facility! And they see all; strike all - yea, even those things that hide in the earth or fly over it or veil themselves from mortal sight." And the noise of their merriment was considerable.

And lo, as it was before and as it was prophesised, the Heart of the Swarm expansion condemned the Zerg race to the Augean Stables, there with their bare hands to deal again with almost inconceivable quantities of bullshit.


+ Show Spoiler +
Don't take this in the least seriously; just a bit of fun



haha! An english major perhaps? Well done
Old Post

 
 Cloak   United States. October 11 2012 02:20. Posts 682
Profile # 

On October 11 2012 01:01 Fig wrote:
I just don't understand how this thing can cost so little... If they had given the newest version of the widow mine to toss, it would cost at least 150/100, and people would still be complaining about it.


Protoss version: Only ground. 3 range. Doesn't detect. 200/200 needs Robotics Bay . Doesn't cloak. Won't attack if other units nearby. Doesn't actually do damage, because that would be deathball.
The more you know, the less you understand.
Old Post

 
 dreadlordx   United States. October 11 2012 07:35. Posts 51
Profile # 
Also the PDD should block the missle from mine shots. This is a bug that should be fixed
Play on Playa!!!!
Old Post

 
 superstartran   United States. October 11 2012 12:13. Posts 1354
Profile # 

On October 10 2012 16:25 Umpteen wrote:

Show nested quote +
On October 10 2012 14:14 Hattori_Hanzo wrote:
Banelings are not a fair comparison to widow mines, simply because widow mines cannot:

- a-move, huge difference already, a marine/widow mine composition is absurdly slow compared a speedling/baneling composition.



It's slow compared to a speed baneling on creep army. But it's also a hell of a lot more durable - and it doesn't have to die to do damage. I agree it's not a-move, but nor is it reaver drop-micro.


Show nested quote +
A well controlled sling/bling army will slaughter a poorly controlled terran army. Whereas, marine/widow mine can only HOPE the opponent misclicks the army into the mine field trying to engage the marines.



Not in the games I'm watching. Unburrowed widow mines seem to have a really low threat level, which means Zerglings won't engage them if there are a few marines nearby. Unless you're a minor deity it's not physically possible to split-focus-fire down more than one or maybe two mines before they burrow, so the only options are to retreat or evaporate. I don't know about Roaches so much; I think they might have trouble getting through 90hp fast enough to stop them burrowing. What I see a lot of are widow-mine fields advancing and advancing, trading well or not at all, until the Zerg has nowhere left to go. It's very like a successful sentry-immortal all-in, in that the advancing army keeps getting bigger and bigger, retaining units, and the Zerg keeps getting reset.


Show nested quote +
- target buildings, marine/widow mine bust? lol. Now that would be OP.



I totally hadn't thought of that. That means my... um... infested barracks and supply-tumour wall can keep them out.


Show nested quote +
- 40s reload, the spawn time for zergling is way faster and the location of where those banelings are morphed give so much greater advantage over Terran.



Excuse me? 40s reload is faster than making a zergling and then turning it into a baneling. Granted, if I have zerglings left over I can overlap those times by turning those into banelings while streaming more zerglings across the map, but having zerglings left over is not a given. Widow Mines reload right there outside my base, and aren't stuck in a coccoon while doing it! Oh, and they do it for no money or larvae.

You're right, though - widow mines aren't banelings. They're what you'd get if a baneling slept with a siege tank and didn't use protection



The Widow Mine was purposely made overpowered because Terran has almost no units to compensate for the loss of the Warhound (which was a badly designed and severely overpowered unit). This has been stated a tremendous amount of time. The amount of content in your post that can be misconstrued as whining/bitching is quite high, so I'd suggest you turn it down.

Although I agree that the early contains are hilariously dumb, you have to admit the HOTS meta for TvZ in particular at least looks somewhat promising since Terran can actually actively contain a Z now without him taking a free third.
Old Post

 
 Kharnage   Australia. October 11 2012 12:39. Posts 831
Profile # 
Can void syphon be used on your own buildings? Cause i'm totally down with siphoning shield into minerals. that's sounds like a cunning plan.
 
Old Post

 
 TheLunatic   October 11 2012 12:43. Posts 302
Profile # 
Lol agreed, to above post
Old Post

 
 TheLunatic   October 11 2012 14:10. Posts 302
Profile # 
Mans a genius
Old Post

 
 Hattori_Hanzo   Singapore. October 11 2012 14:28. Posts 999
Profile # 
I just saw up of Dustin's updates. I'm mad. Seriously, Zerg QQ and they could get spore w/o evo chamber, or queen have innate detection?!
The fu*k?!



Dayvie
Development Team
Please remember the numbers on the Widow Mine aren't final.

We're currently in the process of discussing how and where to position the unit as well as the counters to it.

Things we're thinking are:

1. We want Widow Mine to be an awesome new unit for Terran that's difficult for other races to deal with.

2. If Protoss needs more options - mothership core gets some sort of soft detection instead of oracle.

3. If Zerg needs more detection early - remove the evo requirement for spore crawlers

All this is still under discussion so feedback is more than welcome. But please remember we do want the Widow Mine to be a powerful new threat that players have to prep against.
Cauterize the area
Old Post

 
 Big J   Austria. October 11 2012 16:31. Posts 5433
Profile Blog # 

On October 11 2012 14:28 Hattori_Hanzo wrote:
I just saw up of Dustin's updates. I'm mad. Seriously, Zerg QQ and they could get spore w/o evo chamber, or queen have innate detection?!
The fu*k?!



Dayvie
Development Team
Please remember the numbers on the Widow Mine aren't final.

We're currently in the process of discussing how and where to position the unit as well as the counters to it.

Things we're thinking are:

1. We want Widow Mine to be an awesome new unit for Terran that's difficult for other races to deal with.

2. If Protoss needs more options - mothership core gets some sort of soft detection instead of oracle.

3. If Zerg needs more detection early - remove the evo requirement for spore crawlers

All this is still under discussion so feedback is more than welcome. But please remember we do want the Widow Mine to be a powerful new threat that players have to prep against.


I just saw Hattori_Hanzos newest post. I laughed. Seriously, nowhere does it say anything about queens, that's completly made up. Seriously, it says "IF ... needs" and you know, all you do is whine about zerg when it says something about Zerg and Protoss.
And the word you are looking for is: dafuq!
Last edit: 2012-10-11 16:33:47
 
Old Post

 
 Ramiz1989   October 11 2012 16:34. Posts 1281
Profile # 

On October 11 2012 14:28 Hattori_Hanzo wrote:
I just saw up of Dustin's updates. I'm mad. Seriously, Zerg QQ and they could get spore w/o evo chamber, or queen have innate detection?!
The fu*k?!



Dayvie
Development Team
Please remember the numbers on the Widow Mine aren't final.

We're currently in the process of discussing how and where to position the unit as well as the counters to it.

Things we're thinking are:

1. We want Widow Mine to be an awesome new unit for Terran that's difficult for other races to deal with.

2. If Protoss needs more options - mothership core gets some sort of soft detection instead of oracle.

3. If Zerg needs more detection early - remove the evo requirement for spore crawlers

All this is still under discussion so feedback is more than welcome. But please remember we do want the Widow Mine to be a powerful new threat that players have to prep against.

Why are you mad? This is actually great. They don't plan on touching Mines(or maybe they do), but give detection early enough so other races can defend better from them, because Widow Mines should be about positional play, and area control, not about being better at offense than defense.
That just means that Mines will be at great state, and won't cause serious problems when Terran comes with first two Mines in your base.
"Living for the Swarm..."
Old Post

 
 obsid   United States. October 11 2012 16:45. Posts 383
Profile # 
I think they need to remove the "mines can hit air" or remove the splash damage from the mine, then people would have some reasonable ways of fighting them (or both). If it cant hit air, then that means observers and overseers can be used far more effectivly in finding and desroying the mines. If it doesnt have splash, then sending some cheap units (marine/zerglings/zeal) in first to tank the damage makes sense, then you can clean up the mine during the cooldown. But if you dont know the mine is there, they can take out a bunch of roaches/stalkers/tanks before you even knew what hit you. Also no anti-air makes you need to defend the mines more from banshees/muta/voids that go mine hunting if someone goes too heavy on the mines.
Old Post

 
 osiris17   United States. October 11 2012 23:19. Posts 165
Profile Blog # 
The widow mine needs to be renamed, it no longer functions as a mine.
Be extremely subtle, even to the point of formlessness. Be extremely mysterious, even to the point of soundlessness. Thereby you can be the director of the opponent's fate. - sun tzu
Old Post

 
 Inquisitor1323   October 11 2012 23:23. Posts 370
Profile # 
Widow mine is going to get nerfed incredibly hard... also where's our new unit blizz?
Old Post

 
 osiris17   United States. October 11 2012 23:29. Posts 165
Profile Blog # 
Having a mine deal splash is reasonable. Having this "mine" shoot projectiles of splash damage is just lame gameplay. Nevermind how much this overlaps with hunterseek missiles (there is zero reason to ever build ravens for HSM again). Instead of the splash damage being a consequence of you stepping on a mine, your army is instead just stomaching splash damage from an attack. SO there goes any micro requirement. Why Terrans are going to build siege tanks when they can build highly mobile widow mines and still have ranged splash damage, I cannot tell you.. There were still ways to improve the original mine without destroying its mechanics. How about just giving in and making hellions lay the widow mines, and have them cost zero food or resources??? How a mine can hit air I have no idea; it's absurd. Blizzard is so lost in their own vanity they've lost all creativity.
Last edit: 2012-10-11 23:41:39
Be extremely subtle, even to the point of formlessness. Be extremely mysterious, even to the point of soundlessness. Thereby you can be the director of the opponent's fate. - sun tzu
Old Post

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