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[M] (2) TPW Ravenous Depths

Forum Index > StarCraft 2 Maps & Custom Games 1 2 All
 
 lefix   Germany. October 15 2012 07:21. Posts 944
Profile # 
[image loading]

TPW Ravenous Depths
by lefix
Map Size: 136x148
Tileset: Char
Spawns: 2
Bases: 12
Published: NA, EU
Angeled View: http://i.imgur.com/ClmOx.jpg

About:
Altho I kind of dislike the lava tilesets, I hate fun texturing this. The textures actually look pretty nice close up (see higher rez closeups at the bottom of the post).
It's not really a bright and friendly map, but at least it's a rarely use tileset
There's a fairly standard main/nate, an close third, a base back in the corner and 2 rather vulnerable more forward bases. I kinda liked how every base was different from the others in some way and how they were spread and connect across the map. I've never been a person to talk much about the details. I just hope you like it, too

Edit: I've also reduced the fog of war a little, so the map doesn't appear as dark ingame.

Screenshots:
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]

High Rez Closeups:
+ Show Spoiler +
Last edit: 2012-10-15 07:40:25
Map of the Month | The Planetary Workshop | SC2Melee.net
Old Post

 
 Jebediah   Germany. October 15 2012 08:01. Posts 105
Profile # 

On October 15 2012 07:21 lefix wrote:

[...] I hate fun [...]


German origin confirmed

On topic: Queens have three range, Neural parasite lasts forever, fungal lasts for 8 seconds, Roaches are one supply, etc.
Old Post

 
 lefix   Germany. October 15 2012 08:07. Posts 944
Profile # 
Ah damn. let me look into that.
(I hate 1.5 patch more than fun)

edit: should be fixed now!
Last edit: 2012-10-15 08:52:56
Map of the Month | The Planetary Workshop | SC2Melee.net
Old Post

 
 FlaShFTW   United States. October 15 2012 08:32. Posts 4961
Profile Blog # 
really good map. like the base layout especially.
Never Surrender. Never GG. Always Fighting. BW4LYF. Woo Jung Ho Never Forget.
Old Post

 
 shizaep   Canada. October 15 2012 08:46. Posts 1093
Profile Blog # 
I think it's a great map with a really smart layout. The middle especially, I think. It has features of both a map with a single center and a map with two paths on either side. You're able to circumvent your opponent but you can still take a sizable position in the center without any one point being too strong where it defends everything. And the Xel'Naga tower placement is...perfect.
You mean I just write stuff here and other people can see it?
Old Post

 
 HeavenResign   United States. October 15 2012 11:07. Posts 461
Profile # 
Looks awesome. Really wish we got some more community maps onto the ladder.
Old Post

 
 SpoonTwoBig   United States. October 15 2012 12:37. Posts 4
Profile # 
Yeah lava tileset!
Old Post

 
 MisterTea   United Kingdom. October 15 2012 12:43. Posts 959
Profile # 
screenshots make it look likes there's no space behind the natural/main to maneuver banshees/warp prisms/phoenix/medivacs around.
other than that good map, maybe its just the screen shots that make the back area look small?
Old Post

 
 Befall   United States. October 15 2012 13:29. Posts 69
Profile # 
Really dig the layout, the higher wrapped cliffs around the 2:30/8:30 bases looks and feels great. Feels like the XNT would suck to hold for Z, though, as a single marine/helion on the high ground would kill 'em.

But yeah, great map! :3
"Envy is ignorance, imitation is suicide." -Emerson
Old Post

 
 SparePartsHere   Slovakia. October 15 2012 15:50. Posts 5
Profile # 
I really like this map, those Xel'Naga towers positions are awesome and I like the thirds. Dunno how about banshees, there seems to be no room behind those mineral lines to maneuver around.
I want new community maps on ladder :>
Old Post

 
 SpectreEU   Norway. October 15 2012 20:05. Posts 28
Profile # 
Very nice, by I miss the green maps
Alea Iact Est
Old Post

 
 Creager   Germany. October 15 2012 20:11. Posts 336
Profile # 
Hmm, looks nice, but again too macro focussed IMO :/ Almost 4-free 4th base which sure has some additional attack paths, but favors greedy players too much (especially Zergs). Miss the smaller maps where you had to actually put on a fight for every new expansion resulting in more action early on which contributes to the spectator experience, at least in my case
Lim Yo-hwan for life!
Old Post

  Aunvilgod   October 15 2012 20:56. Posts 2031Profile # 
You should use some volcanic crystals, they look awesome.

Also a tip for some cool texturing: Paint Lava cracks with low intensity on a rock texture. Then redo the actual lava parts of the texture with full intensity and repaint the rock part with the full rock intensity. Put up a good fog and place orange lights ontop of the lava parts of the texture.
Incredible Miracle
Old Post

 
 lefix   Germany. October 15 2012 21:50. Posts 944
Profile # 
i arctually wanted to avoid the crystalls, which are used fairly often, and focus more on the char plants and marsh theme. kinda make it look like an inhabited place
Last edit: 2012-10-15 21:59:37
Map of the Month | The Planetary Workshop | SC2Melee.net
Old Post

  Aunvilgod   October 15 2012 22:06. Posts 2031Profile # 

On October 15 2012 21:50 lefix wrote:
i arctually wanted to avoid the crystalls, which are used fairly often, and focus more on the char plants and marsh theme. kinda make it look like an inhabited place


I have not seen them anywhere than on my map Incandescence. And if you place them at the bottom edge of the cliffs, how does this make the map look less inhabited?
Incredible Miracle
Old Post

 
 NovemberstOrm   Canada. October 15 2012 23:49. Posts 4158
Profile # 
Nice map, it looks really nice, not sure how it would play out in a game. Might try it out!
"Terran is the hardest race to play but if played to its fullest potiental they are the best" I love Starcraft.
Old Post

 
 ArcticRaven   France. October 16 2012 02:37. Posts 1168
Profile # 
Epic watchtower placement.
[EatThePath] I call assassins as my faction. Please tell me we can all agree that in the version of history, Steppes of War will be Jerusalem.
Old Post

 
 OxyGenesis   United Kingdom. October 16 2012 05:59. Posts 278
Profile # 
Beautiful work! Love the subtle textures changes on the different levels and overall its a unique take on the char theme.

Layout looks good, I can tell you've put some thought in to it. Dat ambiguous base.
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Old Post

 
 Qikz   United Kingdom. October 16 2012 06:07. Posts 6737
Profile # 
TPW guys, I LOVE your maps. You seem to know exactly what I want and put it in all of your guys maps.

Third which is easyish to take, but not super easy to defend (ohana problem alongside cloud kingdom and entomed) and the fourth isn't free (same map issues). I can't wait to give this a play.
Old Post

 
 Fatam   October 16 2012 08:40. Posts 941
Profile # 
Seems super solid. Nothing groundbreaking but really good. It has a few small similarities to CK, but is very different as well. I wish the main cliff had a little less surface area, but that's a super small gripe. Good shyte.
Mapmaker for Galaxy | galaxyesports.com | Search for "galaxy" in-game on any region to find all the Galaxy maps
Old Post

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