| lefix Germany. October 15 2012 07:21. Posts 944 | Profile # | |
| | Map of the Month | The Planetary Workshop | SC2Melee.net |
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| Jebediah Germany. October 15 2012 08:01. Posts 105 | Profile # |
On October 15 2012 07:21 lefix wrote:
[...] I hate fun [...]
German origin confirmed
On topic: Queens have three range, Neural parasite lasts forever, fungal lasts for 8 seconds, Roaches are one supply, etc. |
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| lefix Germany. October 15 2012 08:07. Posts 944 | Profile # |
Ah damn. let me look into that. (I hate 1.5 patch more than fun)
edit: should be fixed now!Last edit: 2012-10-15 08:52:56 |
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| FlaShFTW United States. October 15 2012 08:32. Posts 4961 | Profile Blog # |
| really good map. like the base layout especially. |
| | Never Surrender. Never GG. Always Fighting. BW4LYF. Woo Jung Ho Never Forget. |
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| shizaep Canada. October 15 2012 08:46. Posts 1093 | Profile Blog # |
| I think it's a great map with a really smart layout. The middle especially, I think. It has features of both a map with a single center and a map with two paths on either side. You're able to circumvent your opponent but you can still take a sizable position in the center without any one point being too strong where it defends everything. And the Xel'Naga tower placement is...perfect. |
| | You mean I just write stuff here and other people can see it? |
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| HeavenResign United States. October 15 2012 11:07. Posts 461 | Profile # |
| Looks awesome. Really wish we got some more community maps onto the ladder. |
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| SpoonTwoBig United States. October 15 2012 12:37. Posts 4 | Profile # | |
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| MisterTea United Kingdom. October 15 2012 12:43. Posts 959 | Profile # |
screenshots make it look likes there's no space behind the natural/main to maneuver banshees/warp prisms/phoenix/medivacs around. other than that good map, maybe its just the screen shots that make the back area look small? |
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| Befall United States. October 15 2012 13:29. Posts 69 | Profile # |
Really dig the layout, the higher wrapped cliffs around the 2:30/8:30 bases looks and feels great. Feels like the XNT would suck to hold for Z, though, as a single marine/helion on the high ground would kill 'em.
But yeah, great map! :3 |
| | "Envy is ignorance, imitation is suicide." -Emerson |
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| SparePartsHere Slovakia. October 15 2012 15:50. Posts 5 | Profile # |
I really like this map, those Xel'Naga towers positions are awesome and I like the thirds. Dunno how about banshees, there seems to be no room behind those mineral lines to maneuver around. I want new community maps on ladder :> |
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| SpectreEU Norway. October 15 2012 20:05. Posts 28 | Profile # |
Very nice, by I miss the green maps  |
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| Creager Germany. October 15 2012 20:11. Posts 336 | Profile # |
Hmm, looks nice, but again too macro focussed IMO :/ Almost 4-free 4th base which sure has some additional attack paths, but favors greedy players too much (especially Zergs). Miss the smaller maps where you had to actually put on a fight for every new expansion resulting in more action early on which contributes to the spectator experience, at least in my case  |
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Aunvilgod October 15 2012 20:56. Posts 2031 | Profile # |
You should use some volcanic crystals, they look awesome.
Also a tip for some cool texturing: Paint Lava cracks with low intensity on a rock texture. Then redo the actual lava parts of the texture with full intensity and repaint the rock part with the full rock intensity. Put up a good fog and place orange lights ontop of the lava parts of the texture. |
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| lefix Germany. October 15 2012 21:50. Posts 944 | Profile # |
| i arctually wanted to avoid the crystalls, which are used fairly often, and focus more on the char plants and marsh theme. kinda make it look like an inhabited place Last edit: 2012-10-15 21:59:37 |
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Aunvilgod October 15 2012 22:06. Posts 2031 | Profile # |
On October 15 2012 21:50 lefix wrote: i arctually wanted to avoid the crystalls, which are used fairly often, and focus more on the char plants and marsh theme. kinda make it look like an inhabited place
I have not seen them anywhere than on my map Incandescence. And if you place them at the bottom edge of the cliffs, how does this make the map look less inhabited? |
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| NovemberstOrm Canada. October 15 2012 23:49. Posts 4158 | Profile # |
| Nice map, it looks really nice, not sure how it would play out in a game. Might try it out! |
| | "Terran is the hardest race to play but if played to its fullest potiental they are the best" I love Starcraft. | |
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| ArcticRaven France. October 16 2012 02:37. Posts 1168 | Profile # |
| Epic watchtower placement. |
| | [EatThePath] I call assassins as my faction. Please tell me we can all agree that in the version of history, Steppes of War will be Jerusalem. |
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| OxyGenesis United Kingdom. October 16 2012 05:59. Posts 278 | Profile # |
Beautiful work! Love the subtle textures changes on the different levels and overall its a unique take on the char theme.
Layout looks good, I can tell you've put some thought in to it. Dat ambiguous base. |
| | Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net |
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| Qikz United Kingdom. October 16 2012 06:07. Posts 6737 | Profile # |
TPW guys, I LOVE your maps. You seem to know exactly what I want and put it in all of your guys maps.
Third which is easyish to take, but not super easy to defend (ohana problem alongside cloud kingdom and entomed) and the fourth isn't free (same map issues). I can't wait to give this a play. |
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| Fatam October 16 2012 08:40. Posts 941 | Profile # |
| Seems super solid. Nothing groundbreaking but really good. It has a few small similarities to CK, but is very different as well. I wish the main cliff had a little less surface area, but that's a super small gripe. Good shyte. |
| | Mapmaker for Galaxy | galaxyesports.com | Search for "galaxy" in-game on any region to find all the Galaxy maps |
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