scintilliaSD United States. October 21 2012 13:58. Posts 2187 | Profile Blog # |
http://www.playdota.com/changelogs/6.76
+ Show Spoiler +
Alchemist - Unstable Concoction now explodes around you if you are killed while charging it up - Goblin's Greed cap increased from 26 to 30
Ancient Apparition - Chilling Touch attack count increased from 2/3/4/5 to 3/4/5/6
Arc Warden - Magnetic Field no longer affects units other than Heroes and Structures
Bane Elemental - Enfeeble cooldown decreased from 12 to 10 - Bane can now wake himself up from Nightmare with a subability
Ability Code: A2O9
Batrider - Strength gain decreased from 2.7 to 2.4
Centaur - Strength growth increased from 2.6 to 3.8 - Replaced Great Fortitude with a new skill
Stampede: ========== Grants you and all allied player units on the map max movement speed and zero unit collision for a short duration. Any enemy units you or your allies come into collision with take some damage and get stunned. Enemies can only be affected by stampede impact once.
Duration: 3/4/5 Damage: 100/150/200 + 2x your str Stun: 1.25 seconds Stampede Collision AoE: 120
Cooldown: 65 Mancost: 50
Note: Does not affect magic immune enemies
Ability Code: A2O6
Chen - Hand of God cooldown decreased from 120 to 140/130/120 - Penitence damage amplify increased from 7/14/21/28% to 8/16/24/32% (matches the slow values now)
Clockwerk - Hookshot now pulls Clockwerk to allies instead of getting blocked by them - Hookshot Aghanim's upgraded cooldown decreased from 15 to 12
Crystal Maiden - Brilliance Aura has twice the effect on Crystal Maiden
Dark Seer - Vacuum cooldown increased from 19 to 22
Doom Bringer - Doom duration increased from 13 to 15 (and scepter from 14 to 16)
Drow Ranger - Trueshot Aura mechanics reworked
Trueshot Aura: ============== Global Aura. Gives you and all allied ranged units a portion of your agility as bonus damage.
Bonus Damage: 14/18/22/26% of your agility as damage
Note: Can be toggled on and off to affect creeps or not
Ability Code: A2O2
- Changed how Marksmanship bonus agility is granted
Marksmanship: ============= Passively provides bonus agility. If there are no nearby enemy heroes, your focus improves and the bonus agility is doubled.
Bonus Agility: 20/30/40 Agility AOE: 375 (for double bonus)
Gyrocopter - Homing Missile distance required for max damage reduced from 2000 to 1500 - Homing Missile stun duration rescaled from 2.5 to 2.2/2.4/2.6/2.8 - Rocket Barrage damage increased from 11/14/17/20 to 11/15/19/23
Jakiro - Ice Path creation delay increased from 0.4 to 0.5 - Ice Path manacost increased from 75 to 90
Krobelus - Exorcism base ghost count increased from 4/10/18 to 4/12/21
Kunkka - Tidebringer level 4 AoE increased from 500 to 600
Lina - Laguna Blade cooldown rescaled from 90/70/50 to 70/60/50
Lion - Mana Drain break threshold range increased from 850 to 1100 - Finger of Death cooldown rescaled from 170/105/40 to 160/100/40 - Finger of Death cast range increased from 700 to 900
Luna - Lunar Blessing bonus damage increased from 14/20/26/32 to 14/22/30/38
Magnatuar - Shockwave distance increased from 700 to 1000 - Shockwave cooldown decreased from 11/10/9/8 to 10/9/8/7 - Shockwave cast range increased to match its travel distance (visual thing only) - Skewer AoE increased from 95 to 125 - Skewer range increased from 800 to 1200 - Skewer now only considers heroes a valid target for dragging in consideration with its unit cap
Meepo - Poof cooldown decreased from 14/12/10/8 to 12/10/8/6 - Divided We Stand Aghanims upgrade now gives clones 100% stat sharing
Mirana - Elune's Arrow cooldown decreased from 20 to 17 - Moonlight Shadow manacost decreased from 175 to 75
Morphling - Cast animation time improved from 0.45 to 0.4
Naga Siren - Rip Tide cooldown rescaled from 10 to 19/16/13/10
Necrolyte - Heartstopper Aura damage increased from 0.6/0.8/1/1.2% to 0.6/0.9/1.2/1.5%
Nerubian Assassin - Vendetta damage increased from 225/375/525 to 250/400/550
Nerubian Weaver - Base Damage increased by 4
Obsidian Destroyer - Movement speed increased from 300 to 310
Ogre Magi - Multicast now increases cast range of Ignite by 150 per level, this is in addition to the existing AoE increase
Omniknight - Purification cooldown decreased from 12 to 10 - Movement speed increased from 300 to 305
Phantom Lancer - Collision size decreased from 24 to 8
Phoenix - Fire Spirits duration increased from 12.5 to 16 - Fire Spirits can now be cast while using Sunray - Fixed Supernova not working with Radiance aura (other auras work already) - Supernova level 3 hit requirement increased from 9 to 10 - Sunray Reworked
- Sunray is no longer channeling and you can control like before with its direction as well as the use of the drift sub ability - Sunray now also heals allies in the AoE for half of the amount - Sunray no longer slows - Sunray HP cost is now 3% per second instead of a one time 10% cost on cast - Sunray base damage reduced from 20/30/40/50 to 16/24/32/40 (has same percentage components as before) - Max channel time mechanic is the same (6 seconds and damage/heal increase per second channeled)
Sun Ray: A1YY Sun Ray End: A1Z3 Sun Ray Drift: A205
- Icarus Dive Reworked
Icarus Dive: ============= Dives forward in a looping arc, dealing moderate damage over time and slowing enemy units along the path. Dive can be canceled at any point by using Supernova or the sub ability. Casting your other spells does not interrupt it.
Travel Range: 1400 Travel Width: 500 Total Travel Time: 2 seconds
DPS: 10/30/50/70 Slow: 25% Duration: 4 AOE: 200
Cooldown: 36 Manacost: 0 HP Cost: 15% of current HP
Icarus Dive: A1RJ Icarus Dive End: A20N
Puck - Base Damage increased by 5
Pugna - Life Drain break threshold range increased from 900 to 1100 - Nether Ward AoE increased from 700/1000/1300/1600 to 1600
Razor - Eye of the Storm strike interval decreased from 0.85/0.75/0.6 to 0.75/0.65/0.55 (Scepter 0.65/0.55/0.45)
Rubick - Fade Bolt damage decreased from 75/150/225/300 to 70/140/210/280
Silencer - Global Silence cooldown decreased from 160 to 140 - Global Silence duration decreased from 3/4.5/6 to 4/5/6 - Base Intelligence increased by 6 - Base Damage reduced by 6 - Curse of the Silent duration rescaled from 5/6/7/8 to 6 - Curse of the Silent hp drain rescaled from 20/30/40/50 to 20/35/50/65 - Curse of the Silent mana drain rescaled from 10/15/20/25 to 8/16/24/32 - Int Steal moved from Last Word back to Glaives of Wisdom - Glaives of Wisdom now steals Intelligence from outside of the AOE if Silencer gets the kill * Int Steal aoe increased from 850 to the standard 900 aoe range - Last Word replaced with new active skill
Last Word: ========== Targets an enemy unit placing a debuff on it. While the debuff is active, casting any spell casuses the target to become silenced and take damage. If the duration of the debuff runs out without the target casting a spell, it will still take damage and be silenced but also be disarmed.
Debuff Duration: 5
Damage: 150/200/250/300 Silence/Disarm Duration: 3/4/5/6
Cast Range: 900 Cooldown: 36/28/20/12 Manacost: 100
Note: You have basic vision over the last word target while the initial buff is on them
Ability Code: A2NT
Sniper - Assassinate cast range increased from 1500/2000/2500 to 2000/2500/3000 - Headshot procs cannot be evaded (the entire attack gets through) - Headshot chance from 25/30/35/40 to 40 - Headshot damage from 30/45/60/75 to 15/40/65/90 - Headshot ministun from 0.01/0.1/0.2/0.2 to 0.25 - Shrapnel provides vision in the targeted area - Shrapnel cast range increased from 1200 to 1800
Templar Assassin - Psionic Trap now requires a buildup time to reach it's maximum slow. Starts at 30% and increases by 5% each second until it reaches 50%
Terrorblade - Metamorphosis bonus damage increased from 15/30/45/60 to 20/40/60/80
Tidehunter - Ravage damage decreased from 250/350/450 to 200/325/450
Treant Protector - Strength growth increased from 2.8 to 3.3 - Living Armor HP regen increased from 4/6/8/10 to 4/7/10/13
Venomancer - Venomous Gale manacost rescaled from 90/105/120/135 to 125 - Venomous Gale initial damage rescaled from 50/70/70/100 to 25/50/75/100 - Venomous Gale damage per tick increased from 10/20/40/50 to 15/30/45/60 - Poison Sting duration rescaled from 7 to 6/7/8/9
Warlock - Infernal attack damage increased from 50/75/100 to 75/100/125
Winter Wyvern - Arctic Burn debuff duration increased from 4 to 5 - Cold Embrace cooldown rescaled from 14 to 17/16/15/14 - Splinter Blast initial projectile speed improved from 1.5 to 1.35 seconds - Winter's Curse cooldown rescaled from 90 to 90/80/70
Witch Doctor - Death Ward Aghanim's upgrade changed from 3 target split attack to 5 target bounce - Death Ward multi attack bounce AoE increased from 550 to 650 - Death Ward cooldown decreased from 90 to 80
Zeus - Thundergod's Wrath damage increased from 210/335/460 to 225/350/475 - Thundergod's Wrath Aghanim's damage increased from 400/500/600 to 440/540/640
Boots of Speed - Price decreased from 500 to 450 - Move speed bonus from 55 to 50
Arcane Boots - Move speed bonus decreased form 65 to 60
Phase Boots - Move speed bonus decreased from 60 to 55
Power Treads - Move speed bonus decreased from 60 to 55
Tranquil Boots - Move speed bonus decreased from 80 to 75
Armlet of Mordiggian - Armlet cooldown increased from 1 to 2 seconds
Force Staff - Recipe reworked
Old Force Staff: ============ Requires: Staff of Wizardry (1000) Quarterstaff (900) Recipe (500) Total: 2400
Grants: +10 Intelligence +10 Damage +10 Attack Speed Force (600 units forward, 25 mana, 20 cd, 800 cast range)
New Force Staff: ============= Requires: Staff of Wizardry (1000) Ring of Regeneration (350) Recipe (1000) Total: 2350
Grants: +10 Intelligence +3 Regeneration Force (600 units forward, 25 mana, 20 cd, 800 cast range)
Null Talisman - Recipe cost decreased from 155 to 145
Rod of Atos - Cast range increased from 800 to 1200 - Slow increased from 50 to 60%
Shadow Amulet - Fade time decreased from 2.75 to 2.6
* Added a new game mode -TagTeam (-tt)
Tag Team: ========== You are assigned two random heroes (different hero classes). You choose which to start the game with. You start with the same bonus gold as all random.
You have an ability that lets you swap heroes, has a 3 minute cooldown. You can swap while your current hero is dead to resume with the other hero.
Any gold you gain is added to both heroes. Any gold you lose on current hero is lost on the other hero as well.
Each hero has their own independent item inventories. Each time you swap heroes, the XP gain is synchronized.
You have to be in the fountain to swap heroes (use -tt)
* Removed some residual caster unit vision from various misc abilities
There are various abilities that use caster units in a way that unintentionally provides extra unobstructed vision. These are the abilities that have been fixed:
Unstable Concoction: 400 flying aoe on projectile and 3.34 sec at impact Ice Shards: 800 flying on projectile (reduced to 300) and 3.34 sec after expiration (removed) Chakram: 800 flying on projectile (reduced to 300) and 3.34 sec after expiration (removed) Phantasm: 1000 flying (reduced to 400) for 1.13 seconds Pit of Malice: 800 flying for 7 seconds Waveform: 1000 flying during travel (still has basic vision) Storm Bolt: 800 flying on projectile (reduced to 225) and 3.34 sec at impact (removed) Mirror Image: 1000 flying (reduced to 400) for 0.73 Spirit Lance: 800 flying on projectile and 3.34 sec at impact Requiem of Souls: 1000 ground at each affected target location for 5 seconds Spectral Dagger: 500 flying (reduced to 200) Sunder: 1800 flying at both source and target for 3.2 sec Venomous Gale: 800 flying (reduced to 400) Earthbind: 800 flying on projectile (reduced to 300) and 3.34 sec at impact (removed) Mystic Snake: 800 flying on projectile (reduced to 300) and 3.34 sec at end (removed) Dream Coil: 1000 flying for 6/8 seconds Shackleshot: 800 flying on projectile (reduced to 200) and 3.34 sec at impact (removed) Wall of Replica: 800 flying along the wall length (reduced to 200 ground) Flamebreak: 800 flying on projectile (reduced to 300) and 3.34 sec at impact (removed) Deafening Blast: 1200/800 flying on projectile and 1.75 sec at impact Ghost Ship: 800 flying on projectile (reduced to 400) and 3.34 sec after expiration (removed)
These changes are not done with the direct intention of nerfing or buffing specific heroes. The goal here is to reduce the number of spells that provide excessive vision gamewide (with arbitrary durations in many cases) that were either unintended or not a necessity in the ability's functionality. By fixing or reducing the excess flying vision some of these spell caster units provide, the viability of juking as a mechanic in the game is improved a bit more. That being said, if you feel like specific abilities have strong/valuable gameplay that has grown around them over time and are worth reconsidering, please send your feedback. If there are other abilities you think should have reduced vision, please send that feedback as well.
* Fixed some more dagger/heart issues with Tempest Double * Fixed a rounding issue with Nethertoxin * Fixed a rare permabash bug with Tempest Double * Fixed initial spawn size of Fire Spirit units (visual) * Fixed some bugs with Shadow Amulet interaction with enemy spells * Fixed a fatal error with Time Walk
|
| |

|
| paper October 21 2012 14:00. Posts 10722 | Profile Blog # |
drow 2 gud
-_____________________- |
|
|
| SilverStar Sweden. October 21 2012 14:04. Posts 5659 | Profile # |
| Can you put the text into spoiler brackets please? |
| |
|
| SnipedSoul Canada. October 21 2012 14:06. Posts 1691 | Profile # |
Increase Alch gg by 15% Dear God!
I like the ogre magi buff, always a pain trying to get ignite on someone who's running away. |
| |
|
| Ramong Denmark. October 21 2012 14:08. Posts 942 | Profile # |
He reworked Great Fortitude on Centaur and Marksmanship on Drow.
Finally changing some of the stupid passive ultimate's in the game |
| |
|
| Tatari United States. October 21 2012 14:12. Posts 1020 | Profile Blog # |
| Edit: Never mind, I'm braindead retarded. wooooooooooo Drow~ Last edit: 2012-10-22 02:17:48 |
| | A fed jungler is no longer a jungler, but a terrorist. |
|
|
| SilverStar Sweden. October 21 2012 14:12. Posts 5659 | Profile # |
Bane Elemental - Enfeeble cooldown decreased from 12 to 10 - Bane can now wake himself up from Nightmare with a subability |
| |
|
konadora Singapore. October 21 2012 14:15. Posts 44495 | Profile Blog # |
not liking the new force staff  |
| |
|
konadora Singapore. October 21 2012 14:17. Posts 44495 | Profile Blog # |
oh well
when are they gonna implement this hue hue |
| |
|
| paper October 21 2012 14:19. Posts 10722 | Profile Blog # |
On October 21 2012 14:15 konadora wrote:not liking the new force staff 
force staff is so much better now that you can justify an early ror in the laning phase |
|
|
| Pseudoku Canada. October 21 2012 14:23. Posts 429 | Profile # |
On October 21 2012 14:12 Tatari wrote: Nuuuuuuuuu my Drow ;_____;
What? It's stronger now. |
| | "An operating system is similar to a government. Like a government, it performs no useful function by itself." - Silberschatz, Galvin, Gagne | |
|
|
| KezseN Australia. October 21 2012 14:25. Posts 945 | Profile Blog # |
| ah rubick got nerfed again, by a little though |
| | Bioware is like Wade. The best armor smith in Denerim who can make a masterpiece of an armor set if given enough time. EA is like Herren, who makes Wade rush his armor sets and the quality isn't nearly as good but they make more money. Wade made a mistake | |
|
|
| rabidch Singapore. October 21 2012 14:27. Posts 8061 | Profile # |
lol. not gonna say much i think people already realize how hilarious this version is
On October 21 2012 14:19 paper wrote:force staff is so much better now that you can justify an early ror in the laning phase
yet another item for tranquil boots disassembleLast edit: 2012-10-21 14:29:20 |
| |
|
TheYango United States. October 21 2012 14:30. Posts 15754 | Profile # |
On October 21 2012 14:19 paper wrote:force staff is so much better now that you can justify an early ror in the laning phase
How many heroes does that actually help? The lion's share of force staff users were already getting regen items for other reasons. Mek builders aren't going to suddenly ditch Mek to get Force this way, and a lot of the remaining heroes are hurt by the overall cost-effectiveness drop (e.g. OD actually used the DPS stats, so losing those for a price hike on the recipe hurts).
I guess the goal is to make Force Staff into a later-game luxury that supports disassemble Tranqs for, rather than as a second item for 3rd position utility heroes.Last edit: 2012-10-21 14:35:05 |
| | Tongfu icon until xiao8's back on a ganker role. | |
|
|
| Nevuk United States. October 21 2012 14:30. Posts 4147 | Profile Blog # |
hahaha
- Hand of God cooldown decreased from 120 to 140/130/120
Quite a decrease.
also this makes me feel strange : - Hookshot now pulls Clockwerk to allies instead of getting blocked by them
looking at some of that stuff like meepo, drow, and etc. this can't seriously be real?
Also why are all boots reduced by 5 ms and Omni ms increased by 5? It's just um... a little random.
I can't help but feel like this is just a giant test patch that might not go to dota 2 immediately. It's not normal for a patch to only last as long as 6.74 would if this takes effect, I thought?
Last edit: 2012-10-21 14:39:01 |
| |
|
TheEmulator Canada. October 21 2012 14:30. Posts 4971 | Profile Blog # |
| Some of these are very interesting. Time to experiment. |
| | Tiffany/KMK/Hyori/IU/Flash #1 | Sunny Hill/Epik High/Rainbow/Davichi!!! @TheEmulatorTL | |
|
|
| myopia United States. October 21 2012 14:31. Posts 2260 | Profile Blog # |
Meepo - Poof cooldown decreased from 14/12/10/8 to 12/10/8/6 - Divided We Stand Aghanims upgrade now gives clones 100% stat sharing
holy moly |
| |
|
| Torte de Lini Canada. October 21 2012 14:33. Posts 27047 | Profile Blog # |
WHOA HUGE CHANGES!
Like this Drow and Meepo change, wow. Clockwerk cool too! |
| | https://twitter.com/#!/TorteDeLini (@TorteDeLini) | |
|
|
| Jehct New Zealand. October 21 2012 14:34. Posts 3533 | Profile Blog # |
- Divided We Stand Aghanims upgrade now gives clones 100% stat sharing
Meepo might actually be seriously good now? O_O
Edit: And wow, tag team mode seems pretty fun/crazy lolLast edit: 2012-10-21 14:36:40 |
| | "You seem to think about this game a lot" |
|
|
| Frost United States. October 21 2012 14:35. Posts 436 | Profile Blog # |
| Silencer and Drow buff is pretty obnoxious.. |
|
|
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Next All |
|