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[Guide] How to play support by BurningSera

Forum Index > Dota 2 Strategy 1 2 3 4 5 6 7 All
 
 BurningSera   United Kingdom. October 23 2012 22:42. Posts 5196
Profile Blog # 
[image loading]

Greetings, everyone! I hereby present you this 'How to play support' guide, or rather, a compilation of many useful tips that I have come across from playing this amazing game all these years, mainly focusing on what kind of mentality/strategic thinking that a support player should keep in mind according to different phases of the game. I may cook up specific support hero guide in future so this is intended to be a 'how do you play support in general' guide.

This guide is recommended for:
Newcomers who are learning the game, experienced players who are interested to read some insight about supporting and definitely for the people who feel like supporting suits their play style more. People who mostly play carry/solo laner are highly recommended to have a quick read over, supporting is the other face of the game that many people may have never come across - you may have fun reading it and you would be surprised to find out both sides actually share a lot of similar aspects!

'Let it begin!'
[image loading]



Table of Contents
I. Why and When do you play support
II. What is support
III. How do you play support
i.Basic
ii.Intermediate
iii.Irritating, annoying and bitchy
Miscellaneous
IV. Let's talk about items
V. My support hero ranking
VI. My analysis for selective VODs: Support Edition

I. Why and When do you play support

I am going to start the guide with this line: 'Playing support is against human nature.'.

In fact, the major reason that motivates me to sit down and write this out is due to the horrendous lack of support practice in Match Making (MM) games of Dota2. The thing is, these are no longer 'pub games' (like back in DotA) while Dota2's MM games match you with players at similar skills level i.e. your game could go very wrong (in a bad way) if your team didn't play the game 'correctly'. That being said, you can still do fun builds (or commonly known as 'troll builds') or mess around with different heroes all day long as soon as you know what you are doing exactly - playing support role is one of the basics in playing DotA/Dota2.

Now back to the 'Playing support is against human nature' part - it can be extremely disheartening to play support at times: there is almost no chance for personal skill showing off from you, that shiny high gpm doesn't belong to you, those glorious godlike/beyond godlike/RAMPAGE are never yours; in the worst case scenario, when the game is losing, some mentally incompetent players will flame or blame you for your 0/8 kill/death on score board (while totally ignoring your assist counts and your effort of doing all these background support works). Nobody wants to play support and there is no real reason ever to play support.

Well, except for one reason, you play support because you play to win, you play support when you WANT TO WIN the goddamn game. Or maybe, just maybe, supporting is actually fun.


[image loading]

I remember that was a Sunday afternoon and ya, last pick BH happened.
+ Show Spoiler [Match Scoreboard] +

'What is this?'
[image loading]


Back to top



II. What is support

The standard concept of playing support is rather simple: resources in any game is limited and thus resource distribution is prioritized to your carry/mid/hardlane players while support players are generally regarded as 'ward bitch' or 'babysitter' who requires minimal income/level advantage to function. At the competitive level, generally speaking, supports are usually played on Position 5 or 4, or even 3 sometimes.

Now we are not going to discuss on what player who plays on what position should have priority farming during different phases of the game here (simply put, farming priority can be interchangeable throughout a game but the position of the player is usually static). In this guide, I'd like to stress the concept of supporting should always be kept in the mind of everyone in a team. In fact, in order to become a good support player you need to be a decent carry/mid/hardlane player yourself and a decent understanding of the strengths and weaknesses of most if not all heroes.

You may say, 'That seems odd, new people should always play support!'. Yes, newcomers are recommended to play simple support hero while learning the game - the thing is, do you see many of these horrible carries from non-newcomer players in your games? I am sure the answer is 'Yes.'. Which brings to us to one of the major points I am going to make here: in lower tier games, anything works, any build on any hero works, support is meaningless in lower tier game, killing heroes is the only way to win (which is also why most people love DotA/Dota2 in the first place).

I am talking about the 'hard games' that you get from Dota2's MM or some highly competitive IH (in house games) or CW (clanwar) or tournament games - ever wonder why Burning from DK almost always ended up with over 9000gpm in his games? A good team made that happen, a good team supported Burning.

You need to have decent understanding and experience in playing carry/mid/hardlane heroes so that you'd know what exactly does your team need - good support knows how to make the game comfortable for his carry to farm, good support makes kill/s happen by knowing when to setup gank or use that emergency tp to help out other lane, good support dies for the team in a meaningful manner (to trade for opponent heroes/tower/save the carry), professional support tanked the creep waves so the carry can come and clear the waves*. Good support makes easy games, good support wins games.


[image loading]

And some people wonder why 820 is a fun name of VS.

Again, for this guide, I'd like to stress that good support is not one man's work. Good support comes from everyone in team.

If that 200g+ of crow/flying courier could compensate your mistake of losing one rune (so you could save a trip back to base or prevent yourself to get killed in the next minute), why not just spend that gold? It is really not the worst deal in the world (1 death costs you the same if not more than that omfg 200g+). If that goddamn 180g of dust can net you a sure kill and hinder the opponent carry, why not? Why do you need to think twice before buying that 700g gem to kill that Rikimaru who is going to have a godlike soon if nobody stopped him? Godforbid anyone in team picks up an extra pair of wards so the team can fight with positioning advantage at critical moments.

When a support bought a critically important dust/sentry/smoke and beg his team to carry one for him because he has no slot available but still nobody gives a bloody care (where obviously a stout shield/quelling blade is more important than that support item at 40mins), that team does not deserve to win.

Let's not forget that this guide is aimed for us common folks playing DotA/Dota2, when you see a carry player buying support item in a pro tier match, you'd have guessed that the support player will be in big trouble after game but generally it wouldn't happen in the first place except some rare occasions.

Good support makes easy games. Good support wins games. And well, DotA/Dota2 is a team game.


[image loading]

You do wonder if it was worth it that you spent every gold from the first 13mins solely for the team.
When your 700gpm AM showed up at 22mins and tear every cells of the opponent heroes apart -
be proud of yourself and enjoy that smile on your face.

+ Show Spoiler [Match Scoreboard] +

'What wonders will i see this day?'
[image loading]


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III. How do you play support

The central principle in supporting is that you put yourself in the shoes of the carry/core heroes in your team and ask yourself, for example: 'If I were mid, what help do I need from team mates so I can perform my role brilliantly?' - As a support you make these things happen to build a comfortable game for the core players in team, some support heroes can even go very aggressive to the point that they are the ones who alter the rhythm of the game.

As I mentioned above, experience and understanding of the game are the key abilities as a support player while the strong game sense and observation on everything happening in game make you a great one.

'Playing support is against human nature.' - if you decided to play a support hero in this game due to whatever reason , I wish you best of luck and hope everything I wrote here will be useful for you.

GLHF!


III.i. Basic

III.i.i Survivability
Yes, simply surviving. Most of the support heroes are naturally fragile (and are mostly so called early game heroes in which most of their strengths lie in early game) so learn to position your hero during every phases of the game (not too far away or too close to your enemies so you would be in range to cast your spells when your team needs you or don't die straight away because you stand at the front) and learn to build your support heroes not to die too quickly before you could help out your team (this is highly dependent to your playstyle, the opponent line up and will be briefly covered in the below Items section).

Don't die meaningless (aka feed) and due to the nature of being support equals to low or non-existent income from farming, dying less is the best way to maintain your good income and generally speaking if you survived the team fight/s you will get a very nice portion of EXP and assist gold.

Fat supports = scary supports, under the condition that your allied core heroes are fat in the first place.

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III.i.ii Last hit, Deny and harassing on lane

Last hitting:
The days of being 0 farm support are long gone. As a support you NEED farm and especially some support heroes have some core items which are best to get within a timing window. HOWEVER, PLEASE, don't ever intentionally fight last hit with your carry, please. Or ruining the last hit so that both the carry and you can't last hit anything.

On a side note, if you needed that a couple of the last hits to get a boots/ wards/ courier/ arcane etc, just ask nicely and I am sure any good carry player will understand that. Yes, I did say that any GOOD carry player will understand that losing a few last hits is not going to lose him/her the game, and of course that is under the condition that the support player knew what exactly he/she is doing. Keep in mind that a carry with good farm on lane is highly due to the fact that the support is doing a good job.

Deny and harassing are probably the most basic skills of all DotA basics.

Denying reduces the EXP/Gold gain of the enemies and harassing is a must and especially when you are 2v1 or 3v1 or 3v2 on lane, PLEASE, harass the hell out of the opponent/s forcing them to lose (a huge chunk of) EXP/Gold income. PLEASE PLEASE PLEASE do that because I have lost count of all time seeing pub support who just stand back with the carry and watch the solo opponent happily last hitting and getting EXP and HARASSING your carry. Whenever you are on a 2v1 or 3v1 or 3v2 lane, you are sacrificing the EXP (split between multiple allies) to ensure the farming of your carry so if you didn't achieve the purposes of doing so, you are bringing more harm than benefit to your team.

For an example, you commonly do a 2v1 on safelane with your carry so if you didn't deny creeps or harass the opponent enough, the opponent will hit lvl7 by the time two of you are lvl4 - some heroes can kill both of you straight away with that level advantage or when you left the lane to do something else your carry will be 1v1 an opponent with 3 levels advantage (and proceed to get killed in the next 30 seconds if the opponent was any good or the farm of your carry will be disrupted for sure).

This part of support practice is pretty much self-explanatory if you have played enough carry heroes. Just remember, as a support you should always try your best to give what your core heroes in team wish for.

─────────────────────────────────────────────────────────────────────────────


III.i.iii Minimal warding
Buy first set of ward after you got your boots.
Buy 2nd set of ward at 15mins.
Buy 3rd set of ward at 30mins.
Buy again at 40mins.

While this timing might not be optimal for various reasons, don't worry about that for now because I simply want people to get used to the habit of buying wards!

And remember what i say here, wards win games. We will talk more about this soon and I have prepared some beautiful pictures for you.

─────────────────────────────────────────────────────────────────────────────


III.i.iv Basic communication

Keep asking useful questions to your team:

'Do you need chicken/courier or crow/flying courier?'
'Do you need dust/sentry/ward?'
'Do you need this rune?' (ask/ping the rune whenever you see someone in team has a bottle)
'Do you need arcane/mek/pipe this game?'

(Position 5 hard support almost never have the need to get mek/pipe but Position 3/4 are indeed expected to have at least a mek, more details in the Items section)
'Do you need help mid/top/bot lane?'
(do this when you see all/many/couple of opponent hero dots aggregate near one of your towers and ready to tp to help when you see fit)

Keep calling useful information:

The 'missing' information from your lane and give a glance to mid lane from time to time. Do you like to get hooked (and dismembered) by that monstrous Pudge? No you don't, so remember to call miss and keep an eye on the map!

Tell your team is your ultimate (common abbreviation: ult/ ulti) ready or in cooldown (common abbreviation: cd):
'25s ult'
'50s ult cd'
'15s ulti rdy'

Many 'supportive' heroes come with amazing ultimate (Lich, Warlock, Tidehunter, Sandking etc come to mind) and it is very critical for the team to know when is your ultimate ready (albeit Dota2 now has an ultimate cooldown indicator under each hero).
In contrast, reminding your team about the key ultimate from opponent team whether in cooldown or not is also very helpful at times (Enigma's Blackhole comes to mind). Same thing applied to calling out the key items from opponent team:

'Pudge gem/dust' (when you have invisible allied hero/es)
'ES/Tide/Enigma dagger' (To avoid getting initiated by surprise and team wiped)
'Bear radiance' etc
whenever a key item is acquired by opponent hero/es.

Write down Roshan timing (abbreviation: Rosh), you can write down the time that the rosh was killed or the next rosh spawn time:
'next rosh 2830'
'1750'
'3840'

Summon team for Arcane/Mek/Pipe! I love the newly added item alert function in Dota2 so much.

Oh and if that was the first time or you are not confident enough on using certain hero, please inform the team. This is a common Dota-etiquette so that people in team won't rely on your hero to make good play and some of them will help out on how to play or build the hero.

─────────────────────────────────────────────────────────────────────────────


That's all the must-know basics when you play support. There isn't a lot here but you would be surprised that most people I have come across in pub don't have a clue about these simple and very doable basics.

Now if you are new to the game then you are sorted to play support in MM games. The guide technically ends here for newcomers or casual players and it is designed this way to keep you interested to get to know more about playing support (and you just did if you read all the way down here! GJ!). Go have fun now!

'What's the rest of the guide?', you ask, well, you can come back here anytime after you get used to the above mentioned basics and you can't wait to know more about supporting in DotA/Dota2. I simply hope that newcomers do not get overwhelmed by information at this stage, bare in mind you will need time to digest what you have read and definitely some practice with them in real games.

The rest of the guide will go deeper into the role. I suggest that you should try out all heroes at this stage and at least have a total of 200 games played (and should have about half of those games played as carry heroes) otherwise the below guide would not be much use for you (but definitely have a look at the Dota-etiquette, Items and Heroes sections).

But still, of course you are welcomed to read on if you liked


[image loading]

While I absolutely love the good old solo mid Lich, I have no doubt that
Lich is the definitive support hero who is best to be used to learn and practice a lot basic mechanics.
End game score: 0/0/14 while the whole team had 19kills in total.

+ Show Spoiler [Match Scoreboard] +

'I'll keep an eye out.'
[image loading]


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III.ii Intermediate

III.ii.i Vision
Maphack is technically allowed in DotA/Dota2 because it is purchasable in game - through Wards . The good vision on map from warding can win the game singlehandedly because your team will never get caught off guard, your team can do anything with a plan by knowing the location or movement of enemies on map and most importantly your team will always have the best initiation/ counter-initiation in fight due to you know where exactly are the positions of enemies (if you team could utilize the vision that's it).

Simply put again: Wards win games.

Remember the ward timing I outlined above in the III.i.Basic? Now that you have the basics down you can be ready for the real support duty: Wards buyout should be ALWAYS on cooldown.

Support failed when your team has no clue where is the enemy team about due to poor vision on map (under normal circumstances). That said, keep an extra eye on the warding while you watch some pro games next time, the performance of warding by support from Eastern teams is usually about five times more impressive than Western teams.

Use this gorgeous picture reasonably (or wildly if you could) to help you for warding:

Click picture to magnify
[image loading]
[image loading]

The picture is pretty much self-explanatory so I am not going to talk much about it, you will have to do some trial and error on your own to find out which spots you prefer to use during different phases of a game. Don't blindly copy the ward spots but think about why and when do you ward that spot to provide strategically useful vision (during different phases/situations of a game). Warding is highly dependent to your personal playstyle and it is related to your team playstyle.

Naturally, the location of wards should be close to the river in early game (aka rune wards/lane wards) and slowly moves closer to your or opponent base as the game progresses (aka defensive/offensive wards).

On a side note, the major reason I chose that picture is due to it included the spawn box for Neutral creep camps. Simply put, Neutrals only re/spawn when there is no object within their spawn box, use it wisely for blocking/anti-blocking creep spawn and stacking creep camps (or mass stacking for some heroes in your team that can clear them easily). One common confusion is that ward vision has nothing to with blocking creep spawn, as soon as the ward (i.e. an object) is inside the spawn box and at the same ground level, the Neutral camp will not re/spawn. For example, the large creep camp near Radiant base it is blocked by low-ground wards in the rectangle, but not by high-ground wards.

You can ward in/near the opponent/your neutral camps to disrupt their jungler hero farming (regardless early or mid game but rarely in late game), whether to provide vision so your team can catch the jungler hero in the jungle or you block the creep spawn completely (to denying income for the jungler). Alternatively, you can also use wards to counter pulling which will be discussed in the next section.

Some of my special tactics:
+ Show Spoiler [My personal favourite vision ward spots] +

+ Show Spoiler [Blocking Neutrals spawn ward spots] +

+ Show Spoiler [Anti-ward ward spots] +

+ Show Spoiler [Anti-Pudge/ Hook assisting ward spots] +
Note: The circled areas are the approximate ward spots.

All credit goes to Spacebear for providing the gorgeous original map (and thanks to him did a quick update on it after I contacted him <3). I am not going to talk more about neutral/jungling mechanics here, you may find some useful information in this original picture from him:
+ Show Spoiler [Original Map by Spacebear v1.5] +
All the map pictures that I used in this guide will probably not be updated once I finalized this guide (except some rare conditions) but I will update Spacebear's original map whenever he released a new version. Current version is v1.5.

─────────────────────────────────────────────────────────────────────────────


III.ii.ii Lane control
During laning phase, you want to strategically manipulating EXP/Gold distribution in favour of your team in order to win game.

Lane control basically means you keep the creeps at a fairly close distance to your tower (but not within the tower range so your carry is not fighting last hit with the tower) allowing your carry able to farm comfortably and safely while the enemy hero/es would be uncomfortable to get close to the creeps (to farm or getting EXP) because their lane would be a 'long' lane and can be easily ganked by our allied hero/es.

Lane control can be achieved by 1)Creep deny and 2)Creep pulling.

1) You start to hit your own creeps when they are below 50% hp so your creeps die faster i.e. your lane will be constantly 'pushed' to your tower but you don't want to overdo this (otherwise the creeps would get too close to the tower range). This takes some observation and calculation and it is dependent on how the enemies do their laning (spamming spells or auto-attacking is one way to ruin your lane control).

2) Technically you only do a creep pulling when your lane is pushed (to enemy tower) but creep pulling is situational at times and it is related to the fact that this is usually the major EXP/Gold income for Support during laning phase. To stack the creeps, you attack the creeps at around 52s, lead the neutrals away from their spawn box so a new neutral creep camp will spawn on the spot (due to there is no object within the spawn box). Note that you may need to pull slightly earlier if you saw the Satyr family of four.

With the discussed III.i.Basic in mind, you need to decide when should you do a creep pulling - the key is communicating with your laning partner and again it is dependent on your playstyle and previous experience to dealing with different opponent laning (combo), just remember your priority is to ensure your carry farm well and not dying while denying opponent EXP/Gold or getting the extra income from creep pulling is icing on cake but never your objective.

You should always keep in mind that pulling without stacking = bad because the lane will be further pushed away when the next wave arrives (well, UNLESS you are doing chain pulling or looking for some quick cash and you want to make a push together with next wave or you simply couldn't stack for whatever reason). Last hit the neutrals and deny your creeps when you see fit. When the opponent hero/es decided to come to disrupt your pulling, don't panic and keep a nice distance from them and focusing on last hitting the neutrals - that way they are wasting their time and losing EXP/Gold on lane which further jeopardizing their own economy.

A rather simple, general mindmap for when should you stay on lane or go do a pulling:
Click picture to magnify
[image loading]
*Keep it mind that everything is situational.

A nice tips is that you can drop a ward to provide vision so you know the opponent are coming to you and react according (you may even use it as a chance to net a kill). Don't hesitate to get a sentry to deward when necessary at times.

Inversely, when you see the opponent is pulling (and if you didn't ward to block their pulling), you can choose to either kill/harass the hell out of the lonely carry or go clear their stack quickly (if the situation allowed). And yes, more gorgeous pictures:

Click picture to magnify
[image loading]
Dire side pulling map.

[image loading]
Radiant side pulling map.

Quick notes:
The numbers are the pulling timings from each side, for example:
You attack neutral creeps at around 15th second at dire side and lead them to your creep wave. Since your creep spawns every 30seconds so you can pull them at X:15 or X: 45. You need to attack the creep slightly earlier than the suggested pulling timing when you are a melee or close attack range hero so basically ±1second from the suggested timing depends on the hero attack range.

* marked timings are the tricky ones that requires you to position yourself or even throw a spell to provide the required vision for your creep and/or get hit by the range neutral creeps in order to aggro your creeps to the pulling spots. It works like when you target enemy hero within 500 AoE of creeps will draw aggro.
Note that it is '-2s' at the Radiant Mid lane pulling Large camp, i.e. 2s before the creep started to march (X: 58 or X: 28).
+ Show Spoiler [ Available Screenshots] +
X marked where you need to cut or eat the certain tree/s in order to do the pulling.
Orange dashed line indicating chain pulling is possible from that neutral camp to the other one/s. You will need to time the chain pulling by estimating your allied creeps killing the last neutral creep and 'lead' them to the next neutral camp.

─────────────────────────────────────────────────────────────────────────────


III.ii.iii Rune control and Ganking
The part is supposed to be included with Lane Control but I cut it out for easy reading.

Rune control is the one of the basics of playing on mid (commonly you see solo mid at current metagame) but as a support you can help to control the rune. You should guard it for your mid to come to take it or notify him/her for the rune spawn at top or bottom of the river; if your mid wouldn't take it in time, you may take it or destroy it to prevent the enemies take it. Your mid player will love you for doing this for him/her!

Ganking: Literally, go gank! If you have done your initial lane control very well, your carry would be able to solo the lane without any problem, then it is time, to make gank happens or help out the other lane which at disadvantage. It is literally this simple. Lets talk more about this in the next section.


[image loading]

I especially dislike playing VS.
She is fragile, she is so fragile, she is so so fragile.
She is so so so so so fragile. Yet. Deadly.

+ Show Spoiler [Match Scoreboard] +

'Life is worthless to me until my last enemy is dead.'
[image loading]


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III.iii. Irritating, annoying and bitchy

A small disclaimer to make is that, I am not a progamer and this guide was never intended to be that kind of 'pro guide'. I simply wish that my guide can be useful to some people then I'd be happy enough. Feel free to drop me a comment about whether you like it or not, your support and encouragement would be very much appreciated!

For this part of guide I will fill in whatever I feel like missing from the Basic and Intermediate sections and mostly come from my personal experience (I am highly influenced by my CW year between 07-09 if you wondered). To be frank, this is supposed to be the 'Advance' section of the guide but I avoided that term because in my opinion there is no such thing as 'advanced support'. In a highly coordinated game, good support is about devoting everything wholeheartedly for the team - selflessly doing his/her supporting duties consistently throughout the game while accurately executing the given orders from the team leader.

Always keep in mind that DotA/Dota2 is a game designed for us to have fun - different players have different play styles on different heroes, be creative and try thinking out of the box because this is what makes DotA/Dota2 so much fun to play (with limitless replayability).

─────────────────────────────────────────────────────────────────────────────


This is a Mind Game

Have you ever been in some situation that, the opponent team jumped and slammed everything on a fragile support in a team fight? Sometimes it is even funnier when that support sitting at the back of his/her allies but the opponent team still decided to jump on him/her instead. And the consequences? The opponent team traded their whole team for a (rather useless) support. As a support you wouldn't mind that to happen because trading one for four or five heroes from the opponent team is by all means a GREAT deal but it would be a 'life is tough' situation for you when you keep dying and get no EXP/Gold.

There are two main reasons that caused the said situation:

1) Your level is lower and they thought they can kill you instantly, taking out your support/s instantly is very bad for your team and give edge to the opponent.

2) They hate you. Due to you are the key hero or, they are simply haters or they just hated you because you are irritating, annoying and bitchy. Ya, DotA/Dota2 is all about mind games and people take things happened in game quite personally at times (even in pro tier games).

People always take the games personally. If you ever played with your real life mates in a slightly serious manner (say playing some CW etc) you would definitely know that. Same to these 'hard' games in DotA/Dota2, people always take the games personally to certain extent, USE THAT or rather, ABUSE THAT.

In any 'hard' game (where everyone in game knows exactly how to play each of their own heroes proficiently and effectively), you need to be the one who knows how every hero works so that you can do your support job adequately (as above discussed support concept of 'try your best to give what your core heroes in team wish for') and so that you can come to this third section of the guide - your goal as a support is ultimately to be irritating, annoying and bitchy (to the opponent team).

You force the opponents to play their heroes out of their comfort zones - You go mess with them by knowing what exactly they want for their heroes, go mess with their last hitting habit, go screw up the timing of their key items, you don't easily give whatever the opponents wish for, you make the game very hard for them. And when you start to do that while keeping in mind that 'People always take the games personally.', these opponents will start to make mistakes, it doesn't matter how good they are at playing that hero or how uber good they are at last hitting, when you force the opponents to spend their energy on something that they don't normally dealing with - you are technically fucking their brains killing their brain cells and that can only be a good thing for your team.

Simply put, when the opponents need to spend effort to deal with the support hero/es, how much more effort do they need to deal with your core heroes? Not to mention while the opponents wasting their energy on you, your carry player/s should be free farming happily without hassle.

At this stage you need to be very confident and comfortable with playing the support role (covering every aspects that I have mentioned so far in III.i.Basic and III.ii.Intermediate and as I said in the very beginning of this guide, you need to have a lot of experience in playing most if not all heroes at a decent level.

So it is time, to make kills happen. It is time, to alter the rhythm of the game in favour to your team. It is time, to destroy everything that the opponents wanted for their team. You can do all that by being a mere Support.

The part of the guide will literally be a compilation of small tips about mentality/strategic thinking that a support player should keep in mind according to different phases of the game. The information that I throw in here may sound vague but that is because everything is situational and too many factors can affect your decisions in any phase of a game so please react accordingly.

─────────────────────────────────────────────────────────────────────────────


Early game:
Starting items:You need to know exactly what your hero (and your team) needs before the game started, I barely have any items when I leave my base nowadays (as in rarely have 5/6 slots of items) when I play support heroes - I have a plan in mind before I leave my base e.g. do I expect to play aggressive HP trading and chances for me to back to base for healing because opponent laning combo would be hard to deal with, should I get tango or 2 healing pots etc.

Feed your carry/hardlane hero a regen item or ward when needed. The mindset here is that better spend those goddamn gold to prevent early problems. Feeding from your team = hard game = more hard work to do for a support.

Know the strength of your hero and expect what hero will you lane against and buy your regen items according to your plan. Remember that you buy regen items because you are planning to use them, please find a way to spend (abuse) them.

Laning is about doing (dirty) business: Trade and spend your tango/healing pot wisely, keep an eye on the enemies' inventories to calculate how much can you trade with them, for example 2 pots should always come out ahead of 1 pot. Find a way to force them to use regen items and then go trade HP (fiercely) - either you kill them or you will announce that you own the lane from now on (because they will need to play passively with low on HP or without any regen item). Sometimes you need to be patient when you saw opponents have crazy laning combo, play defensively and prepare well for them to overextend or overaggressive so you can find a chance to kill them when they made that mistake.

Remember you are the disposable support so you are 'worthless' and you can die 100times for all you care as soon as you bring down enemy hero/es with you whenever you die and your carry doesn't die, farms well and gets fat. I love to do insane trading on hopeless lane (aka enemy laning combo is impossible to lane against) because the farm of you/your laning partner is ruined anyway, if you/your carry didn't make lane switch or getting effective ganking from ally, your lane will be screwed forever and the farmed enemies will snowball even bigger in game later and it can be a fairly game over if you didn't have any backup plan or real good reason to give up the lane like that.

Obviously you don't suicide or something like that - you either wait patiently or force mistake out of the enemies, remember these players are not god tier pro players, they will make mistakes, big or small mistakes, USE THEM, ABUSE THEM at the right timing. Remember you are a bitch(y support) and you use people like animals.

Alternatively, you can choose to make early ganking if you knew there is absolutely nothing you can do for your hopeless lane, I'd tell my laning partner to play very passive just for the experience gain and don't die. It is only a temporary measurement and hope your sacrificing of level and farm will be worth it (and if your ganking worked then it would great). It is still worth a shot if your ganking failed in this case because you help to 'balance' the situation by giving your laning partner some level advantage (as soon as he is not dying then is all good) and your pressure on opponent lane/s will help your team one way or another. And when you are ganking whether your team mate/s like you to share (read as: steal) some of their EXP on lane or not is highly dependent on your team mate/s and your own decision.

On a related note, capable to play the hero with undergeared and underleveled is probably the hallmark skillset of a good support player. As often as you see some support in some really rough games, being able to keep his support job up consistently throughout the game and function in team fight are together a very difficult task.

In short, watching enemy hero/es farming or getting EXP freely on lane is ensuring a (very) hard game ahead. Conversely, if you successful secured the farming of your laning partner (and yourself), your game will be so much easier later. So for early game, go make lane domination by any means necessary, go help your team (usually your mid hero) to secure the rhythm of the game on your side, go make space for your carry to farm - and then you win game. Simple (dirty) business.

[image loading]

So I was with NA on hardlane vs SD+Slardar and at around 5mins my cs was 1/0.
Decided to have a walk around the map and coincidentally I saw SF!
And then.....hey! I earned my bkb and BASHER by blood and sweat ok?!

+ Show Spoiler [Match Scoreboard] +

'You only live...ice...'
[image loading]

─────────────────────────────────────────────────────────────────────────────


Early-Mid/Mid game:
At this stage there are usually two situations:

1)Your lane failed and your carry has poor farm.
2)You owned the lane and your carry is fat (level and items wise).

Generally speaking:
1)If your team fell behind, most of your team should stick 24/7 and try to make kills on their lonely hero either on lane or forest to slowly gain back leverage. Avoid team fight if you knew your team couldn't win (usually you have a hardcarry and lack of team fight hero) or force team fight madly (when you lack of endgame hero and have stronger team fight heroes) - this is highly dependent on opponent heroes line up. Or you can do a smoke gank or ninja Rosh (more details in the Item section for Smoke). DO something, anything to can give your team a chance to come back. If you just sit there and wait for the loss and you will lose.

2)All carry players are greedy bastards, they want gold and exp, ALOT OF EXP AND GOLD. Well you should know better because you should be just like that when you play carry heroes. After your carry got his/her basic items and levels, you can leave him/her alone and go help out your team. Just make sure you dropped enough vision wards to ensure your carry comfortably farming on his lane/jungle. This is why I said earlier that you need to have enough experience to play carry heroes (at a decent level) so you can support a carry player with the necessary map awareness/game sense. On a side note, GOOD hardcarry player always bring a TP with him so he can come help out in team fight (you can even remind him/buy him one if he was a real sick bastard).

The bottom line is, be useful. Be very useful. Ward/dust/smoke etc for getting more kills and do some quick farm when you see a free lane (the timing of when to farm or when not to farm is affected by the mindset of different roles, please don't farm like you are playing a carry). Generally speaking the only chances that you show up on lane to farm is when you defending the tower or your team wants to push that lane (so you can clear 1-3 waves of creep before they meet up with you).

Your economy:
Poor support is very bad for your team, you want to have adequate gears and levels to be able to support your team. As I said above that undergeared and underleveled are often expected on most support heroes so you will need to find a balance between buying your core items and support items for the team. That is probably one of the biggest reasons makes the support role so hard to play because you really need a lot of experience to dealing with different situations and deep understanding of the game in almost every aspects AND THEN you get to play the game with handicap (underleveled and underfarmed). A kind reminder here would be 'Playing support is against human nature.'.
+ Show Spoiler +

Your major income should always come from laning phase, assist gold and tower kill gold so feel free to whine abit when you needed some gold (e.g. 'Can we please take that tower, I need GOLD!'). And ya, you will need to kill that tower denier from enemy team at least 10 times by your hands to avenge your gold loss.

BUT PLEASE, don't ever say something like 'oh i need to farm X item so I won't die 15times' and hinder the purchase of ward/sentry/dust for your team - 'Dude, you are still gonna die 14.5times even if you got that Ghost scepter.'

The whole point of buying any item besides basic items as a support is to extend your survibility for 5-10seconds so you can be more helpful in a team fight. Tough life? That's exactly the life of a support.

Sometimes you want to get some mobility item or your team needs you to get some item but even your team needed that Mek/Pipe so badly (see Items section below, I will mention that Mek/Pipe is not really a Position 5's item), you still shouldn't be missing from team fight just because you needed to farm. What is the point of getting that Mek/Pipe when you have no team to win the game? Don't pick a support hero when you are aiming to get 800gpm in game so you can be totally useless after 30mins. This is like the basic among all the basics of playing DotA, you can't play a support like you played a carry and vice versa.

You are a support. Metaphorically, you ARE the supporting actor in a movie, you are not the main character, not even close. But we all know there is no good movies without good supporting actors/actresses. The understanding of a hero is including how well your personality and play style can be utilized on the hero.

When you are ahead you can choose to go for items that you think they could help your team or improve your survibility or personally I highly recommend you to invest more wards/sentry to further ensure the advantage for your team (e.g. Full map vision throughout the game would make the game 'very comfortable' to your team but your team will need to utilize that vision to make it worthwhile).
+ Show Spoiler +

You will even have the luxury to go for a Pipe or BKB or even Heart as a Position 5 when you team had massive advantage but please, please, please, when your team is losing, don't fight for the already very limited resources just because you want your Forcestaff etc. Go get more ward/sentry/smoke because every 200 extra gold sitting in your bank is technically helping the enemy to kill your team. The reason here being you will not get any income to make any extra item (and at that stage an extra Bracer is really not going to make any difference) so instead of having 600-800 gold sitting in your bank for 10-15mins (doing nothing), please spend that gold for ward/sentry that can be useful for your carry to farm safely or better vision during team fight (be it better positioning or killing that invisible enemy hero).
+ Show Spoiler +


[image loading]

How to make sure your carry able to farm safely in a luxury way:
THREE wards to light up the entire bottom part of the map.

+ Show Spoiler [Match Scoreboard] +

'Free farming!!!'
[image loading]

─────────────────────────────────────────────────────────────────────────────


Lategame:

Late game? What late game? There is no late game for support!

Generally speaking, the usefulness of most support heroes gradually declines when the game progresses. Say, for example when i play that Gandalf hero, I still believe that me leaving the game at 30mins is a legit strategy if your team has not won the game already (my income will become theirs which is a good deal).

If you truly wanted to know what can you do in late game, ask your team about who needs to die first in the opponent team then you'd know what to do - kamikaze with the said opponent hero in team fight. No, I did not just suggest that you should pick Techies and play him as a support.

On a slightly serious note, you just do your basic jobs as a support should do, providing vision etc as mentioned in the III.ii.Intermediate section but beware your support service will be slightly different from Early/Mid game. Notably, warding near Rosh pit and defensive/offensive wards inside/near your base or enemy base are the most useful ones. While team fight in late game is incredibly critical in deciding the outcome of the game (one team wipe can lead to one team says: 'GG'), you can even drop a vision ward and/or a sentry wherever a team fight occurs (it literally can change the outcome of a team fight).

The truth is that support heroes often barely matter in Late game, what can you can do with a hero with magic wand+bracer+boots+wards+sentry+TP that just dies to 3 hits from enemy late game hero? That's why as a support you want your team to be successful in early, you give your best for the team in early to mid game because everything snowballs from there - ensuring early advantage = most certainly easy late game. You should know better if you didn't play well for the first 20mins then you are probably going to have one hell of a game for the next 20mins (in a bad way). Do you want a hard game? Please play very (very) smartly in early/mid game.

And one more thing on playing support in late game is probably DIE WISELY for your team, remember what I said in the very beginning of this section? Trading one for four or five of the opponent team = best trade ever. Simply surviving as long as you can in team fight because it would be critically useful for your team if you could distract the opponent carry to waste a split second to kill or chase you.

I should mention that game sense, experience and the understanding of all heroes in a game are critical here again, you play your hero according to your team line up and enemy line up, you setup up a goal to achieve from the start of every game and estimate how much you have achieved throughout the game til late game. Incapable to locking down that free farm Naix in jungle for 30mins or doing nothing to the 10mins Battlefury AM - there is no one to blame for such losses except your team as a whole and you are a part of your team.

Too bad I have to say that there is certain limitation of a support can do for a team, you are not supposed to be the one carries the game (that's the job of carry) or lead the rhythm of the game (that's the job of solo and maybe Position 2-3) so don't feel bad about a loss that you have done everything you could (but remember that we always have rooms for improvement).

Please see more in the below Items and Heroes sections.


[image loading]

Late game support here we go!
+ Show Spoiler [Match Scoreboard] +

'Blink dagger'
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Miscellaneous stuff:

Scoreboard:
GPM doesn't count in gold loss (aka death), it is gold earned per minute. It is very easy to tell if you have done a good support job or not:

1.Common sense, you want low death count and high assist count.
2.Your gpm should be (as expected) at Position 4 or 5;
if it wasn't (and you were the support and definitely not playing Position 1-3), then it could that mean you did a brilliant job in squeezing in some nice farming time despite you are the support or it could be you are stealing farm unnecessary from your team;
if it was, then have a look at how many times you die (i.e. you boost opponent's gpm) and compare to the gpm of the others, there is a huge difference between 260gpm with 4/2/9 and 360gpm 5/12/11.

Dota-etiquette:
Saying 'gj' 'well done' 'you are good player' to your team mates can make some positive effects on your team.

Commend and sincerely praise the good players in team. 'Thanks for carrying us hardcore' is not hard to type especially when it is true. And yes, I love to hear 'pro warder' ~_~ when the ward that I risked my life to ward it made a huge impact on the team fight.

Never ever ever ever piss on your support players. You may advice him how to play better but NEVER ever blame or flame him. Remember 'Playing support is against human nature.'? Try to play support for once in a while, and ask yourself honestly how do you like it when people did that to you.

Be nice and be forgiving. When you are playing a game, please keep in mind that you are a part of a team together - Win or lose, 5 of you are a team in a game for about 30mins to 1hour, why not let's make the best out of it?

The thing is you should always keep in mind that your opponents are not uber chinese pro players - they made mistakes, they make mistakes and they will make mistakes, just like you. There is always a chance to come back. Always. Albeit that chance can be 0.1%, there is still hope in any circumstances, please fight till the end as a team.

[image loading]

Gandalf has arrived.

And I remember that bastard Riki keep trying to kill the leader of our team.
Too bad ally chat doesn't record in replay.

+ Show Spoiler [Match Scoreboard] +

'You shall not pass!'
[image loading]

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IV. Let's talk about items
As compact and concise as I want my guide to be (so far), the title of this section is self-explanatory, I will talk about my favourite support items!

─────────────────────────────────────────────────────────────────────────────

IV.i.Starting (Lvl0) Items and Couriers:
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+ Show Spoiler [Click for Discussion] +


IV.ii.Lvl1, Lvl2 and Lvl3 Items:
Lvl1 items:
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+ Show Spoiler [Click for Discussion] +

Lvl2 Items:
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Lvl3 Items:
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+ Show Spoiler [Click for Discussion] +

─────────────────────────────────────────────────────────────────────────────

IV.iii.Boots

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+ Show Spoiler [Click for Discussion] +

─────────────────────────────────────────────────────────────────────────────

IV.iv.Your Best Friends For Life

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+ Show Spoiler [Click for Discussion] +

─────────────────────────────────────────────────────────────────────────────

IV.v.The Signature Supportive Items

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+ Show Spoiler [Click for Discussion] +

─────────────────────────────────────────────────────────────────────────────

IV.vi.Mobility Items

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+ Show Spoiler [Click for Discussion] +

─────────────────────────────────────────────────────────────────────────────

IV.vii.Offensive Supportive Items

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Best Offensive Supportive Item:
+ Show Spoiler +
+ Show Spoiler [Click for Discussion] +

─────────────────────────────────────────────────────────────────────────────

IV.viii.Defensive Supportive Items

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Best Defensive Supportive Item:
+ Show Spoiler +
+ Show Spoiler [Click for Discussion] +

─────────────────────────────────────────────────────────────────────────────

IV.ix.The Bestest Item of All Items

[image loading]

+ Show Spoiler [Click for Discussion] +

─────────────────────────────────────────────────────────────────────────────


[image loading]

You know the secret of coming back from 27:15 at 19mins to 43:51 at 49mins in a teamwork orientated game?
The BIG secret: Teamwork.

Guys if you ever saw this guide, like I promised I will use this amazing game in my guide
Thank you so much again for taking advice and made one of the best games of my life. Love.

+ Show Spoiler [Match Scoreboard] +

'Warriors of the night, assemble!!! RAWR'
[image loading]



[image loading]

Rubick fighting last hit with me since the beginning (albeit he lost the last hit battle). I proceed to go on my semi carry way AND ganking AND supporting. Because why not.
Many thanks to games like this motivate me to produce this guide.
And yes I truly wish these nice players who gave me these epic games have real good lives ahead.

+ Show Spoiler [Match Scoreboard] +

'You are all nice people with good lives.'
[image loading]

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V.My Supportive Heroes Ranking

Generally speaking any hero that can be played on Position 3-5 are supportive heroes but depends on different line up and item builds on the heroes, you may find that sometimes any hero can be support or some support heroes are not that 'supportive' at all! There are limitless ways to play all these heroes and here I will throw in my brief insight regarding their supportive roles, this will be my own ranking for supportive heroes from my understanding to the game.

I will try to use only 5 heroes for each of category below but always keep in mind that anything can work in DotA/Dota2, be it at a competitive level or lower tier pub games, there is always a way to make something works in DotA/Dota2 - If you could pull it off that's it. And before we get into the main rankings, I will recommend 4 supportive heroes especially for beginners:

Recommended Supportive Heroes for Beginners
[image loading]
+ Show Spoiler [Click for Discussion] +

'Be creative and try thinking out of the box because that is what makes DotA/Dota2 so much fun.'.

─────────────────────────────────────────────────────────────────────────────

V.i.The Top Five - Current Top Tier Supportive Heroes (v6.76)
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+ Show Spoiler [Click for Discussion] +

─────────────────────────────────────────────────────────────────────────────

V.ii.The Queens and Kings of Laning
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+ Show Spoiler [Click for Discussion] +

─────────────────────────────────────────────────────────────────────────────

V.iii.Team Fight CC
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+ Show Spoiler [Click for Discussion] +

─────────────────────────────────────────────────────────────────────────────

V.iv.Single Target CC
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+ Show Spoiler [Click for Discussion] +

─────────────────────────────────────────────────────────────────────────────

V.v.The Solo Laner/Anti-carry/Hardlaner
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+ Show Spoiler [Click for Discussion] +

─────────────────────────────────────────────────────────────────────────────

V.vi.The All-rounders
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+ Show Spoiler [Click for Discussion] +
─────────────────────────────────────────────────────────────────────────────

V.vii.The AoE Monsters
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+ Show Spoiler [Click for Discussion] +

─────────────────────────────────────────────────────────────────────────────

V.viii.The Pushers
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+ Show Spoiler [Click for Discussion] +

─────────────────────────────────────────────────────────────────────────────

V.ix.The Healers
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+ Show Spoiler [Click for Discussion] +

─────────────────────────────────────────────────────────────────────────────

V.x.The Initiators
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+ Show Spoiler [Click for Discussion] +

─────────────────────────────────────────────────────────────────────────────

V.xi.The Roamer
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+ Show Spoiler [Click for Discussion] +

─────────────────────────────────────────────────────────────────────────────

V.xii.The Unorthodox
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+ Show Spoiler [Click for Discussion] +

─────────────────────────────────────────────────────────────────────────────


[image loading]

If Invisible carry = imba then invisible support = ?
+ Show Spoiler [Match Scoreboard] +

'Not enough mana.'
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VI. My analysis for selective VODs: Support Edition
WIP. Please come back later!
+ Show Spoiler +
Back to top



Some words from the Author:
I am not a progamer and this guide was never intended to be that kind of 'pro guide'. I simply wish that my guide can be useful to some/many people then I'd be happy enough.

After all, I write this guide because I love Dota/DotA2 so much (while we are at it, please VALVe improve Slardar model please!!!) and I have been playing for so many years the DotA maps from Icefrog technically for free - I do this simply as a paying back to the people who worked very hard for making this game and many many people that I have come across who taught me or gave me alot of advice on many different things or the people who produced amazing guides that I have read and learned from them (and all these good players that I have come across giving me good games), you all are the reasons that make me enjoy the game for all these years. Thank you all again for you all good people.

Special thanks to VALVe/Icefrog who gave me the access to Dota2 for about 1 year time now. I have enjoyed every moments of it (Just don't get me started on the MM). Great work and well done so far. I understand that the game can never be perfectly close to DotA (I have to say that I miss a lot of little things from Warcraft3 engine'd DotA) but I guess it is time to move on from a 10years old engine. I hope you will continue to keep your good work up, for many (many) years to come. And I am sure you will. <3 Dota.

Lastly, thank you all for reading. Hope you enjoy this trip of 'How to play support'. Thank you.

GLHF and have many GGs ahead!! Thank you for your time again.


'Thank you!'
[image loading]





*Special credits to my fellow mates who read and give me some useful comments especially thanks to evo for yelling at random mistakes and flamewheel for yelling at evo to yell at me <3

**And I have to mention that this old BB code guide from wo1fwood helped me alot on editing this guide. And Spacebear again for providing the amazing map. Thank you all.

***All screenshots used in this guide are purely for entertainment purposes. Please take them lightly and they are lighthearted funny pictures. All pictures, sound clips and icons come from Valve's Dota2 that available on dota2wiki.com except two sound clips come from Blizzard's Warcraft3 (Mirana and Nightstalker quotes).
Last edit: 2013-04-09 10:32:12
Spawn more Overlords - Zerg player at heart. 2009, 820, Yaphets, YamateH <3
Old Post

 
 BurningSera   United Kingdom. October 23 2012 22:43. Posts 5196
Profile Blog # 
Update Log:

11/2/13 - For NA because carapace reworked in 6.76: + Show Spoiler +
17/1/13 - Highlighted on PD!!!+ Show Spoiler +
9/12/12 - Guide updated to V3.
6/12/12 - 'BBF' section expanded. updating 'Advance' section.
26/11/12 - V2 is fully updated. Some parts rewritten (mainly in advance sections, some screenshots added, some maps fix and a mindmap is added)and all incompleted sections are now completed (VOD section is more like a future project).
6/11/12 - updating V2. Some parts added (Heroes) and edited (mainly in Advance section).
24/10/12 - Noticed Errors/Improvement needed
+ Show Spoiler +
23/10/12 - Guide released.
+ Show Spoiler +
Last edit: 2013-02-11 20:14:19
Spawn more Overlords - Zerg player at heart. 2009, 820, Yaphets, YamateH <3
Old Post

 
 r.Evo   Germany. October 23 2012 22:44. Posts 5201
Profile # 
Yelling is good.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Old Post

 
 Firebolt145   United Kingdom. October 23 2012 22:46. Posts 12352
Profile # 
Why no screenshot of you blocking the pull with your deward from last weekend?

Putting this in the guide index ~
@Firebolt145 | Dota 2 stream yayayay www.twitch.tv/firebolt145
Old Post

  flamewheel   HANG KANG. October 23 2012 23:03. Posts 21486Profile Blog # 
You can't block radiant safe hard camp by warding the high ground next to it.
Clouds are making way for me.
Old Post

 
 Erasme   France. October 23 2012 23:17. Posts 4068
Profile Blog # 
Where is the screenshot where I yell on firebolt bc hes bad support ?
'Reading all your blogs make me feel warm inside, it's like I know you already and I hope you would like to know me too'
Old Post

 
 TheWarbler   United States. October 23 2012 23:28. Posts 1241
Profile Blog # 

On October 23 2012 23:03 flamewheel wrote:
You can't block radiant safe hard camp by warding the high ground next to it.


If your referring to the Radiant camp in the middle of jungle next to the path down to the river yes you can.
if you can believe you can concieve
Old Post

 
 TheWarbler   United States. October 23 2012 23:29. Posts 1241
Profile Blog # 
This guide is really in-depth etc... But you can learn almost everything mentioned by going through a replay on 2x and watching ixmike88 or something. A guide can't teach you to play well, experience and practice does.
if you can believe you can concieve
Old Post

 
 hooahah   October 23 2012 23:31. Posts 1033
Profile # 
awesome guide
Old Post

 
 Vaelone   Finland. October 24 2012 00:04. Posts 1842
Profile # 
Well that took a while to read through, pretty basic but worth a read anyway. Thanks for the effort.
Old Post

 
 NEEDZMOAR   Sweden. October 24 2012 00:50. Posts 739
Profile Blog # 

On October 23 2012 23:29 TheWarbler wrote:
This guide is really in-depth etc... But you can learn almost everything mentioned by going through a replay on 2x and watching ixmike88 or something. A guide can't teach you to play well, experience and practice does.



Still you need the get into the right state of mind, this guide is a nice way to do that.




I especially like the part where you ask people to stop treating supports as scum.

Thats my biggest annoyance when it comes to supporting, not getting credit for your work but instead having some retard, barely able to express himself, 80% of his sentences are misspelled...yelling at you for "NAT HAV GOOD FARM OMG" when you spent all your time making sure he got the farm or at least it was possible for him to take it...




Last edit: 2012-10-24 01:00:11
Old Post

 
 Porkz   Denmark. October 24 2012 00:58. Posts 406
Profile # 

On October 23 2012 22:46 Firebolt145 wrote:
Why no screenshot of you blocking the pull with your deward from last weekend?

Yeah... Also, where are the support riki games
You may clip our wings, but we will always remember what it was like to fly, "The red religion is a harsh one but the bangod demands sacrifice" - Nyovne
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 BurningSera   United Kingdom. October 24 2012 03:02. Posts 5196
Profile Blog # 

On October 23 2012 22:46 Firebolt145 wrote:
Why no screenshot of you blocking the pull with your deward from last weekend?

Putting this in the guide index ~


rofl shhhhhhhh!!!


On October 24 2012 00:58 Porkz wrote:

Show nested quote +


Yeah... Also, where are the support riki games


I totally forget about that. Invi support best support <3



On October 24 2012 00:50 NEEDZMOAR wrote:

Show nested quote +




Still you need the get into the right state of mind, this guide is a nice way to do that.




I especially like the part where you ask people to stop treating supports as scum.

Thats my biggest annoyance when it comes to supporting, not getting credit for your work but instead having some retard, barely able to express himself, 80% of his sentences are misspelled...yelling at you for "NAT HAV GOOD FARM OMG" when you spent all your time making sure he got the farm or at least it was possible for him to take it...




As i expected nobody gives a damn to good support anyway, and sadly people who said about 'oh this is nothing special' are definitely the people who never play with good support before. And ixmike88......no offense....that guy....Let's just say that I am never impressed by the vision on CoL's minimap and I remember his positioning, my god. And clearly Warbler didn't even read 10% of the damn thing, I emphasized about 10times that you need to have a lot of experience and practice.

tbh I'd beg for a support to play with me who can do all the stuffs in the guide so I can kill shit without worrying and getting pissed by no vision on map. Sadly not even the real good pro support can last long in the dota history. I am just going to enjoy my dota till I start to work 9 to 5.

Thanks for the people who like it!
Last edit: 2012-10-24 03:12:01
Spawn more Overlords - Zerg player at heart. 2009, 820, Yaphets, YamateH <3
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 milesfacade   United Kingdom. October 24 2012 05:51. Posts 788
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Wow this is incredibly comprehensive. Looking forward to reading it, thanks!
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 sraelgaiznaer   Philippines. October 24 2012 07:35. Posts 308
Profile # 
I remember BurningSera personally teaching me some of these stuff when there were no IHs up before :D Great guide! Will surely pass this on to majority of my friends who doesn't like to play support :D
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 Nevuk   United States. October 24 2012 10:12. Posts 4146
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I think you need some more emphasis on TP scrolls, when to get them, when to use them, etc. Counterganking is one of the strongest aspects of many support heroes.
Last edit: 2012-10-24 10:13:13
twitch.tv/oiphal
Old Post

  Kupon3ss   United States. October 24 2012 10:15. Posts 2770Profile # 
burningsera's counterwarding and pulling abilities are absolutely sublime, definite recommended
This is what people who are too lazy to think of a signature do ~壮哉我大酒神~
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 castled   United States. October 24 2012 11:18. Posts 287
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I only wish the Mirana RAWR could actually play

Love the guide, I had wanted to see a good map with creep spawn boxes for a while.
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 Mithhaike   Singapore. October 24 2012 11:20. Posts 773
Profile Blog # 
Extremely well formatted and written guide! Enjoyed reading it and learnt some stuff. Thank you for the effort and time you obviously put into this. Tons of good info. Will recommend to my friends to read too.
Due to the fact that xy will be in Japan on a holiday with his family, we have no plans as all hopes are lost. You can’t morph without having 5 power rangers.. - iceiceice on their chances of winning IG
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 theaxis12   United States. October 24 2012 12:07. Posts 278
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Great guide, thanks for showing some support (*hehe) for the unsung heros of this game. I play support any time I can because I love having powerful spells and farming is boring. You are right about playing support being against human nature, but it is also against everything you learn about the basic mechanics of the game. People don't understand that your movements around the map and all of the consumables you buy can affect the game just as much as carry items. Items, XP, Gold a support does not care for these things, he is all about setting up the map and fights so that his team can win.

A lot of people think that support is the easiest role, but in reality it is the hardest. You have to have the best game sense and be able to work magic with no items and bad stats. I heard them calling supports "utility" champions in TI2, and I think that this is a much more apt name because the carry/ support pair depend on eachother. The carry brings the DPS and the support has the utility to make that DPS work.
Shut your mouth and put your head back in the clouds.
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