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[Up/Down] Final Day Recap (Season 5)

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[Up/Down] Final Day Recap (Season 5)
October 27th, 2012 09:23 | StarCraft 2
Text by TeamLiquid ESPORTS
Graphics by Meko
Profile #
  • GSL on Liquipedia
  • Up/Down Matches: Group E Recap

Up/Down Matches: Group E Recap


By: Porcelina
Match results from Live Report Thread by theBB.
+ Show Spoiler [Results] +

The Up/Down's Grand Finale

Season 5 Code S players

Season 4 Top Eight (8)
(T)Mvp, (Z)Life, (P)By.Rain
(T)TaeJa, (P)HerO, (Z)Symbol
(Z)Leenock, (T)MarineKing

Qualified through Code A (12)
(P)Creator, (P)Squirtle, (T)Bbyong, (P)Vampire, (Z)Curious, (T)Maru
(T)Polt, (Z)RorO, (T)GuMiho
(Z)Sniper, (P)sHy/sOs, (T)Bogus

Qualified through Up/Downs (10)
(Z)HyuN, (T)Hack, (T)YoDa
(Z)DongRaeGu, (T)KeeN
(P)PartinG, (T)Ryung, (P)Seed
(P)finale, (T)Happy

Sponsor Seeds (Invitations, 2)
(T)BaBy, (Z)Soulkey
- (P)MVP.finale goes 4 - 0 to make it into Code S for his first time

Looking at this group beforehand, there was always going to be a good chance that a Protoss would sweep through it by using heavy two base play versus Terran and flipping well in the PvPs. With all the Terran players looking good, but not all so solid, it looked like the stage should be set for the player famous for such tactics.

However, it wasn't MC who dominated the group. Instead, (P)finale swept through with a 4 - 0 record, being brutal and effective in his play. In short order, he dispatched of his Terran opponents in Happy, Sparta and Heart. Against both (T)LG-IM_Happy and (T)coL.Heart he was as ruthless and hyper aggressive as MC circa 2012, while against (T)ST_Sparta he simply defended slightly better than the destroyer of Nestea could harass and drop. At 3 - 0, he was all out of Terran to take care of and would need to win one PvP to make it to the Promised Land. The MVP Protoss took the first and best option, taking out (P)Terminator (aka Sang) in a game where he looked superior in just every measurable way.

Sometimes a player comes into Up and Downs and completely outclasses the group. Sometimes the player has a little bit of luck and is just a little better when it counts the most. For finale, the story was one of careful preparation and taking every single opening afforded to him by unwary opponents. While he might not have gained a lot of new fans, what he proved was that he had killer instinct and a willingness to exploit any weakness he could find. For someone who has struggled to see much success at all in the GSL, this in itself is promising; quite a few players owe a lot of their success to such traits. Coupled with what is at least standard-level play in the Protoss late game, it is not a bad place to fine oneself in. The combination of being able to instill some good honest fear of your aggression, being solid throughout and knowing your own strengths counts for a lot.

For a Protoss player whose presence was nigh impossible to tell apart from teammate (P)MVP.Vampire, it seems a rather interesting change. Given how the group played out, one could almost have sworn that the player in question was MC in 2011. The similarities in game play and group logic were certainly striking. However, unless opponents continue to provide him gifts in the form of being greedy in the face of all-ins, it is also true that his play could fall in line with how MC has performed at his most mediocre. Up and Downs rarely give us the full picture, even though this group painted quite a colorful scene.

It remains a bit of a mystery whether finale is the kind of player who is an unknown quantity because he is hard to pin down due to lack of data or because he does not quite have the presence needed to leave a huge impression. But sometimes that type of player is simply interesting to follow. It might be too much to expect any greatness coming into Code S, but the group stage will definitely give us more insight into where finale belongs.

How to kill elite Protoss players without anyone noticing
- (T)LG-IM_Happy loses his first game but wins the next three to renew his Code S season tickets.


There has always been something slightly curious about (T)Happy. Be it the story of the origins of his nickname, his rather sudden rise to fame as the understudy of the greatest player in all of SC2 or his almost unnoticeable decline into mediocrity. Common is that they are all superficially interesting but fail to grab hold of your attention; revealing perhaps a bit of the essence of what Happy represents to the average GSL spectator. You know he is there, he has to be something right because repeatedly being in Code S means more than it ever has, but yet nothing really stands out.

As it happens, another chapter in this particular book seems to be writing itself before our very eyes. Last season, Happy was the only player who looked capable of taking anything off (P)By.Rain before another, more famous IM Terran finally ended the KeSPA royal road aspirations in the semi-finals. At the time, it was an impressive result taken by itself and uplifting for a player who has struggled to regain form after showing strength in the mid to late stages of 2011, but also easily forgotten once Happy failed to make further progress and Rain added accolades to his growing resume. As fate would have it, this Up and Down group culminated in Happy’s defeat of another Protoss luminary; an impressive feat that will probably also be forgotten given a little time.

Incidentally, history did repeat itself twofold for Happy. As he did in last season’s Up and Downs, he started out with a defeat to Protoss but went on to sweep the rest of his games. And just like his loss to Creator back then looked uninspired and like the Happy that fell out of Code S with little hope of return, his loss to (P)finale was likewise ominous. However, whatever it is that inspires IM players to make comebacks, Happy showed once again that he too is a beneficiary. He was able to scout out (P)Terminator’s four-gate play just in time to pull scvs to defend his bunker off two bases. It was not an easy defense, but Happy’s production just barely outlasted the zealot/stalker bust on his two bases. He then went up against (T)Sparta, Happy’s early aggression put him far ahead as the Startale player failed to defend the medivac drop play.

Finally, the game against (P)MC featured large swings in momentum. Happy stayed aggressive early on, taking out the Protoss second base. However, MC was likewise able to penetrate Happy’s defenses on the counterattack, breaking the three bunkers guarding the natural with heavy immortal play. Happy looked to be very far behind, but was ahead on upgrades and in tech. He dedicated heavily to two base play, and while MC was finally able reach colossus tech in time for the attack, his decision to branch out to three bases while doing so left him light on units. In a stylistically Mvp’esque fashion, Happy pulled scvs to buffer the damage output and completely broke the Protoss.

As with finale, this group showcased a lot more of the scrappy side of the player advancing. Happy looked caught off guard in his defeat, scrappy and resilient in his wins versus Protoss and like a clearly superior player to Sparta. For a player who has relied heavily on his historically excellent TvZ in the past, getting through this group composition is a good sign. He might not look like the player he did when making his deeper run in Code S, but he looks like a much better player than the one who fell out.

The Code A bound

(P)MC: It must have been a very frustrating night for MC. After defeating both Sparta and Heart to start out 2-0, going 2-2 and not making Code S must be a blow. While his interview after taking third place might have indicated some changes in swagger and personality in victory, he must have felt this group was his to lose. However, this will not be the first disappointment, and he has always bounced back in impressive manner before. MC still seems to struggle with the usual flaws in his play, but when on form he is a prominent figure in Code S.

(T)Heart, (P)Terminator and (T)Sparta: All three turned out to be bit part players in this group, going 1-3 each. For Heart, it was a painful reminder that his success last season and in WCG does not afford him status among Korea’s elite. For Sang, we saw yet again that his play versus Terran is suspect indeed. Finally, Sparta looked simply out of his league. They will all have new chances to improve again in Code A, but their group play showed that when they come to play not quite at their best, surviving the first round will be a real challenge.





Writers: Porcelina.
Graphics and Art: Meko and shiroiusagi.
Editors: Waxangel.
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Last edit: 2012-10-27 14:02:51
Old Post

 
 GolemMadness   Canada. October 27 2012 09:28. Posts 4889
Profile Blog # 
No Kespa players out of the U&D groups. Ouch.
 
Old Post

 
 TommyP   United States. October 27 2012 09:29. Posts 5064
Profile # 
So many MVP players made it into Code S. Im sooooo happy for them. MVP fighting!!
 
Old Post

 
 NovemberstOrm   Canada. October 27 2012 09:38. Posts 4103
Profile # 
Nice recap, glad to see Finale doing well
MVP has 5 players in Code S, tied with Startale for most players in Code S.
Last edit: 2012-10-27 09:42:33
"Terran is the hardest race to play but if played to its fullest potiental they are the best" I love Starcraft.
Old Post

 
 Sumahi   Guam. October 27 2012 10:08. Posts 4930
Profile Blog # 
Code S seems to be mainly a battle between ST, IM and MVP players this time around.
Startale <3, ST_July <3, HongUn <3, Savior <3, Gretorp <3, Nada <3, Rainbow <3, Ret <3, Squirtle <3, Bomber <3
Old Post

  BisuDagger   United States. October 27 2012 10:41. Posts 5506Profile Blog # 
Thanks for the recap. A good set of up and downs from this code a group.
~BD, not just for BisuDagger but for BroodWar Doctor
Old Post

 
 DavoS   United States. October 27 2012 11:02. Posts 574
Profile # 
Strange to see MC not looking as invincible as he had earlier in the year
"See where Bomber put that depot after getting Nydused by Leenock last series? Bomber has engaged in a process known as learning!" - Day[9]
Old Post

 
 Kompicek   Czech Republic. October 27 2012 11:10. Posts 214
Profile # 
" MC still seems to struggle with the usual flaws in his play," Could someone elaborate on this more please? I am interested in what MCs usual flaws are. Thanks
Old Post

 
 BrokenMirage   Canada. October 27 2012 11:13. Posts 396
Profile # 
Hmmm... Annoyed not to see MC make it. It'll be an interesting GSL.
Delenda Est Carthago
Old Post

 
 packrat386   United States. October 27 2012 15:05. Posts 406
Profile # 
What is the story of how Happy got his name. I've never heard of this one.
 
Old Post

 
 Sassback   United States. October 27 2012 19:04. Posts 197
Profile # 
I am stunned that MC didn't make it through!
Old Post

 
 TriZ   Belgium. October 27 2012 21:01. Posts 124
Profile # 
Happy <3!!
 
Old Post

 
 LowEloPlayer   United States. October 28 2012 01:49. Posts 181
Profile Blog # 
Not to brag, but I called it :D

http://www.teamliquid.net/forum/viewmessage.php?topic_id=378128&currentpage=2#36
In pursuit of the mysteries!
Old Post

 
 Saronix   Canada. October 28 2012 02:40. Posts 72
Profile # 
MC, so close to making it. The game against Happy was very close and he led vastly in workers after his attack, I felt he could have pushed in further and done more damage at that time before turning home. That EMP was huge though, it seemed to hit every unit.

Props to MC though for the phoenix usage against Sparta and only losing one phoenix that entire game. Kept them active and alive throughout.

I have to be honest that Finale didn't impress me too much, but the guy knows how to win. (Maybe because in these games he didn't seem to have the finesse of say, HerO or Squirtle.. which entertain me more but the result is what matters)

Last edit: 2012-10-28 02:52:05
Old Post

 
 magicaljobo   Australia. October 28 2012 17:30. Posts 108
Profile # 
WOW no MC was sure he would have gotten through
Old Post

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